Searched defs:angle (Results 1 - 25 of 34) sorted by relevance

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/haiku/src/kits/interface/
H A DGradientConic.cpp25 BGradientConic::BGradientConic(const BPoint& center, float angle) argument
35 BGradientConic::BGradientConic(float cx, float cy, float angle) argument
80 BGradientConic::SetAngle(float angle) argument
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H A DAffineTransform.cpp149 BAffineTransform::AffineRotation(double angle) argument
276 BAffineTransform::RotateBy(const BPoint& center, double angle) argument
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H A DShape.cpp115 BShapeIterator::IterateArcTo(float& rx, float& ry, float& angle, bool largeArc, argument
445 BShape::ArcTo(float rx, float ry, float angle, bool largeArc, argument
/haiku/headers/libs/agg/
H A Dagg_ellipse.h109 double angle = double(m_step) / double(m_num) * 2.0 * pi; local
H A Dagg_bezier_arc.h107 bezier_arc_svg(double x1, double y1, double rx, double ry, double angle, bool large_arc_flag, bool sweep_flag, double x2, double y2) argument
/haiku/src/apps/icon-o-matic/transformable/
H A DTransformBoxStates.cpp492 double angle = calc_angle(fParent->Center(), fOrigin, current); local
/haiku/src/tests/servers/app/shape_test/
H A Dmain.cpp93 virtual status_t IterateArcTo(float& rx, float& ry, float& angle, argument
/haiku/src/add-ons/screen_savers/simpleclock/
H A DSimpleClock.cpp161 Clock::_drawArrow(BView *view, float x0, float y0, float angle, float length, argument
/haiku/src/apps/icon-o-matic/generic/support/
H A Dsupport.cpp60 double angle = 0.0; local
/haiku/src/kits/app/
H A DServerLink.cpp202 float angle = conic->Angle(); local
H A DLinkReceiver.cpp571 float angle; local
/haiku/src/servers/app/
H A DAngle.cpp43 Angle::Angle(float angle) argument
255 SetValue(float angle) argument
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/haiku/src/tests/kits/interface/picture/
H A DMatrix.h65 inline void BMatrix::Rotate(float angle) argument
95 inline void BMatrix::SkewX(float angle) argument
111 SkewY(float angle) argument
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/haiku/headers/os/interface/
H A DGradient.h115 float cx, cy, angle; member in struct:BGradient::__anon1::__anon6
H A DAffineTransform.h263 BAffineTransform::RotateBy(double angle) argument
281 BAffineTransform::PreRotateBy(double angle) argument
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/haiku/src/apps/glteapot/
H A DVector3.h139 inline float angle(const Vector3& v) const function in class:Vector3
293 angle(const Vector3& v1, const Vector3& v2) function
H A DQuaternion.h57 Quaternion(const Vector3& axis, const float& angle) argument
97 void setRotation(const Vector3& axis, const float& angle) argument
207 float angle(const Quaternion& q) const function in class:Quaternion
362 angle(const Quaternion& q1, const Quaternion& q2) function
/haiku/src/apps/haiku3d/
H A DVector3.h150 inline float angle(const Vector3& v) const function in class:Vector3
315 angle(const Vector3& v1, const Vector3& v2) function
H A DQuaternion.h64 Quaternion(const Vector3& axis, const float& angle) argument
104 void setRotation(const Vector3& axis, const float& angle) argument
214 float angle(const Quaternion& q) const function in class:Quaternion
369 angle(const Quaternion& q1, const Quaternion& q2) function
/haiku/src/libs/agg/src/
H A Dagg_bezier_arc.cpp137 init(double x0, double y0, double rx, double ry, double angle, bool large_arc_flag, bool sweep_flag, double x2, double y2) argument
/haiku/src/tests/kits/opengl/demos/gears/
H A Dgears.c54 GLfloat angle, da; local
168 static GLfloat angle = 0.0; variable
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/haiku/src/preferences/printers/
H A DTestPageView.cpp174 double angle = i * M_PI / 180; local
/haiku/src/apps/diskusage/
H A DPieView.cpp583 float angle = rad2deg(atan(dy / dx)); local
/haiku/src/servers/app/drawing/interface/remote/
H A DRemoteMessage.cpp520 float angle; local
/haiku/src/servers/app/decorator/
H A DDefaultWindowBehaviour.cpp1158 float angle = atan2f(y, x); local

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