/* * Copyright (c) 2005-2006 Apple Computer, Inc. All rights reserved. * * @APPLE_OSREFERENCE_LICENSE_HEADER_START@ * * This file contains Original Code and/or Modifications of Original Code * as defined in and that are subject to the Apple Public Source License * Version 2.0 (the 'License'). You may not use this file except in * compliance with the License. The rights granted to you under the License * may not be used to create, or enable the creation or redistribution of, * unlawful or unlicensed copies of an Apple operating system, or to * circumvent, violate, or enable the circumvention or violation of, any * terms of an Apple operating system software license agreement. * * Please obtain a copy of the License at * http://www.opensource.apple.com/apsl/ and read it before using this file. * * The Original Code and all software distributed under the License are * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. * Please see the License for the specific language governing rights and * limitations under the License. * * @APPLE_OSREFERENCE_LICENSE_HEADER_END@ */ /* * @OSF_COPYRIGHT@ */ /* * @APPLE_FREE_COPYRIGHT@ */ #include #include #include #include #include #include extern void cons_cinput(char ch); /* The BSD routine that gets characters */ unsigned int serialmode; /* Serial mode keyboard and console control */ /* * This routine will start a thread that polls the serial port, listening for * characters that have been typed. */ void serial_keyboard_init(void) { kern_return_t result; thread_t thread; if(!(serialmode & 2)) /* Leave if we do not want a serial console */ return; kprintf("Serial keyboard started\n"); result = kernel_thread_start_priority((thread_continue_t)serial_keyboard_start, NULL, MAXPRI_KERNEL, &thread); if (result != KERN_SUCCESS) panic("serial_keyboard_init"); thread_deallocate(thread); } void serial_keyboard_start(void) { /* Go see if there are any characters pending now */ serial_keyboard_poll(); panic("serial_keyboard_start: we can't get back here\n"); } void serial_keyboard_poll(void) { int chr; uint64_t next; while(1) { chr = _serial_getc(0, 1, 0, 1); /* Get a character if there is one */ if(chr < 0) /* The serial buffer is empty */ break; cons_cinput((char)chr); /* Buffer up the character */ } clock_interval_to_deadline(16, 1000000, &next); /* Get time of pop */ assert_wait_deadline((event_t)serial_keyboard_poll, THREAD_UNINT, next); /* Show we are "waiting" */ thread_block((thread_continue_t)serial_keyboard_poll); /* Wait for it */ panic("serial_keyboard_poll: Shouldn't never ever get here...\n"); } boolean_t console_is_serial(void) { return (cons_ops_index == SERIAL_CONS_OPS); } int switch_to_video_console(void) { int old_cons_ops = cons_ops_index; cons_ops_index = VC_CONS_OPS; return old_cons_ops; } int switch_to_serial_console(void) { int old_cons_ops = cons_ops_index; cons_ops_index = SERIAL_CONS_OPS; return old_cons_ops; } /* The switch_to_{video,serial,kgdb}_console functions return a cookie that can be used to restore the console to whatever it was before, in the same way that splwhatever() and splx() work. */ void switch_to_old_console(int old_console) { static boolean_t squawked; uint32_t ops = old_console; if ((ops >= nconsops) && !squawked) { squawked = TRUE; printf("switch_to_old_console: unknown ops %d\n", ops); } else cons_ops_index = ops; }