/* SCCS Id: @(#)vision.h 3.4 1995/01/26 */ /* Copyright (c) Dean Luick, with acknowledgements to Dave Cohrs, 1990. */ /* NetHack may be freely redistributed. See license for details. */ #ifndef VISION_H #define VISION_H #if 0 /* (moved to decl.h) */ extern boolean vision_full_recalc; /* TRUE if need vision recalc */ extern char **viz_array; /* could see/in sight row pointers */ extern char *viz_rmin; /* min could see indices */ extern char *viz_rmax; /* max could see indices */ #endif #define COULD_SEE 0x1 /* location could be seen, if it were lit */ #define IN_SIGHT 0x2 /* location can be seen */ #define TEMP_LIT 0x4 /* location is temporarily lit */ /* * Light source sources */ #define LS_OBJECT 0 #define LS_MONSTER 1 /* * cansee() - Returns true if the hero can see the location. * * couldsee() - Returns true if the hero has a clear line of sight to * the location. */ #define cansee(x,y) (viz_array[y][x] & IN_SIGHT) #define couldsee(x,y) (viz_array[y][x] & COULD_SEE) #define templit(x,y) (viz_array[y][x] & TEMP_LIT) /* * The following assume the monster is not blind. * * m_cansee() - Returns true if the monster can see the given location. * * m_canseeu() - Returns true if the monster could see the hero. Assumes * that if the hero has a clear line of sight to the monster's * location and the hero is visible, then monster can see the * hero. */ #define m_cansee(mtmp,x2,y2) clear_path((mtmp)->mx,(mtmp)->my,(x2),(y2)) #define m_canseeu(m) ((!Invis || perceives((m)->data)) && \ !(Underwater || u.uburied || (m)->mburied) ? \ couldsee((m)->mx,(m)->my) : 0) /* * Circle information */ #define MAX_RADIUS 15 /* this is in points from the source */ /* Use this macro to get a list of distances of the edges (see vision.c). */ #define circle_ptr(z) (&circle_data[(int)circle_start[z]]) #endif /* VISION_H */