/* SCCS Id: @(#)config.h 3.4 2003/12/06 */ /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ /* NetHack may be freely redistributed. See license for details. */ #ifndef CONFIG_H /* make sure the compiler does not see the typedefs twice */ #define CONFIG_H /* * Section 1: Operating and window systems selection. * Select the version of the OS you are using. * For "UNIX" select BSD, ULTRIX, SYSV, or HPUX in unixconf.h. * A "VMS" option is not needed since the VMS C-compilers * provide it (no need to change sec#1, vmsconf.h handles it). */ #define UNIX /* delete if no fork(), exec() available */ /* #define MSDOS */ /* in case it's not auto-detected */ /* #define OS2 */ /* define for OS/2 */ /* #define TOS */ /* define for Atari ST/TT */ /* #define STUPID */ /* avoid some complicated expressions if your C compiler chokes on them */ /* #define MINIMAL_TERM */ /* if a terminal handles highlighting or tabs poorly, try this define, used in pager.c and termcap.c */ /* #define ULTRIX_CC20 */ /* define only if using cc v2.0 on a DECstation */ /* #define ULTRIX_PROTO */ /* define for Ultrix 4.0 (or higher) on a DECstation; * if you get compiler errors, don't define this. */ /* Hint: if you're not developing code, don't define ULTRIX_PROTO. */ #include "config1.h" /* should auto-detect MSDOS, MAC, AMIGA, and WIN32 */ /* Windowing systems... * Define all of those you want supported in your binary. * Some combinations make no sense. See the installation document. */ #define TTY_GRAPHICS /* good old tty based graphics */ /* #define X11_GRAPHICS */ /* X11 interface */ /* #define QT_GRAPHICS */ /* Qt interface */ /* #define GNOME_GRAPHICS */ /* Gnome interface */ /* #define MSWIN_GRAPHICS */ /* Windows NT, CE, Graphics */ /* * Define the default window system. This should be one that is compiled * into your system (see defines above). Known window systems are: * * tty, X11, mac, amii, BeOS, Qt, Gem, Gnome */ /* MAC also means MAC windows */ #ifdef MAC # ifndef AUX # define DEFAULT_WINDOW_SYS "mac" # endif #endif /* Amiga supports AMII_GRAPHICS and/or TTY_GRAPHICS */ #ifdef AMIGA # define AMII_GRAPHICS /* (optional) */ # define DEFAULT_WINDOW_SYS "amii" /* "amii", "amitile" or "tty" */ #endif /* Atari supports GEM_GRAPHICS and/or TTY_GRAPHICS */ #ifdef TOS # define GEM_GRAPHICS /* Atari GEM interface (optional) */ # define DEFAULT_WINDOW_SYS "Gem" /* "Gem" or "tty" */ #endif #ifdef __BEOS__ #define BEOS_GRAPHICS /* (optional) */ #define DEFAULT_WINDOW_SYS "BeOS" /* "tty" */ #ifndef HACKDIR /* override the default hackdir below */ # define HACKDIR "/boot/apps/NetHack" #endif #endif #ifdef QT_GRAPHICS # define DEFAULT_WC_TILED_MAP /* Default to tiles if users doesn't say wc_ascii_map */ # define USER_SOUNDS /* Use sounds */ # ifndef __APPLE__ # define USER_SOUNDS_REGEX # endif # define USE_XPM /* Use XPM format for images (required) */ # define GRAPHIC_TOMBSTONE /* Use graphical tombstone (rip.ppm) */ # ifndef DEFAULT_WINDOW_SYS # define DEFAULT_WINDOW_SYS "Qt" # endif #endif #ifdef GNOME_GRAPHICS # define USE_XPM /* Use XPM format for images (required) */ # define GRAPHIC_TOMBSTONE /* Use graphical tombstone (rip.ppm) */ # ifndef DEFAULT_WINDOW_SYS # define DEFAULT_WINDOW_SYS "Gnome" # endif #endif #ifdef MSWIN_GRAPHICS # ifdef TTY_GRAPHICS # undef TTY_GRAPHICS # endif # ifndef DEFAULT_WINDOW_SYS # define DEFAULT_WINDOW_SYS "mswin" # endif # define HACKDIR "\\nethack" #endif #ifndef DEFAULT_WINDOW_SYS # define DEFAULT_WINDOW_SYS "tty" #endif #ifdef X11_GRAPHICS /* * There are two ways that X11 tiles may be defined. (1) using a custom * format loaded by NetHack code, or (2) using the XPM format loaded by * the free XPM library. The second option allows you to then use other * programs to generate tiles files. For example, the PBMPlus tools * would allow: * xpmtoppm x11tiles_big.xpm */ /* # define USE_XPM */ /* Disable if you do not have the XPM library */ # ifdef USE_XPM # define GRAPHIC_TOMBSTONE /* Use graphical tombstone (rip.xpm) */ # endif #endif /* * Section 2: Some global parameters and filenames. * Commenting out WIZARD, LOGFILE, NEWS or PANICLOG removes that * feature from the game; otherwise set the appropriate wizard * name. LOGFILE, NEWS and PANICLOG refer to files in the * playground. */ #ifndef WIZARD /* allow for compile-time or Makefile changes */ # ifndef KR1ED # define WIZARD "wizard" /* the person allowed to use the -D option */ # else # define WIZARD # define WIZARD_NAME "wizard" # endif #endif #define LOGFILE "logfile" /* larger file for debugging purposes */ #define NEWS "news" /* the file containing the latest hack news */ #define PANICLOG "paniclog" /* log of panic and impossible events */ /* * If COMPRESS is defined, it should contain the full path name of your * 'compress' program. Defining INTERNAL_COMP causes NetHack to do * simpler byte-stream compression internally. Both COMPRESS and * INTERNAL_COMP create smaller bones/level/save files, but require * additional code and time. Currently, only UNIX fully implements * COMPRESS; other ports should be able to uncompress save files a * la unixmain.c if so inclined. * If you define COMPRESS, you must also define COMPRESS_EXTENSION * as the extension your compressor appends to filenames after * compression. */ //#ifdef UNIX #if 0 /* path and file name extension for compression program */ #define COMPRESS "/usr/bin/compress" /* Lempel-Ziv compression */ #define COMPRESS_EXTENSION ".Z" /* compress's extension */ /* An example of one alternative you might want to use: */ /* #define COMPRESS "/usr/local/bin/gzip" */ /* FSF gzip compression */ /* #define COMPRESS_EXTENSION ".gz" */ /* normal gzip extension */ #endif #ifndef COMPRESS # define INTERNAL_COMP /* control use of NetHack's compression routines */ #endif /* * Data librarian. Defining DLB places most of the support files into * a tar-like file, thus making a neater installation. See *conf.h * for detailed configuration. */ #define DLB /* not supported on all platforms */ /* * Defining INSURANCE slows down level changes, but allows games that * died due to program or system crashes to be resumed from the point * of the last level change, after running a utility program. */ //#define INSURANCE /* allow crashed game recovery */ // No insurance in RefOS. #ifndef MAC //# define CHDIR /* delete if no chdir() available */ #endif # ifndef HACKDIR #define HACKDIR "/fileserv/" # endif #ifdef CHDIR /* * If you define HACKDIR, then this will be the default playground; * otherwise it will be the current directory. */ # ifndef HACKDIR # define HACKDIR "/usr/games/lib/nethackdir" # endif /* * Some system administrators are stupid enough to make Hack suid root * or suid daemon, where daemon has other powers besides that of reading or * writing Hack files. In such cases one should be careful with chdir's * since the user might create files in a directory of his choice. * Of course SECURE is meaningful only if HACKDIR is defined. */ /* #define SECURE */ /* do setuid(getuid()) after chdir() */ /* * If it is desirable to limit the number of people that can play Hack * simultaneously, define HACKDIR, SECURE and MAX_NR_OF_PLAYERS. * #define MAX_NR_OF_PLAYERS 6 */ #endif /* CHDIR */ /* * Section 3: Definitions that may vary with system type. * For example, both schar and uchar should be short ints on * the AT&T 3B2/3B5/etc. family. */ /* * Uncomment the following line if your compiler doesn't understand the * 'void' type (and thus would give all sorts of compile errors without * this definition). */ /* #define NOVOID */ /* define if no "void" data type. */ /* * Uncomment the following line if your compiler falsely claims to be * a standard C compiler (i.e., defines __STDC__ without cause). * Examples are Apollo's cc (in some versions) and possibly SCO UNIX's rcc. */ /* #define NOTSTDC */ /* define for lying compilers */ #include "tradstdc.h" /* * type schar: small signed integers (8 bits suffice) (eg. TOS) * * typedef char schar; * * will do when you have signed characters; otherwise use * * typedef short int schar; */ #ifdef AZTEC # define schar char #else typedef signed char schar; #endif /* * type uchar: small unsigned integers (8 bits suffice - but 7 bits do not) * * typedef unsigned char uchar; * * will be satisfactory if you have an "unsigned char" type; * otherwise use * * typedef unsigned short int uchar; */ #ifndef _AIX32 /* identical typedef in system file causes trouble */ typedef unsigned char uchar; #endif /* * Various structures have the option of using bitfields to save space. * If your C compiler handles bitfields well (e.g., it can initialize structs * containing bitfields), you can define BITFIELDS. Otherwise, the game will * allocate a separate character for each bitfield. (The bitfields used never * have more than 7 bits, and most are only 1 bit.) */ #define BITFIELDS /* Good bitfield handling */ /* #define STRNCMPI */ /* compiler/library has the strncmpi function */ /* * There are various choices for the NetHack vision system. There is a * choice of two algorithms with the same behavior. Defining VISION_TABLES * creates huge (60K) tables at compile time, drastically increasing data * size, but runs slightly faster than the alternate algorithm. (MSDOS in * particular cannot tolerate the increase in data size; other systems can * flip a coin weighted to local conditions.) * * If VISION_TABLES is not defined, things will be faster if you can use * MACRO_CPATH. Some cpps, however, cannot deal with the size of the * functions that have been macroized. */ /* #define VISION_TABLES */ /* use vision tables generated at compile time */ #ifndef VISION_TABLES # ifndef NO_MACRO_CPATH # define MACRO_CPATH /* use clear_path macros instead of functions */ # endif #endif /* * Section 4: THE FUN STUFF!!! * * Conditional compilation of special options are controlled here. * If you define the following flags, you will add not only to the * complexity of the game but also to the size of the load module. */ /* dungeon features */ #define SINKS /* Kitchen sinks - Janet Walz */ /* dungeon levels */ #define WALLIFIED_MAZE /* Fancy mazes - Jean-Christophe Collet */ #define REINCARNATION /* Special Rogue-like levels */ /* monsters & objects */ #define KOPS /* Keystone Kops by Scott R. Turner */ #define SEDUCE /* Succubi/incubi seduction, by KAA, suggested by IM */ #define STEED /* Riding steeds */ #define TOURIST /* Tourist players with cameras and Hawaiian shirts */ /* difficulty */ #define ELBERETH /* Engraving the E-word repels monsters */ /* I/O */ #define REDO /* support for redoing last command - DGK */ #if !defined(MAC) # define CLIPPING /* allow smaller screens -- ERS */ #endif #ifdef REDO # define DOAGAIN '\001' /* ^A, the "redo" key used in cmd.c and getline.c */ #endif #define EXP_ON_BOTL /* Show experience on bottom line */ /* #define SCORE_ON_BOTL */ /* added by Gary Erickson (erickson@ucivax) */ /* * Section 5: EXPERIMENTAL STUFF * * Conditional compilation of new or experimental options are controlled here. * Enable any of these at your own risk -- there are almost certainly * bugs left here. */ /*#define GOLDOBJ */ /* Gold is kept on obj chains - Helge Hafting */ /*#define AUTOPICKUP_EXCEPTIONS */ /* exceptions to autopickup */ /* End of Section 5 */ #define NO_SIGNAL // No signals in RefOS. #include "global.h" /* Define everything else according to choices above */ #endif /* CONFIG_H */