#if 0 #ifndef lint static char yysccsid[] = "@(#)yaccpar 1.9 (Berkeley) 02/21/93"; #endif #define YYBYACC 1 #define YYMAJOR 1 #define YYMINOR 9 #define yyclearin (yychar=(-1)) #define yyerrok (yyerrflag=0) #define YYRECOVERING (yyerrflag!=0) #define YYPREFIX "yy" /* SCCS Id: @(#)lev_yacc.c 3.4 2000/01/17 */ /* Copyright (c) 1989 by Jean-Christophe Collet */ /* NetHack may be freely redistributed. See license for details. */ /* * This file contains the Level Compiler code * It may handle special mazes & special room-levels */ /* In case we're using bison in AIX. This definition must be * placed before any other C-language construct in the file * excluding comments and preprocessor directives (thanks IBM * for this wonderful feature...). * * Note: some cpps barf on this 'undefined control' (#pragma). * Addition of the leading space seems to prevent barfage for now, * and AIX will still see the directive. */ #ifdef _AIX #pragma alloca /* keep leading space! */ #endif #include "hack.h" #include "sp_lev.h" #define MAX_REGISTERS 10 #define ERR (-1) /* many types of things are put in chars for transference to NetHack. * since some systems will use signed chars, limit everybody to the * same number for portability. */ #define MAX_OF_TYPE 128 #define New(type) \ (type *) memset((genericptr_t)alloc(sizeof(type)), 0, sizeof(type)) #define NewTab(type, size) (type **) alloc(sizeof(type *) * size) #define Free(ptr) free((genericptr_t)ptr) extern void FDECL(yyerror, (const char *)); extern void FDECL(yywarning, (const char *)); extern int NDECL(yylex); int NDECL(yyparse); extern int FDECL(get_floor_type, (CHAR_P)); extern int FDECL(get_room_type, (char *)); extern int FDECL(get_trap_type, (char *)); extern int FDECL(get_monster_id, (char *,CHAR_P)); extern int FDECL(get_object_id, (char *,CHAR_P)); extern boolean FDECL(check_monster_char, (CHAR_P)); extern boolean FDECL(check_object_char, (CHAR_P)); extern char FDECL(what_map_char, (CHAR_P)); extern void FDECL(scan_map, (char *)); extern void NDECL(wallify_map); extern boolean NDECL(check_subrooms); extern void FDECL(check_coord, (int,int,const char *)); extern void NDECL(store_part); extern void NDECL(store_room); extern boolean FDECL(write_level_file, (char *,splev *,specialmaze *)); extern void FDECL(free_rooms, (splev *)); static struct reg { int x1, y1; int x2, y2; } current_region; static struct coord { int x; int y; } current_coord, current_align; static struct size { int height; int width; } current_size; char tmpmessage[256]; digpos *tmppass[32]; char *tmpmap[ROWNO]; digpos *tmpdig[MAX_OF_TYPE]; region *tmpreg[MAX_OF_TYPE]; lev_region *tmplreg[MAX_OF_TYPE]; door *tmpdoor[MAX_OF_TYPE]; drawbridge *tmpdb[MAX_OF_TYPE]; walk *tmpwalk[MAX_OF_TYPE]; room_door *tmprdoor[MAX_OF_TYPE]; trap *tmptrap[MAX_OF_TYPE]; monster *tmpmonst[MAX_OF_TYPE]; object *tmpobj[MAX_OF_TYPE]; altar *tmpaltar[MAX_OF_TYPE]; lad *tmplad[MAX_OF_TYPE]; stair *tmpstair[MAX_OF_TYPE]; gold *tmpgold[MAX_OF_TYPE]; engraving *tmpengraving[MAX_OF_TYPE]; fountain *tmpfountain[MAX_OF_TYPE]; sink *tmpsink[MAX_OF_TYPE]; pool *tmppool[MAX_OF_TYPE]; mazepart *tmppart[10]; room *tmproom[MAXNROFROOMS*2]; corridor *tmpcor[MAX_OF_TYPE]; static specialmaze maze; static splev special_lev; static lev_init init_lev; static char olist[MAX_REGISTERS], mlist[MAX_REGISTERS]; static struct coord plist[MAX_REGISTERS]; int n_olist = 0, n_mlist = 0, n_plist = 0; unsigned int nlreg = 0, nreg = 0, ndoor = 0, ntrap = 0, nmons = 0, nobj = 0; unsigned int ndb = 0, nwalk = 0, npart = 0, ndig = 0, nlad = 0, nstair = 0; unsigned int naltar = 0, ncorridor = 0, nrooms = 0, ngold = 0, nengraving = 0; unsigned int nfountain = 0, npool = 0, nsink = 0, npass = 0; static int lev_flags = 0; unsigned int max_x_map, max_y_map; static xchar in_room; extern int fatal_error; extern int want_warnings; extern const char *fname; typedef union { int i; char* map; struct { xchar room; xchar wall; xchar door; } corpos; } YYSTYPE; #define CHAR 257 #define INTEGER 258 #define BOOLEAN 259 #define PERCENT 260 #define MESSAGE_ID 261 #define MAZE_ID 262 #define LEVEL_ID 263 #define LEV_INIT_ID 264 #define GEOMETRY_ID 265 #define NOMAP_ID 266 #define OBJECT_ID 267 #define COBJECT_ID 268 #define MONSTER_ID 269 #define TRAP_ID 270 #define DOOR_ID 271 #define DRAWBRIDGE_ID 272 #define MAZEWALK_ID 273 #define WALLIFY_ID 274 #define REGION_ID 275 #define FILLING 276 #define RANDOM_OBJECTS_ID 277 #define RANDOM_MONSTERS_ID 278 #define RANDOM_PLACES_ID 279 #define ALTAR_ID 280 #define LADDER_ID 281 #define STAIR_ID 282 #define NON_DIGGABLE_ID 283 #define NON_PASSWALL_ID 284 #define ROOM_ID 285 #define PORTAL_ID 286 #define TELEPRT_ID 287 #define BRANCH_ID 288 #define LEV 289 #define CHANCE_ID 290 #define CORRIDOR_ID 291 #define GOLD_ID 292 #define ENGRAVING_ID 293 #define FOUNTAIN_ID 294 #define POOL_ID 295 #define SINK_ID 296 #define NONE 297 #define RAND_CORRIDOR_ID 298 #define DOOR_STATE 299 #define LIGHT_STATE 300 #define CURSE_TYPE 301 #define ENGRAVING_TYPE 302 #define DIRECTION 303 #define RANDOM_TYPE 304 #define O_REGISTER 305 #define M_REGISTER 306 #define P_REGISTER 307 #define A_REGISTER 308 #define ALIGNMENT 309 #define LEFT_OR_RIGHT 310 #define CENTER 311 #define TOP_OR_BOT 312 #define ALTAR_TYPE 313 #define UP_OR_DOWN 314 #define SUBROOM_ID 315 #define NAME_ID 316 #define FLAGS_ID 317 #define FLAG_TYPE 318 #define MON_ATTITUDE 319 #define MON_ALERTNESS 320 #define MON_APPEARANCE 321 #define CONTAINED 322 #define STRING 323 #define MAP_ID 324 #define YYERRCODE 256 short yylhs[] = { -1, 0, 0, 36, 36, 37, 37, 38, 39, 32, 23, 23, 14, 14, 19, 19, 20, 20, 40, 40, 45, 42, 42, 46, 46, 43, 43, 49, 49, 44, 44, 51, 52, 52, 53, 53, 35, 50, 50, 56, 54, 10, 10, 59, 59, 57, 57, 60, 60, 58, 58, 55, 55, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 62, 63, 64, 15, 15, 13, 13, 12, 12, 31, 11, 11, 41, 41, 75, 76, 76, 79, 1, 1, 2, 2, 77, 77, 80, 80, 80, 47, 47, 48, 48, 81, 83, 81, 78, 78, 84, 84, 84, 84, 84, 84, 84, 84, 84, 84, 84, 84, 84, 84, 84, 84, 84, 84, 84, 84, 99, 65, 98, 98, 100, 100, 100, 100, 100, 66, 66, 102, 101, 103, 103, 104, 104, 104, 104, 105, 105, 106, 107, 107, 108, 108, 108, 85, 67, 86, 92, 93, 94, 74, 109, 88, 110, 89, 111, 113, 90, 114, 91, 112, 112, 22, 22, 69, 70, 71, 95, 96, 87, 68, 72, 73, 25, 25, 25, 28, 28, 28, 33, 33, 34, 34, 3, 3, 4, 4, 21, 21, 21, 97, 97, 97, 5, 5, 6, 6, 7, 7, 7, 8, 8, 117, 29, 26, 9, 82, 24, 27, 30, 16, 16, 17, 17, 18, 18, 116, 115, }; short yylen[] = { 2, 0, 1, 1, 2, 1, 1, 5, 7, 3, 0, 13, 1, 1, 0, 3, 3, 1, 0, 2, 3, 0, 2, 3, 3, 0, 1, 1, 2, 1, 1, 1, 0, 2, 5, 5, 7, 2, 2, 12, 12, 0, 2, 5, 1, 5, 1, 5, 1, 5, 1, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 9, 1, 1, 1, 1, 1, 1, 5, 1, 1, 1, 2, 3, 1, 2, 5, 1, 1, 1, 1, 0, 2, 3, 3, 3, 1, 3, 1, 3, 1, 0, 4, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 10, 0, 2, 2, 2, 2, 2, 3, 2, 2, 0, 9, 1, 1, 0, 7, 5, 5, 1, 1, 1, 1, 1, 0, 2, 2, 5, 6, 7, 5, 1, 5, 5, 0, 8, 0, 8, 0, 0, 8, 0, 6, 0, 2, 1, 10, 3, 3, 3, 3, 3, 8, 7, 5, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 2, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 4, 4, 4, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 5, 9, }; short yydefred[] = { 0, 0, 0, 0, 0, 0, 2, 0, 5, 6, 0, 0, 0, 0, 0, 4, 214, 0, 9, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 0, 21, 76, 77, 75, 0, 0, 0, 0, 81, 7, 0, 88, 0, 19, 0, 16, 0, 20, 0, 79, 0, 82, 0, 0, 0, 0, 0, 22, 26, 0, 51, 51, 0, 84, 85, 0, 0, 0, 0, 0, 89, 0, 0, 0, 0, 31, 8, 29, 0, 28, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 153, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 102, 103, 105, 112, 113, 118, 119, 117, 101, 104, 106, 107, 108, 109, 110, 111, 114, 115, 116, 120, 121, 213, 0, 23, 212, 0, 24, 191, 0, 190, 0, 0, 33, 0, 0, 0, 0, 0, 0, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 0, 87, 86, 83, 90, 92, 0, 91, 0, 211, 218, 0, 131, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 198, 199, 0, 197, 0, 0, 195, 196, 0, 0, 0, 0, 0, 0, 0, 156, 0, 167, 172, 173, 158, 160, 163, 215, 216, 0, 0, 169, 94, 96, 200, 201, 0, 0, 0, 0, 69, 70, 0, 67, 171, 170, 66, 0, 0, 0, 182, 0, 181, 0, 183, 179, 0, 178, 0, 180, 189, 0, 188, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 99, 0, 0, 0, 0, 0, 149, 0, 0, 152, 0, 0, 204, 0, 202, 0, 203, 154, 0, 0, 0, 155, 0, 0, 0, 176, 219, 220, 0, 44, 0, 0, 46, 0, 0, 0, 35, 34, 0, 0, 221, 0, 187, 186, 133, 0, 185, 184, 0, 150, 207, 0, 0, 0, 0, 0, 0, 0, 0, 0, 161, 164, 0, 0, 0, 0, 0, 0, 0, 0, 208, 0, 209, 0, 151, 0, 0, 0, 206, 205, 175, 0, 0, 0, 0, 177, 0, 48, 0, 0, 0, 50, 0, 0, 0, 71, 72, 0, 12, 13, 11, 0, 122, 0, 0, 174, 210, 0, 157, 159, 0, 162, 0, 0, 0, 0, 0, 0, 73, 74, 0, 0, 136, 135, 0, 124, 0, 0, 0, 166, 43, 0, 0, 45, 0, 0, 36, 68, 0, 134, 0, 0, 0, 0, 0, 0, 40, 0, 39, 142, 141, 143, 0, 0, 0, 125, 222, 194, 0, 47, 42, 49, 0, 0, 127, 128, 0, 129, 126, 168, 145, 144, 0, 0, 0, 130, 0, 0, 139, 140, 0, 147, 148, 138, }; short yydgoto[] = { 3, 65, 163, 265, 135, 210, 240, 306, 371, 307, 437, 33, 411, 388, 391, 246, 233, 171, 319, 13, 25, 396, 223, 21, 132, 262, 263, 129, 257, 258, 136, 4, 5, 339, 335, 243, 6, 7, 8, 9, 28, 39, 44, 56, 76, 29, 57, 130, 133, 58, 59, 77, 78, 139, 60, 80, 61, 325, 384, 322, 380, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 40, 41, 50, 69, 42, 70, 167, 168, 204, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 224, 431, 416, 446, 172, 362, 415, 430, 443, 444, 464, 469, 277, 279, 280, 402, 375, 281, 225, 214, 215, }; short yysindex[] = { -166, -18, 4, 0, -233, -233, 0, -166, 0, 0, -222, -222, 32, -134, -134, 0, 0, 88, 0, -173, 76, -114, -114, -230, 105, 0, -99, 115, -124, -114, 0, 0, 0, 0, -173, 127, -143, 128, 0, 0, -124, 0, -132, 0, -236, 0, -67, 0, -155, 0, -156, 0, 137, 138, 140, 142, -94, 0, 0, -263, 0, 0, 161, 0, 0, 162, 149, 150, 151, -105, 0, -47, -46, -276, -276, 0, 0, 0, -79, 0, -142, -142, -45, -151, -47, -46, 173, -44, -44, -44, -44, 160, 163, 165, 0, 166, 167, 168, 170, 171, 172, 174, 175, 176, 177, 178, 179, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 187, 0, 0, 194, 0, 0, 195, 0, 197, 184, 0, 185, 186, 188, 189, 190, 191, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 206, 0, 0, 0, 0, 0, -43, 0, 0, 0, 0, 193, 0, 0, 196, 198, -239, 45, 45, 180, 45, 45, 58, 180, 180, -37, -37, -37, -232, 45, 45, -47, -46, -218, -218, 205, -238, 45, -41, 45, 45, -222, -6, 211, 213, -234, -237, -268, 0, 0, 214, 0, 169, 215, 0, 0, 217, -39, 218, 219, 220, 225, 12, 0, 296, 0, 0, 0, 0, 0, 0, 0, 0, 300, 306, 0, 0, 0, 0, 0, 317, 319, 112, 329, 0, 0, 341, 0, 0, 0, 0, 342, 129, 173, 0, 315, 0, 366, 0, 0, 320, 0, 368, 0, 0, 374, 0, 45, 200, 120, 124, 385, -218, -201, 116, 202, 389, 390, 118, 399, 401, 405, 45, -254, -38, -9, 407, -36, -239, -218, 411, 0, 207, -267, 238, -260, 45, 0, 360, 410, 0, 239, 412, 0, 386, 0, 415, 0, 0, 454, 242, -37, 0, -37, -37, -37, 0, 0, 0, 457, 0, 246, 492, 0, 279, 495, 237, 0, 0, 497, 498, 0, 456, 0, 0, 0, 458, 0, 0, 506, 0, 0, -239, 509, -276, 298, -259, 299, 72, 510, 517, 0, 0, -222, 518, -1, 519, 28, 520, -119, -227, 0, 522, 0, 45, 0, 316, 531, 483, 0, 0, 0, 533, 264, -222, 537, 0, 321, 0, -155, 539, 328, 0, 330, 543, -229, 0, 0, 545, 0, 0, 0, 38, 0, 546, 318, 0, 0, 333, 0, 0, 281, 0, 552, 555, 28, 559, 557, -222, 0, 0, 561, -229, 0, 0, 560, 0, 338, 563, 566, 0, 0, -151, 571, 0, 345, 571, 0, 0, -243, 0, 575, 579, 362, 367, 585, 371, 0, 586, 0, 0, 0, 0, 590, 591, -209, 0, 0, 0, 597, 0, 0, 0, -240, -228, 0, 0, -222, 0, 0, 0, 0, 0, 595, 599, 599, 0, -228, -264, 0, 0, 599, 0, 0, 0, }; short yyrindex[] = { 641, 0, 0, 0, -172, 307, 0, 645, 0, 0, 0, 0, 0, -146, 355, 0, 0, 0, 0, 0, 0, -72, 351, 0, 282, 0, 0, 0, 0, 346, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 104, 0, 0, 0, 157, 0, 0, 0, 0, 0, 491, 0, 0, 0, 0, 0, 57, 0, 0, 159, 0, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 0, 0, 0, 0, 0, 0, 0, 106, 0, 267, 388, 0, 0, 0, 0, 0, 589, 589, 589, 589, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 201, 0, 0, 240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 446, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 535, 0, 0, 0, 0, 0, 0, 0, 572, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 606, 0, 0, 0, 0, 146, 0, 0, 146, 0, 0, 0, 0, 43, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 109, 109, 0, 0, 0, 0, 0, 109, 0, 0, 0, }; short yygindex[] = { 0, 269, 230, 0, -60, -269, -184, 209, 0, 0, 229, 0, 244, 0, 0, 0, 0, 113, 0, 652, 624, 0, -178, 646, 453, 0, 0, 459, 0, 0, -10, 0, 0, 0, 0, 375, 656, 0, 0, 0, 24, 625, 0, 0, 0, 0, 0, -73, -68, 608, 0, 0, 0, 0, 0, 607, 0, 0, 266, 0, 0, 0, 0, 0, 0, 600, 603, 605, 609, 611, 0, 0, 612, 613, 614, 0, 0, 0, 0, 0, 0, 422, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -165, 0, 0, 0, 588, 0, 0, 0, 0, 224, -416, -384, 0, 0, 0, 0, 0, 0, -40, -81, 0, }; #define YYTABLESIZE 900 short yytable[] = { 17, 18, 321, 217, 242, 169, 137, 228, 229, 230, 241, 164, 213, 216, 137, 219, 220, 165, 461, 329, 131, 244, 54, 128, 234, 235, 231, 31, 134, 409, 461, 324, 389, 472, 248, 249, 264, 333, 465, 379, 10, 52, 53, 123, 337, 369, 30, 16, 317, 54, 318, 471, 55, 43, 370, 16, 16, 32, 440, 473, 208, 441, 11, 16, 462, 209, 245, 259, 383, 260, 254, 255, 232, 365, 32, 410, 462, 390, 166, 55, 442, 470, 238, 442, 12, 166, 239, 474, 302, 14, 19, 80, 14, 14, 14, 303, 1, 2, 222, 304, 305, 16, 297, 303, 78, 330, 30, 304, 305, 146, 455, 456, 457, 331, 16, 10, 366, 316, 236, 10, 10, 66, 67, 68, 237, 87, 88, 89, 90, 140, 20, 340, 23, 349, 26, 350, 351, 352, 96, 218, 141, 37, 38, 226, 227, 24, 41, 27, 142, 34, 104, 105, 106, 143, 144, 63, 64, 25, 35, 27, 161, 162, 87, 88, 89, 90, 91, 92, 93, 94, 95, 46, 169, 36, 145, 96, 97, 98, 99, 100, 47, 101, 102, 103, 386, 387, 48, 104, 105, 106, 62, 250, 51, 18, 18, 71, 72, 266, 73, 393, 74, 93, 174, 175, 75, 82, 83, 84, 85, 86, 128, 131, 138, 166, 160, 203, 170, 247, 176, 271, 217, 177, 327, 178, 179, 180, 181, 414, 182, 183, 184, 191, 185, 186, 187, 188, 189, 190, 192, 193, 95, 194, 195, 196, 197, 242, 198, 199, 200, 201, 202, 205, 221, 251, 206, 252, 207, 253, 267, 269, 268, 270, 272, 273, 274, 275, 320, 37, 137, 137, 276, 137, 137, 137, 137, 137, 137, 137, 137, 137, 137, 137, 17, 334, 367, 338, 137, 137, 137, 137, 137, 137, 137, 137, 137, 323, 137, 137, 137, 137, 137, 137, 137, 378, 137, 123, 123, 14, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 123, 32, 32, 137, 137, 123, 123, 123, 123, 123, 123, 123, 123, 123, 382, 123, 123, 123, 123, 123, 123, 123, 278, 123, 211, 376, 282, 212, 18, 221, 32, 211, 283, 18, 212, 80, 80, 10, 80, 80, 123, 123, 413, 284, 211, 285, 400, 212, 78, 78, 30, 30, 286, 146, 146, 287, 146, 146, 146, 146, 146, 146, 146, 146, 146, 146, 146, 288, 289, 290, 38, 146, 146, 146, 146, 146, 146, 146, 146, 146, 426, 146, 146, 146, 146, 146, 146, 146, 292, 146, 41, 41, 293, 294, 295, 41, 41, 41, 41, 41, 296, 25, 25, 27, 27, 299, 146, 146, 41, 300, 41, 301, 308, 41, 312, 310, 311, 459, 41, 41, 41, 41, 41, 41, 41, 313, 41, 314, 97, 466, 25, 315, 27, 326, 331, 341, 342, 25, 344, 27, 298, 346, 309, 41, 41, 93, 93, 332, 93, 93, 93, 93, 93, 93, 93, 93, 93, 93, 93, 345, 93, 93, 93, 93, 93, 93, 93, 93, 93, 93, 93, 93, 98, 100, 93, 93, 93, 93, 336, 343, 347, 93, 348, 353, 95, 95, 354, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 93, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 37, 37, 95, 95, 95, 95, 192, 355, 356, 95, 357, 358, 359, 360, 17, 17, 17, 17, 17, 17, 361, 364, 363, 37, 366, 373, 95, 368, 372, 37, 17, 17, 374, 377, 381, 385, 37, 392, 17, 14, 14, 14, 14, 165, 17, 394, 395, 397, 398, 399, 403, 17, 401, 37, 405, 14, 14, 406, 408, 407, 412, 417, 419, 14, 421, 418, 420, 432, 17, 14, 422, 424, 425, 427, 438, 429, 14, 193, 433, 18, 18, 434, 18, 18, 18, 18, 436, 10, 10, 10, 445, 447, 448, 14, 18, 18, 449, 450, 452, 18, 18, 451, 18, 10, 10, 453, 454, 18, 18, 460, 467, 10, 1, 18, 468, 18, 3, 10, 217, 404, 18, 38, 38, 435, 10, 458, 439, 428, 14, 45, 261, 22, 18, 328, 15, 256, 49, 18, 79, 81, 107, 10, 423, 108, 38, 109, 291, 173, 463, 110, 38, 111, 112, 113, 114, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 38, 0, 0, 0, 0, 97, 97, 0, 97, 97, 97, 97, 97, 97, 97, 97, 97, 97, 97, 0, 97, 97, 97, 97, 97, 97, 97, 97, 0, 97, 97, 97, 0, 0, 0, 97, 97, 97, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 100, 100, 0, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 0, 0, 0, 0, 100, 100, 100, 100, 100, 0, 100, 100, 100, 0, 0, 0, 100, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 192, 192, 0, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 0, 0, 0, 0, 192, 192, 192, 192, 192, 0, 192, 192, 192, 0, 0, 0, 192, 192, 192, 0, 0, 0, 0, 165, 165, 0, 165, 165, 165, 165, 165, 165, 165, 165, 165, 165, 165, 0, 0, 0, 0, 165, 165, 165, 165, 165, 0, 165, 165, 165, 0, 0, 0, 165, 165, 165, 0, 193, 193, 0, 193, 193, 193, 193, 193, 193, 193, 193, 193, 193, 193, 0, 0, 0, 0, 193, 193, 193, 193, 193, 0, 193, 193, 193, 0, 0, 0, 193, 193, 193, }; short yycheck[] = { 10, 11, 40, 40, 40, 86, 0, 185, 186, 187, 194, 84, 177, 178, 74, 180, 181, 85, 258, 288, 257, 259, 285, 257, 189, 190, 258, 257, 304, 258, 258, 40, 259, 297, 199, 200, 304, 304, 454, 40, 58, 277, 278, 0, 304, 304, 22, 323, 302, 285, 304, 467, 315, 29, 313, 323, 323, 0, 301, 323, 299, 304, 58, 323, 304, 304, 304, 304, 40, 306, 304, 305, 304, 342, 304, 304, 304, 304, 40, 315, 323, 465, 300, 323, 317, 40, 304, 471, 272, 261, 58, 0, 264, 265, 266, 304, 262, 263, 40, 308, 309, 323, 267, 304, 0, 289, 0, 308, 309, 0, 319, 320, 321, 41, 323, 261, 44, 282, 191, 265, 266, 277, 278, 279, 192, 267, 268, 269, 270, 271, 264, 296, 44, 311, 58, 313, 314, 315, 280, 179, 282, 265, 266, 183, 184, 318, 0, 261, 290, 44, 292, 293, 294, 295, 296, 310, 311, 0, 257, 0, 311, 312, 267, 268, 269, 270, 271, 272, 273, 274, 275, 44, 253, 58, 316, 280, 281, 282, 283, 284, 323, 286, 287, 288, 303, 304, 58, 292, 293, 294, 257, 201, 324, 265, 266, 58, 58, 207, 58, 364, 58, 0, 89, 90, 298, 44, 44, 58, 58, 58, 257, 257, 291, 40, 259, 258, 260, 258, 58, 258, 40, 58, 258, 58, 58, 58, 58, 392, 58, 58, 58, 44, 58, 58, 58, 58, 58, 58, 44, 44, 0, 44, 58, 58, 58, 40, 58, 58, 58, 58, 44, 58, 289, 259, 58, 44, 58, 44, 44, 44, 91, 44, 44, 44, 44, 40, 304, 0, 262, 263, 258, 265, 266, 267, 268, 269, 270, 271, 272, 273, 274, 275, 0, 293, 344, 295, 280, 281, 282, 283, 284, 285, 286, 287, 288, 304, 290, 291, 292, 293, 294, 295, 296, 304, 298, 262, 263, 0, 265, 266, 267, 268, 269, 270, 271, 272, 273, 274, 275, 262, 263, 315, 316, 280, 281, 282, 283, 284, 285, 286, 287, 288, 304, 290, 291, 292, 293, 294, 295, 296, 44, 298, 304, 353, 44, 307, 0, 289, 291, 304, 44, 0, 307, 262, 263, 0, 265, 266, 315, 316, 322, 44, 304, 44, 374, 307, 262, 263, 262, 263, 258, 262, 263, 44, 265, 266, 267, 268, 269, 270, 271, 272, 273, 274, 275, 44, 44, 258, 0, 280, 281, 282, 283, 284, 285, 286, 287, 288, 408, 290, 291, 292, 293, 294, 295, 296, 91, 298, 262, 263, 44, 91, 44, 267, 268, 269, 270, 271, 44, 262, 263, 262, 263, 303, 315, 316, 280, 303, 282, 44, 314, 285, 314, 44, 44, 445, 290, 291, 292, 293, 294, 295, 296, 44, 298, 44, 0, 457, 291, 44, 291, 44, 41, 93, 44, 298, 44, 298, 258, 44, 258, 315, 316, 262, 263, 258, 265, 266, 267, 268, 269, 270, 271, 272, 273, 274, 275, 91, 277, 278, 279, 280, 281, 282, 283, 284, 285, 286, 287, 288, 44, 0, 291, 292, 293, 294, 258, 258, 44, 298, 258, 44, 262, 263, 258, 265, 266, 267, 268, 269, 270, 271, 272, 273, 274, 275, 315, 277, 278, 279, 280, 281, 282, 283, 284, 285, 286, 287, 288, 262, 263, 291, 292, 293, 294, 0, 44, 258, 298, 44, 303, 44, 44, 261, 262, 263, 264, 265, 266, 93, 44, 93, 285, 44, 44, 315, 258, 258, 291, 277, 278, 44, 44, 44, 44, 298, 44, 285, 261, 262, 263, 264, 0, 291, 258, 44, 93, 44, 314, 258, 298, 44, 315, 44, 277, 278, 258, 44, 258, 44, 44, 258, 285, 41, 276, 314, 258, 315, 291, 44, 41, 44, 41, 258, 44, 298, 0, 44, 262, 263, 44, 265, 266, 262, 263, 44, 261, 262, 263, 44, 41, 259, 315, 277, 278, 258, 41, 41, 277, 278, 259, 285, 277, 278, 44, 44, 285, 291, 41, 44, 285, 0, 291, 44, 298, 0, 291, 58, 379, 298, 262, 263, 422, 298, 445, 426, 412, 5, 34, 206, 14, 315, 287, 7, 205, 40, 315, 59, 61, 69, 315, 405, 69, 285, 69, 253, 88, 453, 69, 291, 69, 69, 69, 69, -1, -1, 298, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 315, -1, -1, -1, -1, 262, 263, -1, 265, 266, 267, 268, 269, 270, 271, 272, 273, 274, 275, -1, 277, 278, 279, 280, 281, 282, 283, 284, -1, 286, 287, 288, -1, -1, -1, 292, 293, 294, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 262, 263, -1, 265, 266, 267, 268, 269, 270, 271, 272, 273, 274, 275, -1, -1, -1, -1, 280, 281, 282, 283, 284, -1, 286, 287, 288, -1, -1, -1, 292, 293, 294, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 262, 263, -1, 265, 266, 267, 268, 269, 270, 271, 272, 273, 274, 275, -1, -1, -1, -1, 280, 281, 282, 283, 284, -1, 286, 287, 288, -1, -1, -1, 292, 293, 294, -1, -1, -1, -1, 262, 263, -1, 265, 266, 267, 268, 269, 270, 271, 272, 273, 274, 275, -1, -1, -1, -1, 280, 281, 282, 283, 284, -1, 286, 287, 288, -1, -1, -1, 292, 293, 294, -1, 262, 263, -1, 265, 266, 267, 268, 269, 270, 271, 272, 273, 274, 275, -1, -1, -1, -1, 280, 281, 282, 283, 284, -1, 286, 287, 288, -1, -1, -1, 292, 293, 294, }; #define YYFINAL 3 #ifndef YYDEBUG #define YYDEBUG 0 #endif #define YYMAXTOKEN 324 #if YYDEBUG char *yyname[] = { "end-of-file",0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,"'('","')'",0,0,"','",0,0,0,0,0,0,0,0,0,0,0,0,0,"':'",0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"'['",0,"']'",0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"CHAR", "INTEGER","BOOLEAN","PERCENT","MESSAGE_ID","MAZE_ID","LEVEL_ID","LEV_INIT_ID", "GEOMETRY_ID","NOMAP_ID","OBJECT_ID","COBJECT_ID","MONSTER_ID","TRAP_ID", "DOOR_ID","DRAWBRIDGE_ID","MAZEWALK_ID","WALLIFY_ID","REGION_ID","FILLING", "RANDOM_OBJECTS_ID","RANDOM_MONSTERS_ID","RANDOM_PLACES_ID","ALTAR_ID", "LADDER_ID","STAIR_ID","NON_DIGGABLE_ID","NON_PASSWALL_ID","ROOM_ID", "PORTAL_ID","TELEPRT_ID","BRANCH_ID","LEV","CHANCE_ID","CORRIDOR_ID","GOLD_ID", "ENGRAVING_ID","FOUNTAIN_ID","POOL_ID","SINK_ID","NONE","RAND_CORRIDOR_ID", "DOOR_STATE","LIGHT_STATE","CURSE_TYPE","ENGRAVING_TYPE","DIRECTION", "RANDOM_TYPE","O_REGISTER","M_REGISTER","P_REGISTER","A_REGISTER","ALIGNMENT", "LEFT_OR_RIGHT","CENTER","TOP_OR_BOT","ALTAR_TYPE","UP_OR_DOWN","SUBROOM_ID", "NAME_ID","FLAGS_ID","FLAG_TYPE","MON_ATTITUDE","MON_ALERTNESS", "MON_APPEARANCE","CONTAINED","STRING","MAP_ID", }; char *yyrule[] = { "$accept : file", "file :", "file : levels", "levels : level", "levels : level levels", "level : maze_level", "level : room_level", "maze_level : maze_def flags lev_init messages regions", "room_level : level_def flags lev_init messages rreg_init rooms corridors_def", "level_def : LEVEL_ID ':' string", "lev_init :", "lev_init : LEV_INIT_ID ':' CHAR ',' CHAR ',' BOOLEAN ',' BOOLEAN ',' light_state ',' walled", "walled : BOOLEAN", "walled : RANDOM_TYPE", "flags :", "flags : FLAGS_ID ':' flag_list", "flag_list : FLAG_TYPE ',' flag_list", "flag_list : FLAG_TYPE", "messages :", "messages : message messages", "message : MESSAGE_ID ':' STRING", "rreg_init :", "rreg_init : rreg_init init_rreg", "init_rreg : RANDOM_OBJECTS_ID ':' object_list", "init_rreg : RANDOM_MONSTERS_ID ':' monster_list", "rooms :", "rooms : roomlist", "roomlist : aroom", "roomlist : aroom roomlist", "corridors_def : random_corridors", "corridors_def : corridors", "random_corridors : RAND_CORRIDOR_ID", "corridors :", "corridors : corridors corridor", "corridor : CORRIDOR_ID ':' corr_spec ',' corr_spec", "corridor : CORRIDOR_ID ':' corr_spec ',' INTEGER", "corr_spec : '(' INTEGER ',' DIRECTION ',' door_pos ')'", "aroom : room_def room_details", "aroom : subroom_def room_details", "subroom_def : SUBROOM_ID ':' room_type ',' light_state ',' subroom_pos ',' room_size ',' string roomfill", "room_def : ROOM_ID ':' room_type ',' light_state ',' room_pos ',' room_align ',' room_size roomfill", "roomfill :", "roomfill : ',' BOOLEAN", "room_pos : '(' INTEGER ',' INTEGER ')'", "room_pos : RANDOM_TYPE", "subroom_pos : '(' INTEGER ',' INTEGER ')'", "subroom_pos : RANDOM_TYPE", "room_align : '(' h_justif ',' v_justif ')'", "room_align : RANDOM_TYPE", "room_size : '(' INTEGER ',' INTEGER ')'", "room_size : RANDOM_TYPE", "room_details :", "room_details : room_details room_detail", "room_detail : room_name", "room_detail : room_chance", "room_detail : room_door", "room_detail : monster_detail", "room_detail : object_detail", "room_detail : trap_detail", "room_detail : altar_detail", "room_detail : fountain_detail", "room_detail : sink_detail", "room_detail : pool_detail", "room_detail : gold_detail", "room_detail : engraving_detail", "room_detail : stair_detail", "room_name : NAME_ID ':' string", "room_chance : CHANCE_ID ':' INTEGER", "room_door : DOOR_ID ':' secret ',' door_state ',' door_wall ',' door_pos", "secret : BOOLEAN", "secret : RANDOM_TYPE", "door_wall : DIRECTION", "door_wall : RANDOM_TYPE", "door_pos : INTEGER", "door_pos : RANDOM_TYPE", "maze_def : MAZE_ID ':' string ',' filling", "filling : CHAR", "filling : RANDOM_TYPE", "regions : aregion", "regions : aregion regions", "aregion : map_definition reg_init map_details", "map_definition : NOMAP_ID", "map_definition : map_geometry MAP_ID", "map_geometry : GEOMETRY_ID ':' h_justif ',' v_justif", "h_justif : LEFT_OR_RIGHT", "h_justif : CENTER", "v_justif : TOP_OR_BOT", "v_justif : CENTER", "reg_init :", "reg_init : reg_init init_reg", "init_reg : RANDOM_OBJECTS_ID ':' object_list", "init_reg : RANDOM_PLACES_ID ':' place_list", "init_reg : RANDOM_MONSTERS_ID ':' monster_list", "object_list : object", "object_list : object ',' object_list", "monster_list : monster", "monster_list : monster ',' monster_list", "place_list : place", "$$1 :", "place_list : place $$1 ',' place_list", "map_details :", "map_details : map_details map_detail", "map_detail : monster_detail", "map_detail : object_detail", "map_detail : door_detail", "map_detail : trap_detail", "map_detail : drawbridge_detail", "map_detail : region_detail", "map_detail : stair_region", "map_detail : portal_region", "map_detail : teleprt_region", "map_detail : branch_region", "map_detail : altar_detail", "map_detail : fountain_detail", "map_detail : mazewalk_detail", "map_detail : wallify_detail", "map_detail : ladder_detail", "map_detail : stair_detail", "map_detail : gold_detail", "map_detail : engraving_detail", "map_detail : diggable_detail", "map_detail : passwall_detail", "$$2 :", "monster_detail : MONSTER_ID chance ':' monster_c ',' m_name ',' coordinate $$2 monster_infos", "monster_infos :", "monster_infos : monster_infos monster_info", "monster_info : ',' string", "monster_info : ',' MON_ATTITUDE", "monster_info : ',' MON_ALERTNESS", "monster_info : ',' alignment", "monster_info : ',' MON_APPEARANCE string", "object_detail : OBJECT_ID object_desc", "object_detail : COBJECT_ID object_desc", "$$3 :", "object_desc : chance ':' object_c ',' o_name $$3 ',' object_where object_infos", "object_where : coordinate", "object_where : CONTAINED", "object_infos :", "object_infos : ',' curse_state ',' monster_id ',' enchantment optional_name", "object_infos : ',' curse_state ',' enchantment optional_name", "object_infos : ',' monster_id ',' enchantment optional_name", "curse_state : RANDOM_TYPE", "curse_state : CURSE_TYPE", "monster_id : STRING", "enchantment : RANDOM_TYPE", "enchantment : INTEGER", "optional_name :", "optional_name : ',' NONE", "optional_name : ',' STRING", "door_detail : DOOR_ID ':' door_state ',' coordinate", "trap_detail : TRAP_ID chance ':' trap_name ',' coordinate", "drawbridge_detail : DRAWBRIDGE_ID ':' coordinate ',' DIRECTION ',' door_state", "mazewalk_detail : MAZEWALK_ID ':' coordinate ',' DIRECTION", "wallify_detail : WALLIFY_ID", "ladder_detail : LADDER_ID ':' coordinate ',' UP_OR_DOWN", "stair_detail : STAIR_ID ':' coordinate ',' UP_OR_DOWN", "$$4 :", "stair_region : STAIR_ID ':' lev_region $$4 ',' lev_region ',' UP_OR_DOWN", "$$5 :", "portal_region : PORTAL_ID ':' lev_region $$5 ',' lev_region ',' string", "$$6 :", "$$7 :", "teleprt_region : TELEPRT_ID ':' lev_region $$6 ',' lev_region $$7 teleprt_detail", "$$8 :", "branch_region : BRANCH_ID ':' lev_region $$8 ',' lev_region", "teleprt_detail :", "teleprt_detail : ',' UP_OR_DOWN", "lev_region : region", "lev_region : LEV '(' INTEGER ',' INTEGER ',' INTEGER ',' INTEGER ')'", "fountain_detail : FOUNTAIN_ID ':' coordinate", "sink_detail : SINK_ID ':' coordinate", "pool_detail : POOL_ID ':' coordinate", "diggable_detail : NON_DIGGABLE_ID ':' region", "passwall_detail : NON_PASSWALL_ID ':' region", "region_detail : REGION_ID ':' region ',' light_state ',' room_type prefilled", "altar_detail : ALTAR_ID ':' coordinate ',' alignment ',' altar_type", "gold_detail : GOLD_ID ':' amount ',' coordinate", "engraving_detail : ENGRAVING_ID ':' coordinate ',' engraving_type ',' string", "monster_c : monster", "monster_c : RANDOM_TYPE", "monster_c : m_register", "object_c : object", "object_c : RANDOM_TYPE", "object_c : o_register", "m_name : string", "m_name : RANDOM_TYPE", "o_name : string", "o_name : RANDOM_TYPE", "trap_name : string", "trap_name : RANDOM_TYPE", "room_type : string", "room_type : RANDOM_TYPE", "prefilled :", "prefilled : ',' FILLING", "prefilled : ',' FILLING ',' BOOLEAN", "coordinate : coord", "coordinate : p_register", "coordinate : RANDOM_TYPE", "door_state : DOOR_STATE", "door_state : RANDOM_TYPE", "light_state : LIGHT_STATE", "light_state : RANDOM_TYPE", "alignment : ALIGNMENT", "alignment : a_register", "alignment : RANDOM_TYPE", "altar_type : ALTAR_TYPE", "altar_type : RANDOM_TYPE", "p_register : P_REGISTER '[' INTEGER ']'", "o_register : O_REGISTER '[' INTEGER ']'", "m_register : M_REGISTER '[' INTEGER ']'", "a_register : A_REGISTER '[' INTEGER ']'", "place : coord", "monster : CHAR", "object : CHAR", "string : STRING", "amount : INTEGER", "amount : RANDOM_TYPE", "chance :", "chance : PERCENT", "engraving_type : ENGRAVING_TYPE", "engraving_type : RANDOM_TYPE", "coord : '(' INTEGER ',' INTEGER ')'", "region : '(' INTEGER ',' INTEGER ',' INTEGER ',' INTEGER ')'", }; #endif #ifdef YYSTACKSIZE #undef YYMAXDEPTH #define YYMAXDEPTH YYSTACKSIZE #else #ifdef YYMAXDEPTH #define YYSTACKSIZE YYMAXDEPTH #else #define YYSTACKSIZE 500 #define YYMAXDEPTH 500 #endif #endif int yydebug; int yynerrs; int yyerrflag; int yychar; short *yyssp; YYSTYPE *yyvsp; YYSTYPE yyval; YYSTYPE yylval; short yyss[YYSTACKSIZE]; YYSTYPE yyvs[YYSTACKSIZE]; #define yystacksize YYSTACKSIZE /*lev_comp.y*/ #define YYABORT goto yyabort #define YYREJECT goto yyabort #define YYACCEPT goto yyaccept #define YYERROR goto yyerrlab int yyparse() { register int yym, yyn, yystate; #if YYDEBUG register char *yys; extern char *getenv(); if ((yys = getenv("YYDEBUG")) != 0) { yyn = *yys; if (yyn >= '0' && yyn <= '9') yydebug = yyn - '0'; } #endif yynerrs = 0; yyerrflag = 0; yychar = (-1); yyssp = yyss; yyvsp = yyvs; *yyssp = yystate = 0; yyloop: if ((yyn = yydefred[yystate]) != 0) goto yyreduce; if (yychar < 0) { if ((yychar = yylex()) < 0) yychar = 0; #if YYDEBUG if (yydebug) { yys = 0; if (yychar <= YYMAXTOKEN) yys = yyname[yychar]; if (!yys) yys = "illegal-symbol"; printf("%sdebug: state %d, reading %d (%s)\n", YYPREFIX, yystate, yychar, yys); } #endif } if ((yyn = yysindex[yystate]) != 0 && (yyn += yychar) >= 0 && yyn <= YYTABLESIZE && yycheck[yyn] == yychar) { #if YYDEBUG if (yydebug) printf("%sdebug: state %d, shifting to state %d\n", YYPREFIX, yystate, yytable[yyn]); #endif if (yyssp >= yyss + yystacksize - 1) { goto yyoverflow; } *++yyssp = yystate = yytable[yyn]; *++yyvsp = yylval; yychar = (-1); if (yyerrflag > 0) --yyerrflag; goto yyloop; } if ((yyn = yyrindex[yystate]) != 0 && (yyn += yychar) >= 0 && yyn <= YYTABLESIZE && yycheck[yyn] == yychar) { yyn = yytable[yyn]; goto yyreduce; } if (yyerrflag) goto yyinrecovery; #ifdef lint goto yynewerror; #endif yynewerror: yyerror("syntax error"); #ifdef lint goto yyerrlab; #endif yyerrlab: ++yynerrs; yyinrecovery: if (yyerrflag < 3) { yyerrflag = 3; for (;;) { if ((yyn = yysindex[*yyssp]) != 0 && (yyn += YYERRCODE) >= 0 && yyn <= YYTABLESIZE && yycheck[yyn] == YYERRCODE) { #if YYDEBUG if (yydebug) printf("%sdebug: state %d, error recovery shifting\ to state %d\n", YYPREFIX, *yyssp, yytable[yyn]); #endif if (yyssp >= yyss + yystacksize - 1) { goto yyoverflow; } *++yyssp = yystate = yytable[yyn]; *++yyvsp = yylval; goto yyloop; } else { #if YYDEBUG if (yydebug) printf("%sdebug: error recovery discarding state %d\n", YYPREFIX, *yyssp); #endif if (yyssp <= yyss) goto yyabort; --yyssp; --yyvsp; } } } else { if (yychar == 0) goto yyabort; #if YYDEBUG if (yydebug) { yys = 0; if (yychar <= YYMAXTOKEN) yys = yyname[yychar]; if (!yys) yys = "illegal-symbol"; printf("%sdebug: state %d, error recovery discards token %d (%s)\n", YYPREFIX, yystate, yychar, yys); } #endif yychar = (-1); goto yyloop; } yyreduce: #if YYDEBUG if (yydebug) printf("%sdebug: state %d, reducing by rule %d (%s)\n", YYPREFIX, yystate, yyn, yyrule[yyn]); #endif yym = yylen[yyn]; yyval = yyvsp[1-yym]; switch (yyn) { case 7: { unsigned i; if (fatal_error > 0) { (void) fprintf(stderr, "%s : %d errors detected. No output created!\n", fname, fatal_error); } else { maze.flags = yyvsp[-3].i; (void) memcpy((genericptr_t)&(maze.init_lev), (genericptr_t)&(init_lev), sizeof(lev_init)); maze.numpart = npart; maze.parts = NewTab(mazepart, npart); for(i=0;i 0) { (void) fprintf(stderr, "%s : %d errors detected. No output created!\n", fname, fatal_error); } else { special_lev.flags = (long) yyvsp[-5].i; (void) memcpy( (genericptr_t)&(special_lev.init_lev), (genericptr_t)&(init_lev), sizeof(lev_init)); special_lev.nroom = nrooms; special_lev.rooms = NewTab(room, nrooms); for(i=0; i 8) yyerror("Level names limited to 8 characters."); yyval.map = yyvsp[0].map; special_lev.nrmonst = special_lev.nrobjects = 0; n_mlist = n_olist = 0; } break; case 10: { /* in case we're processing multiple files, explicitly clear any stale settings */ (void) memset((genericptr_t) &init_lev, 0, sizeof init_lev); init_lev.init_present = FALSE; yyval.i = 0; } break; case 11: { init_lev.init_present = TRUE; init_lev.fg = what_map_char((char) yyvsp[-10].i); if (init_lev.fg == INVALID_TYPE) yyerror("Invalid foreground type."); init_lev.bg = what_map_char((char) yyvsp[-8].i); if (init_lev.bg == INVALID_TYPE) yyerror("Invalid background type."); init_lev.smoothed = yyvsp[-6].i; init_lev.joined = yyvsp[-4].i; if (init_lev.joined && init_lev.fg != CORR && init_lev.fg != ROOM) yyerror("Invalid foreground type for joined map."); init_lev.lit = yyvsp[-2].i; init_lev.walled = yyvsp[0].i; yyval.i = 1; } break; case 14: { yyval.i = 0; } break; case 15: { yyval.i = lev_flags; lev_flags = 0; /* clear for next user */ } break; case 16: { lev_flags |= yyvsp[-2].i; } break; case 17: { lev_flags |= yyvsp[0].i; } break; case 20: { int i, j; i = (int) strlen(yyvsp[0].map) + 1; j = (int) strlen(tmpmessage); if (i + j > 255) { yyerror("Message string too long (>256 characters)"); } else { if (j) tmpmessage[j++] = '\n'; (void) strncpy(tmpmessage+j, yyvsp[0].map, i - 1); tmpmessage[j + i - 1] = 0; } Free(yyvsp[0].map); } break; case 23: { if(special_lev.nrobjects) { yyerror("Object registers already initialized!"); } else { special_lev.nrobjects = n_olist; special_lev.robjects = (char *) alloc(n_olist); (void) memcpy((genericptr_t)special_lev.robjects, (genericptr_t)olist, n_olist); } } break; case 24: { if(special_lev.nrmonst) { yyerror("Monster registers already initialized!"); } else { special_lev.nrmonst = n_mlist; special_lev.rmonst = (char *) alloc(n_mlist); (void) memcpy((genericptr_t)special_lev.rmonst, (genericptr_t)mlist, n_mlist); } } break; case 25: { tmproom[nrooms] = New(room); tmproom[nrooms]->name = (char *) 0; tmproom[nrooms]->parent = (char *) 0; tmproom[nrooms]->rtype = 0; tmproom[nrooms]->rlit = 0; tmproom[nrooms]->xalign = ERR; tmproom[nrooms]->yalign = ERR; tmproom[nrooms]->x = 0; tmproom[nrooms]->y = 0; tmproom[nrooms]->w = 2; tmproom[nrooms]->h = 2; in_room = 1; } break; case 31: { tmpcor[0] = New(corridor); tmpcor[0]->src.room = -1; ncorridor = 1; } break; case 34: { tmpcor[ncorridor] = New(corridor); tmpcor[ncorridor]->src.room = yyvsp[-2].corpos.room; tmpcor[ncorridor]->src.wall = yyvsp[-2].corpos.wall; tmpcor[ncorridor]->src.door = yyvsp[-2].corpos.door; tmpcor[ncorridor]->dest.room = yyvsp[0].corpos.room; tmpcor[ncorridor]->dest.wall = yyvsp[0].corpos.wall; tmpcor[ncorridor]->dest.door = yyvsp[0].corpos.door; ncorridor++; if (ncorridor >= MAX_OF_TYPE) { yyerror("Too many corridors in level!"); ncorridor--; } } break; case 35: { tmpcor[ncorridor] = New(corridor); tmpcor[ncorridor]->src.room = yyvsp[-2].corpos.room; tmpcor[ncorridor]->src.wall = yyvsp[-2].corpos.wall; tmpcor[ncorridor]->src.door = yyvsp[-2].corpos.door; tmpcor[ncorridor]->dest.room = -1; tmpcor[ncorridor]->dest.wall = yyvsp[0].i; ncorridor++; if (ncorridor >= MAX_OF_TYPE) { yyerror("Too many corridors in level!"); ncorridor--; } } break; case 36: { if ((unsigned) yyvsp[-5].i >= nrooms) yyerror("Wrong room number!"); yyval.corpos.room = yyvsp[-5].i; yyval.corpos.wall = yyvsp[-3].i; yyval.corpos.door = yyvsp[-1].i; } break; case 37: { store_room(); } break; case 38: { store_room(); } break; case 39: { tmproom[nrooms] = New(room); tmproom[nrooms]->parent = yyvsp[-1].map; tmproom[nrooms]->name = (char *) 0; tmproom[nrooms]->rtype = yyvsp[-9].i; tmproom[nrooms]->rlit = yyvsp[-7].i; tmproom[nrooms]->filled = yyvsp[0].i; tmproom[nrooms]->xalign = ERR; tmproom[nrooms]->yalign = ERR; tmproom[nrooms]->x = current_coord.x; tmproom[nrooms]->y = current_coord.y; tmproom[nrooms]->w = current_size.width; tmproom[nrooms]->h = current_size.height; in_room = 1; } break; case 40: { tmproom[nrooms] = New(room); tmproom[nrooms]->name = (char *) 0; tmproom[nrooms]->parent = (char *) 0; tmproom[nrooms]->rtype = yyvsp[-9].i; tmproom[nrooms]->rlit = yyvsp[-7].i; tmproom[nrooms]->filled = yyvsp[0].i; tmproom[nrooms]->xalign = current_align.x; tmproom[nrooms]->yalign = current_align.y; tmproom[nrooms]->x = current_coord.x; tmproom[nrooms]->y = current_coord.y; tmproom[nrooms]->w = current_size.width; tmproom[nrooms]->h = current_size.height; in_room = 1; } break; case 41: { yyval.i = 1; } break; case 42: { yyval.i = yyvsp[0].i; } break; case 43: { if ( yyvsp[-3].i < 1 || yyvsp[-3].i > 5 || yyvsp[-1].i < 1 || yyvsp[-1].i > 5 ) { yyerror("Room position should be between 1 & 5!"); } else { current_coord.x = yyvsp[-3].i; current_coord.y = yyvsp[-1].i; } } break; case 44: { current_coord.x = current_coord.y = ERR; } break; case 45: { if ( yyvsp[-3].i < 0 || yyvsp[-1].i < 0) { yyerror("Invalid subroom position !"); } else { current_coord.x = yyvsp[-3].i; current_coord.y = yyvsp[-1].i; } } break; case 46: { current_coord.x = current_coord.y = ERR; } break; case 47: { current_align.x = yyvsp[-3].i; current_align.y = yyvsp[-1].i; } break; case 48: { current_align.x = current_align.y = ERR; } break; case 49: { current_size.width = yyvsp[-3].i; current_size.height = yyvsp[-1].i; } break; case 50: { current_size.height = current_size.width = ERR; } break; case 66: { if (tmproom[nrooms]->name) yyerror("This room already has a name!"); else tmproom[nrooms]->name = yyvsp[0].map; } break; case 67: { if (tmproom[nrooms]->chance) yyerror("This room already assigned a chance!"); else if (tmproom[nrooms]->rtype == OROOM) yyerror("Only typed rooms can have a chance!"); else if (yyvsp[0].i < 1 || yyvsp[0].i > 99) yyerror("The chance is supposed to be percentile."); else tmproom[nrooms]->chance = yyvsp[0].i; } break; case 68: { /* ERR means random here */ if (yyvsp[-2].i == ERR && yyvsp[0].i != ERR) { yyerror("If the door wall is random, so must be its pos!"); } else { tmprdoor[ndoor] = New(room_door); tmprdoor[ndoor]->secret = yyvsp[-6].i; tmprdoor[ndoor]->mask = yyvsp[-4].i; tmprdoor[ndoor]->wall = yyvsp[-2].i; tmprdoor[ndoor]->pos = yyvsp[0].i; ndoor++; if (ndoor >= MAX_OF_TYPE) { yyerror("Too many doors in room!"); ndoor--; } } } break; case 75: { maze.filling = (schar) yyvsp[0].i; if (index(yyvsp[-2].map, '.')) yyerror("Invalid dot ('.') in level name."); if ((int) strlen(yyvsp[-2].map) > 8) yyerror("Level names limited to 8 characters."); yyval.map = yyvsp[-2].map; in_room = 0; n_plist = n_mlist = n_olist = 0; } break; case 76: { yyval.i = get_floor_type((char)yyvsp[0].i); } break; case 77: { yyval.i = -1; } break; case 80: { store_part(); } break; case 81: { tmppart[npart] = New(mazepart); tmppart[npart]->halign = 1; tmppart[npart]->valign = 1; tmppart[npart]->nrobjects = 0; tmppart[npart]->nloc = 0; tmppart[npart]->nrmonst = 0; tmppart[npart]->xsize = 1; tmppart[npart]->ysize = 1; tmppart[npart]->map = (char **) alloc(sizeof(char *)); tmppart[npart]->map[0] = (char *) alloc(1); tmppart[npart]->map[0][0] = STONE; max_x_map = COLNO-1; max_y_map = ROWNO; } break; case 82: { tmppart[npart] = New(mazepart); tmppart[npart]->halign = yyvsp[-1].i % 10; tmppart[npart]->valign = yyvsp[-1].i / 10; tmppart[npart]->nrobjects = 0; tmppart[npart]->nloc = 0; tmppart[npart]->nrmonst = 0; scan_map(yyvsp[0].map); Free(yyvsp[0].map); } break; case 83: { yyval.i = yyvsp[-2].i + (yyvsp[0].i * 10); } break; case 90: { if (tmppart[npart]->nrobjects) { yyerror("Object registers already initialized!"); } else { tmppart[npart]->robjects = (char *)alloc(n_olist); (void) memcpy((genericptr_t)tmppart[npart]->robjects, (genericptr_t)olist, n_olist); tmppart[npart]->nrobjects = n_olist; } } break; case 91: { if (tmppart[npart]->nloc) { yyerror("Location registers already initialized!"); } else { register int i; tmppart[npart]->rloc_x = (char *) alloc(n_plist); tmppart[npart]->rloc_y = (char *) alloc(n_plist); for(i=0;irloc_x[i] = plist[i].x; tmppart[npart]->rloc_y[i] = plist[i].y; } tmppart[npart]->nloc = n_plist; } } break; case 92: { if (tmppart[npart]->nrmonst) { yyerror("Monster registers already initialized!"); } else { tmppart[npart]->rmonst = (char *) alloc(n_mlist); (void) memcpy((genericptr_t)tmppart[npart]->rmonst, (genericptr_t)mlist, n_mlist); tmppart[npart]->nrmonst = n_mlist; } } break; case 93: { if (n_olist < MAX_REGISTERS) olist[n_olist++] = yyvsp[0].i; else yyerror("Object list too long!"); } break; case 94: { if (n_olist < MAX_REGISTERS) olist[n_olist++] = yyvsp[-2].i; else yyerror("Object list too long!"); } break; case 95: { if (n_mlist < MAX_REGISTERS) mlist[n_mlist++] = yyvsp[0].i; else yyerror("Monster list too long!"); } break; case 96: { if (n_mlist < MAX_REGISTERS) mlist[n_mlist++] = yyvsp[-2].i; else yyerror("Monster list too long!"); } break; case 97: { if (n_plist < MAX_REGISTERS) plist[n_plist++] = current_coord; else yyerror("Location list too long!"); } break; case 98: { if (n_plist < MAX_REGISTERS) plist[n_plist++] = current_coord; else yyerror("Location list too long!"); } break; case 122: { tmpmonst[nmons] = New(monster); tmpmonst[nmons]->x = current_coord.x; tmpmonst[nmons]->y = current_coord.y; tmpmonst[nmons]->class = yyvsp[-4].i; tmpmonst[nmons]->peaceful = -1; /* no override */ tmpmonst[nmons]->asleep = -1; tmpmonst[nmons]->align = - MAX_REGISTERS - 2; tmpmonst[nmons]->name.str = 0; tmpmonst[nmons]->appear = 0; tmpmonst[nmons]->appear_as.str = 0; tmpmonst[nmons]->chance = yyvsp[-6].i; tmpmonst[nmons]->id = NON_PM; if (!in_room) check_coord(current_coord.x, current_coord.y, "Monster"); if (yyvsp[-2].map) { int token = get_monster_id(yyvsp[-2].map, (char) yyvsp[-4].i); if (token == ERR) yywarning( "Invalid monster name! Making random monster."); else tmpmonst[nmons]->id = token; Free(yyvsp[-2].map); } } break; case 123: { if (++nmons >= MAX_OF_TYPE) { yyerror("Too many monsters in room or mazepart!"); nmons--; } } break; case 126: { tmpmonst[nmons]->name.str = yyvsp[0].map; } break; case 127: { tmpmonst[nmons]->peaceful = yyvsp[0].i; } break; case 128: { tmpmonst[nmons]->asleep = yyvsp[0].i; } break; case 129: { tmpmonst[nmons]->align = yyvsp[0].i; } break; case 130: { tmpmonst[nmons]->appear = yyvsp[-1].i; tmpmonst[nmons]->appear_as.str = yyvsp[0].map; } break; case 131: { } break; case 132: { /* 1: is contents of preceeding object with 2 */ /* 2: is a container */ /* 0: neither */ tmpobj[nobj-1]->containment = 2; } break; case 133: { tmpobj[nobj] = New(object); tmpobj[nobj]->class = yyvsp[-2].i; tmpobj[nobj]->corpsenm = NON_PM; tmpobj[nobj]->curse_state = -1; tmpobj[nobj]->name.str = 0; tmpobj[nobj]->chance = yyvsp[-4].i; tmpobj[nobj]->id = -1; if (yyvsp[0].map) { int token = get_object_id(yyvsp[0].map, yyvsp[-2].i); if (token == ERR) yywarning( "Illegal object name! Making random object."); else tmpobj[nobj]->id = token; Free(yyvsp[0].map); } } break; case 134: { if (++nobj >= MAX_OF_TYPE) { yyerror("Too many objects in room or mazepart!"); nobj--; } } break; case 135: { tmpobj[nobj]->containment = 0; tmpobj[nobj]->x = current_coord.x; tmpobj[nobj]->y = current_coord.y; if (!in_room) check_coord(current_coord.x, current_coord.y, "Object"); } break; case 136: { tmpobj[nobj]->containment = 1; /* random coordinate, will be overridden anyway */ tmpobj[nobj]->x = -MAX_REGISTERS-1; tmpobj[nobj]->y = -MAX_REGISTERS-1; } break; case 137: { tmpobj[nobj]->spe = -127; /* Note below: we're trying to make as many of these optional as * possible. We clearly can't make curse_state, enchantment, and * monster_id _all_ optional, since ",random" would be ambiguous. * We can't even just make enchantment mandatory, since if we do that * alone, ",random" requires too much lookahead to parse. */ } break; case 138: { } break; case 139: { } break; case 140: { } break; case 141: { tmpobj[nobj]->curse_state = -1; } break; case 142: { tmpobj[nobj]->curse_state = yyvsp[0].i; } break; case 143: { int token = get_monster_id(yyvsp[0].map, (char)0); if (token == ERR) /* "random" */ tmpobj[nobj]->corpsenm = NON_PM - 1; else tmpobj[nobj]->corpsenm = token; Free(yyvsp[0].map); } break; case 144: { tmpobj[nobj]->spe = -127; } break; case 145: { tmpobj[nobj]->spe = yyvsp[0].i; } break; case 147: { } break; case 148: { tmpobj[nobj]->name.str = yyvsp[0].map; } break; case 149: { tmpdoor[ndoor] = New(door); tmpdoor[ndoor]->x = current_coord.x; tmpdoor[ndoor]->y = current_coord.y; tmpdoor[ndoor]->mask = yyvsp[-2].i; if(current_coord.x >= 0 && current_coord.y >= 0 && tmpmap[current_coord.y][current_coord.x] != DOOR && tmpmap[current_coord.y][current_coord.x] != SDOOR) yyerror("Door decl doesn't match the map"); ndoor++; if (ndoor >= MAX_OF_TYPE) { yyerror("Too many doors in mazepart!"); ndoor--; } } break; case 150: { tmptrap[ntrap] = New(trap); tmptrap[ntrap]->x = current_coord.x; tmptrap[ntrap]->y = current_coord.y; tmptrap[ntrap]->type = yyvsp[-2].i; tmptrap[ntrap]->chance = yyvsp[-4].i; if (!in_room) check_coord(current_coord.x, current_coord.y, "Trap"); if (++ntrap >= MAX_OF_TYPE) { yyerror("Too many traps in room or mazepart!"); ntrap--; } } break; case 151: { int x, y, dir; tmpdb[ndb] = New(drawbridge); x = tmpdb[ndb]->x = current_coord.x; y = tmpdb[ndb]->y = current_coord.y; /* convert dir from a DIRECTION to a DB_DIR */ dir = yyvsp[-2].i; switch(dir) { case W_NORTH: dir = DB_NORTH; y--; break; case W_SOUTH: dir = DB_SOUTH; y++; break; case W_EAST: dir = DB_EAST; x++; break; case W_WEST: dir = DB_WEST; x--; break; default: yyerror("Invalid drawbridge direction"); break; } tmpdb[ndb]->dir = dir; if (current_coord.x >= 0 && current_coord.y >= 0 && !IS_WALL(tmpmap[y][x])) { char ebuf[60]; Sprintf(ebuf, "Wall needed for drawbridge (%02d, %02d)", current_coord.x, current_coord.y); yyerror(ebuf); } if ( yyvsp[0].i == D_ISOPEN ) tmpdb[ndb]->db_open = 1; else if ( yyvsp[0].i == D_CLOSED ) tmpdb[ndb]->db_open = 0; else yyerror("A drawbridge can only be open or closed!"); ndb++; if (ndb >= MAX_OF_TYPE) { yyerror("Too many drawbridges in mazepart!"); ndb--; } } break; case 152: { tmpwalk[nwalk] = New(walk); tmpwalk[nwalk]->x = current_coord.x; tmpwalk[nwalk]->y = current_coord.y; tmpwalk[nwalk]->dir = yyvsp[0].i; nwalk++; if (nwalk >= MAX_OF_TYPE) { yyerror("Too many mazewalks in mazepart!"); nwalk--; } } break; case 153: { wallify_map(); } break; case 154: { tmplad[nlad] = New(lad); tmplad[nlad]->x = current_coord.x; tmplad[nlad]->y = current_coord.y; tmplad[nlad]->up = yyvsp[0].i; if (!in_room) check_coord(current_coord.x, current_coord.y, "Ladder"); nlad++; if (nlad >= MAX_OF_TYPE) { yyerror("Too many ladders in mazepart!"); nlad--; } } break; case 155: { tmpstair[nstair] = New(stair); tmpstair[nstair]->x = current_coord.x; tmpstair[nstair]->y = current_coord.y; tmpstair[nstair]->up = yyvsp[0].i; if (!in_room) check_coord(current_coord.x, current_coord.y, "Stairway"); nstair++; if (nstair >= MAX_OF_TYPE) { yyerror("Too many stairs in room or mazepart!"); nstair--; } } break; case 156: { tmplreg[nlreg] = New(lev_region); tmplreg[nlreg]->in_islev = yyvsp[0].i; tmplreg[nlreg]->inarea.x1 = current_region.x1; tmplreg[nlreg]->inarea.y1 = current_region.y1; tmplreg[nlreg]->inarea.x2 = current_region.x2; tmplreg[nlreg]->inarea.y2 = current_region.y2; } break; case 157: { tmplreg[nlreg]->del_islev = yyvsp[-2].i; tmplreg[nlreg]->delarea.x1 = current_region.x1; tmplreg[nlreg]->delarea.y1 = current_region.y1; tmplreg[nlreg]->delarea.x2 = current_region.x2; tmplreg[nlreg]->delarea.y2 = current_region.y2; if(yyvsp[0].i) tmplreg[nlreg]->rtype = LR_UPSTAIR; else tmplreg[nlreg]->rtype = LR_DOWNSTAIR; tmplreg[nlreg]->rname.str = 0; nlreg++; if (nlreg >= MAX_OF_TYPE) { yyerror("Too many levregions in mazepart!"); nlreg--; } } break; case 158: { tmplreg[nlreg] = New(lev_region); tmplreg[nlreg]->in_islev = yyvsp[0].i; tmplreg[nlreg]->inarea.x1 = current_region.x1; tmplreg[nlreg]->inarea.y1 = current_region.y1; tmplreg[nlreg]->inarea.x2 = current_region.x2; tmplreg[nlreg]->inarea.y2 = current_region.y2; } break; case 159: { tmplreg[nlreg]->del_islev = yyvsp[-2].i; tmplreg[nlreg]->delarea.x1 = current_region.x1; tmplreg[nlreg]->delarea.y1 = current_region.y1; tmplreg[nlreg]->delarea.x2 = current_region.x2; tmplreg[nlreg]->delarea.y2 = current_region.y2; tmplreg[nlreg]->rtype = LR_PORTAL; tmplreg[nlreg]->rname.str = yyvsp[0].map; nlreg++; if (nlreg >= MAX_OF_TYPE) { yyerror("Too many levregions in mazepart!"); nlreg--; } } break; case 160: { tmplreg[nlreg] = New(lev_region); tmplreg[nlreg]->in_islev = yyvsp[0].i; tmplreg[nlreg]->inarea.x1 = current_region.x1; tmplreg[nlreg]->inarea.y1 = current_region.y1; tmplreg[nlreg]->inarea.x2 = current_region.x2; tmplreg[nlreg]->inarea.y2 = current_region.y2; } break; case 161: { tmplreg[nlreg]->del_islev = yyvsp[0].i; tmplreg[nlreg]->delarea.x1 = current_region.x1; tmplreg[nlreg]->delarea.y1 = current_region.y1; tmplreg[nlreg]->delarea.x2 = current_region.x2; tmplreg[nlreg]->delarea.y2 = current_region.y2; } break; case 162: { switch(yyvsp[0].i) { case -1: tmplreg[nlreg]->rtype = LR_TELE; break; case 0: tmplreg[nlreg]->rtype = LR_DOWNTELE; break; case 1: tmplreg[nlreg]->rtype = LR_UPTELE; break; } tmplreg[nlreg]->rname.str = 0; nlreg++; if (nlreg >= MAX_OF_TYPE) { yyerror("Too many levregions in mazepart!"); nlreg--; } } break; case 163: { tmplreg[nlreg] = New(lev_region); tmplreg[nlreg]->in_islev = yyvsp[0].i; tmplreg[nlreg]->inarea.x1 = current_region.x1; tmplreg[nlreg]->inarea.y1 = current_region.y1; tmplreg[nlreg]->inarea.x2 = current_region.x2; tmplreg[nlreg]->inarea.y2 = current_region.y2; } break; case 164: { tmplreg[nlreg]->del_islev = yyvsp[0].i; tmplreg[nlreg]->delarea.x1 = current_region.x1; tmplreg[nlreg]->delarea.y1 = current_region.y1; tmplreg[nlreg]->delarea.x2 = current_region.x2; tmplreg[nlreg]->delarea.y2 = current_region.y2; tmplreg[nlreg]->rtype = LR_BRANCH; tmplreg[nlreg]->rname.str = 0; nlreg++; if (nlreg >= MAX_OF_TYPE) { yyerror("Too many levregions in mazepart!"); nlreg--; } } break; case 165: { yyval.i = -1; } break; case 166: { yyval.i = yyvsp[0].i; } break; case 167: { yyval.i = 0; } break; case 168: { /* This series of if statements is a hack for MSC 5.1. It seems that its tiny little brain cannot compile if these are all one big if statement. */ if (yyvsp[-7].i <= 0 || yyvsp[-7].i >= COLNO) yyerror("Region out of level range!"); else if (yyvsp[-5].i < 0 || yyvsp[-5].i >= ROWNO) yyerror("Region out of level range!"); else if (yyvsp[-3].i <= 0 || yyvsp[-3].i >= COLNO) yyerror("Region out of level range!"); else if (yyvsp[-1].i < 0 || yyvsp[-1].i >= ROWNO) yyerror("Region out of level range!"); current_region.x1 = yyvsp[-7].i; current_region.y1 = yyvsp[-5].i; current_region.x2 = yyvsp[-3].i; current_region.y2 = yyvsp[-1].i; yyval.i = 1; } break; case 169: { tmpfountain[nfountain] = New(fountain); tmpfountain[nfountain]->x = current_coord.x; tmpfountain[nfountain]->y = current_coord.y; if (!in_room) check_coord(current_coord.x, current_coord.y, "Fountain"); nfountain++; if (nfountain >= MAX_OF_TYPE) { yyerror("Too many fountains in room or mazepart!"); nfountain--; } } break; case 170: { tmpsink[nsink] = New(sink); tmpsink[nsink]->x = current_coord.x; tmpsink[nsink]->y = current_coord.y; nsink++; if (nsink >= MAX_OF_TYPE) { yyerror("Too many sinks in room!"); nsink--; } } break; case 171: { tmppool[npool] = New(pool); tmppool[npool]->x = current_coord.x; tmppool[npool]->y = current_coord.y; npool++; if (npool >= MAX_OF_TYPE) { yyerror("Too many pools in room!"); npool--; } } break; case 172: { tmpdig[ndig] = New(digpos); tmpdig[ndig]->x1 = current_region.x1; tmpdig[ndig]->y1 = current_region.y1; tmpdig[ndig]->x2 = current_region.x2; tmpdig[ndig]->y2 = current_region.y2; ndig++; if (ndig >= MAX_OF_TYPE) { yyerror("Too many diggables in mazepart!"); ndig--; } } break; case 173: { tmppass[npass] = New(digpos); tmppass[npass]->x1 = current_region.x1; tmppass[npass]->y1 = current_region.y1; tmppass[npass]->x2 = current_region.x2; tmppass[npass]->y2 = current_region.y2; npass++; if (npass >= 32) { yyerror("Too many passwalls in mazepart!"); npass--; } } break; case 174: { tmpreg[nreg] = New(region); tmpreg[nreg]->x1 = current_region.x1; tmpreg[nreg]->y1 = current_region.y1; tmpreg[nreg]->x2 = current_region.x2; tmpreg[nreg]->y2 = current_region.y2; tmpreg[nreg]->rlit = yyvsp[-3].i; tmpreg[nreg]->rtype = yyvsp[-1].i; if(yyvsp[0].i & 1) tmpreg[nreg]->rtype += MAXRTYPE+1; tmpreg[nreg]->rirreg = ((yyvsp[0].i & 2) != 0); if(current_region.x1 > current_region.x2 || current_region.y1 > current_region.y2) yyerror("Region start > end!"); if(tmpreg[nreg]->rtype == VAULT && (tmpreg[nreg]->rirreg || (tmpreg[nreg]->x2 - tmpreg[nreg]->x1 != 1) || (tmpreg[nreg]->y2 - tmpreg[nreg]->y1 != 1))) yyerror("Vaults must be exactly 2x2!"); if(want_warnings && !tmpreg[nreg]->rirreg && current_region.x1 > 0 && current_region.y1 > 0 && current_region.x2 < (int)max_x_map && current_region.y2 < (int)max_y_map) { /* check for walls in the room */ char ebuf[60]; register int x, y, nrock = 0; for(y=current_region.y1; y<=current_region.y2; y++) for(x=current_region.x1; x<=current_region.x2; x++) if(IS_ROCK(tmpmap[y][x]) || IS_DOOR(tmpmap[y][x])) nrock++; if(nrock) { Sprintf(ebuf, "Rock in room (%02d,%02d,%02d,%02d)?!", current_region.x1, current_region.y1, current_region.x2, current_region.y2); yywarning(ebuf); } if ( !IS_ROCK(tmpmap[current_region.y1-1][current_region.x1-1]) || !IS_ROCK(tmpmap[current_region.y2+1][current_region.x1-1]) || !IS_ROCK(tmpmap[current_region.y1-1][current_region.x2+1]) || !IS_ROCK(tmpmap[current_region.y2+1][current_region.x2+1])) { Sprintf(ebuf, "NonRock edge in room (%02d,%02d,%02d,%02d)?!", current_region.x1, current_region.y1, current_region.x2, current_region.y2); yywarning(ebuf); } } else if(tmpreg[nreg]->rirreg && !IS_ROOM(tmpmap[current_region.y1][current_region.x1])) { char ebuf[60]; Sprintf(ebuf, "Rock in irregular room (%02d,%02d)?!", current_region.x1, current_region.y1); yyerror(ebuf); } nreg++; if (nreg >= MAX_OF_TYPE) { yyerror("Too many regions in mazepart!"); nreg--; } } break; case 175: { tmpaltar[naltar] = New(altar); tmpaltar[naltar]->x = current_coord.x; tmpaltar[naltar]->y = current_coord.y; tmpaltar[naltar]->align = yyvsp[-2].i; tmpaltar[naltar]->shrine = yyvsp[0].i; if (!in_room) check_coord(current_coord.x, current_coord.y, "Altar"); naltar++; if (naltar >= MAX_OF_TYPE) { yyerror("Too many altars in room or mazepart!"); naltar--; } } break; case 176: { tmpgold[ngold] = New(gold); tmpgold[ngold]->x = current_coord.x; tmpgold[ngold]->y = current_coord.y; tmpgold[ngold]->amount = yyvsp[-2].i; if (!in_room) check_coord(current_coord.x, current_coord.y, "Gold"); ngold++; if (ngold >= MAX_OF_TYPE) { yyerror("Too many golds in room or mazepart!"); ngold--; } } break; case 177: { tmpengraving[nengraving] = New(engraving); tmpengraving[nengraving]->x = current_coord.x; tmpengraving[nengraving]->y = current_coord.y; tmpengraving[nengraving]->engr.str = yyvsp[0].map; tmpengraving[nengraving]->etype = yyvsp[-2].i; if (!in_room) check_coord(current_coord.x, current_coord.y, "Engraving"); nengraving++; if (nengraving >= MAX_OF_TYPE) { yyerror("Too many engravings in room or mazepart!"); nengraving--; } } break; case 179: { yyval.i = - MAX_REGISTERS - 1; } break; case 182: { yyval.i = - MAX_REGISTERS - 1; } break; case 185: { yyval.map = (char *) 0; } break; case 187: { yyval.map = (char *) 0; } break; case 188: { int token = get_trap_type(yyvsp[0].map); if (token == ERR) yyerror("Unknown trap type!"); yyval.i = token; Free(yyvsp[0].map); } break; case 190: { int token = get_room_type(yyvsp[0].map); if (token == ERR) { yywarning("Unknown room type! Making ordinary room..."); yyval.i = OROOM; } else yyval.i = token; Free(yyvsp[0].map); } break; case 192: { yyval.i = 0; } break; case 193: { yyval.i = yyvsp[0].i; } break; case 194: { yyval.i = yyvsp[-2].i + (yyvsp[0].i << 1); } break; case 197: { current_coord.x = current_coord.y = -MAX_REGISTERS-1; } break; case 204: { yyval.i = - MAX_REGISTERS - 1; } break; case 207: { if ( yyvsp[-1].i >= MAX_REGISTERS ) yyerror("Register Index overflow!"); else current_coord.x = current_coord.y = - yyvsp[-1].i - 1; } break; case 208: { if ( yyvsp[-1].i >= MAX_REGISTERS ) yyerror("Register Index overflow!"); else yyval.i = - yyvsp[-1].i - 1; } break; case 209: { if ( yyvsp[-1].i >= MAX_REGISTERS ) yyerror("Register Index overflow!"); else yyval.i = - yyvsp[-1].i - 1; } break; case 210: { if ( yyvsp[-1].i >= 3 ) yyerror("Register Index overflow!"); else yyval.i = - yyvsp[-1].i - 1; } break; case 212: { if (check_monster_char((char) yyvsp[0].i)) yyval.i = yyvsp[0].i ; else { yyerror("Unknown monster class!"); yyval.i = ERR; } } break; case 213: { char c = yyvsp[0].i; if (check_object_char(c)) yyval.i = c; else { yyerror("Unknown char class!"); yyval.i = ERR; } } break; case 217: { yyval.i = 100; /* default is 100% */ } break; case 218: { if (yyvsp[0].i <= 0 || yyvsp[0].i > 100) yyerror("Expected percentile chance."); yyval.i = yyvsp[0].i; } break; case 221: { if (!in_room && !init_lev.init_present && (yyvsp[-3].i < 0 || yyvsp[-3].i > (int)max_x_map || yyvsp[-1].i < 0 || yyvsp[-1].i > (int)max_y_map)) yyerror("Coordinates out of map range!"); current_coord.x = yyvsp[-3].i; current_coord.y = yyvsp[-1].i; } break; case 222: { /* This series of if statements is a hack for MSC 5.1. It seems that its tiny little brain cannot compile if these are all one big if statement. */ if (yyvsp[-7].i < 0 || yyvsp[-7].i > (int)max_x_map) yyerror("Region out of map range!"); else if (yyvsp[-5].i < 0 || yyvsp[-5].i > (int)max_y_map) yyerror("Region out of map range!"); else if (yyvsp[-3].i < 0 || yyvsp[-3].i > (int)max_x_map) yyerror("Region out of map range!"); else if (yyvsp[-1].i < 0 || yyvsp[-1].i > (int)max_y_map) yyerror("Region out of map range!"); current_region.x1 = yyvsp[-7].i; current_region.y1 = yyvsp[-5].i; current_region.x2 = yyvsp[-3].i; current_region.y2 = yyvsp[-1].i; } break; } yyssp -= yym; yystate = *yyssp; yyvsp -= yym; yym = yylhs[yyn]; if (yystate == 0 && yym == 0) { #if YYDEBUG if (yydebug) printf("%sdebug: after reduction, shifting from state 0 to\ state %d\n", YYPREFIX, YYFINAL); #endif yystate = YYFINAL; *++yyssp = YYFINAL; *++yyvsp = yyval; if (yychar < 0) { if ((yychar = yylex()) < 0) yychar = 0; #if YYDEBUG if (yydebug) { yys = 0; if (yychar <= YYMAXTOKEN) yys = yyname[yychar]; if (!yys) yys = "illegal-symbol"; printf("%sdebug: state %d, reading %d (%s)\n", YYPREFIX, YYFINAL, yychar, yys); } #endif } if (yychar == 0) goto yyaccept; goto yyloop; } if ((yyn = yygindex[yym]) != 0 && (yyn += yystate) >= 0 && yyn <= YYTABLESIZE && yycheck[yyn] == yystate) yystate = yytable[yyn]; else yystate = yydgoto[yym]; #if YYDEBUG if (yydebug) printf("%sdebug: after reduction, shifting from state %d \ to state %d\n", YYPREFIX, *yyssp, yystate); #endif if (yyssp >= yyss + yystacksize - 1) { goto yyoverflow; } *++yyssp = yystate; *++yyvsp = yyval; goto yyloop; yyoverflow: yyerror("yacc stack overflow"); yyabort: return (1); yyaccept: return (0); } #endif