(* Title: Foreign Function Interface: main part Author: David Matthews Copyright David Matthews 2015-16, 2018, 2020 This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License version 2.1 as published by the Free Software Foundation. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *) (* A subset of the main Foreign structure for booting. We need memoise in the interpreter. *) structure Foreign = struct exception Foreign = RunCall.Foreign structure Memory :> sig eqtype volatileRef val volatileRef: SysWord.word -> volatileRef val setVolatileRef: volatileRef * SysWord.word -> unit val getVolatileRef: volatileRef -> SysWord.word eqtype voidStar (* Remember an address except across loads. *) val memoise: ('a -> voidStar) ->'a -> unit -> voidStar end = struct open ForeignConstants (* Both volatileRef and SysWord.word are the ADDRESSes of the actual value. *) type volatileRef = word ref val memMove: SysWord.word * SysWord.word * word * word* word -> unit = RunCall.moveBytes fun volatileRef init = let (* Allocate a single word marked as mutable, weak, no-overwrite, byte. *) (* A weak byte cell is cleared to zero when it is read in either from the executable or from a saved state. Using the no-overwrite bit ensures that if it is contained in the executable it won't be changed by loading a saved state but there's a problem if it is contained in a parent state. Then loading a child state will clear it because we reload all the parents when we load a child. *) val v = RunCall.allocateWordMemory(sysWordSize div wordSize, 0wx69, 0w0) (* Copy the SysWord into it. *) val () = memMove(init, RunCall.unsafeCast v, 0w0, 0w0, sysWordSize) in v end fun setVolatileRef(v, i) = memMove(i, RunCall.unsafeCast v, 0w0, 0w0, sysWordSize) fun getVolatileRef var = let (* Allocate a single word marked as mutable, byte. *) val v = RunCall.allocateByteMemory(sysWordSize div wordSize, 0wx41) val () = memMove(RunCall.unsafeCast var, v, 0w0, 0w0, sysWordSize) val () = RunCall.clearMutableBit v in v end type voidStar = SysWord.word fun 'a memoise(f: 'a -> voidStar) (a: 'a) : unit -> voidStar = let (* Initialise to zero. That means the function won't be executed until we actually want the result. *) val v = volatileRef 0w0 in (* If we've reloaded the volatile ref it will have been reset to zero. We need to execute the function and set it. *) fn () => (case getVolatileRef v of 0w0 => let val r = f a in setVolatileRef(v, r); r end | r => r) end end end;