/******************************************************************************* * Copyright (C) 2004-2008 Intel Corp. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * - Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * - Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * - Neither the name of Intel Corp. nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL Intel Corp. OR THE CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *******************************************************************************/ ////////////////////////////////////////////////////////////////////////// // Thread.h // // This file contains an OS independent interface for thread manipulation // A Thread class is defined for easy usage. // // Usage: // // Option 1: Construct an instance of the "Thread" class with an external // callback function. When calling the "start" method, the thread will be // started on the callback function // // Option 2: Subclass the "Thread" class and reimplement the virtual "run" // method. When calling the "start" method, the thread will be started // on the "run" function. // // Implementation overview: // Calling the "start" method will start the new thread, which will call the // "run" method. The default implementation of the "run" method will call // the Callback function given in the constructor. // ////////////////////////////////////////////////////////////////////////// #ifndef _LAD_THREAD_H #define _LAD_THREAD_H #ifndef WAIT_INFINITE #define WAIT_INFINITE 0xffffffff #endif #ifndef NULL #define NULL 0 #endif typedef void (*CallbackFunction) (void *); class OSThread; class Thread { friend class OSThread; public: Thread(CallbackFunction func = NULL, void *param = NULL); Thread(const Thread &rhs); virtual ~Thread(); // wait for the thread to complete; return true if the thread completed, // false on timeout bool wait(unsigned long msecs = WAIT_INFINITE) const; // start the new thread, return true on success bool start(); // true if the thread is in running state bool running() const; // measure the time (in msecs) from thread start-time long elapsedTime() const; // return ID for the current thread static unsigned long currentThread(); // put the current thread to sleep static void msleep(long msecs); Thread &operator=(const Thread &rhs); protected: virtual void run(); private: CallbackFunction _func; void *_param; long _startTime; OSThread *_osThread; }; #endif //_LAD_THREAD_H