/* * Copyright (c) 2011, 2012, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ #ifndef CGLGraphicsConfig_h_Included #define CGLGraphicsConfig_h_Included #import "jni.h" #import "J2D_GL/gl.h" #import "OGLSurfaceData.h" #import "OGLContext.h" #import @interface GraphicsConfigUtil : NSObject {} + (void) _getCGLConfigInfo: (NSMutableArray *)argValue; @end // REMIND: Using an NSOpenGLPixelBuffer as the scratch surface has been // problematic thus far (seeing garbage and flickering when switching // between an NSView and the scratch surface), so the following enables // an alternate codepath that uses a hidden NSWindow/NSView as the scratch // surface, for the purposes of making a context current in certain // situations. It appears that calling [NSOpenGLContext setView] too // frequently contributes to the bad behavior, so we should try to avoid // switching to the scratch surface whenever possible. /* Do we need this if we are using all off-screen drawing ? */ #define USE_NSVIEW_FOR_SCRATCH 1 /* Uncomment to have an additional CAOGLLayer instance tied to * each instance, which can be used to test remoting the layer * to an out of process window. The additional layer is needed * because a layer can only be attached to one context (view/window). * This is only for testing purposes and can be removed if/when no * longer needed. */ //#define REMOTELAYER 1 #ifdef REMOTELAYER #import #import #include #include #import #import extern mach_port_t JRSRemotePort; extern int remoteSocketFD; extern void sendLayerID(int layerID); #endif /* REMOTELAYER */ /** * The CGLGraphicsConfigInfo structure contains information specific to a * given CGLGraphicsConfig (pixel format). * * jint screen; * The screen and PixelFormat for the associated CGLGraphicsConfig. * * NSOpenGLPixelFormat *pixfmt; * The pixel format of the native NSOpenGL context. * * OGLContext *context; * The context associated with this CGLGraphicsConfig. */ typedef struct _CGLGraphicsConfigInfo { jint screen; NSOpenGLPixelFormat *pixfmt; OGLContext *context; } CGLGraphicsConfigInfo; /** * The CGLCtxInfo structure contains the native CGLContext information * required by and is encapsulated by the platform-independent OGLContext * structure. * * NSOpenGLContext *context; * The core native NSOpenGL context. Rendering commands have no effect until * a context is made current (active). * * NSOpenGLPixelBuffer *scratchSurface; * The scratch surface id used to make a context current when we do * not otherwise have a reference to an OpenGL surface for the purposes of * making a context current. */ typedef struct _CGLCtxInfo { NSOpenGLContext *context; #if USE_NSVIEW_FOR_SCRATCH NSView *scratchSurface; #else NSOpenGLPixelBuffer *scratchSurface; #endif } CGLCtxInfo; #endif /* CGLGraphicsConfig_h_Included */