/* * Copyright (c) 1999, 2008, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package java.util; import java.util.Date; import java.util.concurrent.atomic.AtomicInteger; /** * A facility for threads to schedule tasks for future execution in a * background thread. Tasks may be scheduled for one-time execution, or for * repeated execution at regular intervals. * *
Corresponding to each {@code Timer} object is a single background * thread that is used to execute all of the timer's tasks, sequentially. * Timer tasks should complete quickly. If a timer task takes excessive time * to complete, it "hogs" the timer's task execution thread. This can, in * turn, delay the execution of subsequent tasks, which may "bunch up" and * execute in rapid succession when (and if) the offending task finally * completes. * *
After the last live reference to a {@code Timer} object goes away * and all outstanding tasks have completed execution, the timer's task * execution thread terminates gracefully (and becomes subject to garbage * collection). However, this can take arbitrarily long to occur. By * default, the task execution thread does not run as a daemon thread, * so it is capable of keeping an application from terminating. If a caller * wants to terminate a timer's task execution thread rapidly, the caller * should invoke the timer's {@code cancel} method. * *
If the timer's task execution thread terminates unexpectedly, for * example, because its {@code stop} method is invoked, any further * attempt to schedule a task on the timer will result in an * {@code IllegalStateException}, as if the timer's {@code cancel} * method had been invoked. * *
This class is thread-safe: multiple threads can share a single * {@code Timer} object without the need for external synchronization. * *
This class does not offer real-time guarantees: it schedules * tasks using the {@code Object.wait(long)} method. * *
Java 5.0 introduced the {@code java.util.concurrent} package and * one of the concurrency utilities therein is the {@link * java.util.concurrent.ScheduledThreadPoolExecutor * ScheduledThreadPoolExecutor} which is a thread pool for repeatedly * executing tasks at a given rate or delay. It is effectively a more * versatile replacement for the {@code Timer}/{@code TimerTask} * combination, as it allows multiple service threads, accepts various * time units, and doesn't require subclassing {@code TimerTask} (just * implement {@code Runnable}). Configuring {@code * ScheduledThreadPoolExecutor} with one thread makes it equivalent to * {@code Timer}. * *
Implementation note: This class scales to large numbers of concurrently * scheduled tasks (thousands should present no problem). Internally, * it uses a binary heap to represent its task queue, so the cost to schedule * a task is O(log n), where n is the number of concurrently scheduled tasks. * *
Implementation note: All constructors start a timer thread. * * @author Josh Bloch * @see TimerTask * @see Object#wait(long) * @since 1.3 */ public class Timer { /** * The timer task queue. This data structure is shared with the timer * thread. The timer produces tasks, via its various schedule calls, * and the timer thread consumes, executing timer tasks as appropriate, * and removing them from the queue when they're obsolete. */ private final TaskQueue queue = new TaskQueue(); /** * The timer thread. */ private final TimerThread thread = new TimerThread(queue); /** * This object causes the timer's task execution thread to exit * gracefully when there are no live references to the Timer object and no * tasks in the timer queue. It is used in preference to a finalizer on * Timer as such a finalizer would be susceptible to a subclass's * finalizer forgetting to call it. */ private final Object threadReaper = new Object() { protected void finalize() throws Throwable { synchronized(queue) { thread.newTasksMayBeScheduled = false; queue.notify(); // In case queue is empty. } } }; /** * This ID is used to generate thread names. */ private static final AtomicInteger nextSerialNumber = new AtomicInteger(0); private static int serialNumber() { return nextSerialNumber.getAndIncrement(); } /** * Creates a new timer. The associated thread does not * {@linkplain Thread#setDaemon run as a daemon}. */ public Timer() { this("Timer-" + serialNumber()); } /** * Creates a new timer whose associated thread may be specified to * {@linkplain Thread#setDaemon run as a daemon}. * A daemon thread is called for if the timer will be used to * schedule repeating "maintenance activities", which must be * performed as long as the application is running, but should not * prolong the lifetime of the application. * * @param isDaemon true if the associated thread should run as a daemon. */ public Timer(boolean isDaemon) { this("Timer-" + serialNumber(), isDaemon); } /** * Creates a new timer whose associated thread has the specified name. * The associated thread does not * {@linkplain Thread#setDaemon run as a daemon}. * * @param name the name of the associated thread * @throws NullPointerException if {@code name} is null * @since 1.5 */ public Timer(String name) { thread.setName(name); thread.start(); } /** * Creates a new timer whose associated thread has the specified name, * and may be specified to * {@linkplain Thread#setDaemon run as a daemon}. * * @param name the name of the associated thread * @param isDaemon true if the associated thread should run as a daemon * @throws NullPointerException if {@code name} is null * @since 1.5 */ public Timer(String name, boolean isDaemon) { thread.setName(name); thread.setDaemon(isDaemon); thread.start(); } /** * Schedules the specified task for execution after the specified delay. * * @param task task to be scheduled. * @param delay delay in milliseconds before task is to be executed. * @throws IllegalArgumentException if {@code delay} is negative, or * {@code delay + System.currentTimeMillis()} is negative. * @throws IllegalStateException if task was already scheduled or * cancelled, timer was cancelled, or timer thread terminated. * @throws NullPointerException if {@code task} is null */ public void schedule(TimerTask task, long delay) { if (delay < 0) throw new IllegalArgumentException("Negative delay."); sched(task, System.currentTimeMillis()+delay, 0); } /** * Schedules the specified task for execution at the specified time. If * the time is in the past, the task is scheduled for immediate execution. * * @param task task to be scheduled. * @param time time at which task is to be executed. * @throws IllegalArgumentException if {@code time.getTime()} is negative. * @throws IllegalStateException if task was already scheduled or * cancelled, timer was cancelled, or timer thread terminated. * @throws NullPointerException if {@code task} or {@code time} is null */ public void schedule(TimerTask task, Date time) { sched(task, time.getTime(), 0); } /** * Schedules the specified task for repeated fixed-delay execution, * beginning after the specified delay. Subsequent executions take place * at approximately regular intervals separated by the specified period. * *
In fixed-delay execution, each execution is scheduled relative to * the actual execution time of the previous execution. If an execution * is delayed for any reason (such as garbage collection or other * background activity), subsequent executions will be delayed as well. * In the long run, the frequency of execution will generally be slightly * lower than the reciprocal of the specified period (assuming the system * clock underlying {@code Object.wait(long)} is accurate). * *
Fixed-delay execution is appropriate for recurring activities * that require "smoothness." In other words, it is appropriate for * activities where it is more important to keep the frequency accurate * in the short run than in the long run. This includes most animation * tasks, such as blinking a cursor at regular intervals. It also includes * tasks wherein regular activity is performed in response to human * input, such as automatically repeating a character as long as a key * is held down. * * @param task task to be scheduled. * @param delay delay in milliseconds before task is to be executed. * @param period time in milliseconds between successive task executions. * @throws IllegalArgumentException if {@code delay < 0}, or * {@code delay + System.currentTimeMillis() < 0}, or * {@code period <= 0} * @throws IllegalStateException if task was already scheduled or * cancelled, timer was cancelled, or timer thread terminated. * @throws NullPointerException if {@code task} is null */ public void schedule(TimerTask task, long delay, long period) { if (delay < 0) throw new IllegalArgumentException("Negative delay."); if (period <= 0) throw new IllegalArgumentException("Non-positive period."); sched(task, System.currentTimeMillis()+delay, -period); } /** * Schedules the specified task for repeated fixed-delay execution, * beginning at the specified time. Subsequent executions take place at * approximately regular intervals, separated by the specified period. * *
In fixed-delay execution, each execution is scheduled relative to * the actual execution time of the previous execution. If an execution * is delayed for any reason (such as garbage collection or other * background activity), subsequent executions will be delayed as well. * In the long run, the frequency of execution will generally be slightly * lower than the reciprocal of the specified period (assuming the system * clock underlying {@code Object.wait(long)} is accurate). As a * consequence of the above, if the scheduled first time is in the past, * it is scheduled for immediate execution. * *
Fixed-delay execution is appropriate for recurring activities * that require "smoothness." In other words, it is appropriate for * activities where it is more important to keep the frequency accurate * in the short run than in the long run. This includes most animation * tasks, such as blinking a cursor at regular intervals. It also includes * tasks wherein regular activity is performed in response to human * input, such as automatically repeating a character as long as a key * is held down. * * @param task task to be scheduled. * @param firstTime First time at which task is to be executed. * @param period time in milliseconds between successive task executions. * @throws IllegalArgumentException if {@code firstTime.getTime() < 0}, or * {@code period <= 0} * @throws IllegalStateException if task was already scheduled or * cancelled, timer was cancelled, or timer thread terminated. * @throws NullPointerException if {@code task} or {@code firstTime} is null */ public void schedule(TimerTask task, Date firstTime, long period) { if (period <= 0) throw new IllegalArgumentException("Non-positive period."); sched(task, firstTime.getTime(), -period); } /** * Schedules the specified task for repeated fixed-rate execution, * beginning after the specified delay. Subsequent executions take place * at approximately regular intervals, separated by the specified period. * *
In fixed-rate execution, each execution is scheduled relative to the * scheduled execution time of the initial execution. If an execution is * delayed for any reason (such as garbage collection or other background * activity), two or more executions will occur in rapid succession to * "catch up." In the long run, the frequency of execution will be * exactly the reciprocal of the specified period (assuming the system * clock underlying {@code Object.wait(long)} is accurate). * *
Fixed-rate execution is appropriate for recurring activities that * are sensitive to absolute time, such as ringing a chime every * hour on the hour, or running scheduled maintenance every day at a * particular time. It is also appropriate for recurring activities * where the total time to perform a fixed number of executions is * important, such as a countdown timer that ticks once every second for * ten seconds. Finally, fixed-rate execution is appropriate for * scheduling multiple repeating timer tasks that must remain synchronized * with respect to one another. * * @param task task to be scheduled. * @param delay delay in milliseconds before task is to be executed. * @param period time in milliseconds between successive task executions. * @throws IllegalArgumentException if {@code delay < 0}, or * {@code delay + System.currentTimeMillis() < 0}, or * {@code period <= 0} * @throws IllegalStateException if task was already scheduled or * cancelled, timer was cancelled, or timer thread terminated. * @throws NullPointerException if {@code task} is null */ public void scheduleAtFixedRate(TimerTask task, long delay, long period) { if (delay < 0) throw new IllegalArgumentException("Negative delay."); if (period <= 0) throw new IllegalArgumentException("Non-positive period."); sched(task, System.currentTimeMillis()+delay, period); } /** * Schedules the specified task for repeated fixed-rate execution, * beginning at the specified time. Subsequent executions take place at * approximately regular intervals, separated by the specified period. * *
In fixed-rate execution, each execution is scheduled relative to the * scheduled execution time of the initial execution. If an execution is * delayed for any reason (such as garbage collection or other background * activity), two or more executions will occur in rapid succession to * "catch up." In the long run, the frequency of execution will be * exactly the reciprocal of the specified period (assuming the system * clock underlying {@code Object.wait(long)} is accurate). As a * consequence of the above, if the scheduled first time is in the past, * then any "missed" executions will be scheduled for immediate "catch up" * execution. * *
Fixed-rate execution is appropriate for recurring activities that * are sensitive to absolute time, such as ringing a chime every * hour on the hour, or running scheduled maintenance every day at a * particular time. It is also appropriate for recurring activities * where the total time to perform a fixed number of executions is * important, such as a countdown timer that ticks once every second for * ten seconds. Finally, fixed-rate execution is appropriate for * scheduling multiple repeating timer tasks that must remain synchronized * with respect to one another. * * @param task task to be scheduled. * @param firstTime First time at which task is to be executed. * @param period time in milliseconds between successive task executions. * @throws IllegalArgumentException if {@code firstTime.getTime() < 0} or * {@code period <= 0} * @throws IllegalStateException if task was already scheduled or * cancelled, timer was cancelled, or timer thread terminated. * @throws NullPointerException if {@code task} or {@code firstTime} is null */ public void scheduleAtFixedRate(TimerTask task, Date firstTime, long period) { if (period <= 0) throw new IllegalArgumentException("Non-positive period."); sched(task, firstTime.getTime(), period); } /** * Schedule the specified timer task for execution at the specified * time with the specified period, in milliseconds. If period is * positive, the task is scheduled for repeated execution; if period is * zero, the task is scheduled for one-time execution. Time is specified * in Date.getTime() format. This method checks timer state, task state, * and initial execution time, but not period. * * @throws IllegalArgumentException if {@code time} is negative. * @throws IllegalStateException if task was already scheduled or * cancelled, timer was cancelled, or timer thread terminated. * @throws NullPointerException if {@code task} is null */ private void sched(TimerTask task, long time, long period) { if (time < 0) throw new IllegalArgumentException("Illegal execution time."); // Constrain value of period sufficiently to prevent numeric // overflow while still being effectively infinitely large. if (Math.abs(period) > (Long.MAX_VALUE >> 1)) period >>= 1; synchronized(queue) { if (!thread.newTasksMayBeScheduled) throw new IllegalStateException("Timer already cancelled."); synchronized(task.lock) { if (task.state != TimerTask.VIRGIN) throw new IllegalStateException( "Task already scheduled or cancelled"); task.nextExecutionTime = time; task.period = period; task.state = TimerTask.SCHEDULED; } queue.add(task); if (queue.getMin() == task) queue.notify(); } } /** * Terminates this timer, discarding any currently scheduled tasks. * Does not interfere with a currently executing task (if it exists). * Once a timer has been terminated, its execution thread terminates * gracefully, and no more tasks may be scheduled on it. * *
Note that calling this method from within the run method of a * timer task that was invoked by this timer absolutely guarantees that * the ongoing task execution is the last task execution that will ever * be performed by this timer. * *
This method may be called repeatedly; the second and subsequent * calls have no effect. */ public void cancel() { synchronized(queue) { thread.newTasksMayBeScheduled = false; queue.clear(); queue.notify(); // In case queue was already empty. } } /** * Removes all cancelled tasks from this timer's task queue. Calling * this method has no effect on the behavior of the timer, but * eliminates the references to the cancelled tasks from the queue. * If there are no external references to these tasks, they become * eligible for garbage collection. * *
Most programs will have no need to call this method. * It is designed for use by the rare application that cancels a large * number of tasks. Calling this method trades time for space: the * runtime of the method may be proportional to n + c log n, where n * is the number of tasks in the queue and c is the number of cancelled * tasks. * *
Note that it is permissible to call this method from within a * a task scheduled on this timer. * * @return the number of tasks removed from the queue. * @since 1.5 */ public int purge() { int result = 0; synchronized(queue) { for (int i = queue.size(); i > 0; i--) { if (queue.get(i).state == TimerTask.CANCELLED) { queue.quickRemove(i); result++; } } if (result != 0) queue.heapify(); } return result; } } /** * This "helper class" implements the timer's task execution thread, which * waits for tasks on the timer queue, executions them when they fire, * reschedules repeating tasks, and removes cancelled tasks and spent * non-repeating tasks from the queue. */ class TimerThread extends Thread { /** * This flag is set to false by the reaper to inform us that there * are no more live references to our Timer object. Once this flag * is true and there are no more tasks in our queue, there is no * work left for us to do, so we terminate gracefully. Note that * this field is protected by queue's monitor! */ boolean newTasksMayBeScheduled = true; /** * Our Timer's queue. We store this reference in preference to * a reference to the Timer so the reference graph remains acyclic. * Otherwise, the Timer would never be garbage-collected and this * thread would never go away. */ private TaskQueue queue; TimerThread(TaskQueue queue) { this.queue = queue; } public void run() { try { mainLoop(); } finally { // Someone killed this Thread, behave as if Timer cancelled synchronized(queue) { newTasksMayBeScheduled = false; queue.clear(); // Eliminate obsolete references } } } /** * The main timer loop. (See class comment.) */ private void mainLoop() { while (true) { try { TimerTask task; boolean taskFired; synchronized(queue) { // Wait for queue to become non-empty while (queue.isEmpty() && newTasksMayBeScheduled) queue.wait(); if (queue.isEmpty()) break; // Queue is empty and will forever remain; die // Queue nonempty; look at first evt and do the right thing long currentTime, executionTime; task = queue.getMin(); synchronized(task.lock) { if (task.state == TimerTask.CANCELLED) { queue.removeMin(); continue; // No action required, poll queue again } currentTime = System.currentTimeMillis(); executionTime = task.nextExecutionTime; if (taskFired = (executionTime<=currentTime)) { if (task.period == 0) { // Non-repeating, remove queue.removeMin(); task.state = TimerTask.EXECUTED; } else { // Repeating task, reschedule queue.rescheduleMin( task.period<0 ? currentTime - task.period : executionTime + task.period); } } } if (!taskFired) // Task hasn't yet fired; wait queue.wait(executionTime - currentTime); } if (taskFired) // Task fired; run it, holding no locks task.run(); } catch(InterruptedException e) { } } } } /** * This class represents a timer task queue: a priority queue of TimerTasks, * ordered on nextExecutionTime. Each Timer object has one of these, which it * shares with its TimerThread. Internally this class uses a heap, which * offers log(n) performance for the add, removeMin and rescheduleMin * operations, and constant time performance for the getMin operation. */ class TaskQueue { /** * Priority queue represented as a balanced binary heap: the two children * of queue[n] are queue[2*n] and queue[2*n+1]. The priority queue is * ordered on the nextExecutionTime field: The TimerTask with the lowest * nextExecutionTime is in queue[1] (assuming the queue is nonempty). For * each node n in the heap, and each descendant of n, d, * n.nextExecutionTime <= d.nextExecutionTime. */ private TimerTask[] queue = new TimerTask[128]; /** * The number of tasks in the priority queue. (The tasks are stored in * queue[1] up to queue[size]). */ private int size = 0; /** * Returns the number of tasks currently on the queue. */ int size() { return size; } /** * Adds a new task to the priority queue. */ void add(TimerTask task) { // Grow backing store if necessary if (size + 1 == queue.length) queue = Arrays.copyOf(queue, 2*queue.length); queue[++size] = task; fixUp(size); } /** * Return the "head task" of the priority queue. (The head task is an * task with the lowest nextExecutionTime.) */ TimerTask getMin() { return queue[1]; } /** * Return the ith task in the priority queue, where i ranges from 1 (the * head task, which is returned by getMin) to the number of tasks on the * queue, inclusive. */ TimerTask get(int i) { return queue[i]; } /** * Remove the head task from the priority queue. */ void removeMin() { queue[1] = queue[size]; queue[size--] = null; // Drop extra reference to prevent memory leak fixDown(1); } /** * Removes the ith element from queue without regard for maintaining * the heap invariant. Recall that queue is one-based, so * 1 <= i <= size. */ void quickRemove(int i) { assert i <= size; queue[i] = queue[size]; queue[size--] = null; // Drop extra ref to prevent memory leak } /** * Sets the nextExecutionTime associated with the head task to the * specified value, and adjusts priority queue accordingly. */ void rescheduleMin(long newTime) { queue[1].nextExecutionTime = newTime; fixDown(1); } /** * Returns true if the priority queue contains no elements. */ boolean isEmpty() { return size==0; } /** * Removes all elements from the priority queue. */ void clear() { // Null out task references to prevent memory leak for (int i=1; i<=size; i++) queue[i] = null; size = 0; } /** * Establishes the heap invariant (described above) assuming the heap * satisfies the invariant except possibly for the leaf-node indexed by k * (which may have a nextExecutionTime less than its parent's). * * This method functions by "promoting" queue[k] up the hierarchy * (by swapping it with its parent) repeatedly until queue[k]'s * nextExecutionTime is greater than or equal to that of its parent. */ private void fixUp(int k) { while (k > 1) { int j = k >> 1; if (queue[j].nextExecutionTime <= queue[k].nextExecutionTime) break; TimerTask tmp = queue[j]; queue[j] = queue[k]; queue[k] = tmp; k = j; } } /** * Establishes the heap invariant (described above) in the subtree * rooted at k, which is assumed to satisfy the heap invariant except * possibly for node k itself (which may have a nextExecutionTime greater * than its children's). * * This method functions by "demoting" queue[k] down the hierarchy * (by swapping it with its smaller child) repeatedly until queue[k]'s * nextExecutionTime is less than or equal to those of its children. */ private void fixDown(int k) { int j; while ((j = k << 1) <= size && j > 0) { if (j < size && queue[j].nextExecutionTime > queue[j+1].nextExecutionTime) j++; // j indexes smallest kid if (queue[k].nextExecutionTime <= queue[j].nextExecutionTime) break; TimerTask tmp = queue[j]; queue[j] = queue[k]; queue[k] = tmp; k = j; } } /** * Establishes the heap invariant (described above) in the entire tree, * assuming nothing about the order of the elements prior to the call. */ void heapify() { for (int i = size/2; i >= 1; i--) fixDown(i); } }