//===- VLIWMachineScheduler.cpp - VLIW-Focused Scheduling Pass ------------===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // // MachineScheduler schedules machine instructions after phi elimination. It // preserves LiveIntervals so it can be invoked before register allocation. // //===----------------------------------------------------------------------===// #include "llvm/CodeGen/VLIWMachineScheduler.h" #include "llvm/ADT/SmallVector.h" #include "llvm/CodeGen/DFAPacketizer.h" #include "llvm/CodeGen/MachineBasicBlock.h" #include "llvm/CodeGen/MachineFunction.h" #include "llvm/CodeGen/MachineInstr.h" #include "llvm/CodeGen/MachineLoopInfo.h" #include "llvm/CodeGen/RegisterClassInfo.h" #include "llvm/CodeGen/RegisterPressure.h" #include "llvm/CodeGen/ScheduleDAG.h" #include "llvm/CodeGen/ScheduleHazardRecognizer.h" #include "llvm/CodeGen/TargetInstrInfo.h" #include "llvm/CodeGen/TargetOpcodes.h" #include "llvm/CodeGen/TargetRegisterInfo.h" #include "llvm/CodeGen/TargetSchedule.h" #include "llvm/CodeGen/TargetSubtargetInfo.h" #include "llvm/Support/CommandLine.h" #include "llvm/Support/Debug.h" #include "llvm/Support/raw_ostream.h" #include #include #include #include #include #include using namespace llvm; #define DEBUG_TYPE "machine-scheduler" static cl::opt IgnoreBBRegPressure("ignore-bb-reg-pressure", cl::Hidden, cl::init(false)); static cl::opt UseNewerCandidate("use-newer-candidate", cl::Hidden, cl::init(true)); static cl::opt SchedDebugVerboseLevel("misched-verbose-level", cl::Hidden, cl::init(1)); // Check if the scheduler should penalize instructions that are available to // early due to a zero-latency dependence. static cl::opt CheckEarlyAvail("check-early-avail", cl::Hidden, cl::init(true)); // This value is used to determine if a register class is a high pressure set. // We compute the maximum number of registers needed and divided by the total // available. Then, we compare the result to this value. static cl::opt RPThreshold("vliw-misched-reg-pressure", cl::Hidden, cl::init(0.75f), cl::desc("High register pressure threhold.")); VLIWResourceModel::VLIWResourceModel(const TargetSubtargetInfo &STI, const TargetSchedModel *SM) : TII(STI.getInstrInfo()), SchedModel(SM) { ResourcesModel = createPacketizer(STI); // This hard requirement could be relaxed, // but for now do not let it proceed. assert(ResourcesModel && "Unimplemented CreateTargetScheduleState."); Packet.reserve(SchedModel->getIssueWidth()); Packet.clear(); ResourcesModel->clearResources(); } void VLIWResourceModel::reset() { Packet.clear(); ResourcesModel->clearResources(); } VLIWResourceModel::~VLIWResourceModel() { delete ResourcesModel; } /// Return true if there is a dependence between SUd and SUu. bool VLIWResourceModel::hasDependence(const SUnit *SUd, const SUnit *SUu) { if (SUd->Succs.size() == 0) return false; for (const auto &S : SUd->Succs) { // Since we do not add pseudos to packets, might as well // ignore order dependencies. if (S.isCtrl()) continue; if (S.getSUnit() == SUu && S.getLatency() > 0) return true; } return false; } /// Check if scheduling of this SU is possible /// in the current packet. /// It is _not_ precise (statefull), it is more like /// another heuristic. Many corner cases are figured /// empirically. bool VLIWResourceModel::isResourceAvailable(SUnit *SU, bool IsTop) { if (!SU || !SU->getInstr()) return false; // First see if the pipeline could receive this instruction // in the current cycle. switch (SU->getInstr()->getOpcode()) { default: if (!ResourcesModel->canReserveResources(*SU->getInstr())) return false; break; case TargetOpcode::EXTRACT_SUBREG: case TargetOpcode::INSERT_SUBREG: case TargetOpcode::SUBREG_TO_REG: case TargetOpcode::REG_SEQUENCE: case TargetOpcode::IMPLICIT_DEF: case TargetOpcode::COPY: case TargetOpcode::INLINEASM: case TargetOpcode::INLINEASM_BR: break; } // Now see if there are no other dependencies to instructions already // in the packet. if (IsTop) { for (unsigned i = 0, e = Packet.size(); i != e; ++i) if (hasDependence(Packet[i], SU)) return false; } else { for (unsigned i = 0, e = Packet.size(); i != e; ++i) if (hasDependence(SU, Packet[i])) return false; } return true; } /// Keep track of available resources. bool VLIWResourceModel::reserveResources(SUnit *SU, bool IsTop) { bool startNewCycle = false; // Artificially reset state. if (!SU) { reset(); TotalPackets++; return false; } // If this SU does not fit in the packet or the packet is now full // start a new one. if (!isResourceAvailable(SU, IsTop) || Packet.size() >= SchedModel->getIssueWidth()) { reset(); TotalPackets++; startNewCycle = true; } switch (SU->getInstr()->getOpcode()) { default: ResourcesModel->reserveResources(*SU->getInstr()); break; case TargetOpcode::EXTRACT_SUBREG: case TargetOpcode::INSERT_SUBREG: case TargetOpcode::SUBREG_TO_REG: case TargetOpcode::REG_SEQUENCE: case TargetOpcode::IMPLICIT_DEF: case TargetOpcode::KILL: case TargetOpcode::CFI_INSTRUCTION: case TargetOpcode::EH_LABEL: case TargetOpcode::COPY: case TargetOpcode::INLINEASM: case TargetOpcode::INLINEASM_BR: break; } Packet.push_back(SU); #ifndef NDEBUG LLVM_DEBUG(dbgs() << "Packet[" << TotalPackets << "]:\n"); for (unsigned i = 0, e = Packet.size(); i != e; ++i) { LLVM_DEBUG(dbgs() << "\t[" << i << "] SU("); LLVM_DEBUG(dbgs() << Packet[i]->NodeNum << ")\t"); LLVM_DEBUG(Packet[i]->getInstr()->dump()); } #endif return startNewCycle; } DFAPacketizer * VLIWResourceModel::createPacketizer(const TargetSubtargetInfo &STI) const { return STI.getInstrInfo()->CreateTargetScheduleState(STI); } /// schedule - Called back from MachineScheduler::runOnMachineFunction /// after setting up the current scheduling region. [RegionBegin, RegionEnd) /// only includes instructions that have DAG nodes, not scheduling boundaries. void VLIWMachineScheduler::schedule() { LLVM_DEBUG(dbgs() << "********** MI Converging Scheduling VLIW " << printMBBReference(*BB) << " " << BB->getName() << " in_func " << BB->getParent()->getName() << " at loop depth " << MLI->getLoopDepth(BB) << " \n"); buildDAGWithRegPressure(); Topo.InitDAGTopologicalSorting(); // Postprocess the DAG to add platform-specific artificial dependencies. postprocessDAG(); SmallVector TopRoots, BotRoots; findRootsAndBiasEdges(TopRoots, BotRoots); // Initialize the strategy before modifying the DAG. SchedImpl->initialize(this); LLVM_DEBUG({ unsigned maxH = 0; for (const SUnit &SU : SUnits) if (SU.getHeight() > maxH) maxH = SU.getHeight(); dbgs() << "Max Height " << maxH << "\n"; }); LLVM_DEBUG({ unsigned maxD = 0; for (const SUnit &SU : SUnits) if (SU.getDepth() > maxD) maxD = SU.getDepth(); dbgs() << "Max Depth " << maxD << "\n"; }); LLVM_DEBUG(dump()); if (ViewMISchedDAGs) viewGraph(); initQueues(TopRoots, BotRoots); bool IsTopNode = false; while (true) { LLVM_DEBUG( dbgs() << "** VLIWMachineScheduler::schedule picking next node\n"); SUnit *SU = SchedImpl->pickNode(IsTopNode); if (!SU) break; if (!checkSchedLimit()) break; scheduleMI(SU, IsTopNode); // Notify the scheduling strategy after updating the DAG. SchedImpl->schedNode(SU, IsTopNode); updateQueues(SU, IsTopNode); } assert(CurrentTop == CurrentBottom && "Nonempty unscheduled zone."); placeDebugValues(); LLVM_DEBUG({ dbgs() << "*** Final schedule for " << printMBBReference(*begin()->getParent()) << " ***\n"; dumpSchedule(); dbgs() << '\n'; }); } void ConvergingVLIWScheduler::initialize(ScheduleDAGMI *dag) { DAG = static_cast(dag); SchedModel = DAG->getSchedModel(); Top.init(DAG, SchedModel); Bot.init(DAG, SchedModel); // Initialize the HazardRecognizers. If itineraries don't exist, are empty, or // are disabled, then these HazardRecs will be disabled. const InstrItineraryData *Itin = DAG->getSchedModel()->getInstrItineraries(); const TargetSubtargetInfo &STI = DAG->MF.getSubtarget(); const TargetInstrInfo *TII = STI.getInstrInfo(); delete Top.HazardRec; delete Bot.HazardRec; Top.HazardRec = TII->CreateTargetMIHazardRecognizer(Itin, DAG); Bot.HazardRec = TII->CreateTargetMIHazardRecognizer(Itin, DAG); delete Top.ResourceModel; delete Bot.ResourceModel; Top.ResourceModel = createVLIWResourceModel(STI, DAG->getSchedModel()); Bot.ResourceModel = createVLIWResourceModel(STI, DAG->getSchedModel()); const std::vector &MaxPressure = DAG->getRegPressure().MaxSetPressure; HighPressureSets.assign(MaxPressure.size(), false); for (unsigned i = 0, e = MaxPressure.size(); i < e; ++i) { unsigned Limit = DAG->getRegClassInfo()->getRegPressureSetLimit(i); HighPressureSets[i] = ((float)MaxPressure[i] > ((float)Limit * RPThreshold)); } assert((!ForceTopDown || !ForceBottomUp) && "-misched-topdown incompatible with -misched-bottomup"); } VLIWResourceModel *ConvergingVLIWScheduler::createVLIWResourceModel( const TargetSubtargetInfo &STI, const TargetSchedModel *SchedModel) const { return new VLIWResourceModel(STI, SchedModel); } void ConvergingVLIWScheduler::releaseTopNode(SUnit *SU) { for (const SDep &PI : SU->Preds) { unsigned PredReadyCycle = PI.getSUnit()->TopReadyCycle; unsigned MinLatency = PI.getLatency(); #ifndef NDEBUG Top.MaxMinLatency = std::max(MinLatency, Top.MaxMinLatency); #endif if (SU->TopReadyCycle < PredReadyCycle + MinLatency) SU->TopReadyCycle = PredReadyCycle + MinLatency; } if (!SU->isScheduled) Top.releaseNode(SU, SU->TopReadyCycle); } void ConvergingVLIWScheduler::releaseBottomNode(SUnit *SU) { assert(SU->getInstr() && "Scheduled SUnit must have instr"); for (SUnit::succ_iterator I = SU->Succs.begin(), E = SU->Succs.end(); I != E; ++I) { unsigned SuccReadyCycle = I->getSUnit()->BotReadyCycle; unsigned MinLatency = I->getLatency(); #ifndef NDEBUG Bot.MaxMinLatency = std::max(MinLatency, Bot.MaxMinLatency); #endif if (SU->BotReadyCycle < SuccReadyCycle + MinLatency) SU->BotReadyCycle = SuccReadyCycle + MinLatency; } if (!SU->isScheduled) Bot.releaseNode(SU, SU->BotReadyCycle); } ConvergingVLIWScheduler::VLIWSchedBoundary::~VLIWSchedBoundary() { delete ResourceModel; delete HazardRec; } /// Does this SU have a hazard within the current instruction group. /// /// The scheduler supports two modes of hazard recognition. The first is the /// ScheduleHazardRecognizer API. It is a fully general hazard recognizer that /// supports highly complicated in-order reservation tables /// (ScoreboardHazardRecognizer) and arbitrary target-specific logic. /// /// The second is a streamlined mechanism that checks for hazards based on /// simple counters that the scheduler itself maintains. It explicitly checks /// for instruction dispatch limitations, including the number of micro-ops that /// can dispatch per cycle. /// /// TODO: Also check whether the SU must start a new group. bool ConvergingVLIWScheduler::VLIWSchedBoundary::checkHazard(SUnit *SU) { if (HazardRec->isEnabled()) return HazardRec->getHazardType(SU) != ScheduleHazardRecognizer::NoHazard; unsigned uops = SchedModel->getNumMicroOps(SU->getInstr()); if (IssueCount + uops > SchedModel->getIssueWidth()) return true; return false; } void ConvergingVLIWScheduler::VLIWSchedBoundary::releaseNode( SUnit *SU, unsigned ReadyCycle) { if (ReadyCycle < MinReadyCycle) MinReadyCycle = ReadyCycle; // Check for interlocks first. For the purpose of other heuristics, an // instruction that cannot issue appears as if it's not in the ReadyQueue. if (ReadyCycle > CurrCycle || checkHazard(SU)) Pending.push(SU); else Available.push(SU); } /// Move the boundary of scheduled code by one cycle. void ConvergingVLIWScheduler::VLIWSchedBoundary::bumpCycle() { unsigned Width = SchedModel->getIssueWidth(); IssueCount = (IssueCount <= Width) ? 0 : IssueCount - Width; assert(MinReadyCycle < std::numeric_limits::max() && "MinReadyCycle uninitialized"); unsigned NextCycle = std::max(CurrCycle + 1, MinReadyCycle); if (!HazardRec->isEnabled()) { // Bypass HazardRec virtual calls. CurrCycle = NextCycle; } else { // Bypass getHazardType calls in case of long latency. for (; CurrCycle != NextCycle; ++CurrCycle) { if (isTop()) HazardRec->AdvanceCycle(); else HazardRec->RecedeCycle(); } } CheckPending = true; LLVM_DEBUG(dbgs() << "*** Next cycle " << Available.getName() << " cycle " << CurrCycle << '\n'); } /// Move the boundary of scheduled code by one SUnit. void ConvergingVLIWScheduler::VLIWSchedBoundary::bumpNode(SUnit *SU) { bool startNewCycle = false; // Update the reservation table. if (HazardRec->isEnabled()) { if (!isTop() && SU->isCall) { // Calls are scheduled with their preceding instructions. For bottom-up // scheduling, clear the pipeline state before emitting. HazardRec->Reset(); } HazardRec->EmitInstruction(SU); } // Update DFA model. startNewCycle = ResourceModel->reserveResources(SU, isTop()); // Check the instruction group dispatch limit. // TODO: Check if this SU must end a dispatch group. IssueCount += SchedModel->getNumMicroOps(SU->getInstr()); if (startNewCycle) { LLVM_DEBUG(dbgs() << "*** Max instrs at cycle " << CurrCycle << '\n'); bumpCycle(); } else LLVM_DEBUG(dbgs() << "*** IssueCount " << IssueCount << " at cycle " << CurrCycle << '\n'); } /// Release pending ready nodes in to the available queue. This makes them /// visible to heuristics. void ConvergingVLIWScheduler::VLIWSchedBoundary::releasePending() { // If the available queue is empty, it is safe to reset MinReadyCycle. if (Available.empty()) MinReadyCycle = std::numeric_limits::max(); // Check to see if any of the pending instructions are ready to issue. If // so, add them to the available queue. for (unsigned i = 0, e = Pending.size(); i != e; ++i) { SUnit *SU = *(Pending.begin() + i); unsigned ReadyCycle = isTop() ? SU->TopReadyCycle : SU->BotReadyCycle; if (ReadyCycle < MinReadyCycle) MinReadyCycle = ReadyCycle; if (ReadyCycle > CurrCycle) continue; if (checkHazard(SU)) continue; Available.push(SU); Pending.remove(Pending.begin() + i); --i; --e; } CheckPending = false; } /// Remove SU from the ready set for this boundary. void ConvergingVLIWScheduler::VLIWSchedBoundary::removeReady(SUnit *SU) { if (Available.isInQueue(SU)) Available.remove(Available.find(SU)); else { assert(Pending.isInQueue(SU) && "bad ready count"); Pending.remove(Pending.find(SU)); } } /// If this queue only has one ready candidate, return it. As a side effect, /// advance the cycle until at least one node is ready. If multiple instructions /// are ready, return NULL. SUnit *ConvergingVLIWScheduler::VLIWSchedBoundary::pickOnlyChoice() { if (CheckPending) releasePending(); auto AdvanceCycle = [this]() { if (Available.empty()) return true; if (Available.size() == 1 && Pending.size() > 0) return !ResourceModel->isResourceAvailable(*Available.begin(), isTop()) || getWeakLeft(*Available.begin(), isTop()) != 0; return false; }; for (unsigned i = 0; AdvanceCycle(); ++i) { assert(i <= (HazardRec->getMaxLookAhead() + MaxMinLatency) && "permanent hazard"); (void)i; ResourceModel->reserveResources(nullptr, isTop()); bumpCycle(); releasePending(); } if (Available.size() == 1) return *Available.begin(); return nullptr; } #ifndef NDEBUG void ConvergingVLIWScheduler::traceCandidate(const char *Label, const ReadyQueue &Q, SUnit *SU, int Cost, PressureChange P) { dbgs() << Label << " " << Q.getName() << " "; if (P.isValid()) dbgs() << DAG->TRI->getRegPressureSetName(P.getPSet()) << ":" << P.getUnitInc() << " "; else dbgs() << " "; dbgs() << "cost(" << Cost << ")\t"; DAG->dumpNode(*SU); } // Very detailed queue dump, to be used with higher verbosity levels. void ConvergingVLIWScheduler::readyQueueVerboseDump( const RegPressureTracker &RPTracker, SchedCandidate &Candidate, ReadyQueue &Q) { RegPressureTracker &TempTracker = const_cast(RPTracker); dbgs() << ">>> " << Q.getName() << "\n"; for (ReadyQueue::iterator I = Q.begin(), E = Q.end(); I != E; ++I) { RegPressureDelta RPDelta; TempTracker.getMaxPressureDelta((*I)->getInstr(), RPDelta, DAG->getRegionCriticalPSets(), DAG->getRegPressure().MaxSetPressure); std::stringstream dbgstr; dbgstr << "SU(" << std::setw(3) << (*I)->NodeNum << ")"; dbgs() << dbgstr.str(); SchedulingCost(Q, *I, Candidate, RPDelta, true); dbgs() << "\t"; (*I)->getInstr()->dump(); } dbgs() << "\n"; } #endif /// isSingleUnscheduledPred - If SU2 is the only unscheduled predecessor /// of SU, return true (we may have duplicates) static inline bool isSingleUnscheduledPred(SUnit *SU, SUnit *SU2) { if (SU->NumPredsLeft == 0) return false; for (auto &Pred : SU->Preds) { // We found an available, but not scheduled, predecessor. if (!Pred.getSUnit()->isScheduled && (Pred.getSUnit() != SU2)) return false; } return true; } /// isSingleUnscheduledSucc - If SU2 is the only unscheduled successor /// of SU, return true (we may have duplicates) static inline bool isSingleUnscheduledSucc(SUnit *SU, SUnit *SU2) { if (SU->NumSuccsLeft == 0) return false; for (auto &Succ : SU->Succs) { // We found an available, but not scheduled, successor. if (!Succ.getSUnit()->isScheduled && (Succ.getSUnit() != SU2)) return false; } return true; } /// Check if the instruction changes the register pressure of a register in the /// high pressure set. The function returns a negative value if the pressure /// decreases and a positive value is the pressure increases. If the instruction /// doesn't use a high pressure register or doesn't change the register /// pressure, then return 0. int ConvergingVLIWScheduler::pressureChange(const SUnit *SU, bool isBotUp) { PressureDiff &PD = DAG->getPressureDiff(SU); for (const auto &P : PD) { if (!P.isValid()) continue; // The pressure differences are computed bottom-up, so the comparison for // an increase is positive in the bottom direction, but negative in the // top-down direction. if (HighPressureSets[P.getPSet()]) return (isBotUp ? P.getUnitInc() : -P.getUnitInc()); } return 0; } /// Single point to compute overall scheduling cost. /// TODO: More heuristics will be used soon. int ConvergingVLIWScheduler::SchedulingCost(ReadyQueue &Q, SUnit *SU, SchedCandidate &Candidate, RegPressureDelta &Delta, bool verbose) { // Initial trivial priority. int ResCount = 1; // Do not waste time on a node that is already scheduled. if (!SU || SU->isScheduled) return ResCount; LLVM_DEBUG(if (verbose) dbgs() << ((Q.getID() == TopQID) ? "(top|" : "(bot|")); // Forced priority is high. if (SU->isScheduleHigh) { ResCount += PriorityOne; LLVM_DEBUG(dbgs() << "H|"); } unsigned IsAvailableAmt = 0; // Critical path first. if (Q.getID() == TopQID) { if (Top.isLatencyBound(SU)) { LLVM_DEBUG(if (verbose) dbgs() << "LB|"); ResCount += (SU->getHeight() * ScaleTwo); } LLVM_DEBUG(if (verbose) { std::stringstream dbgstr; dbgstr << "h" << std::setw(3) << SU->getHeight() << "|"; dbgs() << dbgstr.str(); }); // If resources are available for it, multiply the // chance of scheduling. if (Top.ResourceModel->isResourceAvailable(SU, true)) { IsAvailableAmt = (PriorityTwo + PriorityThree); ResCount += IsAvailableAmt; LLVM_DEBUG(if (verbose) dbgs() << "A|"); } else LLVM_DEBUG(if (verbose) dbgs() << " |"); } else { if (Bot.isLatencyBound(SU)) { LLVM_DEBUG(if (verbose) dbgs() << "LB|"); ResCount += (SU->getDepth() * ScaleTwo); } LLVM_DEBUG(if (verbose) { std::stringstream dbgstr; dbgstr << "d" << std::setw(3) << SU->getDepth() << "|"; dbgs() << dbgstr.str(); }); // If resources are available for it, multiply the // chance of scheduling. if (Bot.ResourceModel->isResourceAvailable(SU, false)) { IsAvailableAmt = (PriorityTwo + PriorityThree); ResCount += IsAvailableAmt; LLVM_DEBUG(if (verbose) dbgs() << "A|"); } else LLVM_DEBUG(if (verbose) dbgs() << " |"); } unsigned NumNodesBlocking = 0; if (Q.getID() == TopQID) { // How many SUs does it block from scheduling? // Look at all of the successors of this node. // Count the number of nodes that // this node is the sole unscheduled node for. if (Top.isLatencyBound(SU)) for (const SDep &SI : SU->Succs) if (isSingleUnscheduledPred(SI.getSUnit(), SU)) ++NumNodesBlocking; } else { // How many unscheduled predecessors block this node? if (Bot.isLatencyBound(SU)) for (const SDep &PI : SU->Preds) if (isSingleUnscheduledSucc(PI.getSUnit(), SU)) ++NumNodesBlocking; } ResCount += (NumNodesBlocking * ScaleTwo); LLVM_DEBUG(if (verbose) { std::stringstream dbgstr; dbgstr << "blk " << std::setw(2) << NumNodesBlocking << ")|"; dbgs() << dbgstr.str(); }); // Factor in reg pressure as a heuristic. if (!IgnoreBBRegPressure) { // Decrease priority by the amount that register pressure exceeds the limit. ResCount -= (Delta.Excess.getUnitInc() * PriorityOne); // Decrease priority if register pressure exceeds the limit. ResCount -= (Delta.CriticalMax.getUnitInc() * PriorityOne); // Decrease priority slightly if register pressure would increase over the // current maximum. ResCount -= (Delta.CurrentMax.getUnitInc() * PriorityTwo); // If there are register pressure issues, then we remove the value added for // the instruction being available. The rationale is that we really don't // want to schedule an instruction that causes a spill. if (IsAvailableAmt && pressureChange(SU, Q.getID() != TopQID) > 0 && (Delta.Excess.getUnitInc() || Delta.CriticalMax.getUnitInc() || Delta.CurrentMax.getUnitInc())) ResCount -= IsAvailableAmt; LLVM_DEBUG(if (verbose) { dbgs() << "RP " << Delta.Excess.getUnitInc() << "/" << Delta.CriticalMax.getUnitInc() << "/" << Delta.CurrentMax.getUnitInc() << ")|"; }); } // Give preference to a zero latency instruction if the dependent // instruction is in the current packet. if (Q.getID() == TopQID && getWeakLeft(SU, true) == 0) { for (const SDep &PI : SU->Preds) { if (!PI.getSUnit()->getInstr()->isPseudo() && PI.isAssignedRegDep() && PI.getLatency() == 0 && Top.ResourceModel->isInPacket(PI.getSUnit())) { ResCount += PriorityThree; LLVM_DEBUG(if (verbose) dbgs() << "Z|"); } } } else if (Q.getID() == BotQID && getWeakLeft(SU, false) == 0) { for (const SDep &SI : SU->Succs) { if (!SI.getSUnit()->getInstr()->isPseudo() && SI.isAssignedRegDep() && SI.getLatency() == 0 && Bot.ResourceModel->isInPacket(SI.getSUnit())) { ResCount += PriorityThree; LLVM_DEBUG(if (verbose) dbgs() << "Z|"); } } } // If the instruction has a non-zero latency dependence with an instruction in // the current packet, then it should not be scheduled yet. The case occurs // when the dependent instruction is scheduled in a new packet, so the // scheduler updates the current cycle and pending instructions become // available. if (CheckEarlyAvail) { if (Q.getID() == TopQID) { for (const auto &PI : SU->Preds) { if (PI.getLatency() > 0 && Top.ResourceModel->isInPacket(PI.getSUnit())) { ResCount -= PriorityOne; LLVM_DEBUG(if (verbose) dbgs() << "D|"); } } } else { for (const auto &SI : SU->Succs) { if (SI.getLatency() > 0 && Bot.ResourceModel->isInPacket(SI.getSUnit())) { ResCount -= PriorityOne; LLVM_DEBUG(if (verbose) dbgs() << "D|"); } } } } LLVM_DEBUG(if (verbose) { std::stringstream dbgstr; dbgstr << "Total " << std::setw(4) << ResCount << ")"; dbgs() << dbgstr.str(); }); return ResCount; } /// Pick the best candidate from the top queue. /// /// TODO: getMaxPressureDelta results can be mostly cached for each SUnit during /// DAG building. To adjust for the current scheduling location we need to /// maintain the number of vreg uses remaining to be top-scheduled. ConvergingVLIWScheduler::CandResult ConvergingVLIWScheduler::pickNodeFromQueue(VLIWSchedBoundary &Zone, const RegPressureTracker &RPTracker, SchedCandidate &Candidate) { ReadyQueue &Q = Zone.Available; LLVM_DEBUG(if (SchedDebugVerboseLevel > 1) readyQueueVerboseDump(RPTracker, Candidate, Q); else Q.dump();); // getMaxPressureDelta temporarily modifies the tracker. RegPressureTracker &TempTracker = const_cast(RPTracker); // BestSU remains NULL if no top candidates beat the best existing candidate. CandResult FoundCandidate = NoCand; for (ReadyQueue::iterator I = Q.begin(), E = Q.end(); I != E; ++I) { RegPressureDelta RPDelta; TempTracker.getMaxPressureDelta((*I)->getInstr(), RPDelta, DAG->getRegionCriticalPSets(), DAG->getRegPressure().MaxSetPressure); int CurrentCost = SchedulingCost(Q, *I, Candidate, RPDelta, false); // Initialize the candidate if needed. if (!Candidate.SU) { LLVM_DEBUG(traceCandidate("DCAND", Q, *I, CurrentCost)); Candidate.SU = *I; Candidate.RPDelta = RPDelta; Candidate.SCost = CurrentCost; FoundCandidate = NodeOrder; continue; } // Choose node order for negative cost candidates. There is no good // candidate in this case. if (CurrentCost < 0 && Candidate.SCost < 0) { if ((Q.getID() == TopQID && (*I)->NodeNum < Candidate.SU->NodeNum) || (Q.getID() == BotQID && (*I)->NodeNum > Candidate.SU->NodeNum)) { LLVM_DEBUG(traceCandidate("NCAND", Q, *I, CurrentCost)); Candidate.SU = *I; Candidate.RPDelta = RPDelta; Candidate.SCost = CurrentCost; FoundCandidate = NodeOrder; } continue; } // Best cost. if (CurrentCost > Candidate.SCost) { LLVM_DEBUG(traceCandidate("CCAND", Q, *I, CurrentCost)); Candidate.SU = *I; Candidate.RPDelta = RPDelta; Candidate.SCost = CurrentCost; FoundCandidate = BestCost; continue; } // Choose an instruction that does not depend on an artificial edge. unsigned CurrWeak = getWeakLeft(*I, (Q.getID() == TopQID)); unsigned CandWeak = getWeakLeft(Candidate.SU, (Q.getID() == TopQID)); if (CurrWeak != CandWeak) { if (CurrWeak < CandWeak) { LLVM_DEBUG(traceCandidate("WCAND", Q, *I, CurrentCost)); Candidate.SU = *I; Candidate.RPDelta = RPDelta; Candidate.SCost = CurrentCost; FoundCandidate = Weak; } continue; } if (CurrentCost == Candidate.SCost && Zone.isLatencyBound(*I)) { unsigned CurrSize, CandSize; if (Q.getID() == TopQID) { CurrSize = (*I)->Succs.size(); CandSize = Candidate.SU->Succs.size(); } else { CurrSize = (*I)->Preds.size(); CandSize = Candidate.SU->Preds.size(); } if (CurrSize > CandSize) { LLVM_DEBUG(traceCandidate("SPCAND", Q, *I, CurrentCost)); Candidate.SU = *I; Candidate.RPDelta = RPDelta; Candidate.SCost = CurrentCost; FoundCandidate = BestCost; } // Keep the old candidate if it's a better candidate. That is, don't use // the subsequent tie breaker. if (CurrSize != CandSize) continue; } // Tie breaker. // To avoid scheduling indeterminism, we need a tie breaker // for the case when cost is identical for two nodes. if (UseNewerCandidate && CurrentCost == Candidate.SCost) { if ((Q.getID() == TopQID && (*I)->NodeNum < Candidate.SU->NodeNum) || (Q.getID() == BotQID && (*I)->NodeNum > Candidate.SU->NodeNum)) { LLVM_DEBUG(traceCandidate("TCAND", Q, *I, CurrentCost)); Candidate.SU = *I; Candidate.RPDelta = RPDelta; Candidate.SCost = CurrentCost; FoundCandidate = NodeOrder; continue; } } // Fall through to original instruction order. // Only consider node order if Candidate was chosen from this Q. if (FoundCandidate == NoCand) continue; } return FoundCandidate; } /// Pick the best candidate node from either the top or bottom queue. SUnit *ConvergingVLIWScheduler::pickNodeBidrectional(bool &IsTopNode) { // Schedule as far as possible in the direction of no choice. This is most // efficient, but also provides the best heuristics for CriticalPSets. if (SUnit *SU = Bot.pickOnlyChoice()) { LLVM_DEBUG(dbgs() << "Picked only Bottom\n"); IsTopNode = false; return SU; } if (SUnit *SU = Top.pickOnlyChoice()) { LLVM_DEBUG(dbgs() << "Picked only Top\n"); IsTopNode = true; return SU; } SchedCandidate BotCand; // Prefer bottom scheduling when heuristics are silent. CandResult BotResult = pickNodeFromQueue(Bot, DAG->getBotRPTracker(), BotCand); assert(BotResult != NoCand && "failed to find the first candidate"); // If either Q has a single candidate that provides the least increase in // Excess pressure, we can immediately schedule from that Q. // // RegionCriticalPSets summarizes the pressure within the scheduled region and // affects picking from either Q. If scheduling in one direction must // increase pressure for one of the excess PSets, then schedule in that // direction first to provide more freedom in the other direction. if (BotResult == SingleExcess || BotResult == SingleCritical) { LLVM_DEBUG(dbgs() << "Prefered Bottom Node\n"); IsTopNode = false; return BotCand.SU; } // Check if the top Q has a better candidate. SchedCandidate TopCand; CandResult TopResult = pickNodeFromQueue(Top, DAG->getTopRPTracker(), TopCand); assert(TopResult != NoCand && "failed to find the first candidate"); if (TopResult == SingleExcess || TopResult == SingleCritical) { LLVM_DEBUG(dbgs() << "Prefered Top Node\n"); IsTopNode = true; return TopCand.SU; } // If either Q has a single candidate that minimizes pressure above the // original region's pressure pick it. if (BotResult == SingleMax) { LLVM_DEBUG(dbgs() << "Prefered Bottom Node SingleMax\n"); IsTopNode = false; return BotCand.SU; } if (TopResult == SingleMax) { LLVM_DEBUG(dbgs() << "Prefered Top Node SingleMax\n"); IsTopNode = true; return TopCand.SU; } if (TopCand.SCost > BotCand.SCost) { LLVM_DEBUG(dbgs() << "Prefered Top Node Cost\n"); IsTopNode = true; return TopCand.SU; } // Otherwise prefer the bottom candidate in node order. LLVM_DEBUG(dbgs() << "Prefered Bottom in Node order\n"); IsTopNode = false; return BotCand.SU; } /// Pick the best node to balance the schedule. Implements MachineSchedStrategy. SUnit *ConvergingVLIWScheduler::pickNode(bool &IsTopNode) { if (DAG->top() == DAG->bottom()) { assert(Top.Available.empty() && Top.Pending.empty() && Bot.Available.empty() && Bot.Pending.empty() && "ReadyQ garbage"); return nullptr; } SUnit *SU; if (ForceTopDown) { SU = Top.pickOnlyChoice(); if (!SU) { SchedCandidate TopCand; CandResult TopResult = pickNodeFromQueue(Top, DAG->getTopRPTracker(), TopCand); assert(TopResult != NoCand && "failed to find the first candidate"); (void)TopResult; SU = TopCand.SU; } IsTopNode = true; } else if (ForceBottomUp) { SU = Bot.pickOnlyChoice(); if (!SU) { SchedCandidate BotCand; CandResult BotResult = pickNodeFromQueue(Bot, DAG->getBotRPTracker(), BotCand); assert(BotResult != NoCand && "failed to find the first candidate"); (void)BotResult; SU = BotCand.SU; } IsTopNode = false; } else { SU = pickNodeBidrectional(IsTopNode); } if (SU->isTopReady()) Top.removeReady(SU); if (SU->isBottomReady()) Bot.removeReady(SU); LLVM_DEBUG(dbgs() << "*** " << (IsTopNode ? "Top" : "Bottom") << " Scheduling instruction in cycle " << (IsTopNode ? Top.CurrCycle : Bot.CurrCycle) << " (" << reportPackets() << ")\n"; DAG->dumpNode(*SU)); return SU; } /// Update the scheduler's state after scheduling a node. This is the same node /// that was just returned by pickNode(). However, VLIWMachineScheduler needs /// to update it's state based on the current cycle before MachineSchedStrategy /// does. void ConvergingVLIWScheduler::schedNode(SUnit *SU, bool IsTopNode) { if (IsTopNode) { Top.bumpNode(SU); SU->TopReadyCycle = Top.CurrCycle; } else { Bot.bumpNode(SU); SU->BotReadyCycle = Bot.CurrCycle; } }