# Microsoft Developer Studio Project File - Name="zip" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 CFG=zip - Win32 ASM Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "zip.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "zip.mak" CFG="zip - Win32 ASM Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "zip - Win32 ASM Release" (based on "Win32 (x86) Console Application") !MESSAGE "zip - Win32 ASM Debug" (based on "Win32 (x86) Console Application") !MESSAGE "zip - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE "zip - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "zip - Win32 ASM Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "zip___Win32_ASM_Release" # PROP BASE Intermediate_Dir "zip___Win32_ASM_Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "zip___Win32_ASM_Release" # PROP Intermediate_Dir "zip___Win32_ASM_Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /FD /c # ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "ASM_CRC" /D "ASMV" /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 !ELSEIF "$(CFG)" == "zip - Win32 ASM Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "zip___Win32_ASM_Debug" # PROP BASE Intermediate_Dir "zip___Win32_ASM_Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "zip___Win32_ASM_Debug" # PROP Intermediate_Dir "zip___Win32_ASM_Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /FD /GZ /c # ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "ASM_CRC" /D "ASMV" /FR /FD /GZ /c # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept !ELSEIF "$(CFG)" == "zip - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "zip___Win32_Release" # PROP BASE Intermediate_Dir "zip___Win32_Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "zip___Win32_Release" # PROP Intermediate_Dir "zip___Win32_Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /FD /c # ADD CPP /nologo /W3 /GX /O2 /D "NO_ASM" /D "WIN32" /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 !ELSEIF "$(CFG)" == "zip - 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Win32 ASM Release" # Name "zip - Win32 ASM Debug" # Name "zip - Win32 Release" # Name "zip - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=..\..\crc32.c # End Source File # Begin Source File SOURCE=..\..\crypt.c # End Source File # Begin Source File SOURCE=..\..\deflate.c # End Source File # Begin Source File SOURCE=..\..\fileio.c # End Source File # Begin Source File SOURCE=..\..\globals.c # End Source File # Begin Source File SOURCE=..\nt.c # End Source File # Begin Source File SOURCE=..\..\trees.c # End Source File # Begin Source File SOURCE=..\..\ttyio.c # End Source File # Begin Source File SOURCE=..\..\util.c # End Source File # Begin Source File SOURCE=..\win32.c # End Source File # Begin Source File SOURCE=..\win32i64.c # End Source File # Begin Source File SOURCE=..\win32zip.c # End Source File # Begin Source File SOURCE=..\..\zip.c # End Source File # Begin Source File SOURCE=..\zip.rc # End Source File # Begin Source File SOURCE=..\..\zipfile.c # End Source File # Begin Source File SOURCE=..\..\zipup.c # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=..\..\crc32.h # End Source File # Begin Source File SOURCE=..\..\crypt.h # End Source File # Begin Source File SOURCE=..\..\ebcdic.h # End Source File # Begin Source File SOURCE=..\nt.h # End Source File # Begin Source File SOURCE=..\osdep.h # End Source File # Begin Source File SOURCE=..\..\revision.h # End Source File # Begin Source File SOURCE=..\..\tailor.h # End Source File # Begin Source File SOURCE=..\..\ttyio.h # End Source File # Begin Source File SOURCE=..\win32zip.h # End Source File # Begin Source File SOURCE=..\..\zip.h # End Source File # Begin Source File SOURCE=..\..\ziperr.h # End Source File # Begin Source File SOURCE=..\zipup.h # End Source File # End Group # Begin Group "Assembler Files" # PROP Default_Filter "asm;obj" # Begin Source File SOURCE=..\crc_i386.asm !IF "$(CFG)" == "zip - 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IntDir=.\zip___Win32_ASM_Release InputPath=..\crc_i386.asm InputName=crc_i386 "$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" ml /nologo /c /Cx /coff /Zi /Fo"$(IntDir)\$(InputName).obj" "$(InputPath)" # End Custom Build !ELSEIF "$(CFG)" == "zip - Win32 ASM Debug" # Begin Custom Build - Assembling... IntDir=.\zip___Win32_ASM_Debug InputPath=..\crc_i386.asm InputName=crc_i386 "$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" ml /nologo /c /Cx /coff /Zi /Fo"$(IntDir)\$(InputName).obj" "$(InputPath)" # End Custom Build !ELSEIF "$(CFG)" == "zip - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "zip - Win32 Debug" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\match32.asm !IF "$(CFG)" == "zip - Win32 ASM Release" # Begin Custom Build - Assembling... 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