# Microsoft Developer Studio Project File - Name="bz2lib" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** NICHT BEARBEITEN ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=bz2lib - Win32 Debug !MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit NMAKE !MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den Befehl !MESSAGE !MESSAGE NMAKE /f "bz2lib.mak". !MESSAGE !MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben !MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel: !MESSAGE !MESSAGE NMAKE /f "bz2lib.mak" CFG="bz2lib - Win32 ASM Debug" !MESSAGE !MESSAGE Für die Konfiguration stehen zur Auswahl: !MESSAGE !MESSAGE "bz2lib - Win32 Release" (basierend auf "Win32 (x86) Static Library") !MESSAGE "bz2lib - Win32 Debug" (basierend auf "Win32 (x86) Static Library") !MESSAGE "bz2lib - Win32 ASM Release" (basierend auf "Win32 (x86) Static Library") !MESSAGE "bz2lib - Win32 ASM Debug" (basierend auf "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "bz2lib - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "bz2lib__Win32_Release" # PROP BASE Intermediate_Dir "bz2lib__Win32_Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "bz2lib__Win32_Release" # PROP Intermediate_Dir "bz2lib__Win32_Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD CPP /nologo /W3 /GX /O2 /Oy- /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "BZ_NO_STDIO" /FD /c # SUBTRACT CPP /YX /Yc /Yu # ADD BASE RSC /l 0x407 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"bz2lib__Win32_Release\bz2.lib" !ELSEIF "$(CFG)" == "bz2lib - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "bz2lib__Win32_Debug" # PROP BASE Intermediate_Dir "bz2lib__Win32_Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "bz2lib__Win32_Debug" # PROP Intermediate_Dir "bz2lib__Win32_Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "BZ_NO_STDIO" /FD /GZ /c # SUBTRACT CPP /YX /Yc /Yu # ADD BASE RSC /l 0x407 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"bz2lib__Win32_Debug\bz2.lib" !ELSEIF "$(CFG)" == "bz2lib - Win32 ASM Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "bz2lib___Win32_ASM_Release" # PROP BASE Intermediate_Dir "bz2lib___Win32_ASM_Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "bz2lib__Win32_Release" # PROP Intermediate_Dir "bz2lib__Win32_Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /Oy- /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "BZ_NO_STDIO" /FD /c # SUBTRACT BASE CPP /YX /Yc /Yu # ADD CPP /nologo /W3 /GX /O2 /Oy- /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "BZ_NO_STDIO" /FD /c # SUBTRACT CPP /YX /Yc /Yu # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe LIB32=link.exe -lib # ADD BASE LIB32 /nologo /out:"bz2lib__Win32_Release\bz2.lib" # ADD LIB32 /nologo /out:"bz2lib__Win32_Release\bz2.lib" !ELSEIF "$(CFG)" == "bz2lib - Win32 ASM Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "bz2lib___Win32_ASM_Debug" # PROP BASE Intermediate_Dir "bz2lib___Win32_ASM_Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "bz2lib__Win32_Debug" # PROP Intermediate_Dir "bz2lib__Win32_Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "BZ_NO_STDIO" /FD /GZ /c # SUBTRACT BASE CPP /YX /Yc /Yu # ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "BZ_NO_STDIO" /FD /GZ /c # SUBTRACT CPP /YX /Yc /Yu # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe LIB32=link.exe -lib # ADD BASE LIB32 /nologo /out:"bz2lib__Win32_Debug\bz2.lib" # ADD LIB32 /nologo /out:"bz2lib__Win32_Debug\bz2.lib" !ENDIF # Begin Target # Name "bz2lib - Win32 Release" # Name "bz2lib - Win32 Debug" # Name "bz2lib - Win32 ASM Release" # Name "bz2lib - Win32 ASM Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=..\..\bzip2\blocksort.c # End Source File # Begin Source File SOURCE=..\..\bzip2\bzlib.c # End Source File # Begin Source File SOURCE=..\..\bzip2\compress.c # End Source File # Begin Source File SOURCE=..\..\bzip2\crctable.c # End Source File # Begin Source File SOURCE=..\..\bzip2\decompress.c # End Source File # Begin Source File SOURCE=..\..\bzip2\huffman.c # End Source File # Begin Source File SOURCE=..\..\bzip2\randtable.c # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=..\..\bzip2\bzlib.h # End Source File # Begin Source File SOURCE=..\..\bzip2\bzlib_private.h # End Source File # End Group # End Target # End Project