///////////////////////////////////////////////////////////////////////////// // File: src/x11/region.cpp // Purpose: Region class // Author: Julian Smart, Robert Roebling // Created: Fri Oct 24 10:46:34 MET 1997 // RCS-ID: $Id: region.cpp 41429 2006-09-25 11:47:23Z VZ $ // Copyright: (c) 1997 Julian Smart, Robert Roebling // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // for compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #include "wx/region.h" #ifndef WX_PRECOMP #include "wx/log.h" #include "wx/gdicmn.h" #endif #ifdef __VMS__ #pragma message disable nosimpint #endif #include "wx/x11/private.h" #include "X11/Xutil.h" #ifdef __VMS__ #pragma message enable nosimpint #endif // ---------------------------------------------------------------------------- // wxRegionRefData: private class containing the information about the region // ---------------------------------------------------------------------------- class wxRegionRefData : public wxObjectRefData { public: wxRegionRefData() { m_region = NULL; } wxRegionRefData(const wxRegionRefData& refData) { m_region = XCreateRegion(); XUnionRegion( refData.m_region, m_region, m_region ); } virtual ~wxRegionRefData() { if (m_region) XDestroyRegion( m_region ); } Region m_region; }; // ---------------------------------------------------------------------------- // macros // ---------------------------------------------------------------------------- #define M_REGIONDATA ((wxRegionRefData *)m_refData) #define M_REGIONDATA_OF(rgn) ((wxRegionRefData *)(rgn.m_refData)) IMPLEMENT_DYNAMIC_CLASS(wxRegion, wxGDIObject) IMPLEMENT_DYNAMIC_CLASS(wxRegionIterator,wxObject) // ---------------------------------------------------------------------------- // wxRegion construction // ---------------------------------------------------------------------------- #define M_REGIONDATA ((wxRegionRefData *)m_refData) void wxRegion::InitRect(wxCoord x, wxCoord y, wxCoord w, wxCoord h) { XRectangle rect; rect.x = (short)x; rect.y = (short)y; rect.width = (unsigned short)w; rect.height = (unsigned short)h; m_refData = new wxRegionRefData(); M_REGIONDATA->m_region = XCreateRegion(); XUnionRectWithRegion( &rect, M_REGIONDATA->m_region, M_REGIONDATA->m_region ); } wxRegion::wxRegion( size_t WXUNUSED(n), const wxPoint *WXUNUSED(points), int WXUNUSED(fillStyle) ) { #if 0 XPoint *xpoints = new XPoint[n]; for ( size_t i = 0 ; i < n ; i++ ) { xpoints[i].x = points[i].x; xpoints[i].y = points[i].y; } m_refData = new wxRegionRefData(); Region* reg = gdk_region_polygon ( gdkpoints, n, fillStyle == wxWINDING_RULE ? GDK_WINDING_RULE : GDK_EVEN_ODD_RULE ); M_REGIONDATA->m_region = reg; delete [] xpoints; #endif } wxRegion::~wxRegion() { // m_refData unrefed in ~wxObject } wxObjectRefData *wxRegion::CreateRefData() const { return new wxRegionRefData; } wxObjectRefData *wxRegion::CloneRefData(const wxObjectRefData *data) const { return new wxRegionRefData(*(wxRegionRefData *)data); } // ---------------------------------------------------------------------------- // wxRegion comparison // ---------------------------------------------------------------------------- bool wxRegion::DoIsEqual(const wxRegion& region) const { return XEqualRegion( M_REGIONDATA->m_region, M_REGIONDATA_OF(region)->m_region ) == True; } // ---------------------------------------------------------------------------- // wxRegion operations // ---------------------------------------------------------------------------- void wxRegion::Clear() { UnRef(); } bool wxRegion::DoUnionWithRect(const wxRect& r) { // work around for XUnionRectWithRegion() bug: taking a union with an empty // rect results in an empty region (at least XFree 3.3.6 and 4.0 have this // problem) if ( r.IsEmpty() ) return true; XRectangle rect; rect.x = (short)r.x; rect.y = (short)r.y; rect.width = (unsigned short)r.width; rect.height = (unsigned short)r.height; if (!m_refData) { m_refData = new wxRegionRefData(); M_REGIONDATA->m_region = XCreateRegion(); } else { AllocExclusive(); } XUnionRectWithRegion( &rect, M_REGIONDATA->m_region, M_REGIONDATA->m_region ); return true; } bool wxRegion::DoUnionWithRegion( const wxRegion& region ) { wxCHECK_MSG( region.Ok(), false, _T("invalid region") ); if (!m_refData) { m_refData = new wxRegionRefData(); M_REGIONDATA->m_region = XCreateRegion(); } else { AllocExclusive(); } XUnionRegion( M_REGIONDATA->m_region, M_REGIONDATA_OF(region)->m_region, M_REGIONDATA->m_region ); return true; } bool wxRegion::DoIntersect( const wxRegion& region ) { wxCHECK_MSG( region.Ok(), false, _T("invalid region") ); if (!m_refData) { m_refData = new wxRegionRefData(); M_REGIONDATA->m_region = XCreateRegion(); // leave here return true; } else { AllocExclusive(); } XIntersectRegion( M_REGIONDATA->m_region, M_REGIONDATA_OF(region)->m_region, M_REGIONDATA->m_region ); return true; } bool wxRegion::DoSubtract( const wxRegion& region ) { wxCHECK_MSG( region.Ok(), false, _T("invalid region") ); if (!m_refData) { m_refData = new wxRegionRefData(); M_REGIONDATA->m_region = XCreateRegion(); } else { AllocExclusive(); } XSubtractRegion( M_REGIONDATA->m_region, M_REGIONDATA_OF(region)->m_region, M_REGIONDATA->m_region ); return true; } bool wxRegion::DoXor( const wxRegion& region ) { wxCHECK_MSG( region.Ok(), false, _T("invalid region") ); if (!m_refData) { m_refData = new wxRegionRefData(); M_REGIONDATA->m_region = XCreateRegion(); } else { AllocExclusive(); } XXorRegion( M_REGIONDATA->m_region, M_REGIONDATA_OF(region)->m_region, M_REGIONDATA->m_region ); return true; } // ---------------------------------------------------------------------------- // wxRegion tests // ---------------------------------------------------------------------------- bool wxRegion::DoGetBox( wxCoord &x, wxCoord &y, wxCoord &w, wxCoord &h ) const { if (m_refData) { XRectangle rect; XClipBox( M_REGIONDATA->m_region, &rect ); x = rect.x; y = rect.y; w = rect.width; h = rect.height; return true; } else { x = 0; y = 0; w = -1; h = -1; return false; } } bool wxRegion::DoOffset( wxCoord x, wxCoord y ) { if (!m_refData) return false; AllocExclusive(); XOffsetRegion( M_REGIONDATA->m_region, x, y ); return true; } bool wxRegion::IsEmpty() const { if (!m_refData) return true; return XEmptyRegion( M_REGIONDATA->m_region ) == True; } wxRegionContain wxRegion::DoContainsPoint( wxCoord x, wxCoord y ) const { if (!m_refData) return wxOutRegion; if (XPointInRegion( M_REGIONDATA->m_region, x, y )) return wxInRegion; else return wxOutRegion; } wxRegionContain wxRegion::DoContainsRect(const wxRect& r) const { if (!m_refData) return wxOutRegion; int res = XRectInRegion(M_REGIONDATA->m_region, r.x, r.y, r.width, r.height); switch (res) { case RectangleIn: return wxInRegion; case RectangleOut: return wxOutRegion; case RectanglePart: return wxPartRegion; } return wxOutRegion; } WXRegion *wxRegion::GetX11Region() const { if (!m_refData) return (WXRegion*) NULL; return (WXRegion*) M_REGIONDATA->m_region; } // ---------------------------------------------------------------------------- // wxRegionIterator // ---------------------------------------------------------------------------- // the following structures must match the private structures // in X11 region code ( xc/lib/X11/region.h ) // this makes the Region type transparent // and we have access to the region rectangles struct _XBox { short x1, x2, y1, y2; }; struct _XRegion { long size , numRects; _XBox *rects, extents; }; class wxRIRefData: public wxObjectRefData { public: wxRIRefData() : m_rects(0), m_numRects(0){} virtual ~wxRIRefData(); wxRect *m_rects; size_t m_numRects; void CreateRects( const wxRegion& r ); }; wxRIRefData::~wxRIRefData() { delete [] m_rects; } void wxRIRefData::CreateRects( const wxRegion& region ) { if (m_rects) delete [] m_rects; m_rects = 0; m_numRects = 0; if (region.IsEmpty()) return; Region r = (Region) region.GetX11Region(); if (r) { #if wxUSE_NANOX GR_RECT rect; GrGetRegionBox(r, & rect); m_numRects = 1; m_rects = new wxRect[1]; m_rects[0].x = rect.x; m_rects[0].y = rect.y; m_rects[0].width = rect.width; m_rects[0].height = rect.height; #else m_numRects = r->numRects; if (m_numRects) { m_rects = new wxRect[m_numRects]; for (size_t i=0; i < m_numRects; ++i) { _XBox &xr = r->rects[i]; wxRect &wr = m_rects[i]; wr.x = xr.x1; wr.y = xr.y1; wr.width = xr.x2-xr.x1; wr.height = xr.y2-xr.y1; } } #endif } } wxRegionIterator::wxRegionIterator() { m_refData = new wxRIRefData(); Reset(); } wxRegionIterator::wxRegionIterator( const wxRegion& region ) { m_refData = new wxRIRefData(); Reset(region); } void wxRegionIterator::Reset( const wxRegion& region ) { m_region = region; ((wxRIRefData*)m_refData)->CreateRects(region); Reset(); } bool wxRegionIterator::HaveRects() const { return m_current < ((wxRIRefData*)m_refData)->m_numRects; } wxRegionIterator::operator bool () const { return HaveRects(); } void wxRegionIterator::operator ++ () { if (HaveRects()) ++m_current; } void wxRegionIterator::operator ++ (int) { if (HaveRects()) ++m_current; } wxCoord wxRegionIterator::GetX() const { if( !HaveRects() ) return 0; return ((wxRIRefData*)m_refData)->m_rects[m_current].x; } wxCoord wxRegionIterator::GetY() const { if( !HaveRects() ) return 0; return ((wxRIRefData*)m_refData)->m_rects[m_current].y; } wxCoord wxRegionIterator::GetW() const { if( !HaveRects() ) return -1; return ((wxRIRefData*)m_refData)->m_rects[m_current].width; } wxCoord wxRegionIterator::GetH() const { if( !HaveRects() ) return -1; return ((wxRIRefData*)m_refData)->m_rects[m_current].height; } wxRect wxRegionIterator::GetRect() const { wxRect r; if( HaveRects() ) r = ((wxRIRefData*)m_refData)->m_rects[m_current]; return r; }