///////////////////////////////////////////////////////////////////////////// // Name: src/x11/glcanvas.cpp // Purpose: wxGLCanvas, for using OpenGL with wxWidgets // Uses the GLX extension. // Author: Julian Smart and Wolfram Gloger // Modified by: // Created: 1995, 1999 // RCS-ID: $Id: glcanvas.cpp 48536 2007-09-03 22:35:43Z VZ $ // Copyright: (c) Julian Smart, Wolfram Gloger // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // for compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #if defined(__BORLANDC__) #pragma hdrstop #endif #if wxUSE_GLCANVAS #include "wx/glcanvas.h" #ifndef WX_PRECOMP #include "wx/log.h" #include "wx/app.h" #include "wx/utils.h" #endif #ifdef __VMS # pragma message disable nosimpint #endif #include #ifdef __VMS # pragma message enable nosimpint #endif #include "wx/x11/private.h" // DLL options compatibility check: #include "wx/build.h" WX_CHECK_BUILD_OPTIONS("wxGL") static inline WXWindow wxGetClientAreaWindow(wxWindow* win) { #ifdef __WXMOTIF__ return win->GetClientXWindow(); #else return win->GetClientAreaWindow(); #endif } #ifdef OLD_MESA // workaround for bug in Mesa's glx.c static int bitcount( unsigned long n ) { int bits; for (bits=0; n>0;) { if(n & 1) bits++; n = n >> 1; } return bits; } #endif /* * GLContext implementation */ IMPLEMENT_CLASS(wxGLContext,wxObject) wxGLContext::wxGLContext( bool WXUNUSED(isRGB), wxWindow *win, const wxPalette& WXUNUSED(palette) ) { m_window = win; // m_widget = win->m_wxwindow; wxGLCanvas *gc = (wxGLCanvas*) win; XVisualInfo *vi = (XVisualInfo *) gc->m_vi; wxCHECK_RET( vi, wxT("invalid visual for OpenGL") ); m_glContext = glXCreateContext( (Display *)wxGetDisplay(), vi, None, GL_TRUE); wxCHECK_RET( m_glContext, wxT("Couldn't create OpenGL context") ); } wxGLContext::wxGLContext( bool WXUNUSED(isRGB), wxWindow *win, const wxPalette& WXUNUSED(palette), const wxGLContext *other /* for sharing display lists */ ) { m_window = win; // m_widget = win->m_wxwindow; wxGLCanvas *gc = (wxGLCanvas*) win; XVisualInfo *vi = (XVisualInfo *) gc->m_vi; wxCHECK_RET( vi, wxT("invalid visual for OpenGL") ); if( other != 0 ) m_glContext = glXCreateContext( (Display *)wxGetDisplay(), vi, other->m_glContext, GL_TRUE ); else m_glContext = glXCreateContext( (Display *)wxGetDisplay(), vi, None, GL_TRUE ); wxCHECK_RET( m_glContext, wxT("Couldn't create OpenGL context") ); } wxGLContext::~wxGLContext() { if (!m_glContext) return; if (m_glContext == glXGetCurrentContext()) { glXMakeCurrent( (Display*) wxGetDisplay(), None, NULL); } glXDestroyContext( (Display*) wxGetDisplay(), m_glContext ); } void wxGLContext::SwapBuffers() { if (m_glContext) { Display* display = (Display*) wxGetDisplay(); glXSwapBuffers(display, (Window) wxGetClientAreaWindow(m_window)); } } void wxGLContext::SetCurrent() { if (m_glContext) { Display* display = (Display*) wxGetDisplay(); glXMakeCurrent(display, (Window) wxGetClientAreaWindow(m_window), m_glContext ); } } void wxGLContext::SetColour(const wxChar *colour) { wxColour the_colour = wxTheColourDatabase->Find(colour); if(the_colour.Ok()) { GLboolean b; glGetBooleanv(GL_RGBA_MODE, &b); if(b) { glColor3ub(the_colour.Red(), the_colour.Green(), the_colour.Blue()); } else { #ifdef __WXMOTIF__ the_colour.AllocColour(m_window->GetXDisplay()); #else the_colour.CalcPixel(wxTheApp->GetMainColormap(wxGetDisplay())); #endif GLint pix = (GLint)the_colour.GetPixel(); if(pix == -1) { wxLogError(wxT("wxGLCanvas: cannot allocate color\n")); return; } glIndexi(pix); } } } void wxGLContext::SetupPixelFormat() { } void wxGLContext::SetupPalette( const wxPalette& WXUNUSED(palette) ) { } wxPalette wxGLContext::CreateDefaultPalette() { return wxNullPalette; } /* * GLCanvas implementation */ IMPLEMENT_CLASS(wxGLCanvas, wxScrolledWindow) BEGIN_EVENT_TABLE(wxGLCanvas, wxScrolledWindow) // EVT_SIZE(wxGLCanvas::OnSize) END_EVENT_TABLE() wxGLCanvas::wxGLCanvas( wxWindow *parent, wxWindowID id, const wxPoint& pos, const wxSize& size, long style, const wxString& name, int *attribList, const wxPalette& palette ) : wxScrolledWindow(parent, id, pos, size, style, name) { Create( parent, NULL, NULL, id, pos, size, style, name, attribList, palette ); } wxGLCanvas::wxGLCanvas( wxWindow *parent, const wxGLContext *shared, wxWindowID id, const wxPoint& pos, const wxSize& size, long style, const wxString& name, int *attribList, const wxPalette& palette ) : wxScrolledWindow(parent, id, pos, size, style, name) { Create( parent, shared, NULL, id, pos, size, style, name, attribList, palette ); } wxGLCanvas::wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared, wxWindowID id, const wxPoint& pos, const wxSize& size, long style, const wxString& name, int *attribList, const wxPalette& palette ) : wxScrolledWindow(parent, id, pos, size, style, name) { Create( parent, NULL, shared, id, pos, size, style, name, attribList, palette ); } /* bool wxGLCanvas::Create(wxWindow *parent, const wxGLContext *shared, const wxGLCanvas *shared_context_of, wxWindowID id = -1, const wxPoint& pos, const wxSize& size, long style, const wxString& name, int *attribList, const wxPalette& palette): wxScrolledWindow(parent, id, pos, size, style, name) */ bool wxGLCanvas::Create( wxWindow *parent, const wxGLContext *shared, const wxGLCanvas *shared_context_of, wxWindowID id, const wxPoint& pos, const wxSize& size, long style, const wxString& name, int *attribList, const wxPalette& palette) { XVisualInfo *vi, vi_templ; XWindowAttributes xwa; int val, n; m_sharedContext = (wxGLContext*)shared; // const_cast m_sharedContextOf = (wxGLCanvas*)shared_context_of; // const_cast m_glContext = (wxGLContext*) NULL; Display* display = (Display*) wxGetDisplay(); // Check for the presence of the GLX extension if(!glXQueryExtension(display, NULL, NULL)) { wxLogDebug(wxT("wxGLCanvas: GLX extension is missing\n")); return false; } if(attribList) { int data[512], arg=0, p=0; while( (attribList[arg]!=0) && (p<512) ) { switch( attribList[arg++] ) { case WX_GL_RGBA: data[p++] = GLX_RGBA; break; case WX_GL_BUFFER_SIZE: data[p++]=GLX_BUFFER_SIZE; data[p++]=attribList[arg++]; break; case WX_GL_LEVEL: data[p++]=GLX_LEVEL; data[p++]=attribList[arg++]; break; case WX_GL_DOUBLEBUFFER: data[p++] = GLX_DOUBLEBUFFER; data[p++] = 1; break; case WX_GL_STEREO: data[p++] = GLX_STEREO; data[p++] = 1; break; case WX_GL_AUX_BUFFERS: data[p++]=GLX_AUX_BUFFERS; data[p++]=attribList[arg++]; break; case WX_GL_MIN_RED: data[p++]=GLX_RED_SIZE; data[p++]=attribList[arg++]; break; case WX_GL_MIN_GREEN: data[p++]=GLX_GREEN_SIZE; data[p++]=attribList[arg++]; break; case WX_GL_MIN_BLUE: data[p++]=GLX_BLUE_SIZE; data[p++]=attribList[arg++]; break; case WX_GL_MIN_ALPHA: data[p++]=GLX_ALPHA_SIZE; data[p++]=attribList[arg++]; break; case WX_GL_DEPTH_SIZE: data[p++]=GLX_DEPTH_SIZE; data[p++]=attribList[arg++]; break; case WX_GL_STENCIL_SIZE: data[p++]=GLX_STENCIL_SIZE; data[p++]=attribList[arg++]; break; case WX_GL_MIN_ACCUM_RED: data[p++]=GLX_ACCUM_RED_SIZE; data[p++]=attribList[arg++]; break; case WX_GL_MIN_ACCUM_GREEN: data[p++]=GLX_ACCUM_GREEN_SIZE; data[p++]=attribList[arg++]; break; case WX_GL_MIN_ACCUM_BLUE: data[p++]=GLX_ACCUM_BLUE_SIZE; data[p++]=attribList[arg++]; break; case WX_GL_MIN_ACCUM_ALPHA: data[p++]=GLX_ACCUM_ALPHA_SIZE; data[p++]=attribList[arg++]; break; default: break; } } data[p] = 0; attribList = (int*) data; // Get an appropriate visual vi = glXChooseVisual(display, DefaultScreen(display), attribList); if(!vi) return false; // Here we should make sure that vi is the same visual as the // one used by the xwindow drawable in wxCanvas. However, // there is currently no mechanism for this in wx_canvs.cc. } else { // By default, we use the visual of xwindow // NI: is this really senseful ? opengl in e.g. color index mode ? XGetWindowAttributes(display, (Window)wxGetClientAreaWindow(this), &xwa); vi_templ.visualid = XVisualIDFromVisual(xwa.visual); vi = XGetVisualInfo(display, VisualIDMask, &vi_templ, &n); if(!vi) return false; glXGetConfig(display, vi, GLX_USE_GL, &val); if(!val) return false; // Basically, this is it. It should be possible to use vi // in glXCreateContext() below. But this fails with Mesa. // I notified the Mesa author about it; there may be a fix. #ifdef OLD_MESA // Construct an attribute list matching the visual int a_list[32]; n = 0; if(vi->c_class==TrueColor || vi->c_class==DirectColor) { // RGBA visual a_list[n++] = GLX_RGBA; a_list[n++] = GLX_RED_SIZE; a_list[n++] = bitcount(vi->red_mask); a_list[n++] = GLX_GREEN_SIZE; a_list[n++] = bitcount(vi->green_mask); a_list[n++] = GLX_BLUE_SIZE; a_list[n++] = bitcount(vi->blue_mask); glXGetConfig(display, vi, GLX_ALPHA_SIZE, &val); a_list[n++] = GLX_ALPHA_SIZE; a_list[n++] = val; } else { // Color index visual glXGetConfig(display, vi, GLX_BUFFER_SIZE, &val); a_list[n++] = GLX_BUFFER_SIZE; a_list[n++] = val; } a_list[n] = None; // XFree(vi); vi = glXChooseVisual(display, DefaultScreen(display), a_list); if(!vi) return false; #endif /* OLD_MESA */ } m_vi = vi; // safe for later use wxCHECK_MSG( m_vi, false, wxT("required visual couldn't be found") ); // Create the GLX context and make it current wxGLContext *share= m_sharedContext; if (share==NULL && m_sharedContextOf) share = m_sharedContextOf->GetContext(); m_glContext = new wxGLContext( TRUE, this, wxNullPalette, share ); #ifndef OLD_MESA // XFree(vi); #endif SetCurrent(); return true; } wxGLCanvas::~wxGLCanvas(void) { XVisualInfo *vi = (XVisualInfo *) m_vi; if (vi) XFree( vi ); if (m_glContext) delete m_glContext; // Display* display = (Display*) GetXDisplay(); // if(glx_cx) glXDestroyContext(display, glx_cx); } void wxGLCanvas::SwapBuffers() { if( m_glContext ) m_glContext->SwapBuffers(); // Display* display = (Display*) GetXDisplay(); // if(glx_cx) glXSwapBuffers(display, (Window) GetClientAreaWindow()); } void wxGLCanvas::SetCurrent() { if( m_glContext ) m_glContext->SetCurrent(); // Display* display = (Display*) GetXDisplay(); // if(glx_cx) glXMakeCurrent(display, (Window) GetClientAreaWindow(), glx_cx); } void wxGLCanvas::SetColour(const wxChar *col) { if( m_glContext ) m_glContext->SetColour(col); } #endif // wxUSE_GLCANVAS