/////////////////////////////////////////////////////////////////////////////// // Name: src/os2/evtloop.cpp // Purpose: implements wxEventLoop for PM // Author: Vadim Zeitlin // Modified by: // Created: 01.06.01 // RCS-ID: $Id: evtloop.cpp 43840 2006-12-06 23:28:44Z VZ $ // Copyright: (c) 2001 Vadim Zeitlin // License: wxWindows licence /////////////////////////////////////////////////////////////////////////////// // ============================================================================ // declarations // ============================================================================ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP #include "wx/window.h" #include "wx/app.h" #include "wx/timer.h" #include "wx/log.h" #endif //WX_PRECOMP #include "wx/evtloop.h" #include "wx/tooltip.h" #include "wx/ptr_scpd.h" #include "wx/os2/private.h" #if wxUSE_THREADS // define the array of QMSG strutures WX_DECLARE_OBJARRAY(QMSG, wxMsgArray); #include "wx/arrimpl.cpp" WX_DEFINE_OBJARRAY(wxMsgArray); #endif extern HAB vHabmain; // ---------------------------------------------------------------------------- // wxEventLoopImpl // ---------------------------------------------------------------------------- class WXDLLEXPORT wxEventLoopImpl { public: // ctor wxEventLoopImpl() { SetExitCode(0); } // process a message void ProcessMessage(QMSG *msg); // generate an idle message, return TRUE if more idle time requested bool SendIdleMessage(); // set/get the exit code void SetExitCode(int exitcode) { m_exitcode = exitcode; } int GetExitCode() const { return m_exitcode; } private: // preprocess a message, return TRUE if processed (i.e. no further // dispatching required) bool PreProcessMessage(QMSG *msg); // the exit code of the event loop int m_exitcode; }; // ---------------------------------------------------------------------------- // helper class // ---------------------------------------------------------------------------- wxDEFINE_TIED_SCOPED_PTR_TYPE(wxEventLoopImpl); // ============================================================================ // wxEventLoopImpl implementation // ============================================================================ // ---------------------------------------------------------------------------- // wxEventLoopImpl message processing // ---------------------------------------------------------------------------- void wxEventLoopImpl::ProcessMessage(QMSG *msg) { // give us the chance to preprocess the message first if ( !PreProcessMessage(msg) ) { // if it wasn't done, dispatch it to the corresponding window ::WinDispatchMsg(vHabmain, msg); } } bool wxEventLoopImpl::PreProcessMessage(QMSG *pMsg) { HWND hWnd = pMsg->hwnd; wxWindow *pWndThis = wxFindWinFromHandle((WXHWND)hWnd); wxWindow *pWnd; // // Pass non-system timer messages to the wxTimerProc // if (pMsg->msg == WM_TIMER && (SHORT1FROMMP(pMsg->mp1) != TID_CURSOR && SHORT1FROMMP(pMsg->mp1) != TID_FLASHWINDOW && SHORT1FROMMP(pMsg->mp1) != TID_SCROLL && SHORT1FROMMP(pMsg->mp1) != 0x0000 )) wxTimerProc(NULL, 0, (int)pMsg->mp1, 0); // Allow the window to prevent certain messages from being // translated/processed (this is currently used by wxTextCtrl to always // grab Ctrl-C/V/X, even if they are also accelerators in some parent) // if (pWndThis && !pWndThis->OS2ShouldPreProcessMessage((WXMSG*)pMsg)) { return FALSE; } // // For some composite controls (like a combobox), wndThis might be NULL // because the subcontrol is not a wxWindow, but only the control itself // is - try to catch this case // while (hWnd && !pWndThis) { hWnd = ::WinQueryWindow(hWnd, QW_PARENT); pWndThis = wxFindWinFromHandle((WXHWND)hWnd); } // // Try translations first; find the youngest window with // a translation table. OS/2 has case sensiive accels, so // this block, coded by BK, removes that and helps make them // case insensitive. // if(pMsg->msg == WM_CHAR) { PBYTE pChmsg = (PBYTE)&(pMsg->msg); USHORT uSch = CHARMSG(pChmsg)->chr; bool bRc = FALSE; // // Do not process keyup events // if(!(CHARMSG(pChmsg)->fs & KC_KEYUP)) { if((CHARMSG(pChmsg)->fs & (KC_ALT | KC_CTRL)) && CHARMSG(pChmsg)->chr != 0) CHARMSG(pChmsg)->chr = (USHORT)wxToupper((UCHAR)uSch); for(pWnd = pWndThis; pWnd; pWnd = pWnd->GetParent() ) { if((bRc = pWnd->OS2TranslateMessage((WXMSG*)pMsg)) == TRUE) break; // stop at first top level window, i.e. don't try to process the // key strokes originating in a dialog using the accelerators of // the parent frame - this doesn't make much sense if ( pWnd->IsTopLevel() ) break; } if(!bRc) // untranslated, should restore original value CHARMSG(pChmsg)->chr = uSch; } } // // Anyone for a non-translation message? Try youngest descendants first. // // for (pWnd = pWndThis->GetParent(); pWnd; pWnd = pWnd->GetParent()) // { // if (pWnd->OS2ProcessMessage(pWxmsg)) // return TRUE; // } return FALSE; } // ---------------------------------------------------------------------------- // wxEventLoopImpl idle event processing // ---------------------------------------------------------------------------- bool wxEventLoopImpl::SendIdleMessage() { return wxTheApp->ProcessIdle() ; } // ============================================================================ // wxEventLoop implementation // ============================================================================ // ---------------------------------------------------------------------------- // wxEventLoop running and exiting // ---------------------------------------------------------------------------- wxEventLoop::~wxEventLoop() { wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") ); } ////////////////////////////////////////////////////////////////////////////// // // Keep trying to process messages until WM_QUIT // received. // // If there are messages to be processed, they will all be // processed and OnIdle will not be called. // When there are no more messages, OnIdle is called. // If OnIdle requests more time, // it will be repeatedly called so long as there are no pending messages. // A 'feature' of this is that once OnIdle has decided that no more processing // is required, then it won't get processing time until further messages // are processed (it'll sit in Dispatch). // ////////////////////////////////////////////////////////////////////////////// class CallEventLoopMethod { public: typedef void (wxEventLoop::*FuncType)(); CallEventLoopMethod(wxEventLoop *evtLoop, FuncType fn) : m_evtLoop(evtLoop), m_fn(fn) { } ~CallEventLoopMethod() { (m_evtLoop->*m_fn)(); } private: wxEventLoop *m_evtLoop; FuncType m_fn; }; int wxEventLoop::Run() { // event loops are not recursive, you need to create another loop! wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") ); // SendIdleMessage() and Dispatch() below may throw so the code here should // be exception-safe, hence we must use local objects for all actions we // should undo wxEventLoopActivator activate(this); wxEventLoopImplTiedPtr impl(&m_impl, new wxEventLoopImpl); CallEventLoopMethod callOnExit(this, &wxEventLoop::OnExit); for ( ;; ) { #if wxUSE_THREADS wxMutexGuiLeaveOrEnter(); #endif // wxUSE_THREADS // generate and process idle events for as long as we don't have // anything else to do while ( !Pending() && m_impl->SendIdleMessage() ) { wxTheApp->HandleSockets(); wxMilliSleep(10); } wxTheApp->HandleSockets(); if (Pending()) { if ( !Dispatch() ) { // we got WM_QUIT break; } } else wxMilliSleep(10); } OnExit(); return m_impl->GetExitCode(); } void wxEventLoop::Exit(int rc) { wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") ); m_impl->SetExitCode(rc); ::WinPostMsg(NULL, WM_QUIT, 0, 0); } // ---------------------------------------------------------------------------- // wxEventLoop message processing dispatching // ---------------------------------------------------------------------------- bool wxEventLoop::Pending() const { QMSG msg; return ::WinPeekMsg(vHabmain, &msg, 0, 0, 0, PM_NOREMOVE) != 0; } bool wxEventLoop::Dispatch() { wxCHECK_MSG( IsRunning(), false, _T("can't call Dispatch() if not running") ); QMSG msg; BOOL bRc = ::WinGetMsg(vHabmain, &msg, (HWND) NULL, 0, 0); if ( bRc == 0 ) { // got WM_QUIT return false; } #if wxUSE_THREADS wxASSERT_MSG( wxThread::IsMain(), wxT("only the main thread can process Windows messages") ); static bool s_hadGuiLock = true; static wxMsgArray s_aSavedMessages; // if a secondary thread owning the mutex is doing GUI calls, save all // messages for later processing - we can't process them right now because // it will lead to recursive library calls (and we're not reentrant) if ( !wxGuiOwnedByMainThread() ) { s_hadGuiLock = false; // leave out WM_COMMAND messages: too dangerous, sometimes // the message will be processed twice if ( !wxIsWaitingForThread() || msg.msg != WM_COMMAND ) { s_aSavedMessages.Add(msg); } return true; } else { // have we just regained the GUI lock? if so, post all of the saved // messages // // FIXME of course, it's not _exactly_ the same as processing the // messages normally - expect some things to break... if ( !s_hadGuiLock ) { s_hadGuiLock = true; size_t count = s_aSavedMessages.Count(); for ( size_t n = 0; n < count; n++ ) { QMSG& msg = s_aSavedMessages[n]; m_impl->ProcessMessage(&msg); } s_aSavedMessages.Empty(); } } #endif // wxUSE_THREADS m_impl->ProcessMessage(&msg); return true; }