///////////////////////////////////////////////////////////////////////////// // Name: src/msw/thread.cpp // Purpose: wxThread Implementation // Author: Original from Wolfram Gloger/Guilhem Lavaux // Modified by: Vadim Zeitlin to make it work :-) // Created: 04/22/98 // RCS-ID: $Id: thread.cpp 57100 2008-12-04 00:22:04Z VZ $ // Copyright: (c) Wolfram Gloger (1996, 1997), Guilhem Lavaux (1998); // Vadim Zeitlin (1999-2002) // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #if defined(__BORLANDC__) #pragma hdrstop #endif #if wxUSE_THREADS #include "wx/thread.h" #ifndef WX_PRECOMP #include "wx/msw/missing.h" #include "wx/intl.h" #include "wx/app.h" #include "wx/module.h" #endif #include "wx/apptrait.h" #include "wx/scopeguard.h" #include "wx/msw/private.h" #include "wx/msw/seh.h" #include "wx/except.h" // must have this symbol defined to get _beginthread/_endthread declarations #ifndef _MT #define _MT #endif #if defined(__BORLANDC__) #if !defined(__MT__) // I can't set -tWM in the IDE (anyone?) so have to do this #define __MT__ #endif #if !defined(__MFC_COMPAT__) // Needed to know about _beginthreadex etc.. #define __MFC_COMPAT__ #endif #endif // BC++ // define wxUSE_BEGIN_THREAD if the compiler has _beginthreadex() function // which should be used instead of Win32 ::CreateThread() if possible #if defined(__VISUALC__) || \ (defined(__BORLANDC__) && (__BORLANDC__ >= 0x500)) || \ (defined(__GNUG__) && defined(__MSVCRT__)) || \ defined(__WATCOMC__) || defined(__MWERKS__) #ifndef __WXWINCE__ #undef wxUSE_BEGIN_THREAD #define wxUSE_BEGIN_THREAD #endif #endif #ifdef wxUSE_BEGIN_THREAD // this is where _beginthreadex() is declared #include // the return type of the thread function entry point typedef unsigned THREAD_RETVAL; // the calling convention of the thread function entry point #define THREAD_CALLCONV __stdcall #else // the settings for CreateThread() typedef DWORD THREAD_RETVAL; #define THREAD_CALLCONV WINAPI #endif // this is a hack to allow the code here to know whether wxEventLoop is // currently running: as wxBase doesn't have event loop at all, we can't simple // use "wxEventLoop::GetActive() != NULL" test, so instead wxEventLoop uses // this variable to indicate whether it is active // // the proper solution is to use wxAppTraits to abstract the base/GUI-dependent // operation of waiting for the thread to terminate and is already implemented // in cvs HEAD, this is just a backwards compatible hack for 2.8 WXDLLIMPEXP_DATA_BASE(int) wxRunningEventLoopCount = 0; // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- // the possible states of the thread ("=>" shows all possible transitions from // this state) enum wxThreadState { STATE_NEW, // didn't start execution yet (=> RUNNING) STATE_RUNNING, // thread is running (=> PAUSED, CANCELED) STATE_PAUSED, // thread is temporarily suspended (=> RUNNING) STATE_CANCELED, // thread should terminate a.s.a.p. (=> EXITED) STATE_EXITED // thread is terminating }; // ---------------------------------------------------------------------------- // this module globals // ---------------------------------------------------------------------------- // TLS index of the slot where we store the pointer to the current thread static DWORD gs_tlsThisThread = 0xFFFFFFFF; // id of the main thread - the one which can call GUI functions without first // calling wxMutexGuiEnter() static DWORD gs_idMainThread = 0; // if it's false, some secondary thread is holding the GUI lock static bool gs_bGuiOwnedByMainThread = true; // critical section which controls access to all GUI functions: any secondary // thread (i.e. except the main one) must enter this crit section before doing // any GUI calls static wxCriticalSection *gs_critsectGui = NULL; // critical section which protects gs_nWaitingForGui variable static wxCriticalSection *gs_critsectWaitingForGui = NULL; // critical section which serializes WinThreadStart() and WaitForTerminate() // (this is a potential bottleneck, we use a single crit sect for all threads // in the system, but normally time spent inside it should be quite short) static wxCriticalSection *gs_critsectThreadDelete = NULL; // number of threads waiting for GUI in wxMutexGuiEnter() static size_t gs_nWaitingForGui = 0; // are we waiting for a thread termination? static bool gs_waitingForThread = false; // ============================================================================ // Windows implementation of thread and related classes // ============================================================================ // ---------------------------------------------------------------------------- // wxCriticalSection // ---------------------------------------------------------------------------- wxCriticalSection::wxCriticalSection() { wxCOMPILE_TIME_ASSERT( sizeof(CRITICAL_SECTION) <= sizeof(wxCritSectBuffer), wxCriticalSectionBufferTooSmall ); ::InitializeCriticalSection((CRITICAL_SECTION *)m_buffer); } wxCriticalSection::~wxCriticalSection() { ::DeleteCriticalSection((CRITICAL_SECTION *)m_buffer); } void wxCriticalSection::Enter() { ::EnterCriticalSection((CRITICAL_SECTION *)m_buffer); } void wxCriticalSection::Leave() { ::LeaveCriticalSection((CRITICAL_SECTION *)m_buffer); } // ---------------------------------------------------------------------------- // wxMutex // ---------------------------------------------------------------------------- class wxMutexInternal { public: wxMutexInternal(wxMutexType mutexType); ~wxMutexInternal(); bool IsOk() const { return m_mutex != NULL; } wxMutexError Lock() { return LockTimeout(INFINITE); } wxMutexError TryLock() { return LockTimeout(0); } wxMutexError Unlock(); private: wxMutexError LockTimeout(DWORD milliseconds); HANDLE m_mutex; DECLARE_NO_COPY_CLASS(wxMutexInternal) }; // all mutexes are recursive under Win32 so we don't use mutexType wxMutexInternal::wxMutexInternal(wxMutexType WXUNUSED(mutexType)) { // create a nameless (hence intra process and always private) mutex m_mutex = ::CreateMutex ( NULL, // default secutiry attributes false, // not initially locked NULL // no name ); if ( !m_mutex ) { wxLogLastError(_T("CreateMutex()")); } } wxMutexInternal::~wxMutexInternal() { if ( m_mutex ) { if ( !::CloseHandle(m_mutex) ) { wxLogLastError(_T("CloseHandle(mutex)")); } } } wxMutexError wxMutexInternal::LockTimeout(DWORD milliseconds) { DWORD rc = ::WaitForSingleObject(m_mutex, milliseconds); switch ( rc ) { case WAIT_ABANDONED: // the previous caller died without releasing the mutex, so even // though we did get it, log a message about this wxLogDebug(_T("WaitForSingleObject() returned WAIT_ABANDONED")); // fall through case WAIT_OBJECT_0: // ok break; case WAIT_TIMEOUT: return wxMUTEX_BUSY; default: wxFAIL_MSG(wxT("impossible return value in wxMutex::Lock")); // fall through case WAIT_FAILED: wxLogLastError(_T("WaitForSingleObject(mutex)")); return wxMUTEX_MISC_ERROR; } return wxMUTEX_NO_ERROR; } wxMutexError wxMutexInternal::Unlock() { if ( !::ReleaseMutex(m_mutex) ) { wxLogLastError(_T("ReleaseMutex()")); return wxMUTEX_MISC_ERROR; } return wxMUTEX_NO_ERROR; } // -------------------------------------------------------------------------- // wxSemaphore // -------------------------------------------------------------------------- // a trivial wrapper around Win32 semaphore class wxSemaphoreInternal { public: wxSemaphoreInternal(int initialcount, int maxcount); ~wxSemaphoreInternal(); bool IsOk() const { return m_semaphore != NULL; } wxSemaError Wait() { return WaitTimeout(INFINITE); } wxSemaError TryWait() { wxSemaError rc = WaitTimeout(0); if ( rc == wxSEMA_TIMEOUT ) rc = wxSEMA_BUSY; return rc; } wxSemaError WaitTimeout(unsigned long milliseconds); wxSemaError Post(); private: HANDLE m_semaphore; DECLARE_NO_COPY_CLASS(wxSemaphoreInternal) }; wxSemaphoreInternal::wxSemaphoreInternal(int initialcount, int maxcount) { #if !defined(_WIN32_WCE) || (_WIN32_WCE >= 300) if ( maxcount == 0 ) { // make it practically infinite maxcount = INT_MAX; } m_semaphore = ::CreateSemaphore ( NULL, // default security attributes initialcount, maxcount, NULL // no name ); #endif if ( !m_semaphore ) { wxLogLastError(_T("CreateSemaphore()")); } } wxSemaphoreInternal::~wxSemaphoreInternal() { if ( m_semaphore ) { if ( !::CloseHandle(m_semaphore) ) { wxLogLastError(_T("CloseHandle(semaphore)")); } } } wxSemaError wxSemaphoreInternal::WaitTimeout(unsigned long milliseconds) { DWORD rc = ::WaitForSingleObject( m_semaphore, milliseconds ); switch ( rc ) { case WAIT_OBJECT_0: return wxSEMA_NO_ERROR; case WAIT_TIMEOUT: return wxSEMA_TIMEOUT; default: wxLogLastError(_T("WaitForSingleObject(semaphore)")); } return wxSEMA_MISC_ERROR; } wxSemaError wxSemaphoreInternal::Post() { #if !defined(_WIN32_WCE) || (_WIN32_WCE >= 300) if ( !::ReleaseSemaphore(m_semaphore, 1, NULL /* ptr to previous count */) ) { if ( GetLastError() == ERROR_TOO_MANY_POSTS ) { return wxSEMA_OVERFLOW; } else { wxLogLastError(_T("ReleaseSemaphore")); return wxSEMA_MISC_ERROR; } } return wxSEMA_NO_ERROR; #else return wxSEMA_MISC_ERROR; #endif } // ---------------------------------------------------------------------------- // wxThread implementation // ---------------------------------------------------------------------------- // wxThreadInternal class // ---------------------- class wxThreadInternal { public: wxThreadInternal(wxThread *thread) { m_thread = thread; m_hThread = 0; m_state = STATE_NEW; m_priority = WXTHREAD_DEFAULT_PRIORITY; m_nRef = 1; } ~wxThreadInternal() { Free(); } void Free() { if ( m_hThread ) { if ( !::CloseHandle(m_hThread) ) { wxLogLastError(wxT("CloseHandle(thread)")); } m_hThread = 0; } } // create a new (suspended) thread (for the given thread object) bool Create(wxThread *thread, unsigned int stackSize); // wait for the thread to terminate, either by itself, or by asking it // (politely, this is not Kill()!) to do it wxThreadError WaitForTerminate(wxCriticalSection& cs, wxThread::ExitCode *pRc, wxThread *threadToDelete = NULL); // kill the thread unconditionally wxThreadError Kill(); // suspend/resume/terminate bool Suspend(); bool Resume(); void Cancel() { m_state = STATE_CANCELED; } // thread state void SetState(wxThreadState state) { m_state = state; } wxThreadState GetState() const { return m_state; } // thread priority void SetPriority(unsigned int priority); unsigned int GetPriority() const { return m_priority; } // thread handle and id HANDLE GetHandle() const { return m_hThread; } DWORD GetId() const { return m_tid; } // the thread function forwarding to DoThreadStart static THREAD_RETVAL THREAD_CALLCONV WinThreadStart(void *thread); // really start the thread (if it's not already dead) static THREAD_RETVAL DoThreadStart(wxThread *thread); // call OnExit() on the thread static void DoThreadOnExit(wxThread *thread); void KeepAlive() { if ( m_thread->IsDetached() ) ::InterlockedIncrement(&m_nRef); } void LetDie() { if ( m_thread->IsDetached() && !::InterlockedDecrement(&m_nRef) ) delete m_thread; } private: // the thread we're associated with wxThread *m_thread; HANDLE m_hThread; // handle of the thread wxThreadState m_state; // state, see wxThreadState enum unsigned int m_priority; // thread priority in "wx" units DWORD m_tid; // thread id // number of threads which need this thread to remain alive, when the count // reaches 0 we kill the owning wxThread -- and die ourselves with it LONG m_nRef; DECLARE_NO_COPY_CLASS(wxThreadInternal) }; // small class which keeps a thread alive during its lifetime class wxThreadKeepAlive { public: wxThreadKeepAlive(wxThreadInternal& thrImpl) : m_thrImpl(thrImpl) { m_thrImpl.KeepAlive(); } ~wxThreadKeepAlive() { m_thrImpl.LetDie(); } private: wxThreadInternal& m_thrImpl; }; /* static */ void wxThreadInternal::DoThreadOnExit(wxThread *thread) { wxTRY { thread->OnExit(); } wxCATCH_ALL( wxTheApp->OnUnhandledException(); ) } /* static */ THREAD_RETVAL wxThreadInternal::DoThreadStart(wxThread *thread) { wxON_BLOCK_EXIT1(DoThreadOnExit, thread); THREAD_RETVAL rc = (THREAD_RETVAL)-1; wxTRY { // store the thread object in the TLS if ( !::TlsSetValue(gs_tlsThisThread, thread) ) { wxLogSysError(_("Can not start thread: error writing TLS.")); return (THREAD_RETVAL)-1; } rc = (THREAD_RETVAL)thread->Entry(); } wxCATCH_ALL( wxTheApp->OnUnhandledException(); ) return rc; } /* static */ THREAD_RETVAL THREAD_CALLCONV wxThreadInternal::WinThreadStart(void *param) { THREAD_RETVAL rc = (THREAD_RETVAL)-1; wxThread * const thread = (wxThread *)param; // each thread has its own SEH translator so install our own a.s.a.p. DisableAutomaticSETranslator(); // first of all, check whether we hadn't been cancelled already and don't // start the user code at all then const bool hasExited = thread->m_internal->GetState() == STATE_EXITED; // run the thread function itself inside a SEH try/except block wxSEH_TRY { if ( hasExited ) DoThreadOnExit(thread); else rc = DoThreadStart(thread); } wxSEH_HANDLE((THREAD_RETVAL)-1) // save IsDetached because thread object can be deleted by joinable // threads after state is changed to STATE_EXITED. const bool isDetached = thread->IsDetached(); if ( !hasExited ) { // enter m_critsect before changing the thread state // // NB: can't use wxCriticalSectionLocker here as we use SEH and it's // incompatible with C++ object dtors thread->m_critsect.Enter(); thread->m_internal->SetState(STATE_EXITED); thread->m_critsect.Leave(); } // the thread may delete itself now if it wants, we don't need it any more if ( isDetached ) thread->m_internal->LetDie(); return rc; } void wxThreadInternal::SetPriority(unsigned int priority) { m_priority = priority; // translate wxWidgets priority to the Windows one int win_priority; if (m_priority <= 20) win_priority = THREAD_PRIORITY_LOWEST; else if (m_priority <= 40) win_priority = THREAD_PRIORITY_BELOW_NORMAL; else if (m_priority <= 60) win_priority = THREAD_PRIORITY_NORMAL; else if (m_priority <= 80) win_priority = THREAD_PRIORITY_ABOVE_NORMAL; else if (m_priority <= 100) win_priority = THREAD_PRIORITY_HIGHEST; else { wxFAIL_MSG(wxT("invalid value of thread priority parameter")); win_priority = THREAD_PRIORITY_NORMAL; } if ( !::SetThreadPriority(m_hThread, win_priority) ) { wxLogSysError(_("Can't set thread priority")); } } bool wxThreadInternal::Create(wxThread *thread, unsigned int stackSize) { wxASSERT_MSG( m_state == STATE_NEW && !m_hThread, _T("Create()ing thread twice?") ); // for compilers which have it, we should use C RTL function for thread // creation instead of Win32 API one because otherwise we will have memory // leaks if the thread uses C RTL (and most threads do) #ifdef wxUSE_BEGIN_THREAD // Watcom is reported to not like 0 stack size (which means "use default" // for the other compilers and is also the default value for stackSize) #ifdef __WATCOMC__ if ( !stackSize ) stackSize = 10240; #endif // __WATCOMC__ m_hThread = (HANDLE)_beginthreadex ( NULL, // default security stackSize, wxThreadInternal::WinThreadStart, // entry point thread, CREATE_SUSPENDED, (unsigned int *)&m_tid ); #else // compiler doesn't have _beginthreadex m_hThread = ::CreateThread ( NULL, // default security stackSize, // stack size wxThreadInternal::WinThreadStart, // thread entry point (LPVOID)thread, // parameter CREATE_SUSPENDED, // flags &m_tid // [out] thread id ); #endif // _beginthreadex/CreateThread if ( m_hThread == NULL ) { wxLogSysError(_("Can't create thread")); return false; } if ( m_priority != WXTHREAD_DEFAULT_PRIORITY ) { SetPriority(m_priority); } return true; } wxThreadError wxThreadInternal::Kill() { if ( !::TerminateThread(m_hThread, (DWORD)-1) ) { wxLogSysError(_("Couldn't terminate thread")); return wxTHREAD_MISC_ERROR; } Free(); return wxTHREAD_NO_ERROR; } wxThreadError wxThreadInternal::WaitForTerminate(wxCriticalSection& cs, wxThread::ExitCode *pRc, wxThread *threadToDelete) { // prevent the thread C++ object from disappearing as long as we are using // it here wxThreadKeepAlive keepAlive(*this); // we may either wait passively for the thread to terminate (when called // from Wait()) or ask it to terminate (when called from Delete()) bool shouldDelete = threadToDelete != NULL; wxThread::ExitCode rc = 0; // we might need to resume the thread if it's currently stopped bool shouldResume = false; // as Delete() (which calls us) is always safe to call we need to consider // all possible states { wxCriticalSectionLocker lock(cs); if ( m_state == STATE_NEW ) { if ( shouldDelete ) { // WinThreadStart() will see it and terminate immediately, no // need to cancel the thread -- but we still need to resume it // to let it run m_state = STATE_EXITED; // we must call Resume() as the thread hasn't been initially // resumed yet (and as Resume() it knows about STATE_EXITED // special case, it won't touch it and WinThreadStart() will // just exit immediately) shouldResume = true; shouldDelete = false; } //else: shouldResume is correctly set to false here, wait until // someone else runs the thread and it finishes } else // running, paused, cancelled or even exited { shouldResume = m_state == STATE_PAUSED; } } // resume the thread if it is paused if ( shouldResume ) Resume(); // ask the thread to terminate if ( shouldDelete ) { wxCriticalSectionLocker lock(cs); Cancel(); } // now wait for thread to finish if ( wxThread::IsMain() ) { // set flag for wxIsWaitingForThread() gs_waitingForThread = true; } // we can't just wait for the thread to terminate because it might be // calling some GUI functions and so it will never terminate before we // process the Windows messages that result from these functions // (note that even in console applications we might have to process // messages if we use wxExecute() or timers or ...) DWORD result wxDUMMY_INITIALIZE(0); do { if ( wxThread::IsMain() ) { // give the thread we're waiting for chance to do the GUI call // it might be in if ( (gs_nWaitingForGui > 0) && wxGuiOwnedByMainThread() ) { wxMutexGuiLeave(); } } #if !defined(QS_ALLPOSTMESSAGE) #define QS_ALLPOSTMESSAGE 0 #endif if ( !wxRunningEventLoopCount ) { // don't ask for Windows messages if we don't have a running event // loop to process them as otherwise we'd enter an infinite loop // with MsgWaitForMultipleObjects() always returning WAIT_OBJECT_0 // + 1 because the message would remain forever in the queue result = ::WaitForSingleObject(m_hThread, INFINITE); } else // wait for thread termination without blocking the GUI { result = ::MsgWaitForMultipleObjects ( 1, // number of objects to wait for &m_hThread, // the objects false, // don't wait for all objects INFINITE, // no timeout QS_ALLINPUT | // return as soon as there are any events QS_ALLPOSTMESSAGE ); } switch ( result ) { case 0xFFFFFFFF: // error wxLogSysError(_("Can not wait for thread termination")); Kill(); return wxTHREAD_KILLED; case WAIT_OBJECT_0: // thread we're waiting for terminated break; case WAIT_OBJECT_0 + 1: // new message arrived, process it -- but only if we're the // main thread as we don't support processing messages in // the other ones // // NB: we still must include QS_ALLINPUT even when waiting // in a secondary thread because if it had created some // window somehow (possible not even using wxWidgets) // the system might dead lock then if ( wxThread::IsMain() ) { wxAppTraits *traits = wxTheApp ? wxTheApp->GetTraits() : NULL; if ( traits && !traits->DoMessageFromThreadWait() ) { // WM_QUIT received: kill the thread Kill(); return wxTHREAD_KILLED; } } break; default: wxFAIL_MSG(wxT("unexpected result of MsgWaitForMultipleObject")); } } while ( result != WAIT_OBJECT_0 ); if ( wxThread::IsMain() ) { gs_waitingForThread = false; } // although the thread might be already in the EXITED state it might not // have terminated yet and so we are not sure that it has actually // terminated if the "if" above hadn't been taken for ( ;; ) { if ( !::GetExitCodeThread(m_hThread, (LPDWORD)&rc) ) { wxLogLastError(wxT("GetExitCodeThread")); rc = (wxThread::ExitCode)-1; break; } if ( (DWORD)rc != STILL_ACTIVE ) break; // give the other thread some time to terminate, otherwise we may be // starving it ::Sleep(1); } if ( pRc ) *pRc = rc; // we don't need the thread handle any more in any case Free(); return rc == (wxThread::ExitCode)-1 ? wxTHREAD_MISC_ERROR : wxTHREAD_NO_ERROR; } bool wxThreadInternal::Suspend() { DWORD nSuspendCount = ::SuspendThread(m_hThread); if ( nSuspendCount == (DWORD)-1 ) { wxLogSysError(_("Can not suspend thread %x"), m_hThread); return false; } m_state = STATE_PAUSED; return true; } bool wxThreadInternal::Resume() { DWORD nSuspendCount = ::ResumeThread(m_hThread); if ( nSuspendCount == (DWORD)-1 ) { wxLogSysError(_("Can not resume thread %x"), m_hThread); return false; } // don't change the state from STATE_EXITED because it's special and means // we are going to terminate without running any user code - if we did it, // the code in WaitForTerminate() wouldn't work if ( m_state != STATE_EXITED ) { m_state = STATE_RUNNING; } return true; } // static functions // ---------------- wxThread *wxThread::This() { wxThread *thread = (wxThread *)::TlsGetValue(gs_tlsThisThread); // be careful, 0 may be a valid return value as well if ( !thread && (::GetLastError() != NO_ERROR) ) { wxLogSysError(_("Couldn't get the current thread pointer")); // return NULL... } return thread; } bool wxThread::IsMain() { return ::GetCurrentThreadId() == gs_idMainThread || gs_idMainThread == 0; } void wxThread::Yield() { // 0 argument to Sleep() is special and means to just give away the rest of // our timeslice ::Sleep(0); } void wxThread::Sleep(unsigned long milliseconds) { ::Sleep(milliseconds); } int wxThread::GetCPUCount() { SYSTEM_INFO si; GetSystemInfo(&si); return si.dwNumberOfProcessors; } unsigned long wxThread::GetCurrentId() { return (unsigned long)::GetCurrentThreadId(); } bool wxThread::SetConcurrency(size_t WXUNUSED_IN_WINCE(level)) { #ifdef __WXWINCE__ return false; #else wxASSERT_MSG( IsMain(), _T("should only be called from the main thread") ); // ok only for the default one if ( level == 0 ) return 0; // get system affinity mask first HANDLE hProcess = ::GetCurrentProcess(); DWORD_PTR dwProcMask, dwSysMask; if ( ::GetProcessAffinityMask(hProcess, &dwProcMask, &dwSysMask) == 0 ) { wxLogLastError(_T("GetProcessAffinityMask")); return false; } // how many CPUs have we got? if ( dwSysMask == 1 ) { // don't bother with all this complicated stuff - on a single // processor system it doesn't make much sense anyhow return level == 1; } // calculate the process mask: it's a bit vector with one bit per // processor; we want to schedule the process to run on first level // CPUs DWORD bit = 1; while ( bit ) { if ( dwSysMask & bit ) { // ok, we can set this bit dwProcMask |= bit; // another process added if ( --level == 0 ) { // and that's enough break; } } // next bit bit <<= 1; } // could we set all bits? if ( level != 0 ) { wxLogDebug(_T("bad level %u in wxThread::SetConcurrency()"), level); return false; } // set it: we can't link to SetProcessAffinityMask() because it doesn't // exist in Win9x, use RT binding instead typedef BOOL (WINAPI *SETPROCESSAFFINITYMASK)(HANDLE, DWORD_PTR); // can use static var because we're always in the main thread here static SETPROCESSAFFINITYMASK pfnSetProcessAffinityMask = NULL; if ( !pfnSetProcessAffinityMask ) { HMODULE hModKernel = ::LoadLibrary(_T("kernel32")); if ( hModKernel ) { pfnSetProcessAffinityMask = (SETPROCESSAFFINITYMASK) ::GetProcAddress(hModKernel, "SetProcessAffinityMask"); } // we've discovered a MT version of Win9x! wxASSERT_MSG( pfnSetProcessAffinityMask, _T("this system has several CPUs but no SetProcessAffinityMask function?") ); } if ( !pfnSetProcessAffinityMask ) { // msg given above - do it only once return false; } if ( pfnSetProcessAffinityMask(hProcess, dwProcMask) == 0 ) { wxLogLastError(_T("SetProcessAffinityMask")); return false; } return true; #endif // __WXWINCE__/!__WXWINCE__ } // ctor and dtor // ------------- wxThread::wxThread(wxThreadKind kind) { m_internal = new wxThreadInternal(this); m_isDetached = kind == wxTHREAD_DETACHED; } wxThread::~wxThread() { delete m_internal; } // create/start thread // ------------------- wxThreadError wxThread::Create(unsigned int stackSize) { wxCriticalSectionLocker lock(m_critsect); if ( !m_internal->Create(this, stackSize) ) return wxTHREAD_NO_RESOURCE; return wxTHREAD_NO_ERROR; } wxThreadError wxThread::Run() { wxCriticalSectionLocker lock(m_critsect); if ( m_internal->GetState() != STATE_NEW ) { // actually, it may be almost any state at all, not only STATE_RUNNING return wxTHREAD_RUNNING; } // the thread has just been created and is still suspended - let it run return Resume(); } // suspend/resume thread // --------------------- wxThreadError wxThread::Pause() { wxCriticalSectionLocker lock(m_critsect); return m_internal->Suspend() ? wxTHREAD_NO_ERROR : wxTHREAD_MISC_ERROR; } wxThreadError wxThread::Resume() { wxCriticalSectionLocker lock(m_critsect); return m_internal->Resume() ? wxTHREAD_NO_ERROR : wxTHREAD_MISC_ERROR; } // stopping thread // --------------- wxThread::ExitCode wxThread::Wait() { // although under Windows we can wait for any thread, it's an error to // wait for a detached one in wxWin API wxCHECK_MSG( !IsDetached(), (ExitCode)-1, _T("wxThread::Wait(): can't wait for detached thread") ); ExitCode rc = (ExitCode)-1; (void)m_internal->WaitForTerminate(m_critsect, &rc); return rc; } wxThreadError wxThread::Delete(ExitCode *pRc) { return m_internal->WaitForTerminate(m_critsect, pRc, this); } wxThreadError wxThread::Kill() { if ( !IsRunning() ) return wxTHREAD_NOT_RUNNING; wxThreadError rc = m_internal->Kill(); if ( IsDetached() ) { delete this; } else // joinable { // update the status of the joinable thread wxCriticalSectionLocker lock(m_critsect); m_internal->SetState(STATE_EXITED); } return rc; } void wxThread::Exit(ExitCode status) { m_internal->Free(); if ( IsDetached() ) { delete this; } else // joinable { // update the status of the joinable thread wxCriticalSectionLocker lock(m_critsect); m_internal->SetState(STATE_EXITED); } #ifdef wxUSE_BEGIN_THREAD _endthreadex((unsigned)status); #else // !VC++ ::ExitThread((DWORD)status); #endif // VC++/!VC++ wxFAIL_MSG(wxT("Couldn't return from ExitThread()!")); } // priority setting // ---------------- void wxThread::SetPriority(unsigned int prio) { wxCriticalSectionLocker lock(m_critsect); m_internal->SetPriority(prio); } unsigned int wxThread::GetPriority() const { wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast return m_internal->GetPriority(); } unsigned long wxThread::GetId() const { wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast return (unsigned long)m_internal->GetId(); } bool wxThread::IsRunning() const { wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast return m_internal->GetState() == STATE_RUNNING; } bool wxThread::IsAlive() const { wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast return (m_internal->GetState() == STATE_RUNNING) || (m_internal->GetState() == STATE_PAUSED); } bool wxThread::IsPaused() const { wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast return m_internal->GetState() == STATE_PAUSED; } bool wxThread::TestDestroy() { wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast return m_internal->GetState() == STATE_CANCELED; } // ---------------------------------------------------------------------------- // Automatic initialization for thread module // ---------------------------------------------------------------------------- class wxThreadModule : public wxModule { public: virtual bool OnInit(); virtual void OnExit(); private: DECLARE_DYNAMIC_CLASS(wxThreadModule) }; IMPLEMENT_DYNAMIC_CLASS(wxThreadModule, wxModule) bool wxThreadModule::OnInit() { // allocate TLS index for storing the pointer to the current thread gs_tlsThisThread = ::TlsAlloc(); if ( gs_tlsThisThread == 0xFFFFFFFF ) { // in normal circumstances it will only happen if all other // TLS_MINIMUM_AVAILABLE (>= 64) indices are already taken - in other // words, this should never happen wxLogSysError(_("Thread module initialization failed: impossible to allocate index in thread local storage")); return false; } // main thread doesn't have associated wxThread object, so store 0 in the // TLS instead if ( !::TlsSetValue(gs_tlsThisThread, (LPVOID)0) ) { ::TlsFree(gs_tlsThisThread); gs_tlsThisThread = 0xFFFFFFFF; wxLogSysError(_("Thread module initialization failed: can not store value in thread local storage")); return false; } gs_critsectWaitingForGui = new wxCriticalSection(); gs_critsectGui = new wxCriticalSection(); gs_critsectGui->Enter(); gs_critsectThreadDelete = new wxCriticalSection; // no error return for GetCurrentThreadId() gs_idMainThread = ::GetCurrentThreadId(); return true; } void wxThreadModule::OnExit() { if ( !::TlsFree(gs_tlsThisThread) ) { wxLogLastError(wxT("TlsFree failed.")); } delete gs_critsectThreadDelete; gs_critsectThreadDelete = NULL; if ( gs_critsectGui ) { gs_critsectGui->Leave(); delete gs_critsectGui; gs_critsectGui = NULL; } delete gs_critsectWaitingForGui; gs_critsectWaitingForGui = NULL; } // ---------------------------------------------------------------------------- // under Windows, these functions are implemented using a critical section and // not a mutex, so the names are a bit confusing // ---------------------------------------------------------------------------- void WXDLLIMPEXP_BASE wxMutexGuiEnter() { // this would dead lock everything... wxASSERT_MSG( !wxThread::IsMain(), wxT("main thread doesn't want to block in wxMutexGuiEnter()!") ); // the order in which we enter the critical sections here is crucial!! // set the flag telling to the main thread that we want to do some GUI { wxCriticalSectionLocker enter(*gs_critsectWaitingForGui); gs_nWaitingForGui++; } wxWakeUpMainThread(); // now we may block here because the main thread will soon let us in // (during the next iteration of OnIdle()) gs_critsectGui->Enter(); } void WXDLLIMPEXP_BASE wxMutexGuiLeave() { wxCriticalSectionLocker enter(*gs_critsectWaitingForGui); if ( wxThread::IsMain() ) { gs_bGuiOwnedByMainThread = false; } else { // decrement the number of threads waiting for GUI access now wxASSERT_MSG( gs_nWaitingForGui > 0, wxT("calling wxMutexGuiLeave() without entering it first?") ); gs_nWaitingForGui--; wxWakeUpMainThread(); } gs_critsectGui->Leave(); } void WXDLLIMPEXP_BASE wxMutexGuiLeaveOrEnter() { wxASSERT_MSG( wxThread::IsMain(), wxT("only main thread may call wxMutexGuiLeaveOrEnter()!") ); wxCriticalSectionLocker enter(*gs_critsectWaitingForGui); if ( gs_nWaitingForGui == 0 ) { // no threads are waiting for GUI - so we may acquire the lock without // any danger (but only if we don't already have it) if ( !wxGuiOwnedByMainThread() ) { gs_critsectGui->Enter(); gs_bGuiOwnedByMainThread = true; } //else: already have it, nothing to do } else { // some threads are waiting, release the GUI lock if we have it if ( wxGuiOwnedByMainThread() ) { wxMutexGuiLeave(); } //else: some other worker thread is doing GUI } } bool WXDLLIMPEXP_BASE wxGuiOwnedByMainThread() { return gs_bGuiOwnedByMainThread; } // wake up the main thread if it's in ::GetMessage() void WXDLLIMPEXP_BASE wxWakeUpMainThread() { // sending any message would do - hopefully WM_NULL is harmless enough if ( !::PostThreadMessage(gs_idMainThread, WM_NULL, 0, 0) ) { // should never happen wxLogLastError(wxT("PostThreadMessage(WM_NULL)")); } } bool WXDLLIMPEXP_BASE wxIsWaitingForThread() { return gs_waitingForThread; } // ---------------------------------------------------------------------------- // include common implementation code // ---------------------------------------------------------------------------- #include "wx/thrimpl.cpp" #endif // wxUSE_THREADS