///////////////////////////////////////////////////////////////////////////// // Name: src/msw/imaglist.cpp // Purpose: wxImageList implementation for Win32 // Author: Julian Smart // Modified by: // Created: 04/01/98 // RCS-ID: $Id: imaglist.cpp 43786 2006-12-04 02:09:59Z VZ $ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // ============================================================================ // declarations // ============================================================================ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP #include "wx/msw/wrapcctl.h" // include "properly" #include "wx/window.h" #include "wx/icon.h" #include "wx/dc.h" #include "wx/string.h" #include "wx/dcmemory.h" #include "wx/intl.h" #include "wx/log.h" #include "wx/image.h" #include #endif #include "wx/imaglist.h" #include "wx/msw/private.h" // ---------------------------------------------------------------------------- // wxWin macros // ---------------------------------------------------------------------------- IMPLEMENT_DYNAMIC_CLASS(wxImageList, wxObject) #define GetHImageList() ((HIMAGELIST)m_hImageList) // ---------------------------------------------------------------------------- // private functions // ---------------------------------------------------------------------------- // returns the mask if it's valid, otherwise the bitmap mask and, if it's not // valid neither, a "solid" mask (no transparent zones at all) static HBITMAP GetMaskForImage(const wxBitmap& bitmap, const wxBitmap& mask); // ============================================================================ // implementation // ============================================================================ // ---------------------------------------------------------------------------- // wxImageList creation/destruction // ---------------------------------------------------------------------------- wxImageList::wxImageList() { m_hImageList = 0; } // Creates an image list bool wxImageList::Create(int width, int height, bool mask, int initial) { UINT flags = 0; // set appropriate color depth #ifdef __WXWINCE__ flags |= ILC_COLOR; #else int dd = wxDisplayDepth(); if (dd <= 4) flags |= ILC_COLOR; // 16 color else if (dd <= 8) flags |= ILC_COLOR8; // 256 color else if (dd <= 16) flags |= ILC_COLOR16; // 64k hi-color else if (dd <= 24) flags |= ILC_COLOR24; // 16m truecolor else if (dd <= 32) flags |= ILC_COLOR32; // 16m truecolor #endif if ( mask ) flags |= ILC_MASK; // Grow by 1, I guess this is reasonable behaviour most of the time m_hImageList = (WXHIMAGELIST) ImageList_Create(width, height, flags, initial, 1); if ( !m_hImageList ) { wxLogLastError(wxT("ImageList_Create()")); } return m_hImageList != 0; } wxImageList::~wxImageList() { if ( m_hImageList ) { ImageList_Destroy(GetHImageList()); m_hImageList = 0; } } // ---------------------------------------------------------------------------- // wxImageList attributes // ---------------------------------------------------------------------------- // Returns the number of images in the image list. int wxImageList::GetImageCount() const { wxASSERT_MSG( m_hImageList, _T("invalid image list") ); return ImageList_GetImageCount(GetHImageList()); } // Returns the size (same for all images) of the images in the list bool wxImageList::GetSize(int WXUNUSED(index), int &width, int &height) const { wxASSERT_MSG( m_hImageList, _T("invalid image list") ); return ImageList_GetIconSize(GetHImageList(), &width, &height) != 0; } // ---------------------------------------------------------------------------- // wxImageList operations // ---------------------------------------------------------------------------- // Adds a bitmap, and optionally a mask bitmap. // Note that wxImageList creates new bitmaps, so you may delete // 'bitmap' and 'mask'. int wxImageList::Add(const wxBitmap& bitmap, const wxBitmap& mask) { HBITMAP hbmpMask = GetMaskForImage(bitmap, mask); int index = ImageList_Add(GetHImageList(), GetHbitmapOf(bitmap), hbmpMask); if ( index == -1 ) { wxLogError(_("Couldn't add an image to the image list.")); } ::DeleteObject(hbmpMask); return index; } // Adds a bitmap, using the specified colour to create the mask bitmap // Note that wxImageList creates new bitmaps, so you may delete // 'bitmap'. int wxImageList::Add(const wxBitmap& bitmap, const wxColour& maskColour) { int index = ImageList_AddMasked(GetHImageList(), GetHbitmapOf(bitmap), wxColourToRGB(maskColour)); if ( index == -1 ) { wxLogError(_("Couldn't add an image to the image list.")); } return index; } // Adds a bitmap and mask from an icon. int wxImageList::Add(const wxIcon& icon) { int index = ImageList_AddIcon(GetHImageList(), GetHiconOf(icon)); if ( index == -1 ) { wxLogError(_("Couldn't add an image to the image list.")); } return index; } // Replaces a bitmap, optionally passing a mask bitmap. // Note that wxImageList creates new bitmaps, so you may delete // 'bitmap' and 'mask'. bool wxImageList::Replace(int index, const wxBitmap& bitmap, const wxBitmap& mask) { HBITMAP hbmpMask = GetMaskForImage(bitmap, mask); bool ok = ImageList_Replace(GetHImageList(), index, GetHbitmapOf(bitmap), hbmpMask) != 0; if ( !ok ) { wxLogLastError(wxT("ImageList_Replace()")); } ::DeleteObject(hbmpMask); return ok; } // Replaces a bitmap and mask from an icon. bool wxImageList::Replace(int i, const wxIcon& icon) { bool ok = ImageList_ReplaceIcon(GetHImageList(), i, GetHiconOf(icon)) != -1; if ( !ok ) { wxLogLastError(wxT("ImageList_ReplaceIcon()")); } return ok; } // Removes the image at the given index. bool wxImageList::Remove(int index) { bool ok = ImageList_Remove(GetHImageList(), index) != 0; if ( !ok ) { wxLogLastError(wxT("ImageList_Remove()")); } return ok; } // Remove all images bool wxImageList::RemoveAll() { // don't use ImageList_RemoveAll() because mingw32 headers don't have it return Remove(-1); } // Draws the given image on a dc at the specified position. // If 'solidBackground' is true, Draw sets the image list background // colour to the background colour of the wxDC, to speed up // drawing by eliminating masked drawing where possible. bool wxImageList::Draw(int index, wxDC& dc, int x, int y, int flags, bool solidBackground) { HDC hDC = GetHdcOf(dc); wxCHECK_MSG( hDC, false, _T("invalid wxDC in wxImageList::Draw") ); COLORREF clr = CLR_NONE; // transparent by default if ( solidBackground ) { const wxBrush& brush = dc.GetBackground(); if ( brush.Ok() ) { clr = wxColourToRGB(brush.GetColour()); } } ImageList_SetBkColor(GetHImageList(), clr); UINT style = 0; if ( flags & wxIMAGELIST_DRAW_NORMAL ) style |= ILD_NORMAL; if ( flags & wxIMAGELIST_DRAW_TRANSPARENT ) style |= ILD_TRANSPARENT; if ( flags & wxIMAGELIST_DRAW_SELECTED ) style |= ILD_SELECTED; if ( flags & wxIMAGELIST_DRAW_FOCUSED ) style |= ILD_FOCUS; bool ok = ImageList_Draw(GetHImageList(), index, hDC, x, y, style) != 0; if ( !ok ) { wxLogLastError(wxT("ImageList_Draw()")); } return ok; } // Get the bitmap wxBitmap wxImageList::GetBitmap(int index) const { #if wxUSE_WXDIB int bmp_width = 0, bmp_height = 0; GetSize(index, bmp_width, bmp_height); wxBitmap bitmap(bmp_width, bmp_height); wxMemoryDC dc; dc.SelectObject(bitmap); // draw it the first time to find a suitable mask colour ((wxImageList*)this)->Draw(index, dc, 0, 0, wxIMAGELIST_DRAW_TRANSPARENT); dc.SelectObject(wxNullBitmap); // find the suitable mask colour wxImage image = bitmap.ConvertToImage(); unsigned char r = 0, g = 0, b = 0; image.FindFirstUnusedColour(&r, &g, &b); // redraw whole image and bitmap in the mask colour image.Create(bmp_width, bmp_height); image.Replace(0, 0, 0, r, g, b); bitmap = wxBitmap(image); // redraw icon over the mask colour to actually draw it dc.SelectObject(bitmap); ((wxImageList*)this)->Draw(index, dc, 0, 0, wxIMAGELIST_DRAW_TRANSPARENT); dc.SelectObject(wxNullBitmap); // get the image, set the mask colour and convert back to get transparent bitmap image = bitmap.ConvertToImage(); image.SetMaskColour(r, g, b); bitmap = wxBitmap(image); #else wxBitmap bitmap; #endif return bitmap; } // Get the icon wxIcon wxImageList::GetIcon(int index) const { HICON hIcon = ImageList_ExtractIcon(0, GetHImageList(), index); if (hIcon) { wxIcon icon; icon.SetHICON((WXHICON)hIcon); int iconW, iconH; GetSize(index, iconW, iconH); icon.SetSize(iconW, iconH); return icon; } else return wxNullIcon; } // ---------------------------------------------------------------------------- // helpers // ---------------------------------------------------------------------------- static HBITMAP GetMaskForImage(const wxBitmap& bitmap, const wxBitmap& mask) { #if wxUSE_IMAGE wxBitmap bitmapWithMask; #endif // wxUSE_IMAGE HBITMAP hbmpMask; wxMask *pMask; bool deleteMask = false; if ( mask.Ok() ) { hbmpMask = GetHbitmapOf(mask); pMask = NULL; } else { pMask = bitmap.GetMask(); #if wxUSE_IMAGE // check if we don't have alpha in this bitmap -- we can create a mask // from it (and we need to do it for the older systems which don't // support 32bpp bitmaps natively) if ( !pMask ) { wxImage img(bitmap.ConvertToImage()); if ( img.HasAlpha() ) { img.ConvertAlphaToMask(); bitmapWithMask = wxBitmap(img); pMask = bitmapWithMask.GetMask(); } } #endif // wxUSE_IMAGE if ( !pMask ) { // use the light grey count as transparent: the trouble here is // that the light grey might have been changed by Windows behind // our back, so use the standard colour map to get its real value wxCOLORMAP *cmap = wxGetStdColourMap(); wxColour col; wxRGBToColour(col, cmap[wxSTD_COL_BTNFACE].from); pMask = new wxMask(bitmap, col); deleteMask = true; } hbmpMask = (HBITMAP)pMask->GetMaskBitmap(); } // windows mask convention is opposite to the wxWidgets one HBITMAP hbmpMaskInv = wxInvertMask(hbmpMask); if ( deleteMask ) { delete pMask; } return hbmpMaskInv; }