/* ------------------------------------------------------------------------- * Project: GSocket (Generic Socket) * Name: src/msw/gsockmsw.cpp * Copyright: (c) Guilhem Lavaux * Licence: wxWindows Licence * Author: Guillermo Rodriguez Garcia * Purpose: GSocket GUI-specific MSW code * CVSID: $Id: gsockmsw.cpp 50893 2007-12-22 14:05:25Z VZ $ * ------------------------------------------------------------------------- */ // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif /* * DONE: for WinCE we need to replace WSAAsyncSelect * (Windows message-based notification of network events for a socket) * with another mechanism. * As WSAAsyncSelect is not present on WinCE, it now uses * WSACreateEvent, WSAEventSelect, WSAWaitForMultipleEvents and WSAEnumNetworkEvents. * When enabling eventhandling for a socket a new thread it created that keeps track of the events * and posts a messageto the hidden window to use the standard message loop. */ /* including rasasync.h (included from windows.h itself included from * wx/setup.h and/or winsock.h results in this warning for * RPCNOTIFICATION_ROUTINE */ #ifdef _MSC_VER # pragma warning(disable:4115) /* named type definition in parentheses */ #endif /* This needs to be before the wx/defs/h inclusion * for some reason */ #ifdef __WXWINCE__ /* windows.h results in tons of warnings at max warning level */ # ifdef _MSC_VER # pragma warning(push, 1) # endif # include # ifdef _MSC_VER # pragma warning(pop) # pragma warning(disable:4514) # endif #endif #ifndef __GSOCKET_STANDALONE__ # include "wx/platform.h" #endif #if wxUSE_SOCKETS || defined(__GSOCKET_STANDALONE__) #ifndef __GSOCKET_STANDALONE__ #include "wx/msw/gsockmsw.h" #include "wx/gsocket.h" extern "C" WXDLLIMPEXP_BASE HINSTANCE wxGetInstance(void); #define INSTANCE wxGetInstance() #else /* __GSOCKET_STANDALONE__ */ #include "gsockmsw.h" #include "gsocket.h" /* If not using wxWidgets, a global var called hInst must * be available and it must contain the app's instance * handle. */ extern HINSTANCE hInst; #define INSTANCE hInst #endif /* !__GSOCKET_STANDALONE__/__GSOCKET_STANDALONE__ */ #ifndef __WXWINCE__ #include #else #define assert(x) #include #include "wx/msw/wince/net.h" #include "wx/hashmap.h" WX_DECLARE_HASH_MAP(int,bool,wxIntegerHash,wxIntegerEqual,SocketHash); #endif #include #include #include #include #include #include #ifdef _MSC_VER # pragma warning(default:4115) /* named type definition in parentheses */ #endif #define CLASSNAME TEXT("_GSocket_Internal_Window_Class") /* implemented in utils.cpp */ extern "C" WXDLLIMPEXP_BASE HWND wxCreateHiddenWindow(LPCTSTR *pclassname, LPCTSTR classname, WNDPROC wndproc); /* Maximum number of different GSocket objects at a given time. * This value can be modified at will, but it CANNOT be greater * than (0x7FFF - WM_USER + 1) */ #define MAXSOCKETS 1024 #if (MAXSOCKETS > (0x7FFF - WM_USER + 1)) #error "MAXSOCKETS is too big!" #endif #ifndef __WXWINCE__ typedef int (PASCAL *WSAAsyncSelectFunc)(SOCKET,HWND,u_int,long); #else /* Typedef the needed function prototypes and the WSANETWORKEVENTS structure */ typedef struct _WSANETWORKEVENTS { long lNetworkEvents; int iErrorCode[10]; } WSANETWORKEVENTS, FAR * LPWSANETWORKEVENTS; typedef HANDLE (PASCAL *WSACreateEventFunc)(void); typedef int (PASCAL *WSAEventSelectFunc)(SOCKET,HANDLE,long); typedef int (PASCAL *WSAWaitForMultipleEventsFunc)(long,HANDLE,BOOL,long,BOOL); typedef int (PASCAL *WSAEnumNetworkEventsFunc)(SOCKET,HANDLE,LPWSANETWORKEVENTS); #endif //__WXWINCE__ LRESULT CALLBACK _GSocket_Internal_WinProc(HWND, UINT, WPARAM, LPARAM); /* Global variables */ static HWND hWin; static CRITICAL_SECTION critical; static GSocket* socketList[MAXSOCKETS]; static int firstAvailable; #ifndef __WXWINCE__ static WSAAsyncSelectFunc gs_WSAAsyncSelect = NULL; #else static SocketHash socketHash; static unsigned int currSocket; HANDLE hThread[MAXSOCKETS]; static WSACreateEventFunc gs_WSACreateEvent = NULL; static WSAEventSelectFunc gs_WSAEventSelect = NULL; static WSAWaitForMultipleEventsFunc gs_WSAWaitForMultipleEvents = NULL; static WSAEnumNetworkEventsFunc gs_WSAEnumNetworkEvents = NULL; /* This structure will be used to pass data on to the thread that handles socket events. */ typedef struct thread_data{ HWND hEvtWin; unsigned long msgnumber; unsigned long fd; unsigned long lEvent; }thread_data; #endif static HMODULE gs_wsock32dll = 0; #ifdef __WXWINCE__ /* This thread handles socket events on WinCE using WSAEventSelect() as WSAAsyncSelect is not supported. * When an event occures for the socket, it is checked what kind of event happend and the correct message gets posted * so that the hidden window can handle it as it would in other MSW builds. */ DWORD WINAPI SocketThread(LPVOID data) { WSANETWORKEVENTS NetworkEvents; thread_data* d = (thread_data *)data; HANDLE NetworkEvent = gs_WSACreateEvent(); gs_WSAEventSelect(d->fd, NetworkEvent, d->lEvent); while(socketHash[d->fd] == true) { if ((gs_WSAWaitForMultipleEvents(1, &NetworkEvent, FALSE,INFINITE, FALSE)) == WAIT_FAILED) { printf("WSAWaitForMultipleEvents failed with error %d\n", WSAGetLastError()); return 0; } if (gs_WSAEnumNetworkEvents(d->fd ,NetworkEvent, &NetworkEvents) == SOCKET_ERROR) { printf("WSAEnumNetworkEvents failed with error %d\n", WSAGetLastError()); return 0; } long flags = NetworkEvents.lNetworkEvents; if (flags & FD_READ) ::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_READ); if (flags & FD_WRITE) ::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_WRITE); if (flags & FD_OOB) ::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_OOB); if (flags & FD_ACCEPT) ::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_ACCEPT); if (flags & FD_CONNECT) ::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_CONNECT); if (flags & FD_CLOSE) ::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_CLOSE); } gs_WSAEventSelect(d->fd, NetworkEvent, 0); ExitThread(0); return 0; } #endif bool GSocketGUIFunctionsTableConcrete::CanUseEventLoop() { return true; } /* Global initializers */ bool GSocketGUIFunctionsTableConcrete::OnInit() { static LPCTSTR pclassname = NULL; int i; /* Create internal window for event notifications */ hWin = wxCreateHiddenWindow(&pclassname, CLASSNAME, _GSocket_Internal_WinProc); if (!hWin) return false; /* Initialize socket list */ InitializeCriticalSection(&critical); for (i = 0; i < MAXSOCKETS; i++) { socketList[i] = NULL; } firstAvailable = 0; /* Load WSAAsyncSelect from wsock32.dll (we don't link against it statically to avoid dependency on wsock32.dll for apps that don't use sockets): */ #ifndef __WXWINCE__ gs_wsock32dll = LoadLibrary(wxT("wsock32.dll")); if (!gs_wsock32dll) return false; gs_WSAAsyncSelect =(WSAAsyncSelectFunc)GetProcAddress(gs_wsock32dll, "WSAAsyncSelect"); if (!gs_WSAAsyncSelect) return false; #else /* On WinCE we load ws2.dll which will provide the needed functions. */ gs_wsock32dll = LoadLibrary(wxT("ws2.dll")); if (!gs_wsock32dll) return false; gs_WSAEventSelect =(WSAEventSelectFunc)GetProcAddress(gs_wsock32dll, wxT("WSAEventSelect")); if (!gs_WSAEventSelect) return false; gs_WSACreateEvent =(WSACreateEventFunc)GetProcAddress(gs_wsock32dll, wxT("WSACreateEvent")); if (!gs_WSACreateEvent) return false; gs_WSAWaitForMultipleEvents =(WSAWaitForMultipleEventsFunc)GetProcAddress(gs_wsock32dll, wxT("WSAWaitForMultipleEvents")); if (!gs_WSAWaitForMultipleEvents) return false; gs_WSAEnumNetworkEvents =(WSAEnumNetworkEventsFunc)GetProcAddress(gs_wsock32dll, wxT("WSAEnumNetworkEvents")); if (!gs_WSAEnumNetworkEvents) return false; currSocket = 0; #endif return true; } void GSocketGUIFunctionsTableConcrete::OnExit() { #ifdef __WXWINCE__ /* Delete the threads here */ for(unsigned int i=0; i < currSocket; i++) CloseHandle(hThread[i]); #endif /* Destroy internal window */ DestroyWindow(hWin); UnregisterClass(CLASSNAME, INSTANCE); /* Unlock wsock32.dll */ if (gs_wsock32dll) { FreeLibrary(gs_wsock32dll); gs_wsock32dll = 0; } /* Delete critical section */ DeleteCriticalSection(&critical); } /* Per-socket GUI initialization / cleanup */ bool GSocketGUIFunctionsTableConcrete::Init_Socket(GSocket *socket) { int i; /* Allocate a new message number for this socket */ EnterCriticalSection(&critical); i = firstAvailable; while (socketList[i] != NULL) { i = (i + 1) % MAXSOCKETS; if (i == firstAvailable) /* abort! */ { LeaveCriticalSection(&critical); return false; } } socketList[i] = socket; firstAvailable = (i + 1) % MAXSOCKETS; socket->m_msgnumber = (i + WM_USER); LeaveCriticalSection(&critical); return true; } void GSocketGUIFunctionsTableConcrete::Destroy_Socket(GSocket *socket) { /* Remove the socket from the list */ EnterCriticalSection(&critical); if ( socket->IsOk() ) { const int msgnum = socket->m_msgnumber; // we need to remove any pending messages for this socket to avoid having // them sent to a new socket which could reuse the same message number as // soon as we destroy this one MSG msg; while ( ::PeekMessage(&msg, hWin, msgnum, msgnum, PM_REMOVE) ) ; socketList[msgnum - WM_USER] = NULL; } LeaveCriticalSection(&critical); } /* Windows proc for asynchronous event handling */ LRESULT CALLBACK _GSocket_Internal_WinProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { GSocket *socket; GSocketEvent event; GSocketCallback cback; char *data; if (uMsg >= WM_USER && uMsg <= (WM_USER + MAXSOCKETS - 1)) { EnterCriticalSection(&critical); socket = socketList[(uMsg - WM_USER)]; event = (GSocketEvent) -1; cback = NULL; data = NULL; /* Check that the socket still exists (it has not been * destroyed) and for safety, check that the m_fd field * is what we expect it to be. */ if ((socket != NULL) && (socket->m_fd == wParam)) { switch WSAGETSELECTEVENT(lParam) { case FD_READ: event = GSOCK_INPUT; break; case FD_WRITE: event = GSOCK_OUTPUT; break; case FD_ACCEPT: event = GSOCK_CONNECTION; break; case FD_CONNECT: { if (WSAGETSELECTERROR(lParam) != 0) event = GSOCK_LOST; else event = GSOCK_CONNECTION; break; } case FD_CLOSE: event = GSOCK_LOST; break; } if (event != -1) { cback = socket->m_cbacks[event]; data = socket->m_data[event]; if (event == GSOCK_LOST) socket->m_detected = GSOCK_LOST_FLAG; else socket->m_detected |= (1 << event); } } /* OK, we can now leave the critical section because we have * already obtained the callback address (we make no further * accesses to socket->whatever). However, the app should * be prepared to handle events from a socket that has just * been closed! */ LeaveCriticalSection(&critical); if (cback != NULL) (cback)(socket, event, data); return (LRESULT) 0; } else return DefWindowProc(hWnd, uMsg, wParam, lParam); } /* _GSocket_Enable_Events: * Enable all event notifications; we need to be notified of all * events for internal processing, but we will only notify users * when an appropiate callback function has been installed. */ void GSocketGUIFunctionsTableConcrete::Enable_Events(GSocket *socket) { assert (socket != NULL); if (socket->m_fd != INVALID_SOCKET) { /* We could probably just subscribe to all events regardless * of the socket type, but MS recommends to do it this way. */ long lEvent = socket->m_server? FD_ACCEPT : (FD_READ | FD_WRITE | FD_CONNECT | FD_CLOSE); #ifndef __WXWINCE__ gs_WSAAsyncSelect(socket->m_fd, hWin, socket->m_msgnumber, lEvent); #else /* * WinCE creates a thread for socket event handling. * All needed parameters get passed through the thread_data structure. */ thread_data* d = new thread_data; d->lEvent = lEvent; d->hEvtWin = hWin; d->msgnumber = socket->m_msgnumber; d->fd = socket->m_fd; socketHash[socket->m_fd] = true; hThread[currSocket++] = CreateThread(NULL, 0, &SocketThread,(LPVOID)d, 0, NULL); #endif } } /* _GSocket_Disable_Events: * Disable event notifications (when shutdowning the socket) */ void GSocketGUIFunctionsTableConcrete::Disable_Events(GSocket *socket) { assert (socket != NULL); if (socket->m_fd != INVALID_SOCKET) { #ifndef __WXWINCE__ gs_WSAAsyncSelect(socket->m_fd, hWin, socket->m_msgnumber, 0); #else //Destroy the thread socketHash[socket->m_fd] = false; #endif } } #else /* !wxUSE_SOCKETS */ /* * Translation unit shouldn't be empty, so include this typedef to make the * compiler (VC++ 6.0, for example) happy */ typedef void (*wxDummy)(); #endif /* wxUSE_SOCKETS || defined(__GSOCKET_STANDALONE__) */