///////////////////////////////////////////////////////////////////////////// // Name: src/msw/dialog.cpp // Purpose: wxDialog class // Author: Julian Smart // Modified by: // Created: 01/02/97 // RCS-ID: $Id: dialog.cpp 41054 2006-09-07 19:01:45Z ABX $ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // ============================================================================ // declarations // ============================================================================ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #include "wx/dialog.h" #ifndef WX_PRECOMP #include "wx/msw/wrapcdlg.h" #include "wx/utils.h" #include "wx/frame.h" #include "wx/app.h" #include "wx/button.h" #include "wx/settings.h" #include "wx/intl.h" #include "wx/log.h" #include "wx/toolbar.h" #endif #include "wx/msw/private.h" #include "wx/evtloop.h" #include "wx/ptr_scpd.h" #if defined(__SMARTPHONE__) && defined(__WXWINCE__) #include "wx/msw/wince/resources.h" #endif // __SMARTPHONE__ && __WXWINCE__ // ---------------------------------------------------------------------------- // wxWin macros // ---------------------------------------------------------------------------- #if wxUSE_EXTENDED_RTTI WX_DEFINE_FLAGS( wxDialogStyle ) wxBEGIN_FLAGS( wxDialogStyle ) // new style border flags, we put them first to // use them for streaming out wxFLAGS_MEMBER(wxBORDER_SIMPLE) wxFLAGS_MEMBER(wxBORDER_SUNKEN) wxFLAGS_MEMBER(wxBORDER_DOUBLE) wxFLAGS_MEMBER(wxBORDER_RAISED) wxFLAGS_MEMBER(wxBORDER_STATIC) wxFLAGS_MEMBER(wxBORDER_NONE) // old style border flags wxFLAGS_MEMBER(wxSIMPLE_BORDER) wxFLAGS_MEMBER(wxSUNKEN_BORDER) wxFLAGS_MEMBER(wxDOUBLE_BORDER) wxFLAGS_MEMBER(wxRAISED_BORDER) wxFLAGS_MEMBER(wxSTATIC_BORDER) wxFLAGS_MEMBER(wxNO_BORDER) // standard window styles wxFLAGS_MEMBER(wxTAB_TRAVERSAL) wxFLAGS_MEMBER(wxCLIP_CHILDREN) // dialog styles wxFLAGS_MEMBER(wxWS_EX_VALIDATE_RECURSIVELY) wxFLAGS_MEMBER(wxSTAY_ON_TOP) wxFLAGS_MEMBER(wxCAPTION) #if WXWIN_COMPATIBILITY_2_6 wxFLAGS_MEMBER(wxTHICK_FRAME) #endif // WXWIN_COMPATIBILITY_2_6 wxFLAGS_MEMBER(wxSYSTEM_MENU) wxFLAGS_MEMBER(wxRESIZE_BORDER) #if WXWIN_COMPATIBILITY_2_6 wxFLAGS_MEMBER(wxRESIZE_BOX) #endif // WXWIN_COMPATIBILITY_2_6 wxFLAGS_MEMBER(wxCLOSE_BOX) wxFLAGS_MEMBER(wxMAXIMIZE_BOX) wxFLAGS_MEMBER(wxMINIMIZE_BOX) wxEND_FLAGS( wxDialogStyle ) IMPLEMENT_DYNAMIC_CLASS_XTI(wxDialog, wxTopLevelWindow,"wx/dialog.h") wxBEGIN_PROPERTIES_TABLE(wxDialog) wxPROPERTY( Title, wxString, SetTitle, GetTitle, wxString() , 0 /*flags*/ , wxT("Helpstring") , wxT("group")) wxPROPERTY_FLAGS( WindowStyle , wxDialogStyle , long , SetWindowStyleFlag , GetWindowStyleFlag , EMPTY_MACROVALUE , 0 /*flags*/ , wxT("Helpstring") , wxT("group")) // style wxEND_PROPERTIES_TABLE() wxBEGIN_HANDLERS_TABLE(wxDialog) wxEND_HANDLERS_TABLE() wxCONSTRUCTOR_6( wxDialog , wxWindow* , Parent , wxWindowID , Id , wxString , Title , wxPoint , Position , wxSize , Size , long , WindowStyle) #else IMPLEMENT_DYNAMIC_CLASS(wxDialog, wxTopLevelWindow) #endif // ---------------------------------------------------------------------------- // wxDialogModalData // ---------------------------------------------------------------------------- // this is simply a container for any data we need to implement modality which // allows us to avoid changing wxDialog each time the implementation changes class wxDialogModalData { public: wxDialogModalData(wxDialog *dialog) : m_evtLoop(dialog) { } void RunLoop() { m_evtLoop.Run(); } void ExitLoop() { m_evtLoop.Exit(); } private: wxModalEventLoop m_evtLoop; }; wxDEFINE_TIED_SCOPED_PTR_TYPE(wxDialogModalData) // ============================================================================ // implementation // ============================================================================ // ---------------------------------------------------------------------------- // wxDialog construction // ---------------------------------------------------------------------------- void wxDialog::Init() { m_oldFocus = (wxWindow *)NULL; m_isShown = false; m_modalData = NULL; m_endModalCalled = false; #if wxUSE_TOOLBAR && defined(__POCKETPC__) m_dialogToolBar = NULL; #endif } bool wxDialog::Create(wxWindow *parent, wxWindowID id, const wxString& title, const wxPoint& pos, const wxSize& size, long style, const wxString& name) { SetExtraStyle(GetExtraStyle() | wxTOPLEVEL_EX_DIALOG); // save focus before doing anything which can potentially change it m_oldFocus = FindFocus(); // All dialogs should really have this style style |= wxTAB_TRAVERSAL; if ( !wxTopLevelWindow::Create(parent, id, title, pos, size, style, name) ) return false; if ( !m_hasFont ) SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT)); #if defined(__SMARTPHONE__) && defined(__WXWINCE__) SetLeftMenu(wxID_OK, _("OK")); #endif #if wxUSE_TOOLBAR && defined(__POCKETPC__) CreateToolBar(); #endif return true; } #if WXWIN_COMPATIBILITY_2_6 // deprecated ctor wxDialog::wxDialog(wxWindow *parent, const wxString& title, bool WXUNUSED(modal), int x, int y, int w, int h, long style, const wxString& name) { Init(); Create(parent, wxID_ANY, title, wxPoint(x, y), wxSize(w, h), style, name); } void wxDialog::SetModal(bool WXUNUSED(flag)) { // nothing to do, obsolete method } #endif // WXWIN_COMPATIBILITY_2_6 wxDialog::~wxDialog() { m_isBeingDeleted = true; // this will also reenable all the other windows for a modal dialog Show(false); } // ---------------------------------------------------------------------------- // showing the dialogs // ---------------------------------------------------------------------------- #if WXWIN_COMPATIBILITY_2_6 bool wxDialog::IsModalShowing() const { return IsModal(); } #endif // WXWIN_COMPATIBILITY_2_6 wxWindow *wxDialog::FindSuitableParent() const { // first try to use the currently active window HWND hwndFg = ::GetForegroundWindow(); wxWindow *parent = hwndFg ? wxFindWinFromHandle((WXHWND)hwndFg) : NULL; if ( !parent ) { // next try the main app window parent = wxTheApp->GetTopWindow(); } // finally, check if the parent we found is really suitable if ( !parent || parent == (wxWindow *)this || !parent->IsShown() ) { // don't use this one parent = NULL; } return parent; } bool wxDialog::Show(bool show) { if ( show == IsShown() ) return false; if ( !show && m_modalData ) { // we need to do this before calling wxDialogBase version because if we // had disabled other app windows, they must be reenabled right now as // if they stay disabled Windows will activate another window (one // which is enabled, anyhow) when we're hidden in the base class Show() // and we will lose activation m_modalData->ExitLoop(); } if ( show ) { // this usually will result in TransferDataToWindow() being called // which will change the controls values so do it before showing as // otherwise we could have some flicker InitDialog(); } wxDialogBase::Show(show); if ( show ) { // dialogs don't get WM_SIZE message after creation unlike most (all?) // other windows and so could start their life non laid out correctly // if we didn't call Layout() from here // // NB: normally we should call it just the first time but doing it // every time is simpler than keeping a flag Layout(); } return true; } void wxDialog::Raise() { ::SetForegroundWindow(GetHwnd()); } // show dialog modally int wxDialog::ShowModal() { wxASSERT_MSG( !IsModal(), _T("wxDialog::ShowModal() reentered?") ); m_endModalCalled = false; Show(); // EndModal may have been called from InitDialog handler (called from // inside Show()), which would cause an infinite loop if we didn't take it // into account if ( !m_endModalCalled ) { // modal dialog needs a parent window, so try to find one wxWindow *parent = GetParent(); if ( !parent ) { parent = FindSuitableParent(); } // remember where the focus was wxWindow *oldFocus = m_oldFocus; if ( !oldFocus ) { // VZ: do we really want to do this? oldFocus = parent; } // We have to remember the HWND because we need to check // the HWND still exists (oldFocus can be garbage when the dialog // exits, if it has been destroyed) HWND hwndOldFocus = oldFocus ? GetHwndOf(oldFocus) : NULL; // enter and run the modal loop { wxDialogModalDataTiedPtr modalData(&m_modalData, new wxDialogModalData(this)); modalData->RunLoop(); } // and restore focus // Note that this code MUST NOT access the dialog object's data // in case the object has been deleted (which will be the case // for a modal dialog that has been destroyed before calling EndModal). if ( oldFocus && (oldFocus != this) && ::IsWindow(hwndOldFocus)) { // This is likely to prove that the object still exists if (wxFindWinFromHandle((WXHWND) hwndOldFocus) == oldFocus) oldFocus->SetFocus(); } } return GetReturnCode(); } void wxDialog::EndModal(int retCode) { wxASSERT_MSG( IsModal(), _T("EndModal() called for non modal dialog") ); m_endModalCalled = true; SetReturnCode(retCode); Hide(); } // ---------------------------------------------------------------------------- // wxWin event handlers // ---------------------------------------------------------------------------- #ifdef __POCKETPC__ // Responds to the OK button in a PocketPC titlebar. This // can be overridden, or you can change the id used for // sending the event, by calling SetAffirmativeId. bool wxDialog::DoOK() { const int idOk = GetAffirmativeId(); if ( EmulateButtonClickIfPresent(idOk) ) return true; wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, GetAffirmativeId()); event.SetEventObject(this); return GetEventHandler()->ProcessEvent(event); } #endif // __POCKETPC__ #if wxUSE_TOOLBAR && defined(__POCKETPC__) // create main toolbar by calling OnCreateToolBar() wxToolBar* wxDialog::CreateToolBar(long style, wxWindowID winid, const wxString& name) { m_dialogToolBar = OnCreateToolBar(style, winid, name); return m_dialogToolBar; } // return a new toolbar wxToolBar *wxDialog::OnCreateToolBar(long style, wxWindowID winid, const wxString& name) { return new wxToolMenuBar(this, winid, wxDefaultPosition, wxDefaultSize, style, name); } #endif // --------------------------------------------------------------------------- // dialog Windows messages processing // --------------------------------------------------------------------------- WXLRESULT wxDialog::MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam) { WXLRESULT rc = 0; bool processed = false; switch ( message ) { #ifdef __WXWINCE__ // react to pressing the OK button in the title case WM_COMMAND: { switch ( LOWORD(wParam) ) { #ifdef __POCKETPC__ case IDOK: processed = DoOK(); if (!processed) processed = !Close(); #endif #ifdef __SMARTPHONE__ case IDM_LEFT: case IDM_RIGHT: processed = HandleCommand( LOWORD(wParam) , 0 , NULL ); break; #endif // __SMARTPHONE__ } break; } #endif case WM_CLOSE: // if we can't close, tell the system that we processed the // message - otherwise it would close us processed = !Close(); break; case WM_SIZE: // the Windows dialogs unfortunately are not meant to be resizeable // at all and their standard class doesn't include CS_[VH]REDRAW // styles which means that the window is not refreshed properly // after the resize and no amount of WS_CLIPCHILDREN/SIBLINGS can // help with it - so we have to refresh it manually which certainly // creates flicker but at least doesn't show garbage on the screen rc = wxWindow::MSWWindowProc(message, wParam, lParam); processed = true; if ( HasFlag(wxFULL_REPAINT_ON_RESIZE) ) { ::InvalidateRect(GetHwnd(), NULL, false /* erase bg */); } break; #ifndef __WXMICROWIN__ case WM_SETCURSOR: // we want to override the busy cursor for modal dialogs: // typically, wxBeginBusyCursor() is called and then a modal dialog // is shown, but the modal dialog shouldn't have hourglass cursor if ( IsModal() && wxIsBusy() ) { // set our cursor for all windows (but see below) wxCursor cursor = m_cursor; if ( !cursor.Ok() ) cursor = wxCURSOR_ARROW; ::SetCursor(GetHcursorOf(cursor)); // in any case, stop here and don't let wxWindow process this // message (it would set the busy cursor) processed = true; // but return false to tell the child window (if the event // comes from one of them and not from ourselves) that it can // set its own cursor if it has one: thus, standard controls // (e.g. text ctrl) still have correct cursors in a dialog // invoked while wxIsBusy() rc = false; } break; #endif // __WXMICROWIN__ } if ( !processed ) rc = wxWindow::MSWWindowProc(message, wParam, lParam); return rc; }