/* ------------------------------------------------------------------------- * Project: GSocket (Generic Socket) for WX * Name: src/mac/corefoundation/gsockosx.c * Purpose: GSocket: Mac OS X mach-o part * CVSID: $Id: gsockosx.cpp 49205 2007-10-17 21:52:02Z DE $ * Mac code by Brian Victor, February 2002. Email comments to bhv1@psu.edu * ------------------------------------------------------------------------- */ #include "wx/wxprec.h" #if wxUSE_SOCKETS #include #include "wx/gsocket.h" #include "wx/unix/gsockunx.h" #include #define ALL_CALLBACK_TYPES (kCFSocketReadCallBack | kCFSocketWriteCallBack | kCFSocketConnectCallBack) struct MacGSocketData { CFSocketRef socket; CFRunLoopSourceRef source; }; // Sockets must use the event loop on the main thread // We will store the main loop's reference when Initialize is called static CFRunLoopRef s_mainRunLoop = NULL; void Mac_Socket_Callback(CFSocketRef s, CFSocketCallBackType callbackType, CFDataRef address, const void* data, void* info) { GSocket* socket = (GSocket*)info; struct MacGSocketData* macdata; macdata = (struct MacGSocketData*)socket->m_gui_dependent; if (!macdata) return; switch (callbackType) { case kCFSocketConnectCallBack: assert(!socket->m_server); // KH: If data is non-NULL, the connect failed, do not call Detected_Write, // which will only end up creating a spurious connect event because the // call to getsocketopt SO_ERROR inexplicably returns no error. // The change in behavior cannot be traced to any particular commit or // timeframe so I'm not sure what to think, but after so many hours, // this seems to address the issue and it's time to move on. if (data == NULL) socket->Detected_Write(); break; case kCFSocketReadCallBack: socket->Detected_Read(); break; case kCFSocketWriteCallBack: socket->Detected_Write(); break; default: break; /* We shouldn't get here. */ } } struct MacGSocketData* _GSocket_Get_Mac_Socket(GSocket *socket) { /* If socket is already created, returns a pointer to the data */ /* Otherwise, creates socket and returns the pointer */ CFSocketContext cont; struct MacGSocketData* data = (struct MacGSocketData*)socket->m_gui_dependent; if (data && data->source) return data; /* CFSocket has not been created, create it: */ if (socket->m_fd < 0 || !data) return NULL; cont.version = 0; cont.retain = NULL; cont.release = NULL; cont.copyDescription = NULL; cont.info = socket; CFSocketRef cf = CFSocketCreateWithNative(NULL, socket->m_fd, ALL_CALLBACK_TYPES, Mac_Socket_Callback, &cont); CFRunLoopSourceRef source = CFSocketCreateRunLoopSource(NULL, cf, 0); assert(source); socket->m_gui_dependent = (char*)data; /* Keep the source and the socket around. */ data->source = source; data->socket = cf; return data; } bool GSocketGUIFunctionsTableConcrete::CanUseEventLoop() { return true; } bool GSocketGUIFunctionsTableConcrete::OnInit(void) { // No need to store the main loop again if (s_mainRunLoop != NULL) return true; // Get the loop for the main thread so our events will actually fire. // The common socket.cpp code will assert if initialize is called from a // secondary thread, otherwise Mac would have the same problems as MSW s_mainRunLoop = CFRunLoopGetCurrent(); CFRetain(s_mainRunLoop); return true; } void GSocketGUIFunctionsTableConcrete::OnExit(void) { // Release the reference count, and set the reference back to NULL CFRelease(s_mainRunLoop); s_mainRunLoop = NULL; } bool GSocketGUIFunctionsTableConcrete::Init_Socket(GSocket *socket) { struct MacGSocketData *data = (struct MacGSocketData *)malloc(sizeof(struct MacGSocketData)); if (data) { socket->m_gui_dependent = (char*)data; data->socket = NULL; data->source = NULL; return 1; } return 0; } void GSocketGUIFunctionsTableConcrete::Destroy_Socket(GSocket *socket) { struct MacGSocketData *data = (struct MacGSocketData*)(socket->m_gui_dependent); if (data) { if ( data->source ) CFRelease(data->source); if ( data->socket ) CFRelease(data->socket); free(data); } } void GSocketGUIFunctionsTableConcrete::Install_Callback(GSocket *socket, GSocketEvent event) { int c; struct MacGSocketData* data = _GSocket_Get_Mac_Socket(socket); if (!data) return; switch (event) { case GSOCK_CONNECTION: if(socket->m_server) c = kCFSocketReadCallBack; else c = kCFSocketConnectCallBack; break; case GSOCK_LOST: case GSOCK_INPUT: c = kCFSocketReadCallBack; break; case GSOCK_OUTPUT: c = kCFSocketWriteCallBack; break; default: c = 0; } CFSocketEnableCallBacks(data->socket, c); } void GSocketGUIFunctionsTableConcrete::Uninstall_Callback(GSocket *socket, GSocketEvent event) { int c; struct MacGSocketData* data = _GSocket_Get_Mac_Socket(socket); if (!data) return; switch (event) { case GSOCK_CONNECTION: if(socket->m_server) c = kCFSocketReadCallBack; else c = kCFSocketConnectCallBack; break; case GSOCK_LOST: case GSOCK_INPUT: c = kCFSocketReadCallBack; break; case GSOCK_OUTPUT: c = kCFSocketWriteCallBack; break; default: c = 0; } CFSocketDisableCallBacks(data->socket, c); } void GSocketGUIFunctionsTableConcrete::Enable_Events(GSocket *socket) { struct MacGSocketData* data = _GSocket_Get_Mac_Socket(socket); if (!data) return; CFRunLoopAddSource(s_mainRunLoop, data->source, kCFRunLoopCommonModes); } void GSocketGUIFunctionsTableConcrete::Disable_Events(GSocket *socket) { struct MacGSocketData* data = _GSocket_Get_Mac_Socket(socket); if (!data) return; /* CFSocketInvalidate does CFRunLoopRemoveSource anyway */ CFRunLoopRemoveSource(s_mainRunLoop, data->source, kCFRunLoopCommonModes); CFSocketInvalidate(data->socket); // CFSocketInvalidate has closed the socket so we want to make sure GSocket knows this socket->m_fd = -1 /*INVALID_SOCKET*/; } #endif // wxUSE_SOCKETS