///////////////////////////////////////////////////////////////////////////// // Name: src/mac/classic/thread.cpp // Purpose: wxThread Implementation // Author: Original from Wolfram Gloger/Guilhem Lavaux/Vadim Zeitlin // Modified by: Stefan Csomor // Created: 04/22/98 // RCS-ID: $Id: thread.cpp 40943 2006-08-31 19:31:43Z ABX $ // Copyright: (c) Wolfram Gloger (1996, 1997); Guilhem Lavaux (1998), // Vadim Zeitlin (1999) , Stefan Csomor (2000) // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #if defined(__BORLANDC__) #pragma hdrstop #endif #ifndef WX_PRECOMP #include "wx/wx.h" #include "wx/module.h" #endif #if wxUSE_THREADS #include "wx/thread.h" #ifdef __WXMAC__ #include #include "wx/mac/uma.h" #include "wx/mac/macnotfy.h" #include #endif #define INFINITE 0xFFFFFFFF // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- // the possible states of the thread ("=>" shows all possible transitions from // this state) enum wxThreadState { STATE_NEW, // didn't start execution yet (=> RUNNING) STATE_RUNNING, // thread is running (=> PAUSED, CANCELED) STATE_PAUSED, // thread is temporarily suspended (=> RUNNING) STATE_CANCELED, // thread should terminate a.s.a.p. (=> EXITED) STATE_EXITED // thread is terminating }; // ---------------------------------------------------------------------------- // this module globals // ---------------------------------------------------------------------------- static ThreadID gs_idMainThread = kNoThreadID ; static bool gs_waitingForThread = false ; size_t g_numberOfThreads = 0; // ============================================================================ // MacOS implementation of thread classes // ============================================================================ class wxMacStCritical { public : wxMacStCritical() { if ( UMASystemIsInitialized() ) { OSErr err = ThreadBeginCritical() ; wxASSERT( err == noErr ) ; } } ~wxMacStCritical() { if ( UMASystemIsInitialized() ) { OSErr err = ThreadEndCritical() ; wxASSERT( err == noErr ) ; } } }; // ---------------------------------------------------------------------------- // wxMutex implementation // ---------------------------------------------------------------------------- class wxMutexInternal { public: wxMutexInternal(wxMutexType WXUNUSED(mutexType)) { m_owner = kNoThreadID ; m_locked = 0; } ~wxMutexInternal() { if ( m_locked > 0 ) { wxLogDebug(_T("Warning: freeing a locked mutex (%ld locks)."), m_locked); } } bool IsOk() const { return true; } wxMutexError Lock() ; wxMutexError TryLock() ; wxMutexError Unlock(); public: ThreadID m_owner ; wxArrayLong m_waiters ; long m_locked ; }; wxMutexError wxMutexInternal::Lock() { wxMacStCritical critical ; if ( UMASystemIsInitialized() ) { OSErr err ; ThreadID current = kNoThreadID; err = ::MacGetCurrentThread(¤t); // if we are not the owner, add this thread to the list of waiting threads, stop this thread // and invoke the scheduler to continue executing the owner's thread while ( m_owner != kNoThreadID && m_owner != current) { m_waiters.Add(current); err = ::SetThreadStateEndCritical(kCurrentThreadID, kStoppedThreadState, m_owner); err = ::ThreadBeginCritical(); wxASSERT( err == noErr ) ; } m_owner = current; } m_locked++; return wxMUTEX_NO_ERROR; } wxMutexError wxMutexInternal::TryLock() { wxMacStCritical critical ; if ( UMASystemIsInitialized() ) { ThreadID current = kNoThreadID; ::MacGetCurrentThread(¤t); // if we are not the owner, give an error back if ( m_owner != kNoThreadID && m_owner != current ) return wxMUTEX_BUSY; m_owner = current; } m_locked++; return wxMUTEX_NO_ERROR; } wxMutexError wxMutexInternal::Unlock() { if ( UMASystemIsInitialized() ) { OSErr err; err = ::ThreadBeginCritical(); wxASSERT( err == noErr ) ; if (m_locked > 0) m_locked--; // this mutex is not owned by anybody anmore m_owner = kNoThreadID; // now pass on to the first waiting thread ThreadID firstWaiting = kNoThreadID; bool found = false; while (!m_waiters.IsEmpty() && !found) { firstWaiting = m_waiters[0]; err = ::SetThreadState(firstWaiting, kReadyThreadState, kNoThreadID); // in case this was not successful (dead thread), we just loop on and reset the id found = (err != threadNotFoundErr); if ( !found ) firstWaiting = kNoThreadID ; m_waiters.RemoveAt(0) ; } // now we have a valid firstWaiting thread, which has been scheduled to run next, just end the // critical section and invoke the scheduler err = ::SetThreadStateEndCritical(kCurrentThreadID, kReadyThreadState, firstWaiting); } else { if (m_locked > 0) m_locked--; } return wxMUTEX_NO_ERROR; } // -------------------------------------------------------------------------- // wxSemaphore // -------------------------------------------------------------------------- // TODO not yet implemented class wxSemaphoreInternal { public: wxSemaphoreInternal(int initialcount, int maxcount); ~wxSemaphoreInternal(); bool IsOk() const { return true ; } wxSemaError Wait() { return WaitTimeout(INFINITE); } wxSemaError TryWait() { return WaitTimeout(0); } wxSemaError WaitTimeout(unsigned long milliseconds); wxSemaError Post(); private: }; wxSemaphoreInternal::wxSemaphoreInternal(int initialcount, int maxcount) { if ( maxcount == 0 ) { // make it practically infinite maxcount = INT_MAX; } } wxSemaphoreInternal::~wxSemaphoreInternal() { } wxSemaError wxSemaphoreInternal::WaitTimeout(unsigned long milliseconds) { return wxSEMA_MISC_ERROR; } wxSemaError wxSemaphoreInternal::Post() { return wxSEMA_MISC_ERROR; } // ---------------------------------------------------------------------------- // wxCondition implementation // ---------------------------------------------------------------------------- // TODO this is not yet completed class wxConditionInternal { public: wxConditionInternal(wxMutex& mutex) : m_mutex(mutex) { m_excessSignals = 0 ; } ~wxConditionInternal() { } bool IsOk() const { return m_mutex.IsOk() ; } wxCondError Wait() { return WaitTimeout(0xFFFFFFFF ); } wxCondError WaitTimeout(unsigned long msectimeout) { wxMacStCritical critical ; if ( m_excessSignals > 0 ) { --m_excessSignals ; return wxCOND_NO_ERROR ; } else if ( msectimeout == 0 ) { return wxCOND_MISC_ERROR ; } else { } /* waiters++; // FIXME this should be MsgWaitForMultipleObjects() as well probably DWORD rc = ::WaitForSingleObject(event, timeout); waiters--; return rc != WAIT_TIMEOUT; */ return wxCOND_NO_ERROR ; } wxCondError Signal() { wxMacStCritical critical ; return wxCOND_NO_ERROR; } wxCondError Broadcast() { wxMacStCritical critical ; return wxCOND_NO_ERROR; } wxArrayLong m_waiters ; wxInt32 m_excessSignals ; wxMutex& m_mutex; }; // ---------------------------------------------------------------------------- // wxCriticalSection implementation // ---------------------------------------------------------------------------- // it's implemented as a mutex on mac os, so it is defined in the headers // ---------------------------------------------------------------------------- // wxThread implementation // ---------------------------------------------------------------------------- // wxThreadInternal class // ---------------------- class wxThreadInternal { public: wxThreadInternal() { m_tid = kNoThreadID ; m_state = STATE_NEW; m_priority = WXTHREAD_DEFAULT_PRIORITY; } ~wxThreadInternal() { } void Free() { } // create a new (suspended) thread (for the given thread object) bool Create(wxThread *thread, unsigned int stackSize); // suspend/resume/terminate bool Suspend(); bool Resume(); void Cancel() { m_state = STATE_CANCELED; } // thread state void SetState(wxThreadState state) { m_state = state; } wxThreadState GetState() const { return m_state; } // thread priority void SetPriority(unsigned int priority); unsigned int GetPriority() const { return m_priority; } void SetResult( void *res ) { m_result = res ; } void *GetResult() { return m_result ; } // thread handle and id ThreadID GetId() const { return m_tid; } // thread function static pascal void* MacThreadStart(wxThread* arg); private: wxThreadState m_state; // state, see wxThreadState enum unsigned int m_priority; // thread priority in "wx" units ThreadID m_tid; // thread id void* m_result; static ThreadEntryUPP s_threadEntry ; }; static wxArrayPtrVoid s_threads ; ThreadEntryUPP wxThreadInternal::s_threadEntry = NULL ; pascal void* wxThreadInternal::MacThreadStart(wxThread *thread) { // first of all, check whether we hadn't been cancelled already if ( thread->m_internal->GetState() == STATE_EXITED ) { return (void*)-1; } void* rc = thread->Entry(); // enter m_critsect before changing the thread state thread->m_critsect.Enter(); bool wasCancelled = thread->m_internal->GetState() == STATE_CANCELED; thread->m_internal->SetState(STATE_EXITED); thread->m_critsect.Leave(); thread->OnExit(); // if the thread was cancelled (from Delete()), then it the handle is still // needed there if ( thread->IsDetached() && !wasCancelled ) { // auto delete delete thread; } //else: the joinable threads handle will be closed when Wait() is done return rc; } void wxThreadInternal::SetPriority(unsigned int priority) { // Priorities don't exist on Mac } bool wxThreadInternal::Create(wxThread *thread, unsigned int stackSize) { if ( s_threadEntry == NULL ) { s_threadEntry = NewThreadEntryUPP( (ThreadEntryProcPtr) MacThreadStart ) ; } OSErr err = NewThread( kCooperativeThread, s_threadEntry, (void*) thread, stackSize, kNewSuspend, &m_result, &m_tid ); if ( err != noErr ) { wxLogSysError(_("Can't create thread")); return false; } if ( m_priority != WXTHREAD_DEFAULT_PRIORITY ) { SetPriority(m_priority); } m_state = STATE_NEW; return true; } bool wxThreadInternal::Suspend() { OSErr err ; err = ::ThreadBeginCritical(); wxASSERT( err == noErr ) ; if ( m_state != STATE_RUNNING ) { err = ::ThreadEndCritical() ; wxASSERT( err == noErr ) ; wxLogSysError(_("Can not suspend thread %x"), m_tid); return false; } m_state = STATE_PAUSED; err = ::SetThreadStateEndCritical(m_tid, kStoppedThreadState, kNoThreadID); return true; } bool wxThreadInternal::Resume() { ThreadID current ; OSErr err ; err = MacGetCurrentThread( ¤t ) ; wxASSERT( err == noErr ) ; wxASSERT( current != m_tid ) ; err = ::ThreadBeginCritical(); wxASSERT( err == noErr ) ; if ( m_state != STATE_PAUSED && m_state != STATE_NEW ) { err = ::ThreadEndCritical() ; wxASSERT( err == noErr ) ; wxLogSysError(_("Can not resume thread %x"), m_tid); return false; } err = ::SetThreadStateEndCritical(m_tid, kReadyThreadState, kNoThreadID); m_state = STATE_RUNNING; err = ::ThreadEndCritical() ; wxASSERT( err == noErr ) ; ::YieldToAnyThread() ; return true; } // static functions // ---------------- wxThread *wxThread::This() { wxMacStCritical critical ; ThreadID current ; OSErr err ; err = MacGetCurrentThread( ¤t ) ; for ( size_t i = 0 ; i < s_threads.Count() ; ++i ) { if ( ( (wxThread*) s_threads[i] )->GetId() == current ) return (wxThread*) s_threads[i] ; } wxLogSysError(_("Couldn't get the current thread pointer")); return NULL; } bool wxThread::IsMain() { ThreadID current ; OSErr err ; err = MacGetCurrentThread( ¤t ) ; return current == gs_idMainThread; } #ifdef Yield #undef Yield #endif void wxThread::Yield() { ::YieldToAnyThread() ; } void wxThread::Sleep(unsigned long milliseconds) { UnsignedWide start, now; Microseconds(&start); double mssleep = milliseconds * 1000 ; double msstart, msnow ; msstart = (start.hi * 4294967296.0 + start.lo) ; do { YieldToAnyThread(); Microseconds(&now); msnow = (now.hi * 4294967296.0 + now.lo) ; } while( msnow - msstart < mssleep ); } int wxThread::GetCPUCount() { // we will use whatever MP API will be used for the new MP Macs return 1; } unsigned long wxThread::GetCurrentId() { ThreadID current ; MacGetCurrentThread( ¤t ) ; return (unsigned long)current; } bool wxThread::SetConcurrency(size_t level) { wxASSERT_MSG( IsMain(), _T("should only be called from the main thread") ); // ok only for the default one if ( level == 0 ) return 0; // how many CPUs have we got? if ( GetCPUCount() == 1 ) { // don't bother with all this complicated stuff - on a single // processor system it doesn't make much sense anyhow return level == 1; } return true ; } // ctor and dtor // ------------- wxThread::wxThread(wxThreadKind kind) { g_numberOfThreads++; m_internal = new wxThreadInternal(); m_isDetached = kind == wxTHREAD_DETACHED; s_threads.Add( (void*) this ) ; } wxThread::~wxThread() { if (g_numberOfThreads>0) { g_numberOfThreads--; } #ifdef __WXDEBUG__ else { wxFAIL_MSG(wxT("More threads deleted than created.")); } #endif s_threads.Remove( (void*) this ) ; if (m_internal != NULL) { delete m_internal; m_internal = NULL; } } // create/start thread // ------------------- wxThreadError wxThread::Create(unsigned int stackSize) { wxCriticalSectionLocker lock(m_critsect); if ( !m_internal->Create(this, stackSize) ) return wxTHREAD_NO_RESOURCE; return wxTHREAD_NO_ERROR; } wxThreadError wxThread::Run() { wxCriticalSectionLocker lock(m_critsect); if ( m_internal->GetState() != STATE_NEW ) { // actually, it may be almost any state at all, not only STATE_RUNNING return wxTHREAD_RUNNING; } // the thread has just been created and is still suspended - let it run return Resume(); } // suspend/resume thread // --------------------- wxThreadError wxThread::Pause() { wxCriticalSectionLocker lock(m_critsect); return m_internal->Suspend() ? wxTHREAD_NO_ERROR : wxTHREAD_MISC_ERROR; } wxThreadError wxThread::Resume() { wxCriticalSectionLocker lock(m_critsect); return m_internal->Resume() ? wxTHREAD_NO_ERROR : wxTHREAD_MISC_ERROR; } // stopping thread // --------------- wxThread::ExitCode wxThread::Wait() { // although under MacOS we can wait for any thread, it's an error to // wait for a detached one in wxWin API wxCHECK_MSG( !IsDetached(), (ExitCode)-1, _T("can't wait for detached thread") ); ExitCode rc = (ExitCode)-1; (void)Delete(&rc); m_internal->Free(); return rc; } wxThreadError wxThread::Delete(ExitCode *pRc) { ExitCode rc = 0; // Delete() is always safe to call, so consider all possible states // has the thread started to run? bool shouldResume = false; { wxCriticalSectionLocker lock(m_critsect); if ( m_internal->GetState() == STATE_NEW ) { // WinThreadStart() will see it and terminate immediately m_internal->SetState(STATE_EXITED); shouldResume = true; } } // is the thread paused? if ( shouldResume || IsPaused() ) Resume(); // does is still run? if ( IsRunning() ) { if ( IsMain() ) { // set flag for wxIsWaitingForThread() gs_waitingForThread = true; #if wxUSE_GUI wxBeginBusyCursor(); #endif // wxUSE_GUI } // ask the thread to terminate { wxCriticalSectionLocker lock(m_critsect); m_internal->Cancel(); } #if wxUSE_GUI // simply wait for the thread to terminate while( TestDestroy() ) { ::YieldToAnyThread() ; } #else // !wxUSE_GUI // simply wait for the thread to terminate while( TestDestroy() ) { ::YieldToAnyThread() ; } #endif // wxUSE_GUI/!wxUSE_GUI if ( IsMain() ) { gs_waitingForThread = false; #if wxUSE_GUI wxEndBusyCursor(); #endif // wxUSE_GUI } } if ( IsDetached() ) { // if the thread exits normally, this is done in WinThreadStart, but in // this case it would have been too early because // MsgWaitForMultipleObject() would fail if the therad handle was // closed while we were waiting on it, so we must do it here delete this; } if ( pRc ) *pRc = rc; return rc == (ExitCode)-1 ? wxTHREAD_MISC_ERROR : wxTHREAD_NO_ERROR; } wxThreadError wxThread::Kill() { if ( !IsRunning() ) return wxTHREAD_NOT_RUNNING; // if ( !::TerminateThread(m_internal->GetHandle(), (DWORD)-1) ) { wxLogSysError(_("Couldn't terminate thread")); return wxTHREAD_MISC_ERROR; } m_internal->Free(); if ( IsDetached() ) { delete this; } return wxTHREAD_NO_ERROR; } void wxThread::Exit(ExitCode status) { m_internal->Free(); if ( IsDetached() ) { delete this; } m_internal->SetResult( status ) ; /* #if defined(__VISUALC__) || (defined(__BORLANDC__) && (__BORLANDC__ >= 0x500)) _endthreadex((unsigned)status); #else // !VC++ ::ExitThread((DWORD)status); #endif // VC++/!VC++ */ wxFAIL_MSG(wxT("Couldn't return from ExitThread()!")); } // priority setting // ---------------- // since all these calls are execute cooperatively we don't have to use the critical section void wxThread::SetPriority(unsigned int prio) { m_internal->SetPriority(prio); } unsigned int wxThread::GetPriority() const { return m_internal->GetPriority(); } unsigned long wxThread::GetId() const { return (unsigned long)m_internal->GetId(); } bool wxThread::IsRunning() const { return m_internal->GetState() == STATE_RUNNING; } bool wxThread::IsAlive() const { return (m_internal->GetState() == STATE_RUNNING) || (m_internal->GetState() == STATE_PAUSED); } bool wxThread::IsPaused() const { return m_internal->GetState() == STATE_PAUSED; } bool wxThread::TestDestroy() { return m_internal->GetState() == STATE_CANCELED; } // ---------------------------------------------------------------------------- // Automatic initialization for thread module // ---------------------------------------------------------------------------- class wxThreadModule : public wxModule { public: virtual bool OnInit(); virtual void OnExit(); private: DECLARE_DYNAMIC_CLASS(wxThreadModule) }; IMPLEMENT_DYNAMIC_CLASS(wxThreadModule, wxModule) bool wxThreadModule::OnInit() { long response; bool hasThreadManager ; hasThreadManager = Gestalt( gestaltThreadMgrAttr, &response) == noErr && response & 1; #if !TARGET_CARBON #if GENERATINGCFM // verify presence of shared library hasThreadManager = hasThreadManager && ((Ptr)NewThread != (Ptr)kUnresolvedCFragSymbolAddress); #endif #endif if ( !hasThreadManager ) { wxLogSysError( wxT("Thread Support is not available on this System") ); return false ; } // no error return for GetCurrentThreadId() MacGetCurrentThread( &gs_idMainThread ) ; return true; } void wxThreadModule::OnExit() { } // ---------------------------------------------------------------------------- // under MacOS we don't have currently preemptive threads, so any thread may access // the GUI at any time // ---------------------------------------------------------------------------- void WXDLLEXPORT wxMutexGuiEnter() { } void WXDLLEXPORT wxMutexGuiLeave() { } void WXDLLEXPORT wxMutexGuiLeaveOrEnter() { } bool WXDLLEXPORT wxGuiOwnedByMainThread() { return false ; } // wake up the main thread void WXDLLEXPORT wxWakeUpMainThread() { wxMacWakeUp() ; } bool WXDLLEXPORT wxIsWaitingForThread() { return false ; } #include "wx/thrimpl.cpp" #endif // wxUSE_THREADS