/////////////////////////////////////////////////////////////////////////////// // Name: mac/renderer.cpp // Purpose: implementation of wxRendererNative for Mac // Author: Vadim Zeitlin // Modified by: // Created: 20.07.2003 // RCS-ID: $Id: renderer.cpp 27408 2004-05-23 20:53:33Z JS $ // Copyright: (c) 2003 Vadim Zeitlin // License: wxWindows licence /////////////////////////////////////////////////////////////////////////////// // ============================================================================ // declarations // ============================================================================ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- // for compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP #include "wx/string.h" #include "wx/dc.h" #include "wx/bitmap.h" #include "wx/settings.h" #endif //WX_PRECOMP #include "wx/renderer.h" // ---------------------------------------------------------------------------- // wxRendererMac: our wxRendererNative implementation // ---------------------------------------------------------------------------- class WXDLLEXPORT wxRendererMac : public wxDelegateRendererNative { public: // draw the header control button (used by wxListCtrl) virtual void DrawHeaderButton(wxWindow *win, wxDC& dc, const wxRect& rect, int flags = 0); // draw the expanded/collapsed icon for a tree control item virtual void DrawTreeItemButton(wxWindow *win, wxDC& dc, const wxRect& rect, int flags = 0); // draw a (vertical) sash virtual void DrawSplitterSash(wxWindow *win, wxDC& dc, const wxSize& size, wxCoord position, wxOrientation orient, int flags = 0); private: // the tree buttons wxBitmap m_bmpTreeExpanded, m_bmpTreeCollapsed; }; // ---------------------------------------------------------------------------- // Aqua arrows // ---------------------------------------------------------------------------- /* XPM */ static const char *aqua_arrow_right_xpm[] = { /* columns rows colors chars-per-pixel */ "13 11 4 1", " c None", "b c #C0C0C0", "c c #707070", "d c #A0A0A0", /* pixels */ " b ", " ddb ", " cccdb ", " cccccd ", " ccccccdb ", " ccccccccd", " ccccccdb ", " cccccb ", " cccdb ", " ddb ", " b " }; /* XPM */ static const char *aqua_arrow_down_xpm[] = { /* columns rows colors chars-per-pixel */ "13 11 4 1", " c None", "b c #C0C0C0", "c c #707070", "d c #A0A0A0", /* pixels */ " ", " ", " bdcccccccdb ", " dcccccccd ", " bcccccccb ", " dcccccd ", " bcccccb ", " bcccd ", " dcd ", " bcb ", " d " }; // ============================================================================ // implementation // ============================================================================ /* static */ wxRendererNative& wxRendererNative::GetDefault() { static wxRendererMac s_rendererMac; return s_rendererMac; } void wxRendererMac::DrawHeaderButton(wxWindow *win, wxDC& dc, const wxRect& rect, int WXUNUSED(flags)) { const int CORNER = 1; const wxCoord x = rect.x-1, y = rect.y-1, w = rect.width, h = rect.height; int major,minor; wxGetOsVersion( &major, &minor ); dc.SetBrush( *wxTRANSPARENT_BRUSH ); if (major >= 10) { dc.SetPen( wxPen( wxColour( 0xC5 , 0xC5 , 0xC5 ) , 1 , wxSOLID ) ); dc.DrawRectangle( x, y+CORNER, 1, h-CORNER ); // left // The right border is overdrawn by the left border of the right neighbouring // header (to maintain a proper single pixel border). Except for the // rightmost header of the listctrl. dc.DrawRectangle( x+w+(CORNER*2), y+CORNER, 1, h-CORNER ); // right dc.SetPen( wxPen( wxColour( 0xB1 , 0xB1 , 0xB1 ) , 1 , wxSOLID ) ); dc.DrawRectangle( x, y+h, w+(CORNER*3), 1 ); // bottom dc.DrawRectangle( x, y, w+(CORNER*3), 1 ); // top // Do a fill of the interior for background: dc.SetPen( wxPen( wxColour( 0xF6 , 0xF6 , 0xF6 ) , 1 , wxSOLID ) ); dc.DrawRectangle( x+CORNER, y+CORNER, w+CORNER, h-CORNER ); // Do the gradient fill: static int grayValues[] = { 0xF6, 0xF2, 0xEF, 0xED, 0xED, 0xEB, 0xEA, 0xEA, 0xE8, 0xE8, 0xE2, 0xE5, 0xE8, 0xEB, 0xEF, 0xF2, 0xFD }; int i; for (i=0; i < h && i < (int)WXSIZEOF(grayValues); i++) { dc.SetPen( wxPen( wxColour( grayValues[i] , grayValues[i] , grayValues[i] ), 1 , wxSOLID ) ); dc.DrawRectangle( x+CORNER, y+CORNER+i, w+CORNER, 1 ); } } else { dc.SetPen( wxPen( wxSystemSettings::GetColour( wxSYS_COLOUR_BTNSHADOW ) , 1 , wxSOLID ) ); dc.DrawLine( x+w-CORNER+1, y, x+w, y+h ); // right (outer) dc.DrawRectangle( x, y+h, w+1, 1 ); // bottom (outer) wxPen pen( wxColour( 0x88 , 0x88 , 0x88 ), 1, wxSOLID ); dc.SetPen( pen ); dc.DrawLine( x+w-CORNER, y, x+w-1, y+h ); // right (inner) dc.DrawRectangle( x+1, y+h-1, w-2, 1 ); // bottom (inner) dc.SetPen( *wxWHITE_PEN ); dc.DrawRectangle( x, y, w-CORNER+1, 1 ); // top (outer) dc.DrawRectangle( x, y, 1, h ); // left (outer) dc.DrawLine( x, y+h-1, x+1, y+h-1 ); dc.DrawLine( x+w-1, y, x+w-1, y+1 ); } } void wxRendererMac::DrawTreeItemButton(wxWindow *win, wxDC& dc, const wxRect& rect, int flags) { // init the buttons on demand if ( !m_bmpTreeExpanded.Ok() ) { m_bmpTreeExpanded = wxBitmap(aqua_arrow_down_xpm); m_bmpTreeCollapsed = wxBitmap(aqua_arrow_right_xpm); } // draw them // VZ: this is the old code from treectlg.cpp which apparently doesn't work // but I kept it here just in case it is needed -- if not, please // remove it #if 0 // def __WXMAC__ wxMacPortSetter helper(&dc) ; wxMacWindowClipper clipper(this) ; wxDC::MacSetupBackgroundForCurrentPort( MacGetBackgroundBrush() ) ; int loc_x = x - 5 ; int loc_y = y_mid - 6 ; MacWindowToRootWindow( & loc_x , & loc_y ) ; Rect bounds = { loc_y , loc_x , loc_y + 18 , loc_x + 12 } ; ThemeButtonDrawInfo info = { kThemeStateActive , item->IsExpanded() ? kThemeDisclosureDown : kThemeDisclosureRight , kThemeAdornmentNone }; DrawThemeButton( &bounds, kThemeDisclosureButton , &info , NULL , NULL , NULL , NULL ) ; #else // 1 dc.DrawBitmap(flags & wxCONTROL_EXPANDED ? m_bmpTreeExpanded : m_bmpTreeCollapsed, rect.x, rect.y, true /* use mask */); #endif // 0/1 } void wxRendererMac::DrawSplitterSash(wxWindow *win, wxDC& dc, const wxSize& size, wxCoord position, wxOrientation orient, int WXUNUSED(flags)) { // VZ: we have to somehow determine if we're drawing a normal sash or // a brushed metal one as they look quite differently... this is // completely bogus anyhow, of course (TODO) #if 0 dc.SetPen(*wxLIGHT_GREY_PEN); dc.SetBrush(*wxWHITE_BRUSH); if ( orient == wxVERTICAL ) dc.DrawRectangle(position, 0, 7, size.y); else dc.DrawRectangle(0, position, size.x, 7); #else // Do the gradient fill: static int grayValues[] = { 0xA0, 0xF6, 0xED, 0xE4, 0xE2, 0xD0, 0xA0 }; dc.SetBrush( *wxTRANSPARENT_BRUSH ); if ( orient == wxVERTICAL ) { int i; for (i=0; i < (int)WXSIZEOF(grayValues); i++) { dc.SetPen( wxPen( wxColour( grayValues[i] , grayValues[i] , grayValues[i] ), 1 , wxSOLID ) ); dc.DrawRectangle( position+i, 0, 1, size.y ); } } else { int i; for (i=0; i < (int)WXSIZEOF(grayValues); i++) { dc.SetPen( wxPen( wxColour( grayValues[i] , grayValues[i] , grayValues[i] ), 1 , wxSOLID ) ); dc.DrawRectangle( 0, position+i, size.x, 1 ); } } #endif }