///////////////////////////////////////////////////////////////////////////// // File: src/mac/classic/region.cpp // Purpose: Region class // Author: Stefan Csomor // Created: Fri Oct 24 10:46:34 MET 1997 // RCS-ID: $Id: region.cpp 41020 2006-09-05 20:47:48Z VZ $ // Copyright: (c) 1997 Stefan Csomor // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #include "wx/wxprec.h" #include "wx/region.h" #ifndef WX_PRECOMP #include "wx/gdicmn.h" #endif #include "wx/mac/uma.h" IMPLEMENT_DYNAMIC_CLASS(wxRegion, wxGDIObject) IMPLEMENT_DYNAMIC_CLASS(wxRegionIterator, wxObject) //----------------------------------------------------------------------------- // wxRegionRefData implementation //----------------------------------------------------------------------------- class WXDLLEXPORT wxRegionRefData : public wxGDIRefData { public: wxRegionRefData() { m_macRgn = NewRgn() ; } wxRegionRefData(const wxRegionRefData& data) : wxGDIRefData() { m_macRgn = NewRgn() ; CopyRgn( data.m_macRgn , m_macRgn ) ; } virtual ~wxRegionRefData() { DisposeRgn( m_macRgn ) ; } RgnHandle m_macRgn ; }; #define M_REGION (((wxRegionRefData*)m_refData)->m_macRgn) #define OTHER_M_REGION(a) (((wxRegionRefData*)(a.m_refData))->m_macRgn) //----------------------------------------------------------------------------- // wxRegion //----------------------------------------------------------------------------- /*! * Create an empty region. */ wxRegion::wxRegion() { m_refData = new wxRegionRefData; } wxRegion::wxRegion(WXHRGN hRegion ) { m_refData = new wxRegionRefData; CopyRgn( (RgnHandle) hRegion , (RgnHandle) M_REGION ) ; } wxRegion::wxRegion(long x, long y, long w, long h) { m_refData = new wxRegionRefData; SetRectRgn( (RgnHandle) M_REGION , x , y , x+w , y+h ) ; } wxRegion::wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight) { m_refData = new wxRegionRefData; SetRectRgn( (RgnHandle) M_REGION , topLeft.x , topLeft.y , bottomRight.x , bottomRight.y ) ; } wxRegion::wxRegion(const wxRect& rect) { m_refData = new wxRegionRefData; SetRectRgn( (RgnHandle) M_REGION , rect.x , rect.y , rect.x+rect.width , rect.y+rect.height ) ; } /*! * Destroy the region. */ wxRegion::~wxRegion() { // m_refData unrefed in ~wxObject } //----------------------------------------------------------------------------- //# Modify region //----------------------------------------------------------------------------- //! Clear current region void wxRegion::Clear() { UnRef(); } //! Combine rectangle (x, y, w, h) with this. bool wxRegion::Combine(long x, long y, long width, long height, wxRegionOp op) { // Don't change shared data if (!m_refData) { m_refData = new wxRegionRefData(); } else if (m_refData->GetRefCount() > 1) { wxRegionRefData* ref = (wxRegionRefData*)m_refData; UnRef(); m_refData = new wxRegionRefData(*ref); } RgnHandle rgn = NewRgn() ; SetRectRgn( rgn , x , y, x+width,y + height ) ; switch (op) { case wxRGN_AND: SectRgn( M_REGION , rgn , M_REGION ) ; break ; case wxRGN_OR: UnionRgn( M_REGION , rgn , M_REGION ) ; break ; case wxRGN_XOR: XorRgn( M_REGION , rgn , M_REGION ) ; break ; case wxRGN_DIFF: DiffRgn( M_REGION , rgn , M_REGION ) ; break ; case wxRGN_COPY: default: CopyRgn( rgn ,M_REGION ) ; break ; } DisposeRgn( rgn ) ; return true; } //! Union /e region with this. bool wxRegion::Combine(const wxRegion& region, wxRegionOp op) { if (region.Empty()) return false; // Don't change shared data if (!m_refData) { m_refData = new wxRegionRefData(); } else if (m_refData->GetRefCount() > 1) { wxRegionRefData* ref = (wxRegionRefData*)m_refData; UnRef(); m_refData = new wxRegionRefData(*ref); } switch (op) { case wxRGN_AND: SectRgn( M_REGION , OTHER_M_REGION(region) , M_REGION ) ; break ; case wxRGN_OR: UnionRgn( M_REGION , OTHER_M_REGION(region) , M_REGION ) ; break ; case wxRGN_XOR: XorRgn( M_REGION , OTHER_M_REGION(region) , M_REGION ) ; break ; case wxRGN_DIFF: DiffRgn( M_REGION , OTHER_M_REGION(region) , M_REGION ) ; break ; case wxRGN_COPY: default: CopyRgn( OTHER_M_REGION(region) ,M_REGION ) ; break ; } return true; } bool wxRegion::Combine(const wxRect& rect, wxRegionOp op) { return Combine(rect.GetLeft(), rect.GetTop(), rect.GetWidth(), rect.GetHeight(), op); } //----------------------------------------------------------------------------- //# Information on region //----------------------------------------------------------------------------- // Outer bounds of region void wxRegion::GetBox(wxCoord& x, wxCoord& y, wxCoord& w, wxCoord& h) const { if (m_refData) { Rect box ; GetRegionBounds( M_REGION , &box ) ; x = box.left ; y = box.top ; w = box.right - box.left ; h = box.bottom - box.top ; } else { x = y = w = h = 0; } } wxRect wxRegion::GetBox() const { wxCoord x, y, w, h; GetBox(x, y, w, h); return wxRect(x, y, w, h); } // Is region empty? bool wxRegion::Empty() const { return EmptyRgn( M_REGION ) ; } const WXHRGN wxRegion::GetWXHRGN() const { return M_REGION ; } //----------------------------------------------------------------------------- //# Tests //----------------------------------------------------------------------------- // Does the region contain the point (x,y)? wxRegionContain wxRegion::Contains(long x, long y) const { if (!m_refData) return wxOutRegion; // TODO. Return wxInRegion if within region. if (0) return wxInRegion; return wxOutRegion; } // Does the region contain the point pt? wxRegionContain wxRegion::Contains(const wxPoint& pt) const { if (!m_refData) return wxOutRegion; Point p = { pt.y , pt.x } ; if (PtInRgn( p , M_REGION ) ) return wxInRegion; return wxOutRegion; } // Does the region contain the rectangle (x, y, w, h)? wxRegionContain wxRegion::Contains(long x, long y, long w, long h) const { if (!m_refData) return wxOutRegion; Rect rect = { y , x , y + h , x + w } ; if (RectInRgn( &rect , M_REGION ) ) return wxInRegion; else return wxOutRegion; } // Does the region contain the rectangle rect wxRegionContain wxRegion::Contains(const wxRect& rect) const { if (!m_refData) return wxOutRegion; long x, y, w, h; x = rect.x; y = rect.y; w = rect.GetWidth(); h = rect.GetHeight(); return Contains(x, y, w, h); } /////////////////////////////////////////////////////////////////////////////// // // // wxRegionIterator // // // /////////////////////////////////////////////////////////////////////////////// /*! * Initialize empty iterator */ wxRegionIterator::wxRegionIterator() : m_current(0), m_numRects(0), m_rects(NULL) { } wxRegionIterator::~wxRegionIterator() { if (m_rects) { delete[] m_rects; m_rects = NULL; } } wxRegionIterator::wxRegionIterator(const wxRegionIterator& iterator) : wxObject() , m_current(iterator.m_current) , m_numRects(0) , m_rects(NULL) { SetRects(iterator.m_numRects, iterator.m_rects); } wxRegionIterator& wxRegionIterator::operator=(const wxRegionIterator& iterator) { m_current = iterator.m_current; SetRects(iterator.m_numRects, iterator.m_rects); return *this; } /*! * Set iterator rects for region */ void wxRegionIterator::SetRects(long numRects, wxRect *rects) { if (m_rects) { delete[] m_rects; m_rects = NULL; } if (rects) { int i; m_rects = new wxRect[numRects]; for (i = 0; i < numRects; i++) m_rects[i] = rects[i]; } m_numRects = numRects; } /*! * Initialize iterator for region */ wxRegionIterator::wxRegionIterator(const wxRegion& region) { m_rects = NULL; Reset(region); } /*! * Reset iterator for a new /e region. */ void wxRegionIterator::Reset(const wxRegion& region) { m_current = 0; m_region = region; if (m_rects) { delete[] m_rects; m_rects = NULL; } if (m_region.Empty()) m_numRects = 0; else { // we cannot dissolve it into rects on mac m_rects = new wxRect[1]; Rect rect ; GetRegionBounds( OTHER_M_REGION( region ) , &rect ) ; m_rects[0].x = rect.left; m_rects[0].y = rect.top; m_rects[0].width = rect.right - rect.left; m_rects[0].height = rect.bottom - rect.top; m_numRects = 1; } } /*! * Increment iterator. The rectangle returned is the one after the * incrementation. */ wxRegionIterator& wxRegionIterator::operator ++ () { if (m_current < m_numRects) ++m_current; return *this; } /*! * Increment iterator. The rectangle returned is the one before the * incrementation. */ wxRegionIterator wxRegionIterator::operator ++ (int) { wxRegionIterator previous(*this); if (m_current < m_numRects) ++m_current; return previous; } long wxRegionIterator::GetX() const { if (m_current < m_numRects) return m_rects[m_current].x; return 0; } long wxRegionIterator::GetY() const { if (m_current < m_numRects) return m_rects[m_current].y; return 0; } long wxRegionIterator::GetW() const { if (m_current < m_numRects) return m_rects[m_current].width ; return 0; } long wxRegionIterator::GetH() const { if (m_current < m_numRects) return m_rects[m_current].height; return 0; }