/////////////////////////////////////////////////////////////////////////////// // Name: src/mac/carbon/fontenum.cpp // Purpose: wxFontEnumerator class for MacOS // Author: Stefan Csomor // Modified by: // Created: 04/01/98 // RCS-ID: $Id: fontenum.cpp 42011 2006-10-14 16:02:39Z SC $ // Copyright: (c) Stefan Csomor // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #if wxUSE_FONTMAP #include "wx/fontenum.h" #ifndef WX_PRECOMP #include "wx/font.h" #include "wx/intl.h" #endif #include "wx/fontutil.h" #include "wx/fontmap.h" #include "wx/encinfo.h" #include "wx/mac/private.h" // ---------------------------------------------------------------------------- // wxFontEnumerator // ---------------------------------------------------------------------------- bool wxFontEnumerator::EnumerateFacenames(wxFontEncoding encoding, bool fixedWidthOnly) { // // From Apple's QA 1471 http://developer.apple.com/qa/qa2006/qa1471.html // ATSFontFamilyIterator theFontFamilyIterator = NULL; ATSFontFamilyRef theATSFontFamilyRef = 0; OSStatus status = noErr; wxArrayString fontFamilies ; // Create the iterator status = ATSFontFamilyIteratorCreate(kATSFontContextLocal, nil,nil, kATSOptionFlagsUnRestrictedScope, &theFontFamilyIterator ); wxUint32 macEncoding = wxMacGetSystemEncFromFontEnc(encoding) ; while (status == noErr) { // Get the next font in the iteration. status = ATSFontFamilyIteratorNext( theFontFamilyIterator, &theATSFontFamilyRef ); if(status == noErr) { #ifndef __LP64__ // TODO CS : Find replacement // added CS : avoid showing fonts that won't be displayable FMFontStyle intrinsicStyle = 0 ; FMFont fontInstance ; FMFontFamily fmFamily = FMGetFontFamilyFromATSFontFamilyRef( theATSFontFamilyRef ); status = FMGetFontFromFontFamilyInstance( fmFamily , 0 , &fontInstance , &intrinsicStyle); if ( status != noErr ) { status = noErr; continue ; } #endif if ( encoding != wxFONTENCODING_SYSTEM ) { TextEncoding fontFamiliyEncoding = ATSFontFamilyGetEncoding(theATSFontFamilyRef) ; if ( fontFamiliyEncoding != macEncoding ) continue ; } // TODO: determine fixed widths ... CFStringRef theName = NULL; ATSFontFamilyGetName(theATSFontFamilyRef, kATSOptionFlagsDefault, &theName); wxMacCFStringHolder cfName(theName) ; fontFamilies.Add(cfName.AsString(wxLocale::GetSystemEncoding())); } else if (status == kATSIterationScopeModified) // Make sure the font database hasnŐt changed. { // reset the iterator status = ATSFontFamilyIteratorReset (kATSFontContextLocal, nil, nil, kATSOptionFlagsUnRestrictedScope, &theFontFamilyIterator); fontFamilies.Clear() ; } } ATSFontFamilyIteratorRelease(&theFontFamilyIterator); for ( size_t i = 0 ; i < fontFamilies.Count() ; ++i ) { if ( OnFacename( fontFamilies[i] ) == false ) break ; } return true; } bool wxFontEnumerator::EnumerateEncodings(const wxString& family) { wxFAIL_MSG(wxT("wxFontEnumerator::EnumerateEncodings() not yet implemented")); return true; } #endif // wxUSE_FONTMAP