/////////////////////////////////////////////////////////////////////////////// // Name: src/generic/renderg.cpp // Purpose: generic implementation of wxRendererNative (for any platform) // Author: Vadim Zeitlin // Modified by: // Created: 20.07.2003 // RCS-ID: $Id: renderg.cpp 45498 2007-04-16 13:03:05Z VZ $ // Copyright: (c) 2003 Vadim Zeitlin // License: wxWindows license /////////////////////////////////////////////////////////////////////////////// // ============================================================================ // declarations // ============================================================================ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- // for compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #include "wx/renderer.h" #ifndef WX_PRECOMP #include "wx/string.h" #include "wx/dc.h" #include "wx/settings.h" #include "wx/gdicmn.h" #include "wx/module.h" #endif //WX_PRECOMP #include "wx/splitter.h" #include "wx/dcmirror.h" // ---------------------------------------------------------------------------- // wxRendererGeneric: our wxRendererNative implementation // ---------------------------------------------------------------------------- class WXDLLEXPORT wxRendererGeneric : public wxRendererNative { public: wxRendererGeneric(); virtual int DrawHeaderButton(wxWindow *win, wxDC& dc, const wxRect& rect, int flags = 0, wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE, wxHeaderButtonParams* params = NULL); virtual int DrawHeaderButtonContents(wxWindow *win, wxDC& dc, const wxRect& rect, int flags = 0, wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE, wxHeaderButtonParams* params = NULL); virtual int GetHeaderButtonHeight(wxWindow *win); virtual void DrawTreeItemButton(wxWindow *win, wxDC& dc, const wxRect& rect, int flags = 0); virtual void DrawSplitterBorder(wxWindow *win, wxDC& dc, const wxRect& rect, int flags = 0); virtual void DrawSplitterSash(wxWindow *win, wxDC& dc, const wxSize& size, wxCoord position, wxOrientation orient, int flags = 0); virtual void DrawComboBoxDropButton(wxWindow *win, wxDC& dc, const wxRect& rect, int flags = 0); virtual void DrawDropArrow(wxWindow *win, wxDC& dc, const wxRect& rect, int flags = 0); virtual void DrawCheckBox(wxWindow *win, wxDC& dc, const wxRect& rect, int flags = 0); virtual void DrawPushButton(wxWindow *win, wxDC& dc, const wxRect& rect, int flags = 0); virtual void DrawItemSelectionRect(wxWindow *win, wxDC& dc, const wxRect& rect, int flags = 0); virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win); virtual wxRendererVersion GetVersion() const { return wxRendererVersion(wxRendererVersion::Current_Version, wxRendererVersion::Current_Age); } // Cleanup by deleting standard renderer static void Cleanup(); // Get the generic object static wxRendererGeneric* DoGetGeneric(); protected: // draw the rectange using the first pen for the left and top sides and // the second one for the bottom and right ones void DrawShadedRect(wxDC& dc, wxRect *rect, const wxPen& pen1, const wxPen& pen2); // the standard pens wxPen m_penBlack, m_penDarkGrey, m_penLightGrey, m_penHighlight; static wxRendererGeneric* sm_rendererGeneric; }; // ============================================================================ // wxRendererGeneric implementation // ============================================================================ // Get the generic object wxRendererGeneric* wxRendererGeneric::DoGetGeneric() { if (!sm_rendererGeneric) sm_rendererGeneric = new wxRendererGeneric; return sm_rendererGeneric; } // ---------------------------------------------------------------------------- // wxRendererGeneric creation // ---------------------------------------------------------------------------- /* static */ wxRendererNative& wxRendererNative::GetGeneric() { return * wxRendererGeneric::DoGetGeneric(); } void wxRendererGeneric::Cleanup() { if (sm_rendererGeneric) delete sm_rendererGeneric; sm_rendererGeneric = NULL; } wxRendererGeneric* wxRendererGeneric::sm_rendererGeneric = NULL; wxRendererGeneric::wxRendererGeneric() : m_penBlack(wxSystemSettings::GetColour(wxSYS_COLOUR_3DDKSHADOW)), m_penDarkGrey(wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW)), m_penLightGrey(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)), m_penHighlight(wxSystemSettings::GetColour(wxSYS_COLOUR_3DHIGHLIGHT)) { } // ---------------------------------------------------------------------------- // wxRendererGeneric helpers // ---------------------------------------------------------------------------- void wxRendererGeneric::DrawShadedRect(wxDC& dc, wxRect *rect, const wxPen& pen1, const wxPen& pen2) { // draw the rectangle dc.SetPen(pen1); dc.DrawLine(rect->GetLeft(), rect->GetTop(), rect->GetLeft(), rect->GetBottom()); dc.DrawLine(rect->GetLeft() + 1, rect->GetTop(), rect->GetRight(), rect->GetTop()); dc.SetPen(pen2); dc.DrawLine(rect->GetRight(), rect->GetTop(), rect->GetRight(), rect->GetBottom()); dc.DrawLine(rect->GetLeft(), rect->GetBottom(), rect->GetRight() + 1, rect->GetBottom()); // adjust the rect rect->Inflate(-1); } // ---------------------------------------------------------------------------- // tree/list ctrl drawing // ---------------------------------------------------------------------------- int wxRendererGeneric::DrawHeaderButton(wxWindow* win, wxDC& dc, const wxRect& rect, int flags, wxHeaderSortIconType sortArrow, wxHeaderButtonParams* params) { const int CORNER = 1; const wxCoord x = rect.x, y = rect.y, w = rect.width, h = rect.height; dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE))); dc.SetPen(*wxTRANSPARENT_PEN); dc.DrawRectangle(rect); dc.SetBrush(*wxTRANSPARENT_BRUSH); dc.SetPen(m_penBlack); dc.DrawLine( x+w-CORNER+1, y, x+w, y+h ); // right (outer) dc.DrawRectangle( x, y+h, w+1, 1 ); // bottom (outer) dc.SetPen(m_penDarkGrey); dc.DrawLine( x+w-CORNER, y, x+w-1, y+h ); // right (inner) dc.DrawRectangle( x+1, y+h-1, w-2, 1 ); // bottom (inner) dc.SetPen(m_penHighlight); dc.DrawRectangle( x, y, w-CORNER+1, 1 ); // top (outer) dc.DrawRectangle( x, y, 1, h ); // left (outer) dc.DrawLine( x, y+h-1, x+1, y+h-1 ); dc.DrawLine( x+w-1, y, x+w-1, y+1 ); return DrawHeaderButtonContents(win, dc, rect, flags, sortArrow, params); } int wxRendererGeneric::DrawHeaderButtonContents(wxWindow *win, wxDC& dc, const wxRect& rect, int flags, wxHeaderSortIconType sortArrow, wxHeaderButtonParams* params) { int labelWidth = 0; // Mark this item as selected. For the generic version we'll just draw an // underline if ( flags & wxCONTROL_SELECTED ) { // draw a line at the bottom of the header button, overlaying the // native hot-tracking line (on XP) const int penwidth = 3; int y = rect.y + rect.height + 1 - penwidth; wxColour c = (params && params->m_selectionColour.Ok()) ? params->m_selectionColour : wxColour(0x66, 0x66, 0x66); wxPen pen(c, penwidth); pen.SetCap(wxCAP_BUTT); dc.SetPen(pen); dc.DrawLine(rect.x, y, rect.x + rect.width, y); } // Draw an up or down arrow int arrowSpace = 0; if (sortArrow != wxHDR_SORT_ICON_NONE ) { wxRect ar = rect; // make a rect for the arrow ar.height = 4; ar.width = 8; ar.y += (rect.height - ar.height)/2; ar.x = ar.x + rect.width - 3*ar.width/2; arrowSpace = 3*ar.width/2; // space to preserve when drawing the label wxPoint triPt[3]; if ( sortArrow & wxHDR_SORT_ICON_UP ) { triPt[0].x = ar.width / 2; triPt[0].y = 0; triPt[1].x = ar.width; triPt[1].y = ar.height; triPt[2].x = 0; triPt[2].y = ar.height; } else { triPt[0].x = 0; triPt[0].y = 0; triPt[1].x = ar.width; triPt[1].y = 0; triPt[2].x = ar.width / 2; triPt[2].y = ar.height; } wxColour c = (params && params->m_arrowColour.Ok()) ? params->m_arrowColour : wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW); dc.SetPen(wxPen(c)); dc.SetBrush(wxBrush(c)); dc.DrawPolygon( 3, triPt, ar.x, ar.y); } labelWidth += arrowSpace; const int margin = 5; // number of pixels to reserve on either side of the label int bmpWidth = 0; int txtEnd = 0; if ( params && params->m_labelBitmap.Ok() ) bmpWidth = params->m_labelBitmap.GetWidth() + 2; labelWidth += bmpWidth + 2*margin; // Draw a label if one is given if ( params && !params->m_labelText.empty() ) { wxFont font = params->m_labelFont.Ok() ? params->m_labelFont : win->GetFont(); wxColour clr = params->m_labelColour.Ok() ? params->m_labelColour : win->GetForegroundColour(); wxString label( params->m_labelText ); dc.SetFont(font); dc.SetTextForeground(clr); dc.SetBackgroundMode(wxTRANSPARENT); int tw, th, td, x, y; dc.GetTextExtent( label, &tw, &th, &td); labelWidth += tw; y = rect.y + wxMax(0, (rect.height - (th+td)) / 2); // truncate and add an ellipsis (...) if the text is too wide. int targetWidth = rect.width - arrowSpace - bmpWidth - 2*margin; if ( tw > targetWidth ) { int ellipsisWidth; dc.GetTextExtent( wxT("..."), &ellipsisWidth, NULL); do { label.Truncate( label.length() - 1 ); dc.GetTextExtent( label, &tw, &th); } while (tw + ellipsisWidth > targetWidth && label.length() ); label.append( wxT("...") ); tw += ellipsisWidth; } switch (params->m_labelAlignment) { default: case wxALIGN_LEFT: x = rect.x + margin; break; case wxALIGN_CENTER: x = rect.x + wxMax(0, (rect.width - arrowSpace - tw - bmpWidth)/2); break; case wxALIGN_RIGHT: x = rect.x + wxMax(0, rect.width - arrowSpace - margin - tw - bmpWidth); break; } dc.DrawText(label, x, y); txtEnd = x + tw + 2; } // draw the bitmap if there is one if ( params && params->m_labelBitmap.Ok() ) { int w, h, x, y; w = params->m_labelBitmap.GetWidth(); h = params->m_labelBitmap.GetHeight(); y = rect.y + wxMax(1, (rect.height - h) / 2); // if there is a text label, then put the bitmap at the end of the label if ( txtEnd != 0 ) { x = txtEnd; } // otherwise use the alignment flags else { switch (params->m_labelAlignment) { default: case wxALIGN_LEFT: x = rect.x + margin; break; case wxALIGN_CENTER: x = rect.x + wxMax(1, (rect.width - arrowSpace - w)/2); break; case wxALIGN_RIGHT: x = rect.x + wxMax(1, rect.width - arrowSpace - margin - w); break; } } dc.DrawBitmap(params->m_labelBitmap, x, y, true); } return labelWidth; } int wxRendererGeneric::GetHeaderButtonHeight(wxWindow *win) { // Copied and adapted from src/generic/listctrl.cpp const int HEADER_OFFSET_Y = 1; const int EXTRA_HEIGHT = 4; int w=0, h=14, d=0; if (win) win->GetTextExtent(wxT("Hg"), &w, &h, &d); return h + d + 2 * HEADER_OFFSET_Y + EXTRA_HEIGHT; } // draw the plus or minus sign void wxRendererGeneric::DrawTreeItemButton(wxWindow * WXUNUSED(win), wxDC& dc, const wxRect& rect, int flags) { // store settings wxDCPenChanger penChanger(dc, *wxGREY_PEN); wxDCBrushChanger brushChanger(dc, *wxWHITE_BRUSH); dc.DrawRectangle(rect); // black lines const wxCoord xMiddle = rect.x + rect.width/2; const wxCoord yMiddle = rect.y + rect.height/2; // half of the length of the horz lines in "-" and "+" const wxCoord halfWidth = rect.width/2 - 2; dc.SetPen(*wxBLACK_PEN); dc.DrawLine(xMiddle - halfWidth, yMiddle, xMiddle + halfWidth + 1, yMiddle); if ( !(flags & wxCONTROL_EXPANDED) ) { // turn "-" into "+" const wxCoord halfHeight = rect.height/2 - 2; dc.DrawLine(xMiddle, yMiddle - halfHeight, xMiddle, yMiddle + halfHeight + 1); } } // ---------------------------------------------------------------------------- // sash drawing // ---------------------------------------------------------------------------- wxSplitterRenderParams wxRendererGeneric::GetSplitterParams(const wxWindow *win) { // see below wxCoord sashWidth, border; if ( win->HasFlag(wxSP_3DSASH) ) sashWidth = 7; else if ( win->HasFlag(wxSP_NOSASH) ) sashWidth = 0; else // no 3D effect sashWidth = 3; if ( win->HasFlag(wxSP_3DBORDER) ) border = 2; else // no 3D effect border = 0; return wxSplitterRenderParams(sashWidth, border, false); } void wxRendererGeneric::DrawSplitterBorder(wxWindow *win, wxDC& dc, const wxRect& rectOrig, int WXUNUSED(falgs)) { if ( win->HasFlag(wxSP_3DBORDER) ) { wxRect rect = rectOrig; DrawShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight); DrawShadedRect(dc, &rect, m_penBlack, m_penLightGrey); } } void wxRendererGeneric::DrawSplitterSash(wxWindow *win, wxDC& dcReal, const wxSize& sizeReal, wxCoord position, wxOrientation orient, int WXUNUSED(flags)) { // to avoid duplicating the same code for horizontal and vertical sashes, // simply mirror the DC instead if needed (i.e. if horz splitter) wxMirrorDC dc(dcReal, orient != wxVERTICAL); wxSize size = dc.Reflect(sizeReal); // we draw a Win32-like grey sash with possible 3D border here: // // ---- this is position // / // v // dWGGGDd // GWGGGDB // GWGGGDB where G is light grey (face) // GWGGGDB W white (light) // GWGGGDB D dark grey (shadow) // GWGGGDB B black (dark shadow) // GWGGGDB // GWGGGDB and lower letters are our border (already drawn) // GWGGGDB // wWGGGDd // // only the middle 3 columns are drawn unless wxSP_3D is specified const wxCoord h = size.y; wxCoord offset = 0; // If we're drawing the border, draw the sash 3d lines shorter if ( win->HasFlag(wxSP_3DBORDER) ) { offset = 1; } dc.SetPen(*wxTRANSPARENT_PEN); dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE))); if ( win->HasFlag(wxSP_3DSASH) ) { // Draw the 3D sash dc.DrawRectangle(position + 2, 0, 3, h); dc.SetPen(m_penLightGrey); dc.DrawLine(position, offset, position, h - offset); dc.SetPen(m_penHighlight); dc.DrawLine(position + 1, 0, position + 1, h); dc.SetPen(m_penDarkGrey); dc.DrawLine(position + 5, 0, position + 5, h); dc.SetPen(m_penBlack); dc.DrawLine(position + 6, offset, position + 6, h - offset); } else { // Draw a flat sash dc.DrawRectangle(position, 0, 3, h); } } // ---------------------------------------------------------------------------- // button drawing // ---------------------------------------------------------------------------- void wxRendererGeneric::DrawComboBoxDropButton(wxWindow *win, wxDC& dc, const wxRect& rect, int flags) { DrawPushButton(win,dc,rect,flags); DrawDropArrow(win,dc,rect,flags); } void wxRendererGeneric::DrawDropArrow(wxWindow *win, wxDC& dc, const wxRect& rect, int WXUNUSED(flags)) { // This generic implementation should be good // enough for Windows platforms (including XP). int arrowHalf = rect.width/5; int rectMid = rect.width / 2; int arrowTopY = (rect.height/2) - (arrowHalf/2); // This should always result in arrow with odd width. wxPoint pt[] = { wxPoint(rectMid - arrowHalf, arrowTopY), wxPoint(rectMid + arrowHalf, arrowTopY), wxPoint(rectMid, arrowTopY + arrowHalf) }; dc.SetBrush(wxBrush(win->GetForegroundColour())); dc.SetPen(wxPen(win->GetForegroundColour())); dc.DrawPolygon(WXSIZEOF(pt), pt, rect.x, rect.y); } void wxRendererGeneric::DrawCheckBox(wxWindow *WXUNUSED(win), wxDC& dc, const wxRect& rect, int flags) { dc.SetPen(*(flags & wxCONTROL_DISABLED ? wxGREY_PEN : wxBLACK_PEN)); dc.SetBrush( *wxTRANSPARENT_BRUSH ); dc.DrawRectangle(rect); if ( flags & wxCONTROL_CHECKED ) { dc.DrawCheckMark(rect.Deflate(2, 2)); } } void wxRendererGeneric::DrawPushButton(wxWindow *win, wxDC& dc, const wxRect& rect, int flags) { // Don't try anything too fancy. It'll just turn out looking // out-of-place on most platforms. wxColour bgCol = flags & wxCONTROL_DISABLED ? wxSystemSettings::GetColour(wxSYS_COLOUR_BTNFACE) : win->GetBackgroundColour(); dc.SetBrush(wxBrush(bgCol)); dc.SetPen(wxPen(bgCol)); dc.DrawRectangle(rect); } void wxRendererGeneric::DrawItemSelectionRect(wxWindow * WXUNUSED(win), wxDC& dc, const wxRect& rect, int flags) { wxBrush brush; if ( flags & wxCONTROL_SELECTED ) { if ( flags & wxCONTROL_FOCUSED ) { brush = wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT)); } else // !focused { brush = wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_BTNSHADOW)); } } else // !selected { brush = *wxTRANSPARENT_BRUSH; } dc.SetBrush(brush); dc.SetPen(flags & wxCONTROL_CURRENT ? *wxBLACK_PEN : *wxTRANSPARENT_PEN); dc.DrawRectangle( rect ); } // ---------------------------------------------------------------------------- // A module to allow cleanup of generic renderer. // ---------------------------------------------------------------------------- class wxGenericRendererModule: public wxModule { DECLARE_DYNAMIC_CLASS(wxGenericRendererModule) public: wxGenericRendererModule() {} bool OnInit() { return true; } void OnExit() { wxRendererGeneric::Cleanup(); } }; IMPLEMENT_DYNAMIC_CLASS(wxGenericRendererModule, wxModule)