/////////////////////////////////////////////////////////////////////////////// // Name: generic/caret.cpp // Purpose: generic wxCaret class implementation // Author: Vadim Zeitlin (original code by Robert Roebling) // Modified by: // Created: 25.05.99 // RCS-ID: $Id: caret.cpp 55170 2008-08-22 10:34:32Z JS $ // Copyright: (c) wxWidgets team // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// // ============================================================================ // declarations // ============================================================================ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #if wxUSE_CARET #ifndef WX_PRECOMP #include "wx/window.h" #include "wx/dcclient.h" #include "wx/dcmemory.h" #endif //WX_PRECOMP #include "wx/caret.h" // ---------------------------------------------------------------------------- // global variables for this module // ---------------------------------------------------------------------------- // the blink time (common to all carets for MSW compatibility) static int gs_blinkTime = 500; // in milliseconds // ============================================================================ // implementation // ============================================================================ // ---------------------------------------------------------------------------- // timer stuff // ---------------------------------------------------------------------------- wxCaretTimer::wxCaretTimer(wxCaret *caret) { m_caret = caret; } void wxCaretTimer::Notify() { m_caret->OnTimer(); } void wxCaret::OnTimer() { // don't blink the caret when we don't have the focus if ( m_hasFocus ) Blink(); } // ---------------------------------------------------------------------------- // wxCaret static functions and data // ---------------------------------------------------------------------------- int wxCaretBase::GetBlinkTime() { return gs_blinkTime; } void wxCaretBase::SetBlinkTime(int milliseconds) { gs_blinkTime = milliseconds; } // ---------------------------------------------------------------------------- // initialization and destruction // ---------------------------------------------------------------------------- void wxCaret::InitGeneric() { m_hasFocus = true; m_blinkedOut = true; #ifndef wxHAS_CARET_USING_OVERLAYS m_xOld = m_yOld = -1; m_bmpUnderCaret.Create(m_width, m_height); #endif } wxCaret::~wxCaret() { if ( IsVisible() ) { // stop blinking if ( m_timer.IsRunning() ) m_timer.Stop(); } } // ---------------------------------------------------------------------------- // showing/hiding/moving the caret (base class interface) // ---------------------------------------------------------------------------- void wxCaret::DoShow() { int blinkTime = GetBlinkTime(); if ( blinkTime ) m_timer.Start(blinkTime); if ( m_blinkedOut ) Blink(); } void wxCaret::DoHide() { m_timer.Stop(); if ( !m_blinkedOut ) { Blink(); } } void wxCaret::DoMove() { #ifdef wxHAS_CARET_USING_OVERLAYS m_overlay.Reset(); #endif if ( IsVisible() ) { if ( !m_blinkedOut ) { // hide it right now and it will be shown the next time it blinks Blink(); // but if the caret is not blinking, we should blink it back into // visibility manually if ( !m_timer.IsRunning() ) Blink(); } } //else: will be shown at the correct location when it is shown } void wxCaret::DoSize() { int countVisible = m_countVisible; if (countVisible > 0) { m_countVisible = 0; DoHide(); } #ifdef wxHAS_CARET_USING_OVERLAYS m_overlay.Reset(); #else // Change bitmap size m_bmpUnderCaret = wxBitmap(m_width, m_height); #endif if (countVisible > 0) { m_countVisible = countVisible; DoShow(); } } // ---------------------------------------------------------------------------- // handling the focus // ---------------------------------------------------------------------------- void wxCaret::OnSetFocus() { m_hasFocus = true; if ( IsVisible() ) Refresh(); } void wxCaret::OnKillFocus() { m_hasFocus = false; if ( IsVisible() ) { // the caret must be shown - otherwise, if it is hidden now, it will // stay so until the focus doesn't return because it won't blink any // more // hide it first if it isn't hidden ... if ( !m_blinkedOut ) Blink(); // .. and show it in the new style Blink(); } } // ---------------------------------------------------------------------------- // drawing the caret // ---------------------------------------------------------------------------- void wxCaret::Blink() { m_blinkedOut = !m_blinkedOut; Refresh(); } void wxCaret::Refresh() { wxClientDC dcWin(GetWindow()); // this is the new code, switch to 0 if this gives problems #ifdef wxHAS_CARET_USING_OVERLAYS wxDCOverlay dcOverlay( m_overlay, &dcWin, m_x, m_y, m_width , m_height ); if ( m_blinkedOut ) { dcOverlay.Clear(); } else { DoDraw( &dcWin ); } #else wxMemoryDC dcMem; dcMem.SelectObject(m_bmpUnderCaret); if ( m_blinkedOut ) { // restore the old image dcWin.Blit(m_xOld, m_yOld, m_width, m_height, &dcMem, 0, 0); m_xOld = m_yOld = -1; } else { if ( m_xOld == -1 && m_yOld == -1 ) { // save the part we're going to overdraw int x = m_x, y = m_y; #if defined(__WXGTK__) && !defined(__WX_DC_BLIT_FIXED__) wxPoint pt = dcWin.GetDeviceOrigin(); x += pt.x; y += pt.y; #endif // broken wxGTK wxDC::Blit dcMem.Blit(0, 0, m_width, m_height, &dcWin, x, y); m_xOld = m_x; m_yOld = m_y; } //else: we already saved the image below the caret, don't do it any // more // and draw the caret there DoDraw(&dcWin); } #endif } void wxCaret::DoDraw(wxDC *dc) { #if defined(__WXGTK__) || defined(__WXMAC__) wxClientDC* clientDC = wxDynamicCast(dc, wxClientDC); if (clientDC) { wxPen pen(*wxBLACK_PEN); wxBrush brush(*wxBLACK_BRUSH); #ifdef __WXGTK__ wxWindow* win = clientDC->m_owner; #else wxWindow* win = clientDC->GetWindow(); #endif if (win) { wxColour backgroundColour(win->GetBackgroundColour()); if (backgroundColour.Red() < 100 && backgroundColour.Green() < 100 && backgroundColour.Blue() < 100) { pen = *wxWHITE_PEN; brush = *wxWHITE_BRUSH; } } dc->SetPen( pen ); dc->SetBrush(m_hasFocus ? brush : *wxTRANSPARENT_BRUSH); } else #endif { dc->SetBrush(*(m_hasFocus ? wxBLACK_BRUSH : wxTRANSPARENT_BRUSH)); dc->SetPen(*wxBLACK_PEN); } // VZ: unfortunately, the rectangle comes out a pixel smaller when this is // done under wxGTK - no idea why //dc->SetLogicalFunction(wxINVERT); dc->DrawRectangle(m_x, m_y, m_width, m_height); } #endif // wxUSE_CARET