///////////////////////////////////////////////////////////////////////////// // Name: src/common/rgncmn.cpp // Purpose: Methods of wxRegion that have a generic implementation // Author: Robin Dunn // Modified by: // Created: 27-Mar-2003 // RCS-ID: $Id: rgncmn.cpp 41901 2006-10-10 17:33:49Z PC $ // Copyright: (c) Robin Dunn // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // ============================================================================ // declarations // ============================================================================ // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #include "wx/region.h" #ifndef WX_PRECOMP #include "wx/dcmemory.h" #include "wx/bitmap.h" #include "wx/image.h" #endif //WX_PRECOMP // ============================================================================ // wxRegionBase implementation // ============================================================================ // ---------------------------------------------------------------------------- // region comparision // ---------------------------------------------------------------------------- bool wxRegionBase::IsEqual(const wxRegion& region) const { if ( m_refData == region.GetRefData() ) { // regions are identical, hence equal return true; } if ( !m_refData || !region.GetRefData() ) { // one, but not both, of the regions is invalid return false; } return DoIsEqual(region); } // ---------------------------------------------------------------------------- // region to/from bitmap conversions // ---------------------------------------------------------------------------- wxBitmap wxRegionBase::ConvertToBitmap() const { wxRect box = GetBox(); wxBitmap bmp(box.GetRight(), box.GetBottom()); wxMemoryDC dc; dc.SelectObject(bmp); dc.SetBackground(*wxBLACK_BRUSH); dc.Clear(); dc.SetClippingRegion(*wx_static_cast(const wxRegion *, this)); dc.SetBackground(*wxWHITE_BRUSH); dc.Clear(); dc.SelectObject(wxNullBitmap); return bmp; } #if wxUSE_IMAGE static bool DoRegionUnion(wxRegionBase& region, const wxImage& image, unsigned char loR, unsigned char loG, unsigned char loB, int tolerance) { unsigned char hiR, hiG, hiB; hiR = (unsigned char)wxMin(0xFF, loR + tolerance); hiG = (unsigned char)wxMin(0xFF, loG + tolerance); hiB = (unsigned char)wxMin(0xFF, loB + tolerance); // Loop through the image row by row, pixel by pixel, building up // rectangles to add to the region. int width = image.GetWidth(); int height = image.GetHeight(); for (int y=0; y < height; y++) { wxRect rect; rect.y = y; rect.height = 1; for (int x=0; x < width; x++) { // search for a continuous range of non-transparent pixels int x0 = x; while ( x < width) { unsigned char R = image.GetRed(x,y); unsigned char G = image.GetGreen(x,y); unsigned char B = image.GetBlue(x,y); if (( R >= loR && R <= hiR) && ( G >= loG && G <= hiG) && ( B >= loB && B <= hiB)) // It's transparent break; x++; } // Add the run of non-transparent pixels (if any) to the region if (x > x0) { rect.x = x0; rect.width = x - x0; region.Union(rect); } } } return true; } bool wxRegionBase::Union(const wxBitmap& bmp) { if (bmp.GetMask()) { wxImage image = bmp.ConvertToImage(); wxASSERT_MSG( image.HasMask(), _T("wxBitmap::ConvertToImage doesn't preserve mask?") ); return DoRegionUnion(*this, image, image.GetMaskRed(), image.GetMaskGreen(), image.GetMaskBlue(), 0); } else { return Union(0, 0, bmp.GetWidth(), bmp.GetHeight()); } } bool wxRegionBase::Union(const wxBitmap& bmp, const wxColour& transColour, int tolerance) { wxImage image = bmp.ConvertToImage(); return DoRegionUnion(*this, image, transColour.Red(), transColour.Green(), transColour.Blue(), tolerance); } #endif // wxUSE_IMAGE #ifdef wxHAS_REGION_COMBINE // ============================================================================ // wxRegionWithCombine // ============================================================================ // implement some wxRegionBase pure virtuals in terms of Combine() bool wxRegionWithCombine::DoUnionWithRect(const wxRect& rect) { return Combine(rect, wxRGN_OR); } bool wxRegionWithCombine::DoUnionWithRegion(const wxRegion& region) { return DoCombine(region, wxRGN_OR); } bool wxRegionWithCombine::DoIntersect(const wxRegion& region) { return DoCombine(region, wxRGN_AND); } bool wxRegionWithCombine::DoSubtract(const wxRegion& region) { return DoCombine(region, wxRGN_DIFF); } bool wxRegionWithCombine::DoXor(const wxRegion& region) { return DoCombine(region, wxRGN_XOR); } #endif // wxHAS_REGION_COMBINE