/////////////////////////////////////////////////////////////////////////////// // Name: src/aui/dockart.cpp // Purpose: wxaui: wx advanced user interface - docking window manager // Author: Benjamin I. Williams // Modified by: // Created: 2005-05-17 // RCS-ID: $Id: dockart.cpp 55210 2008-08-23 18:17:49Z VZ $ // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved // Licence: wxWindows Library Licence, Version 3.1 /////////////////////////////////////////////////////////////////////////////// // ============================================================================ // declarations // ============================================================================ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #if wxUSE_AUI #include "wx/aui/framemanager.h" #include "wx/aui/dockart.h" #ifndef WX_PRECOMP #include "wx/settings.h" #include "wx/dcclient.h" #include "wx/image.h" #endif #ifdef __WXMAC__ #include "wx/mac/private.h" #include "wx/graphics.h" #endif #ifdef __WXGTK__ #include #include "wx/gtk/win_gtk.h" #include "wx/renderer.h" #endif // -- wxAuiDefaultDockArt class implementation -- // wxAuiDefaultDockArt is an art provider class which does all of the drawing for // wxAuiManager. This allows the library caller to customize the dock art // (probably by deriving from this class), or to completely replace all drawing // with custom dock art (probably by writing a new stand-alone class derived // from the wxAuiDockArt base class). The active dock art class can be set via // wxAuiManager::SetDockArt() // wxAuiBlendColour is used by wxAuiStepColour unsigned char wxAuiBlendColour(unsigned char fg, unsigned char bg, double alpha) { double result = bg + (alpha * (fg - bg)); if (result < 0.0) result = 0.0; if (result > 255) result = 255; return (unsigned char)result; } // wxAuiStepColour() it a utility function that simply darkens // or lightens a color, based on the specified percentage // ialpha of 0 would be completely black, 100 completely white // an ialpha of 100 returns the same colour wxColor wxAuiStepColour(const wxColor& c, int ialpha) { if (ialpha == 100) return c; unsigned char r = c.Red(), g = c.Green(), b = c.Blue(); unsigned char bg; // ialpha is 0..200 where 0 is completely black // and 200 is completely white and 100 is the same // convert that to normal alpha 0.0 - 1.0 ialpha = wxMin(ialpha, 200); ialpha = wxMax(ialpha, 0); double alpha = ((double)(ialpha - 100.0))/100.0; if (ialpha > 100) { // blend with white bg = 255; alpha = 1.0 - alpha; // 0 = transparent fg; 1 = opaque fg } else { // blend with black bg = 0; alpha += 1.0; // 0 = transparent fg; 1 = opaque fg } r = wxAuiBlendColour(r, bg, alpha); g = wxAuiBlendColour(g, bg, alpha); b = wxAuiBlendColour(b, bg, alpha); return wxColour(r, g, b); } wxColor wxAuiLightContrastColour(const wxColour& c) { int amount = 120; // if the color is especially dark, then // make the contrast even lighter if (c.Red() < 128 && c.Green() < 128 && c.Blue() < 128) amount = 160; return wxAuiStepColour(c, amount); } // wxAuiBitmapFromBits() is a utility function that creates a // masked bitmap from raw bits (XBM format) wxBitmap wxAuiBitmapFromBits(const unsigned char bits[], int w, int h, const wxColour& color) { wxImage img = wxBitmap((const char*)bits, w, h).ConvertToImage(); img.Replace(0,0,0,123,123,123); img.Replace(255,255,255,color.Red(),color.Green(),color.Blue()); img.SetMaskColour(123,123,123); return wxBitmap(img); } static void DrawGradientRectangle(wxDC& dc, const wxRect& rect, const wxColour& start_color, const wxColour& end_color, int direction) { int rd, gd, bd, high = 0; rd = end_color.Red() - start_color.Red(); gd = end_color.Green() - start_color.Green(); bd = end_color.Blue() - start_color.Blue(); if (direction == wxAUI_GRADIENT_VERTICAL) high = rect.GetHeight()-1; else high = rect.GetWidth()-1; for (int i = 0; i <= high; ++i) { int r,g,b; r = start_color.Red() + (high <= 0 ? 0 : (((i*rd*100)/high)/100)); g = start_color.Green() + (high <= 0 ? 0 : (((i*gd*100)/high)/100)); b = start_color.Blue() + (high <= 0 ? 0 : (((i*bd*100)/high)/100)); wxPen p(wxColor((unsigned char)r, (unsigned char)g, (unsigned char)b)); dc.SetPen(p); if (direction == wxAUI_GRADIENT_VERTICAL) dc.DrawLine(rect.x, rect.y+i, rect.x+rect.width, rect.y+i); else dc.DrawLine(rect.x+i, rect.y, rect.x+i, rect.y+rect.height); } } wxString wxAuiChopText(wxDC& dc, const wxString& text, int max_size) { wxCoord x,y; // first check if the text fits with no problems dc.GetTextExtent(text, &x, &y); if (x <= max_size) return text; size_t i, len = text.Length(); size_t last_good_length = 0; for (i = 0; i < len; ++i) { wxString s = text.Left(i); s += wxT("..."); dc.GetTextExtent(s, &x, &y); if (x > max_size) break; last_good_length = i; } wxString ret = text.Left(last_good_length); ret += wxT("..."); return ret; } wxAuiDefaultDockArt::wxAuiDefaultDockArt() { #ifdef __WXMAC__ wxBrush toolbarbrush; toolbarbrush.MacSetTheme( kThemeBrushToolbarBackground ); wxColor base_colour = toolbarbrush.GetColour(); #else wxColor base_colour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE); #endif // the base_colour is too pale to use as our base colour, // so darken it a bit -- if ((255-base_colour.Red()) + (255-base_colour.Green()) + (255-base_colour.Blue()) < 60) { base_colour = wxAuiStepColour(base_colour, 92); } m_base_colour = base_colour; wxColor darker1_colour = wxAuiStepColour(base_colour, 85); wxColor darker2_colour = wxAuiStepColour(base_colour, 75); wxColor darker3_colour = wxAuiStepColour(base_colour, 60); wxColor darker4_colour = wxAuiStepColour(base_colour, 50); wxColor darker5_colour = wxAuiStepColour(base_colour, 40); m_active_caption_colour = wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT); m_active_caption_gradient_colour = wxAuiLightContrastColour(wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT)); m_active_caption_text_colour = wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHTTEXT); m_inactive_caption_colour = darker1_colour; m_inactive_caption_gradient_colour = wxAuiStepColour(base_colour, 97); m_inactive_caption_text_colour = *wxBLACK; #ifdef __WXMAC__ m_sash_brush = toolbarbrush; m_background_brush = toolbarbrush; m_gripper_brush = toolbarbrush; #else m_sash_brush = wxBrush(base_colour); m_background_brush = wxBrush(base_colour); m_gripper_brush = wxBrush(base_colour); #endif m_border_pen = wxPen(darker2_colour); m_gripper_pen1 = wxPen(darker5_colour); m_gripper_pen2 = wxPen(darker3_colour); m_gripper_pen3 = *wxWHITE_PEN; #ifdef __WXMAC__ m_caption_font = *wxSMALL_FONT; #else m_caption_font = wxFont(8, wxDEFAULT, wxNORMAL, wxNORMAL, FALSE); #endif // some built in bitmaps #if defined( __WXMAC__ ) static unsigned char close_bits[]={ 0xFF, 0xFF, 0xFF, 0xFF, 0x0F, 0xFE, 0x03, 0xF8, 0x01, 0xF0, 0x19, 0xF3, 0xB8, 0xE3, 0xF0, 0xE1, 0xE0, 0xE0, 0xF0, 0xE1, 0xB8, 0xE3, 0x19, 0xF3, 0x01, 0xF0, 0x03, 0xF8, 0x0F, 0xFE, 0xFF, 0xFF }; #elif defined( __WXGTK__) static unsigned char close_bits[]={ 0xff, 0xff, 0xff, 0xff, 0x07, 0xf0, 0xfb, 0xef, 0xdb, 0xed, 0x8b, 0xe8, 0x1b, 0xec, 0x3b, 0xee, 0x1b, 0xec, 0x8b, 0xe8, 0xdb, 0xed, 0xfb, 0xef, 0x07, 0xf0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff }; #else static unsigned char close_bits[]={ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xe7, 0xf3, 0xcf, 0xf9, 0x9f, 0xfc, 0x3f, 0xfe, 0x3f, 0xfe, 0x9f, 0xfc, 0xcf, 0xf9, 0xe7, 0xf3, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff}; #endif static unsigned char maximize_bits[] = { 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x07, 0xf0, 0xf7, 0xf7, 0x07, 0xf0, 0xf7, 0xf7, 0xf7, 0xf7, 0xf7, 0xf7, 0xf7, 0xf7, 0xf7, 0xf7, 0x07, 0xf0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff}; static unsigned char restore_bits[]={ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x1f, 0xf0, 0x1f, 0xf0, 0xdf, 0xf7, 0x07, 0xf4, 0x07, 0xf4, 0xf7, 0xf5, 0xf7, 0xf1, 0xf7, 0xfd, 0xf7, 0xfd, 0x07, 0xfc, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff}; static unsigned char pin_bits[]={ 0xff,0xff,0xff,0xff,0xff,0xff,0x1f,0xfc,0xdf,0xfc,0xdf,0xfc, 0xdf,0xfc,0xdf,0xfc,0xdf,0xfc,0x0f,0xf8,0x7f,0xff,0x7f,0xff, 0x7f,0xff,0xff,0xff,0xff,0xff,0xff,0xff}; #ifdef __WXMAC__ m_inactive_close_bitmap = wxAuiBitmapFromBits(close_bits, 16, 16, *wxWHITE); m_active_close_bitmap = wxAuiBitmapFromBits(close_bits, 16, 16, *wxWHITE ); #else m_inactive_close_bitmap = wxAuiBitmapFromBits(close_bits, 16, 16, m_inactive_caption_text_colour); m_active_close_bitmap = wxAuiBitmapFromBits(close_bits, 16, 16, m_active_caption_text_colour); #endif #ifdef __WXMAC__ m_inactive_maximize_bitmap = wxAuiBitmapFromBits(maximize_bits, 16, 16, *wxWHITE); m_active_maximize_bitmap = wxAuiBitmapFromBits(maximize_bits, 16, 16, *wxWHITE ); #else m_inactive_maximize_bitmap = wxAuiBitmapFromBits(maximize_bits, 16, 16, m_inactive_caption_text_colour); m_active_maximize_bitmap = wxAuiBitmapFromBits(maximize_bits, 16, 16, m_active_caption_text_colour); #endif #ifdef __WXMAC__ m_inactive_restore_bitmap = wxAuiBitmapFromBits(restore_bits, 16, 16, *wxWHITE); m_active_restore_bitmap = wxAuiBitmapFromBits(restore_bits, 16, 16, *wxWHITE ); #else m_inactive_restore_bitmap = wxAuiBitmapFromBits(restore_bits, 16, 16, m_inactive_caption_text_colour); m_active_restore_bitmap = wxAuiBitmapFromBits(restore_bits, 16, 16, m_active_caption_text_colour); #endif m_inactive_pin_bitmap = wxAuiBitmapFromBits(pin_bits, 16, 16, m_inactive_caption_text_colour); m_active_pin_bitmap = wxAuiBitmapFromBits(pin_bits, 16, 16, m_active_caption_text_colour); // default metric values #if defined(__WXMAC__) SInt32 height; GetThemeMetric( kThemeMetricSmallPaneSplitterHeight , &height ); m_sash_size = height; #elif defined(__WXGTK__) m_sash_size = wxRendererNative::Get().GetSplitterParams(NULL).widthSash; #else m_sash_size = 4; #endif m_caption_size = 17; m_border_size = 1; m_button_size = 14; m_gripper_size = 9; m_gradient_type = wxAUI_GRADIENT_VERTICAL; } int wxAuiDefaultDockArt::GetMetric(int id) { switch (id) { case wxAUI_DOCKART_SASH_SIZE: return m_sash_size; case wxAUI_DOCKART_CAPTION_SIZE: return m_caption_size; case wxAUI_DOCKART_GRIPPER_SIZE: return m_gripper_size; case wxAUI_DOCKART_PANE_BORDER_SIZE: return m_border_size; case wxAUI_DOCKART_PANE_BUTTON_SIZE: return m_button_size; case wxAUI_DOCKART_GRADIENT_TYPE: return m_gradient_type; default: wxFAIL_MSG(wxT("Invalid Metric Ordinal")); break; } return 0; } void wxAuiDefaultDockArt::SetMetric(int id, int new_val) { switch (id) { case wxAUI_DOCKART_SASH_SIZE: m_sash_size = new_val; break; case wxAUI_DOCKART_CAPTION_SIZE: m_caption_size = new_val; break; case wxAUI_DOCKART_GRIPPER_SIZE: m_gripper_size = new_val; break; case wxAUI_DOCKART_PANE_BORDER_SIZE: m_border_size = new_val; break; case wxAUI_DOCKART_PANE_BUTTON_SIZE: m_button_size = new_val; break; case wxAUI_DOCKART_GRADIENT_TYPE: m_gradient_type = new_val; break; default: wxFAIL_MSG(wxT("Invalid Metric Ordinal")); break; } } wxColour wxAuiDefaultDockArt::GetColour(int id) { switch (id) { case wxAUI_DOCKART_BACKGROUND_COLOUR: return m_background_brush.GetColour(); case wxAUI_DOCKART_SASH_COLOUR: return m_sash_brush.GetColour(); case wxAUI_DOCKART_INACTIVE_CAPTION_COLOUR: return m_inactive_caption_colour; case wxAUI_DOCKART_INACTIVE_CAPTION_GRADIENT_COLOUR: return m_inactive_caption_gradient_colour; case wxAUI_DOCKART_INACTIVE_CAPTION_TEXT_COLOUR: return m_inactive_caption_text_colour; case wxAUI_DOCKART_ACTIVE_CAPTION_COLOUR: return m_active_caption_colour; case wxAUI_DOCKART_ACTIVE_CAPTION_GRADIENT_COLOUR: return m_active_caption_gradient_colour; case wxAUI_DOCKART_ACTIVE_CAPTION_TEXT_COLOUR: return m_active_caption_text_colour; case wxAUI_DOCKART_BORDER_COLOUR: return m_border_pen.GetColour(); case wxAUI_DOCKART_GRIPPER_COLOUR: return m_gripper_brush.GetColour(); default: wxFAIL_MSG(wxT("Invalid Metric Ordinal")); break; } return wxColour(); } void wxAuiDefaultDockArt::SetColour(int id, const wxColor& colour) { switch (id) { case wxAUI_DOCKART_BACKGROUND_COLOUR: m_background_brush.SetColour(colour); break; case wxAUI_DOCKART_SASH_COLOUR: m_sash_brush.SetColour(colour); break; case wxAUI_DOCKART_INACTIVE_CAPTION_COLOUR: m_inactive_caption_colour = colour; break; case wxAUI_DOCKART_INACTIVE_CAPTION_GRADIENT_COLOUR: m_inactive_caption_gradient_colour = colour; break; case wxAUI_DOCKART_INACTIVE_CAPTION_TEXT_COLOUR: m_inactive_caption_text_colour = colour; break; case wxAUI_DOCKART_ACTIVE_CAPTION_COLOUR: m_active_caption_colour = colour; break; case wxAUI_DOCKART_ACTIVE_CAPTION_GRADIENT_COLOUR: m_active_caption_gradient_colour = colour; break; case wxAUI_DOCKART_ACTIVE_CAPTION_TEXT_COLOUR: m_active_caption_text_colour = colour; break; case wxAUI_DOCKART_BORDER_COLOUR: m_border_pen.SetColour(colour); break; case wxAUI_DOCKART_GRIPPER_COLOUR: m_gripper_brush.SetColour(colour); m_gripper_pen1.SetColour(wxAuiStepColour(colour, 40)); m_gripper_pen2.SetColour(wxAuiStepColour(colour, 60)); break; default: wxFAIL_MSG(wxT("Invalid Metric Ordinal")); break; } } void wxAuiDefaultDockArt::SetFont(int id, const wxFont& font) { if (id == wxAUI_DOCKART_CAPTION_FONT) m_caption_font = font; } wxFont wxAuiDefaultDockArt::GetFont(int id) { if (id == wxAUI_DOCKART_CAPTION_FONT) return m_caption_font; return wxNullFont; } void wxAuiDefaultDockArt::DrawSash(wxDC& dc, wxWindow *window, int orientation, const wxRect& rect) { #if defined(__WXMAC__) HIRect splitterRect = CGRectMake( rect.x , rect.y , rect.width , rect.height ); CGContextRef cgContext ; #if wxMAC_USE_CORE_GRAPHICS cgContext = (CGContextRef) dc.GetGraphicsContext()->GetNativeContext() ; #else Rect bounds ; GetPortBounds( (CGrafPtr) dc.m_macPort , &bounds ) ; QDBeginCGContext( (CGrafPtr) dc.m_macPort , &cgContext ) ; CGContextTranslateCTM( cgContext , 0 , bounds.bottom - bounds.top ) ; CGContextScaleCTM( cgContext , 1 , -1 ) ; if ( window ) { wxPoint origin = window->GetClientAreaOrigin(); int x, y; x = origin.x; y = origin.y; window->MacWindowToRootWindow( &x , &y ); CGContextTranslateCTM( cgContext, x, y); } #endif HIThemeSplitterDrawInfo drawInfo ; drawInfo.version = 0 ; drawInfo.state = kThemeStateActive ; drawInfo.adornment = kHIThemeSplitterAdornmentNone ; HIThemeDrawPaneSplitter( &splitterRect , &drawInfo , cgContext , kHIThemeOrientationNormal ) ; #if wxMAC_USE_CORE_GRAPHICS #else QDEndCGContext( (CGrafPtr) dc.m_macPort , &cgContext ) ; #endif #elif defined(__WXGTK__) // clear out the rectangle first dc.SetPen(*wxTRANSPARENT_PEN); dc.SetBrush(m_sash_brush); dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height); GdkRectangle gdk_rect; if (orientation == wxVERTICAL ) { gdk_rect.x = rect.x; gdk_rect.y = rect.y; gdk_rect.width = m_sash_size; gdk_rect.height = rect.height; } else { gdk_rect.x = rect.x; gdk_rect.y = rect.y; gdk_rect.width = rect.width; gdk_rect.height = m_sash_size; } if (!window) return; if (!window->m_wxwindow) return; if (!GTK_PIZZA(window->m_wxwindow)->bin_window) return; gtk_paint_handle ( window->m_wxwindow->style, GTK_PIZZA(window->m_wxwindow)->bin_window, // flags & wxCONTROL_CURRENT ? GTK_STATE_PRELIGHT : GTK_STATE_NORMAL, GTK_STATE_NORMAL, GTK_SHADOW_NONE, NULL /* no clipping */, window->m_wxwindow, "paned", rect.x, rect.y, rect.width, rect.height, (orientation == wxVERTICAL) ? GTK_ORIENTATION_VERTICAL : GTK_ORIENTATION_HORIZONTAL ); #else wxUnusedVar(window); wxUnusedVar(orientation); dc.SetPen(*wxTRANSPARENT_PEN); dc.SetBrush(m_sash_brush); dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height); #endif } void wxAuiDefaultDockArt::DrawBackground(wxDC& dc, wxWindow *WXUNUSED(window), int, const wxRect& rect) { dc.SetPen(*wxTRANSPARENT_PEN); #ifdef __WXMAC__ // we have to clear first, otherwise we are drawing a light striped pattern // over an already darker striped background dc.SetBrush(*wxWHITE_BRUSH) ; dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height); #endif dc.SetBrush(m_background_brush); dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height); } void wxAuiDefaultDockArt::DrawBorder(wxDC& dc, wxWindow *WXUNUSED(window), const wxRect& _rect, wxAuiPaneInfo& pane) { dc.SetPen(m_border_pen); dc.SetBrush(*wxTRANSPARENT_BRUSH); wxRect rect = _rect; int i, border_width = GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE); if (pane.IsToolbar()) { for (i = 0; i < border_width; ++i) { dc.SetPen(*wxWHITE_PEN); dc.DrawLine(rect.x, rect.y, rect.x+rect.width, rect.y); dc.DrawLine(rect.x, rect.y, rect.x, rect.y+rect.height); dc.SetPen(m_border_pen); dc.DrawLine(rect.x, rect.y+rect.height-1, rect.x+rect.width, rect.y+rect.height-1); dc.DrawLine(rect.x+rect.width-1, rect.y, rect.x+rect.width-1, rect.y+rect.height); rect.Deflate(1); } } else { for (i = 0; i < border_width; ++i) { dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height); rect.Deflate(1); } } } void wxAuiDefaultDockArt::DrawCaptionBackground(wxDC& dc, const wxRect& rect, bool active) { if (m_gradient_type == wxAUI_GRADIENT_NONE) { if (active) dc.SetBrush(wxBrush(m_active_caption_colour)); else dc.SetBrush(wxBrush(m_inactive_caption_colour)); dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height); } else { if (active) { // on mac the gradients are expected to become darker from the top #ifdef __WXMAC__ DrawGradientRectangle(dc, rect, m_active_caption_colour, m_active_caption_gradient_colour, m_gradient_type); #else // on other platforms, active gradients become lighter at the top DrawGradientRectangle(dc, rect, m_active_caption_gradient_colour, m_active_caption_colour, m_gradient_type); #endif } else { #ifdef __WXMAC__ // on mac the gradients are expected to become darker from the top DrawGradientRectangle(dc, rect, m_inactive_caption_gradient_colour, m_inactive_caption_colour, m_gradient_type); #else // on other platforms, inactive gradients become lighter at the bottom DrawGradientRectangle(dc, rect, m_inactive_caption_colour, m_inactive_caption_gradient_colour, m_gradient_type); #endif } } } void wxAuiDefaultDockArt::DrawCaption(wxDC& dc, wxWindow *WXUNUSED(window), const wxString& text, const wxRect& rect, wxAuiPaneInfo& pane) { dc.SetPen(*wxTRANSPARENT_PEN); dc.SetFont(m_caption_font); DrawCaptionBackground(dc, rect, (pane.state & wxAuiPaneInfo::optionActive)?true:false); if (pane.state & wxAuiPaneInfo::optionActive) dc.SetTextForeground(m_active_caption_text_colour); else dc.SetTextForeground(m_inactive_caption_text_colour); wxCoord w,h; dc.GetTextExtent(wxT("ABCDEFHXfgkj"), &w, &h); wxRect clip_rect = rect; clip_rect.width -= 3; // text offset clip_rect.width -= 2; // button padding if (pane.HasCloseButton()) clip_rect.width -= m_button_size; if (pane.HasPinButton()) clip_rect.width -= m_button_size; if (pane.HasMaximizeButton()) clip_rect.width -= m_button_size; wxString draw_text = wxAuiChopText(dc, text, clip_rect.width); dc.SetClippingRegion(clip_rect); dc.DrawText(draw_text, rect.x+3, rect.y+(rect.height/2)-(h/2)-1); dc.DestroyClippingRegion(); } void wxAuiDefaultDockArt::DrawGripper(wxDC& dc, wxWindow *WXUNUSED(window), const wxRect& rect, wxAuiPaneInfo& pane) { dc.SetPen(*wxTRANSPARENT_PEN); dc.SetBrush(m_gripper_brush); dc.DrawRectangle(rect.x, rect.y, rect.width,rect.height); if (!pane.HasGripperTop()) { int y = 5; while (1) { dc.SetPen(m_gripper_pen1); dc.DrawPoint(rect.x+3, rect.y+y); dc.SetPen(m_gripper_pen2); dc.DrawPoint(rect.x+3, rect.y+y+1); dc.DrawPoint(rect.x+4, rect.y+y); dc.SetPen(m_gripper_pen3); dc.DrawPoint(rect.x+5, rect.y+y+1); dc.DrawPoint(rect.x+5, rect.y+y+2); dc.DrawPoint(rect.x+4, rect.y+y+2); y += 4; if (y > rect.GetHeight()-5) break; } } else { int x = 5; while (1) { dc.SetPen(m_gripper_pen1); dc.DrawPoint(rect.x+x, rect.y+3); dc.SetPen(m_gripper_pen2); dc.DrawPoint(rect.x+x+1, rect.y+3); dc.DrawPoint(rect.x+x, rect.y+4); dc.SetPen(m_gripper_pen3); dc.DrawPoint(rect.x+x+1, rect.y+5); dc.DrawPoint(rect.x+x+2, rect.y+5); dc.DrawPoint(rect.x+x+2, rect.y+4); x += 4; if (x > rect.GetWidth()-5) break; } } } void wxAuiDefaultDockArt::DrawPaneButton(wxDC& dc, wxWindow *WXUNUSED(window), int button, int button_state, const wxRect& _rect, wxAuiPaneInfo& pane) { wxBitmap bmp; if (!(&pane)) return; switch (button) { default: case wxAUI_BUTTON_CLOSE: if (pane.state & wxAuiPaneInfo::optionActive) bmp = m_active_close_bitmap; else bmp = m_inactive_close_bitmap; break; case wxAUI_BUTTON_PIN: if (pane.state & wxAuiPaneInfo::optionActive) bmp = m_active_pin_bitmap; else bmp = m_inactive_pin_bitmap; break; case wxAUI_BUTTON_MAXIMIZE_RESTORE: if (pane.IsMaximized()) { if (pane.state & wxAuiPaneInfo::optionActive) bmp = m_active_restore_bitmap; else bmp = m_inactive_restore_bitmap; } else { if (pane.state & wxAuiPaneInfo::optionActive) bmp = m_active_maximize_bitmap; else bmp = m_inactive_maximize_bitmap; } break; } wxRect rect = _rect; int old_y = rect.y; rect.y = rect.y + (rect.height/2) - (bmp.GetHeight()/2); rect.height = old_y + rect.height - rect.y - 1; if (button_state == wxAUI_BUTTON_STATE_PRESSED) { rect.x++; rect.y++; } if (button_state == wxAUI_BUTTON_STATE_HOVER || button_state == wxAUI_BUTTON_STATE_PRESSED) { if (pane.state & wxAuiPaneInfo::optionActive) { dc.SetBrush(wxBrush(wxAuiStepColour(m_active_caption_colour, 120))); dc.SetPen(wxPen(wxAuiStepColour(m_active_caption_colour, 70))); } else { dc.SetBrush(wxBrush(wxAuiStepColour(m_inactive_caption_colour, 120))); dc.SetPen(wxPen(wxAuiStepColour(m_inactive_caption_colour, 70))); } // draw the background behind the button dc.DrawRectangle(rect.x, rect.y, 15, 15); } // draw the button itself dc.DrawBitmap(bmp, rect.x, rect.y, true); } #endif // wxUSE_AUI