/////////////////////////////////////////////////////////////////////////////// // Name: wx/univ/renderer.h // Purpose: wxRenderer class declaration // Author: Vadim Zeitlin // Modified by: // Created: 06.08.00 // RCS-ID: $Id: renderer.h 43726 2006-11-30 23:44:55Z RD $ // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com) // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_UNIV_RENDERER_H_ #define _WX_UNIV_RENDERER_H_ /* wxRenderer class is used to draw all wxWidgets controls. This is an ABC and the look of the application is determined by the concrete derivation of wxRenderer used in the program. It also contains a few static methods which may be used by the concrete renderers and provide the functionality which is often similar or identical in all renderers (using inheritance here would be more restrictive as the given concrete renderer may need an arbitrary subset of the base class methods). Finally note that wxRenderer supersedes wxRendererNative in wxUniv build and includes the latters functionality (which it may delegate to the generic implementation of the latter or reimplement itself). */ #include "wx/renderer.h" class WXDLLEXPORT wxWindow; class WXDLLEXPORT wxDC; class WXDLLEXPORT wxCheckListBox; #if wxUSE_LISTBOX class WXDLLEXPORT wxListBox; #endif // wxUSE_LISTBOX #if wxUSE_MENUS class WXDLLEXPORT wxMenu; class WXDLLEXPORT wxMenuGeometryInfo; #endif // wxUSE_MENUS class WXDLLEXPORT wxScrollBar; #if wxUSE_TEXTCTRL class WXDLLEXPORT wxTextCtrl; #endif #if wxUSE_GAUGE class WXDLLEXPORT wxGauge; #endif // wxUSE_GAUGE #include "wx/string.h" #include "wx/gdicmn.h" #include "wx/icon.h" // helper class used by wxMenu-related functions class WXDLLEXPORT wxMenuGeometryInfo { public: // get the total size of the menu virtual wxSize GetSize() const = 0; virtual ~wxMenuGeometryInfo(); }; // ---------------------------------------------------------------------------- // wxRenderer: abstract renderers interface // ---------------------------------------------------------------------------- class WXDLLEXPORT wxRenderer : public wxDelegateRendererNative { public: // drawing functions // ----------------- // draw the controls background virtual void DrawBackground(wxDC& dc, const wxColour& col, const wxRect& rect, int flags, wxWindow *window = NULL) = 0; // draw the button surface virtual void DrawButtonSurface(wxDC& dc, const wxColour& col, const wxRect& rect, int flags) = 0; // draw the focus rectangle around the label contained in the given rect // // only wxCONTROL_SELECTED makes sense in flags here virtual void DrawFocusRect(wxDC& dc, const wxRect& rect, int flags = 0) = 0; // draw the label inside the given rectangle with the specified alignment // and optionally emphasize the character with the given index virtual void DrawLabel(wxDC& dc, const wxString& label, const wxRect& rect, int flags = 0, int alignment = wxALIGN_LEFT | wxALIGN_TOP, int indexAccel = -1, wxRect *rectBounds = NULL) = 0; // same but also draw a bitmap if it is valid virtual void DrawButtonLabel(wxDC& dc, const wxString& label, const wxBitmap& image, const wxRect& rect, int flags = 0, int alignment = wxALIGN_LEFT | wxALIGN_TOP, int indexAccel = -1, wxRect *rectBounds = NULL) = 0; // draw the border and optionally return the rectangle containing the // region inside the border virtual void DrawBorder(wxDC& dc, wxBorder border, const wxRect& rect, int flags = 0, wxRect *rectIn = (wxRect *)NULL) = 0; // draw text control border (I hate to have a separate method for this but // it is needed to accommodate GTK+) virtual void DrawTextBorder(wxDC& dc, wxBorder border, const wxRect& rect, int flags = 0, wxRect *rectIn = (wxRect *)NULL) = 0; // draw push button border and return the rectangle left for the label virtual void DrawButtonBorder(wxDC& dc, const wxRect& rect, int flags = 0, wxRect *rectIn = (wxRect *)NULL) = 0; // draw a horizontal line virtual void DrawHorizontalLine(wxDC& dc, wxCoord y, wxCoord x1, wxCoord x2) = 0; // draw a vertical line virtual void DrawVerticalLine(wxDC& dc, wxCoord x, wxCoord y1, wxCoord y2) = 0; // draw a frame with the label (horizontal alignment can be specified) virtual void DrawFrame(wxDC& dc, const wxString& label, const wxRect& rect, int flags = 0, int alignment = wxALIGN_LEFT, int indexAccel = -1) = 0; // draw an arrow in the given direction virtual void DrawArrow(wxDC& dc, wxDirection dir, const wxRect& rect, int flags = 0) = 0; // draw a scrollbar arrow (may be the same as arrow but may be not) virtual void DrawScrollbarArrow(wxDC& dc, wxDirection dir, const wxRect& rect, int flags = 0) = 0; // draw the scrollbar thumb virtual void DrawScrollbarThumb(wxDC& dc, wxOrientation orient, const wxRect& rect, int flags = 0) = 0; // draw a (part of) scrollbar shaft virtual void DrawScrollbarShaft(wxDC& dc, wxOrientation orient, const wxRect& rect, int flags = 0) = 0; // draw the rectangle in the corner between two scrollbars virtual void DrawScrollCorner(wxDC& dc, const wxRect& rect) = 0; // draw an item of a wxListBox virtual void DrawItem(wxDC& dc, const wxString& label, const wxRect& rect, int flags = 0) = 0; // draw an item of a wxCheckListBox virtual void DrawCheckItem(wxDC& dc, const wxString& label, const wxBitmap& bitmap, const wxRect& rect, int flags = 0) = 0; // draw a checkbutton (bitmap may be invalid to use default one) virtual void DrawCheckButton(wxDC& dc, const wxString& label, const wxBitmap& bitmap, const wxRect& rect, int flags = 0, wxAlignment align = wxALIGN_LEFT, int indexAccel = -1) = 0; // draw a radio button virtual void DrawRadioButton(wxDC& dc, const wxString& label, const wxBitmap& bitmap, const wxRect& rect, int flags = 0, wxAlignment align = wxALIGN_LEFT, int indexAccel = -1) = 0; #if wxUSE_TOOLBAR // draw a toolbar button (label may be empty, bitmap may be invalid, if // both conditions are true this function draws a separator) virtual void DrawToolBarButton(wxDC& dc, const wxString& label, const wxBitmap& bitmap, const wxRect& rect, int flags = 0, long style = 0, int tbarStyle = 0) = 0; #endif // wxUSE_TOOLBAR #if wxUSE_TEXTCTRL // draw a (part of) line in the text control virtual void DrawTextLine(wxDC& dc, const wxString& text, const wxRect& rect, int selStart = -1, int selEnd = -1, int flags = 0) = 0; // draw a line wrap indicator virtual void DrawLineWrapMark(wxDC& dc, const wxRect& rect) = 0; #endif // wxUSE_TEXTCTRL #if wxUSE_NOTEBOOK // draw a notebook tab virtual void DrawTab(wxDC& dc, const wxRect& rect, wxDirection dir, const wxString& label, const wxBitmap& bitmap = wxNullBitmap, int flags = 0, int indexAccel = -1) = 0; #endif // wxUSE_NOTEBOOK #if wxUSE_SLIDER // draw the slider shaft virtual void DrawSliderShaft(wxDC& dc, const wxRect& rect, int lenThumb, wxOrientation orient, int flags = 0, long style = 0, wxRect *rectShaft = NULL) = 0; // draw the slider thumb virtual void DrawSliderThumb(wxDC& dc, const wxRect& rect, wxOrientation orient, int flags = 0, long style = 0) = 0; // draw the slider ticks virtual void DrawSliderTicks(wxDC& dc, const wxRect& rect, int lenThumb, wxOrientation orient, int start, int end, int step = 1, int flags = 0, long style = 0) = 0; #endif // wxUSE_SLIDER #if wxUSE_MENUS // draw a menu bar item virtual void DrawMenuBarItem(wxDC& dc, const wxRect& rect, const wxString& label, int flags = 0, int indexAccel = -1) = 0; // draw a menu item (also used for submenus if flags has ISSUBMENU flag) // // the geometryInfo is calculated by GetMenuGeometry() function from below virtual void DrawMenuItem(wxDC& dc, wxCoord y, const wxMenuGeometryInfo& geometryInfo, const wxString& label, const wxString& accel, const wxBitmap& bitmap = wxNullBitmap, int flags = 0, int indexAccel = -1) = 0; // draw a menu bar separator virtual void DrawMenuSeparator(wxDC& dc, wxCoord y, const wxMenuGeometryInfo& geomInfo) = 0; #endif // wxUSE_MENUS #if wxUSE_STATUSBAR // draw a status bar field: wxCONTROL_ISDEFAULT bit in the flags is // interpreted specially and means "draw the status bar grip" here virtual void DrawStatusField(wxDC& dc, const wxRect& rect, const wxString& label, int flags = 0, int style = 0) = 0; #endif // wxUSE_STATUSBAR // draw complete frame/dialog titlebar virtual void DrawFrameTitleBar(wxDC& dc, const wxRect& rect, const wxString& title, const wxIcon& icon, int flags, int specialButton = 0, int specialButtonFlags = 0) = 0; // draw frame borders virtual void DrawFrameBorder(wxDC& dc, const wxRect& rect, int flags) = 0; // draw frame titlebar background virtual void DrawFrameBackground(wxDC& dc, const wxRect& rect, int flags) = 0; // draw frame title virtual void DrawFrameTitle(wxDC& dc, const wxRect& rect, const wxString& title, int flags) = 0; // draw frame icon virtual void DrawFrameIcon(wxDC& dc, const wxRect& rect, const wxIcon& icon, int flags) = 0; // draw frame buttons virtual void DrawFrameButton(wxDC& dc, wxCoord x, wxCoord y, int button, int flags = 0) = 0; // misc functions // -------------- #if wxUSE_COMBOBOX // return the bitmaps to use for combobox button virtual void GetComboBitmaps(wxBitmap *bmpNormal, wxBitmap *bmpFocus, wxBitmap *bmpPressed, wxBitmap *bmpDisabled) = 0; #endif // wxUSE_COMBOBOX // geometry functions // ------------------ // get the dimensions of the border: rect.x/y contain the width/height of // the left/top side, width/heigh - of the right/bottom one virtual wxRect GetBorderDimensions(wxBorder border) const = 0; // the scrollbars may be drawn either inside the window border or outside // it - this function is used to decide how to draw them virtual bool AreScrollbarsInsideBorder() const = 0; // adjust the size of the control of the given class: for most controls, // this just takes into account the border, but for some (buttons, for // example) it is more complicated - the result being, in any case, that // the control looks "nice" if it uses the adjusted rectangle virtual void AdjustSize(wxSize *size, const wxWindow *window) = 0; #if wxUSE_SCROLLBAR // get the size of a scrollbar arrow virtual wxSize GetScrollbarArrowSize() const = 0; #endif // wxUSE_SCROLLBAR // get the height of a listbox item from the base font height virtual wxCoord GetListboxItemHeight(wxCoord fontHeight) = 0; // get the size of a checkbox/radio button bitmap virtual wxSize GetCheckBitmapSize() const = 0; virtual wxSize GetRadioBitmapSize() const = 0; virtual wxCoord GetCheckItemMargin() const = 0; #if wxUSE_TOOLBAR // get the standard size of a toolbar button and also return the size of // a toolbar separator in the provided pointer virtual wxSize GetToolBarButtonSize(wxCoord *separator) const = 0; // get the margins between/around the toolbar buttons virtual wxSize GetToolBarMargin() const = 0; #endif // wxUSE_TOOLBAR #if wxUSE_TEXTCTRL // convert between text rectangle and client rectangle for text controls: // the former is typicall smaller to leave margins around text virtual wxRect GetTextTotalArea(const wxTextCtrl *text, const wxRect& rectText) const = 0; // extra space is for line indicators virtual wxRect GetTextClientArea(const wxTextCtrl *text, const wxRect& rectTotal, wxCoord *extraSpaceBeyond) const = 0; #endif // wxUSE_TEXTCTRL #if wxUSE_NOTEBOOK // get the overhang of a selected tab virtual wxSize GetTabIndent() const = 0; // get the padding around the text in a tab virtual wxSize GetTabPadding() const = 0; #endif // wxUSE_NOTEBOOK #if wxUSE_SLIDER // get the default size of the slider in lesser dimension (i.e. height of a // horizontal slider or width of a vertical one) virtual wxCoord GetSliderDim() const = 0; // get the length of the slider ticks displayed along side slider virtual wxCoord GetSliderTickLen() const = 0; // get the slider shaft rect from the total slider rect virtual wxRect GetSliderShaftRect(const wxRect& rect, int lenThumb, wxOrientation orient, long style = 0) const = 0; // get the size of the slider thumb for the given total slider rect virtual wxSize GetSliderThumbSize(const wxRect& rect, int lenThumb, wxOrientation orient) const = 0; #endif // wxUSE_SLIDER // get the size of one progress bar step (in horz and vertical directions) virtual wxSize GetProgressBarStep() const = 0; #if wxUSE_MENUS // get the size of rectangle to use in the menubar for the given text rect virtual wxSize GetMenuBarItemSize(const wxSize& sizeText) const = 0; // get the struct storing all layout info needed to draw all menu items // (this can't be calculated for each item separately as they should be // aligned) // // the returned pointer must be deleted by the caller virtual wxMenuGeometryInfo *GetMenuGeometry(wxWindow *win, const wxMenu& menu) const = 0; #endif // wxUSE_MENUS #if wxUSE_STATUSBAR // get the borders around the status bar fields (x and y fields of the // return value) virtual wxSize GetStatusBarBorders() const = 0; // get the border between the status bar fields virtual wxCoord GetStatusBarBorderBetweenFields() const = 0; // get the mergin between a field and its border virtual wxSize GetStatusBarFieldMargins() const = 0; #endif // wxUSE_STATUSBAR // get client area rectangle of top level window (i.e. subtract // decorations from given rectangle) virtual wxRect GetFrameClientArea(const wxRect& rect, int flags) const = 0; // get size of whole top level window, given size of its client area size virtual wxSize GetFrameTotalSize(const wxSize& clientSize, int flags) const = 0; // get the minimal size of top level window virtual wxSize GetFrameMinSize(int flags) const = 0; // get titlebar icon size virtual wxSize GetFrameIconSize() const = 0; // returns one of wxHT_TOPLEVEL_XXX constants virtual int HitTestFrame(const wxRect& rect, const wxPoint& pt, int flags = 0) const = 0; // virtual dtor for any base class virtual ~wxRenderer(); }; // ---------------------------------------------------------------------------- // wxDelegateRenderer: it is impossible to inherit from any of standard // renderers as their declarations are in private code, but you can use this // class to override only some of the Draw() functions - all the other ones // will be left to the original renderer // ---------------------------------------------------------------------------- class WXDLLEXPORT wxDelegateRenderer : public wxRenderer { public: wxDelegateRenderer(wxRenderer *renderer) : m_renderer(renderer) { } virtual void DrawBackground(wxDC& dc, const wxColour& col, const wxRect& rect, int flags, wxWindow *window = NULL ) { m_renderer->DrawBackground(dc, col, rect, flags, window ); } virtual void DrawButtonSurface(wxDC& dc, const wxColour& col, const wxRect& rect, int flags) { m_renderer->DrawButtonSurface(dc, col, rect, flags); } virtual void DrawFocusRect(wxDC& dc, const wxRect& rect, int flags = 0) { m_renderer->DrawFocusRect(dc, rect, flags); } virtual void DrawLabel(wxDC& dc, const wxString& label, const wxRect& rect, int flags = 0, int align = wxALIGN_LEFT | wxALIGN_TOP, int indexAccel = -1, wxRect *rectBounds = NULL) { m_renderer->DrawLabel(dc, label, rect, flags, align, indexAccel, rectBounds); } virtual void DrawButtonLabel(wxDC& dc, const wxString& label, const wxBitmap& image, const wxRect& rect, int flags = 0, int align = wxALIGN_LEFT | wxALIGN_TOP, int indexAccel = -1, wxRect *rectBounds = NULL) { m_renderer->DrawButtonLabel(dc, label, image, rect, flags, align, indexAccel, rectBounds); } virtual void DrawBorder(wxDC& dc, wxBorder border, const wxRect& rect, int flags = 0, wxRect *rectIn = (wxRect *)NULL) { m_renderer->DrawBorder(dc, border, rect, flags, rectIn); } virtual void DrawTextBorder(wxDC& dc, wxBorder border, const wxRect& rect, int flags = 0, wxRect *rectIn = (wxRect *)NULL) { m_renderer->DrawTextBorder(dc, border, rect, flags, rectIn); } virtual void DrawButtonBorder(wxDC& dc, const wxRect& rect, int flags = 0, wxRect *rectIn = (wxRect *)NULL) { m_renderer->DrawButtonBorder(dc, rect, flags, rectIn); } virtual void DrawFrame(wxDC& dc, const wxString& label, const wxRect& rect, int flags = 0, int align = wxALIGN_LEFT, int indexAccel = -1) { m_renderer->DrawFrame(dc, label, rect, flags, align, indexAccel); } virtual void DrawHorizontalLine(wxDC& dc, wxCoord y, wxCoord x1, wxCoord x2) { m_renderer->DrawHorizontalLine(dc, y, x1, x2); } virtual void DrawVerticalLine(wxDC& dc, wxCoord x, wxCoord y1, wxCoord y2) { m_renderer->DrawVerticalLine(dc, x, y1, y2); } virtual void DrawArrow(wxDC& dc, wxDirection dir, const wxRect& rect, int flags = 0) { m_renderer->DrawArrow(dc, dir, rect, flags); } virtual void DrawScrollbarArrow(wxDC& dc, wxDirection dir, const wxRect& rect, int flags = 0) { m_renderer->DrawScrollbarArrow(dc, dir, rect, flags); } virtual void DrawScrollbarThumb(wxDC& dc, wxOrientation orient, const wxRect& rect, int flags = 0) { m_renderer->DrawScrollbarThumb(dc, orient, rect, flags); } virtual void DrawScrollbarShaft(wxDC& dc, wxOrientation orient, const wxRect& rect, int flags = 0) { m_renderer->DrawScrollbarShaft(dc, orient, rect, flags); } virtual void DrawScrollCorner(wxDC& dc, const wxRect& rect) { m_renderer->DrawScrollCorner(dc, rect); } virtual void DrawItem(wxDC& dc, const wxString& label, const wxRect& rect, int flags = 0) { m_renderer->DrawItem(dc, label, rect, flags); } virtual void DrawCheckItem(wxDC& dc, const wxString& label, const wxBitmap& bitmap, const wxRect& rect, int flags = 0) { m_renderer->DrawCheckItem(dc, label, bitmap, rect, flags); } virtual void DrawCheckButton(wxDC& dc, const wxString& label, const wxBitmap& bitmap, const wxRect& rect, int flags = 0, wxAlignment align = wxALIGN_LEFT, int indexAccel = -1) { m_renderer->DrawCheckButton(dc, label, bitmap, rect, flags, align, indexAccel); } virtual void DrawRadioButton(wxDC& dc, const wxString& label, const wxBitmap& bitmap, const wxRect& rect, int flags = 0, wxAlignment align = wxALIGN_LEFT, int indexAccel = -1) { m_renderer->DrawRadioButton(dc, label, bitmap, rect, flags, align, indexAccel); } #if wxUSE_TOOLBAR virtual void DrawToolBarButton(wxDC& dc, const wxString& label, const wxBitmap& bitmap, const wxRect& rect, int flags = 0, long style = 0, int tbarStyle = 0) { m_renderer->DrawToolBarButton(dc, label, bitmap, rect, flags, style, tbarStyle); } #endif // wxUSE_TOOLBAR #if wxUSE_TEXTCTRL virtual void DrawTextLine(wxDC& dc, const wxString& text, const wxRect& rect, int selStart = -1, int selEnd = -1, int flags = 0) { m_renderer->DrawTextLine(dc, text, rect, selStart, selEnd, flags); } virtual void DrawLineWrapMark(wxDC& dc, const wxRect& rect) { m_renderer->DrawLineWrapMark(dc, rect); } #endif // wxUSE_TEXTCTRL #if wxUSE_NOTEBOOK virtual void DrawTab(wxDC& dc, const wxRect& rect, wxDirection dir, const wxString& label, const wxBitmap& bitmap = wxNullBitmap, int flags = 0, int accel = -1) { m_renderer->DrawTab(dc, rect, dir, label, bitmap, flags, accel); } #endif // wxUSE_NOTEBOOK #if wxUSE_SLIDER virtual void DrawSliderShaft(wxDC& dc, const wxRect& rect, int lenThumb, wxOrientation orient, int flags = 0, long style = 0, wxRect *rectShaft = NULL) { m_renderer->DrawSliderShaft(dc, rect, lenThumb, orient, flags, style, rectShaft); } virtual void DrawSliderThumb(wxDC& dc, const wxRect& rect, wxOrientation orient, int flags = 0, long style = 0) { m_renderer->DrawSliderThumb(dc, rect, orient, flags, style); } virtual void DrawSliderTicks(wxDC& dc, const wxRect& rect, int lenThumb, wxOrientation orient, int start, int end, int WXUNUSED(step) = 1, int flags = 0, long style = 0) { m_renderer->DrawSliderTicks(dc, rect, lenThumb, orient, start, end, start, flags, style); } #endif // wxUSE_SLIDER #if wxUSE_MENUS virtual void DrawMenuBarItem(wxDC& dc, const wxRect& rect, const wxString& label, int flags = 0, int indexAccel = -1) { m_renderer->DrawMenuBarItem(dc, rect, label, flags, indexAccel); } virtual void DrawMenuItem(wxDC& dc, wxCoord y, const wxMenuGeometryInfo& gi, const wxString& label, const wxString& accel, const wxBitmap& bitmap = wxNullBitmap, int flags = 0, int indexAccel = -1) { m_renderer->DrawMenuItem(dc, y, gi, label, accel, bitmap, flags, indexAccel); } virtual void DrawMenuSeparator(wxDC& dc, wxCoord y, const wxMenuGeometryInfo& geomInfo) { m_renderer->DrawMenuSeparator(dc, y, geomInfo); } #endif // wxUSE_MENUS #if wxUSE_STATUSBAR virtual void DrawStatusField(wxDC& dc, const wxRect& rect, const wxString& label, int flags = 0, int style = 0) { m_renderer->DrawStatusField(dc, rect, label, flags, style); } #endif // wxUSE_STATUSBAR virtual void DrawFrameTitleBar(wxDC& dc, const wxRect& rect, const wxString& title, const wxIcon& icon, int flags, int specialButton = 0, int specialButtonFlag = 0) { m_renderer->DrawFrameTitleBar(dc, rect, title, icon, flags, specialButton, specialButtonFlag); } virtual void DrawFrameBorder(wxDC& dc, const wxRect& rect, int flags) { m_renderer->DrawFrameBorder(dc, rect, flags); } virtual void DrawFrameBackground(wxDC& dc, const wxRect& rect, int flags) { m_renderer->DrawFrameBackground(dc, rect, flags); } virtual void DrawFrameTitle(wxDC& dc, const wxRect& rect, const wxString& title, int flags) { m_renderer->DrawFrameTitle(dc, rect, title, flags); } virtual void DrawFrameIcon(wxDC& dc, const wxRect& rect, const wxIcon& icon, int flags) { m_renderer->DrawFrameIcon(dc, rect, icon, flags); } virtual void DrawFrameButton(wxDC& dc, wxCoord x, wxCoord y, int button, int flags = 0) { m_renderer->DrawFrameButton(dc, x, y, button, flags); } #if wxUSE_COMBOBOX virtual void GetComboBitmaps(wxBitmap *bmpNormal, wxBitmap *bmpFocus, wxBitmap *bmpPressed, wxBitmap *bmpDisabled) { m_renderer->GetComboBitmaps(bmpNormal, bmpFocus, bmpPressed, bmpDisabled); } #endif // wxUSE_COMBOBOX virtual void AdjustSize(wxSize *size, const wxWindow *window) { m_renderer->AdjustSize(size, window); } virtual wxRect GetBorderDimensions(wxBorder border) const { return m_renderer->GetBorderDimensions(border); } virtual bool AreScrollbarsInsideBorder() const { return m_renderer->AreScrollbarsInsideBorder(); } #if wxUSE_SCROLLBAR virtual wxSize GetScrollbarArrowSize() const { return m_renderer->GetScrollbarArrowSize(); } #endif // wxUSE_SCROLLBAR virtual wxCoord GetListboxItemHeight(wxCoord fontHeight) { return m_renderer->GetListboxItemHeight(fontHeight); } virtual wxSize GetCheckBitmapSize() const { return m_renderer->GetCheckBitmapSize(); } virtual wxSize GetRadioBitmapSize() const { return m_renderer->GetRadioBitmapSize(); } virtual wxCoord GetCheckItemMargin() const { return m_renderer->GetCheckItemMargin(); } #if wxUSE_TOOLBAR virtual wxSize GetToolBarButtonSize(wxCoord *separator) const { return m_renderer->GetToolBarButtonSize(separator); } virtual wxSize GetToolBarMargin() const { return m_renderer->GetToolBarMargin(); } #endif // wxUSE_TOOLBAR #if wxUSE_TEXTCTRL virtual wxRect GetTextTotalArea(const wxTextCtrl *text, const wxRect& rect) const { return m_renderer->GetTextTotalArea(text, rect); } virtual wxRect GetTextClientArea(const wxTextCtrl *text, const wxRect& rect, wxCoord *extraSpaceBeyond) const { return m_renderer->GetTextClientArea(text, rect, extraSpaceBeyond); } #endif // wxUSE_TEXTCTRL #if wxUSE_NOTEBOOK virtual wxSize GetTabIndent() const { return m_renderer->GetTabIndent(); } virtual wxSize GetTabPadding() const { return m_renderer->GetTabPadding(); } #endif // wxUSE_NOTEBOOK #if wxUSE_SLIDER virtual wxCoord GetSliderDim() const { return m_renderer->GetSliderDim(); } virtual wxCoord GetSliderTickLen() const { return m_renderer->GetSliderTickLen(); } virtual wxRect GetSliderShaftRect(const wxRect& rect, int lenThumb, wxOrientation orient, long style = 0) const { return m_renderer->GetSliderShaftRect(rect, lenThumb, orient, style); } virtual wxSize GetSliderThumbSize(const wxRect& rect, int lenThumb, wxOrientation orient) const { return m_renderer->GetSliderThumbSize(rect, lenThumb, orient); } #endif // wxUSE_SLIDER virtual wxSize GetProgressBarStep() const { return m_renderer->GetProgressBarStep(); } #if wxUSE_MENUS virtual wxSize GetMenuBarItemSize(const wxSize& sizeText) const { return m_renderer->GetMenuBarItemSize(sizeText); } virtual wxMenuGeometryInfo *GetMenuGeometry(wxWindow *win, const wxMenu& menu) const { return m_renderer->GetMenuGeometry(win, menu); } #endif // wxUSE_MENUS #if wxUSE_STATUSBAR virtual wxSize GetStatusBarBorders() const { return m_renderer->GetStatusBarBorders(); } virtual wxCoord GetStatusBarBorderBetweenFields() const { return m_renderer->GetStatusBarBorderBetweenFields(); } virtual wxSize GetStatusBarFieldMargins() const { return m_renderer->GetStatusBarFieldMargins(); } #endif // wxUSE_STATUSBAR virtual wxRect GetFrameClientArea(const wxRect& rect, int flags) const { return m_renderer->GetFrameClientArea(rect, flags); } virtual wxSize GetFrameTotalSize(const wxSize& clientSize, int flags) const { return m_renderer->GetFrameTotalSize(clientSize, flags); } virtual wxSize GetFrameMinSize(int flags) const { return m_renderer->GetFrameMinSize(flags); } virtual wxSize GetFrameIconSize() const { return m_renderer->GetFrameIconSize(); } virtual int HitTestFrame(const wxRect& rect, const wxPoint& pt, int flags) const { return m_renderer->HitTestFrame(rect, pt, flags); } virtual int DrawHeaderButton(wxWindow *win, wxDC& dc, const wxRect& rect, int flags = 0, wxHeaderSortIconType sortIcon = wxHDR_SORT_ICON_NONE, wxHeaderButtonParams* params = NULL) { return m_renderer->DrawHeaderButton(win, dc, rect, flags, sortIcon, params); } virtual void DrawTreeItemButton(wxWindow *win, wxDC& dc, const wxRect& rect, int flags = 0) { m_renderer->DrawTreeItemButton(win, dc, rect, flags); } protected: wxRenderer *m_renderer; }; // ---------------------------------------------------------------------------- // wxControlRenderer: wraps the wxRenderer functions in a form easy to use from // OnPaint() // ---------------------------------------------------------------------------- class WXDLLEXPORT wxControlRenderer { public: // create a renderer for this dc with this "fundamental" renderer wxControlRenderer(wxWindow *control, wxDC& dc, wxRenderer *renderer); // operations void DrawLabel(const wxBitmap& bitmap = wxNullBitmap, wxCoord marginX = 0, wxCoord marginY = 0); #if wxUSE_LISTBOX void DrawItems(const wxListBox *listbox, size_t itemFirst, size_t itemLast); #endif // wxUSE_LISTBOX #if wxUSE_CHECKLISTBOX void DrawCheckItems(const wxCheckListBox *listbox, size_t itemFirst, size_t itemLast); #endif // wxUSE_CHECKLISTBOX void DrawButtonBorder(); // the line must be either horizontal or vertical void DrawLine(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2); void DrawFrame(); void DrawBitmap(const wxBitmap& bitmap); void DrawBackgroundBitmap(); void DrawScrollbar(const wxScrollBar *scrollbar, int thumbPosOld); #if wxUSE_GAUGE void DrawProgressBar(const wxGauge *gauge); #endif // wxUSE_GAUGE // accessors wxWindow *GetWindow() const { return m_window; } wxRenderer *GetRenderer() const { return m_renderer; } wxDC& GetDC() { return m_dc; } const wxRect& GetRect() const { return m_rect; } wxRect& GetRect() { return m_rect; } // static helpers static void DrawBitmap(wxDC &dc, const wxBitmap& bitmap, const wxRect& rect, int alignment = wxALIGN_CENTRE | wxALIGN_CENTRE_VERTICAL, wxStretch stretch = wxSTRETCH_NOT); private: #if wxUSE_LISTBOX // common part of DrawItems() and DrawCheckItems() void DoDrawItems(const wxListBox *listbox, size_t itemFirst, size_t itemLast, bool isCheckLbox = false); #endif // wxUSE_LISTBOX wxWindow *m_window; wxRenderer *m_renderer; wxDC& m_dc; wxRect m_rect; }; #endif // _WX_UNIV_RENDERER_H_