///////////////////////////////////////////////////////////////////////////// // Name: wx/palmos/treectrl.h // Purpose: wxTreeCtrl class // Author: William Osborne - minimal working wxPalmOS port // Modified by: // Created: 10/13/04 // RCS-ID: $Id: treectrl.h 38416 2006-03-28 13:11:20Z ABX $ // Copyright: (c) William Osborne // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_TREECTRL_H_ #define _WX_TREECTRL_H_ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #if wxUSE_TREECTRL #include "wx/textctrl.h" #include "wx/dynarray.h" #include "wx/treebase.h" #include "wx/hashmap.h" // fwd decl class WXDLLEXPORT wxImageList; class WXDLLEXPORT wxDragImage; struct WXDLLEXPORT wxTreeViewItem; // hash storing attributes for our items WX_DECLARE_EXPORTED_VOIDPTR_HASH_MAP(wxTreeItemAttr *, wxMapTreeAttr); // ---------------------------------------------------------------------------- // wxTreeCtrl // ---------------------------------------------------------------------------- class WXDLLEXPORT wxTreeCtrl : public wxControl { public: // creation // -------- wxTreeCtrl() { Init(); } wxTreeCtrl(wxWindow *parent, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxTR_HAS_BUTTONS | wxTR_LINES_AT_ROOT, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxTreeCtrlNameStr) { Create(parent, id, pos, size, style, validator, name); } virtual ~wxTreeCtrl(); bool Create(wxWindow *parent, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxTR_HAS_BUTTONS | wxTR_LINES_AT_ROOT, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxTreeCtrlNameStr); // accessors // --------- // get the total number of items in the control virtual unsigned int GetCount() const; // indent is the number of pixels the children are indented relative to // the parents position. SetIndent() also redraws the control // immediately. unsigned int GetIndent() const; void SetIndent(unsigned int indent); // spacing is the number of pixels between the start and the Text unsigned int GetSpacing() const { return 18; } // return wxGTK default void SetSpacing(unsigned int WXUNUSED(spacing)) { } // image list: these functions allow to associate an image list with // the control and retrieve it. Note that the control does _not_ delete // the associated image list when it's deleted in order to allow image // lists to be shared between different controls. // // The normal image list is for the icons which correspond to the // normal tree item state (whether it is selected or not). // Additionally, the application might choose to show a state icon // which corresponds to an app-defined item state (for example, // checked/unchecked) which are taken from the state image list. wxImageList *GetImageList() const; wxImageList *GetStateImageList() const; void SetImageList(wxImageList *imageList); void SetStateImageList(wxImageList *imageList); void AssignImageList(wxImageList *imageList); void AssignStateImageList(wxImageList *imageList); // Functions to work with tree ctrl items. Unfortunately, they can _not_ be // member functions of wxTreeItem because they must know the tree the item // belongs to for Windows implementation and storing the pointer to // wxTreeCtrl in each wxTreeItem is just too much waste. // accessors // --------- // retrieve items label wxString GetItemText(const wxTreeItemId& item) const; // get one of the images associated with the item (normal by default) int GetItemImage(const wxTreeItemId& item, wxTreeItemIcon which = wxTreeItemIcon_Normal) const; // get the data associated with the item wxTreeItemData *GetItemData(const wxTreeItemId& item) const; // get the item's text colour wxColour GetItemTextColour(const wxTreeItemId& item) const; // get the item's background colour wxColour GetItemBackgroundColour(const wxTreeItemId& item) const; // get the item's font wxFont GetItemFont(const wxTreeItemId& item) const; // modifiers // --------- // set items label void SetItemText(const wxTreeItemId& item, const wxString& text); // get one of the images associated with the item (normal by default) void SetItemImage(const wxTreeItemId& item, int image, wxTreeItemIcon which = wxTreeItemIcon_Normal); // associate some data with the item void SetItemData(const wxTreeItemId& item, wxTreeItemData *data); // force appearance of [+] button near the item. This is useful to // allow the user to expand the items which don't have any children now // - but instead add them only when needed, thus minimizing memory // usage and loading time. void SetItemHasChildren(const wxTreeItemId& item, bool has = true); // the item will be shown in bold void SetItemBold(const wxTreeItemId& item, bool bold = true); // the item will be shown with a drop highlight void SetItemDropHighlight(const wxTreeItemId& item, bool highlight = true); // set the items text colour void SetItemTextColour(const wxTreeItemId& item, const wxColour& col); // set the items background colour void SetItemBackgroundColour(const wxTreeItemId& item, const wxColour& col); // set the items font (should be of the same height for all items) void SetItemFont(const wxTreeItemId& item, const wxFont& font); // item status inquiries // --------------------- // is the item visible (it might be outside the view or not expanded)? bool IsVisible(const wxTreeItemId& item) const; // does the item has any children? bool ItemHasChildren(const wxTreeItemId& item) const; // is the item expanded (only makes sense if HasChildren())? bool IsExpanded(const wxTreeItemId& item) const; // is this item currently selected (the same as has focus)? bool IsSelected(const wxTreeItemId& item) const; // is item text in bold font? bool IsBold(const wxTreeItemId& item) const; // number of children // ------------------ // if 'recursively' is false, only immediate children count, otherwise // the returned number is the number of all items in this branch size_t GetChildrenCount(const wxTreeItemId& item, bool recursively = true) const; // navigation // ---------- // wxTreeItemId.IsOk() will return false if there is no such item // get the root tree item wxTreeItemId GetRootItem() const; // get the item currently selected (may return NULL if no selection) wxTreeItemId GetSelection() const; // get the items currently selected, return the number of such item // // NB: this operation is expensive and can take a long time for a // control with a lot of items (~ O(number of items)). size_t GetSelections(wxArrayTreeItemIds& selections) const; // get the parent of this item (may return NULL if root) wxTreeItemId GetItemParent(const wxTreeItemId& item) const; // for this enumeration function you must pass in a "cookie" parameter // which is opaque for the application but is necessary for the library // to make these functions reentrant (i.e. allow more than one // enumeration on one and the same object simultaneously). Of course, // the "cookie" passed to GetFirstChild() and GetNextChild() should be // the same! // get the first child of this item wxTreeItemId GetFirstChild(const wxTreeItemId& item, wxTreeItemIdValue& cookie) const; // get the next child wxTreeItemId GetNextChild(const wxTreeItemId& item, wxTreeItemIdValue& cookie) const; // get the last child of this item - this method doesn't use cookies wxTreeItemId GetLastChild(const wxTreeItemId& item) const; // get the next sibling of this item wxTreeItemId GetNextSibling(const wxTreeItemId& item) const; // get the previous sibling wxTreeItemId GetPrevSibling(const wxTreeItemId& item) const; // get first visible item wxTreeItemId GetFirstVisibleItem() const; // get the next visible item: item must be visible itself! // see IsVisible() and wxTreeCtrl::GetFirstVisibleItem() wxTreeItemId GetNextVisible(const wxTreeItemId& item) const; // get the previous visible item: item must be visible itself! wxTreeItemId GetPrevVisible(const wxTreeItemId& item) const; // operations // ---------- // add the root node to the tree wxTreeItemId AddRoot(const wxString& text, int image = -1, int selectedImage = -1, wxTreeItemData *data = NULL); // insert a new item in as the first child of the parent wxTreeItemId PrependItem(const wxTreeItemId& parent, const wxString& text, int image = -1, int selectedImage = -1, wxTreeItemData *data = NULL); // insert a new item after a given one wxTreeItemId InsertItem(const wxTreeItemId& parent, const wxTreeItemId& idPrevious, const wxString& text, int image = -1, int selectedImage = -1, wxTreeItemData *data = NULL); // insert a new item before the one with the given index wxTreeItemId InsertItem(const wxTreeItemId& parent, size_t index, const wxString& text, int image = -1, int selectedImage = -1, wxTreeItemData *data = NULL); // insert a new item in as the last child of the parent wxTreeItemId AppendItem(const wxTreeItemId& parent, const wxString& text, int image = -1, int selectedImage = -1, wxTreeItemData *data = NULL); // delete this item and associated data if any void Delete(const wxTreeItemId& item); // delete all children (but don't delete the item itself) // NB: this won't send wxEVT_COMMAND_TREE_ITEM_DELETED events void DeleteChildren(const wxTreeItemId& item); // delete all items from the tree // NB: this won't send wxEVT_COMMAND_TREE_ITEM_DELETED events void DeleteAllItems(); // expand this item void Expand(const wxTreeItemId& item); // collapse the item without removing its children void Collapse(const wxTreeItemId& item); // collapse the item and remove all children void CollapseAndReset(const wxTreeItemId& item); // toggles the current state void Toggle(const wxTreeItemId& item); // remove the selection from currently selected item (if any) void Unselect(); // unselect all items (only makes sense for multiple selection control) void UnselectAll(); // select this item void SelectItem(const wxTreeItemId& item, bool select = true); // unselect this item void UnselectItem(const wxTreeItemId& item); // toggle item selection void ToggleItemSelection(const wxTreeItemId& item); // make sure this item is visible (expanding the parent item and/or // scrolling to this item if necessary) void EnsureVisible(const wxTreeItemId& item); // scroll to this item (but don't expand its parent) void ScrollTo(const wxTreeItemId& item); // start editing the item label: this (temporarily) replaces the item // with a one line edit control. The item will be selected if it hadn't // been before. textCtrlClass parameter allows you to create an edit // control of arbitrary user-defined class deriving from wxTextCtrl. wxTextCtrl* EditLabel(const wxTreeItemId& item, wxClassInfo* textCtrlClass = CLASSINFO(wxTextCtrl)); // returns the same pointer as StartEdit() if the item is being edited, // NULL otherwise (it's assumed that no more than one item may be // edited simultaneously) wxTextCtrl* GetEditControl() const; // end editing and accept or discard the changes to item label void EndEditLabel(const wxTreeItemId& item, bool discardChanges = false); // sorting // this function is called to compare 2 items and should return -1, 0 // or +1 if the first item is less than, equal to or greater than the // second one. The base class version performs alphabetic comparaison // of item labels (GetText) virtual int OnCompareItems(const wxTreeItemId& item1, const wxTreeItemId& item2); // sort the children of this item using OnCompareItems // // NB: this function is not reentrant and not MT-safe (FIXME)! void SortChildren(const wxTreeItemId& item); // helpers // ------- // determine to which item (if any) belongs the given point (the // coordinates specified are relative to the client area of tree ctrl) // and fill the flags parameter with a bitmask of wxTREE_HITTEST_xxx // constants. // // The first function is more portable (because easier to implement // on other platforms), but the second one returns some extra info. wxTreeItemId HitTest(const wxPoint& point) { int dummy; return HitTest(point, dummy); } wxTreeItemId HitTest(const wxPoint& point, int& flags); // get the bounding rectangle of the item (or of its label only) bool GetBoundingRect(const wxTreeItemId& item, wxRect& rect, bool textOnly = false) const; // implementation // -------------- virtual bool ShouldInheritColours() const { return false; } virtual wxVisualAttributes GetDefaultAttributes() const { return GetClassDefaultAttributes(GetWindowVariant()); } static wxVisualAttributes GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL); // override some base class virtuals virtual bool SetBackgroundColour(const wxColour &colour); virtual bool SetForegroundColour(const wxColour &colour); // get/set the check state for the item (only for wxTR_MULTIPLE) bool IsItemChecked(const wxTreeItemId& item) const; void SetItemCheck(const wxTreeItemId& item, bool check = true); // set/get the item state.image (state == -1 means cycle to the next one) void SetState(const wxTreeItemId& node, int state); int GetState(const wxTreeItemId& node); protected: // SetImageList helper void SetAnyImageList(wxImageList *imageList, int which); // refresh a single item void RefreshItem(const wxTreeItemId& item); wxTextCtrl *m_textCtrl; // used while editing the item label wxImageList *m_imageListNormal, // images for tree elements *m_imageListState; // special images for app defined states bool m_ownsImageListNormal, m_ownsImageListState; private: // the common part of all ctors void Init(); // helper functions inline bool DoGetItem(wxTreeViewItem *tvItem) const; inline void DoSetItem(wxTreeViewItem *tvItem); inline void DoExpand(const wxTreeItemId& item, int flag); wxTreeItemId DoInsertItem(const wxTreeItemId& parent, wxTreeItemId hInsertAfter, const wxString& text, int image, int selectedImage, wxTreeItemData *data); int DoGetItemImageFromData(const wxTreeItemId& item, wxTreeItemIcon which) const; void DoSetItemImageFromData(const wxTreeItemId& item, int image, wxTreeItemIcon which) const; void DoSetItemImages(const wxTreeItemId& item, int image, int imageSel); void DeleteTextCtrl(); // support for additional item images which we implement using // wxTreeItemIndirectData technique void SetIndirectItemData(const wxTreeItemId& item, class wxTreeItemIndirectData *data); bool HasIndirectData(const wxTreeItemId& item) const; bool IsDataIndirect(wxTreeItemData *data) const { return data && data->GetId().m_pItem == 0; } // the hash storing the items attributes (indexed by item ids) wxMapTreeAttr m_attrs; // true if the hash above is not empty bool m_hasAnyAttr; // used for dragging wxDragImage *m_dragImage; // Virtual root item, if wxTR_HIDE_ROOT is set. void* m_pVirtualRoot; // the starting item for selection with Shift wxTreeItemId m_htSelStart; friend class wxTreeItemIndirectData; friend class wxTreeSortHelper; DECLARE_DYNAMIC_CLASS(wxTreeCtrl) DECLARE_NO_COPY_CLASS(wxTreeCtrl) }; #endif // wxUSE_TREECTRL #endif // _WX_TREECTRL_H_