///////////////////////////////////////////////////////////////////////////// // Name: wx/generic/spinctlg.h // Purpose: generic wxSpinCtrl class // Author: Vadim Zeitlin // Modified by: // Created: 28.10.99 // RCS-ID: $Id: spinctrl.h 41936 2006-10-11 09:20:34Z SC $ // Copyright: (c) Vadim Zeitlin // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_MAC_SPINCTRL_H_ #define _WX_MAC_SPINCTRL_H_ // ---------------------------------------------------------------------------- // wxSpinCtrl is a combination of wxSpinButton and wxTextCtrl, so if // wxSpinButton is available, this is what we do - but if it isn't, we still // define wxSpinCtrl class which then has the same appearance as wxTextCtrl but // the different interface. This allows to write programs using wxSpinCtrl // without tons of #ifdefs. // ---------------------------------------------------------------------------- #if wxUSE_SPINBTN #include "wx/containr.h" class WXDLLEXPORT wxSpinButton; class WXDLLEXPORT wxTextCtrl; class WXDLLEXPORT wxSpinCtrlText; class WXDLLEXPORT wxSpinCtrlButton; // ---------------------------------------------------------------------------- // wxSpinCtrl is a combination of wxTextCtrl and wxSpinButton // ---------------------------------------------------------------------------- class WXDLLEXPORT wxSpinCtrl : public wxControl { public: wxSpinCtrl() { Init(); } wxSpinCtrl(wxWindow *parent, wxWindowID id = -1, const wxString& value = wxEmptyString, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxSP_ARROW_KEYS, int min = 0, int max = 100, int initial = 0, const wxString& name = _T("wxSpinCtrl")) { Init(); Create(parent, id, value, pos, size, style, min, max, initial, name); } bool Create(wxWindow *parent, wxWindowID id = -1, const wxString& value = wxEmptyString, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxSP_ARROW_KEYS, int min = 0, int max = 100, int initial = 0, const wxString& name = _T("wxSpinCtrl")); // wxTextCtrl-like method void SetSelection(long from, long to); virtual ~wxSpinCtrl(); // operations void SetValue(int val); void SetValue(const wxString& text); void SetRange(int min, int max); // accessors int GetValue() const; int GetMin() const; int GetMax() const; // implementation from now on // forward these functions to all subcontrols virtual bool Enable(bool enable = TRUE); virtual bool Show(bool show = TRUE); // get the subcontrols wxTextCtrl *GetText() const { return m_text; } wxSpinButton *GetSpinButton() const { return m_btn; } // set the value of the text (only) void SetTextValue(int val); // put the numeric value of the string in the text ctrl into val and return // TRUE or return FALSE if the text ctrl doesn't contain a number or if the // number is out of range bool GetTextValue(int *val) const; WX_DECLARE_CONTROL_CONTAINER(); protected: // override the base class virtuals involved into geometry calculations virtual wxSize DoGetBestSize() const; virtual void DoMoveWindow(int x, int y, int width, int height); // common part of all ctors void Init(); private: // the subcontrols wxTextCtrl *m_text; wxSpinButton *m_btn; friend class wxSpinCtrlText; friend class wxSpinCtrlButton; int m_oldValue; private: DECLARE_EVENT_TABLE() DECLARE_DYNAMIC_CLASS(wxSpinCtrl) }; #else // !wxUSE_SPINBTN // ---------------------------------------------------------------------------- // wxSpinCtrl is just a text control // ---------------------------------------------------------------------------- #include "wx/textctrl.h" class WXDLLEXPORT wxSpinCtrl : public wxTextCtrl { public: wxSpinCtrl() { Init(); } wxSpinCtrl(wxWindow *parent, wxWindowID id = -1, const wxString& value = wxEmptyString, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxSP_ARROW_KEYS, int min = 0, int max = 100, int initial = 0, const wxString& name = _T("wxSpinCtrl")) { Create(parent, id, value, pos, size, style, min, max, initial, name); } bool Create(wxWindow *parent, wxWindowID id = -1, const wxString& value = wxEmptyString, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxSP_ARROW_KEYS, int min = 0, int max = 100, int initial = 0, const wxString& name = _T("wxSpinCtrl")) { SetRange(min, max); bool ok = wxTextCtrl::Create(parent, id, value, pos, size, style, wxDefaultValidator, name); SetValue(initial); return ok; } // accessors int GetValue(int WXUNUSED(dummy) = 1) const { int n; if ( (wxSscanf(wxTextCtrl::GetValue(), wxT("%d"), &n) != 1) ) n = INT_MIN; return n; } int GetMin() const { return m_min; } int GetMax() const { return m_max; } // operations void SetValue(const wxString& value) { wxTextCtrl::SetValue(value); } void SetValue(int val) { wxString s; s << val; wxTextCtrl::SetValue(s); } void SetRange(int min, int max) { m_min = min; m_max = max; } protected: // initialize m_min/max with the default values void Init() { SetRange(0, 100); } int m_min; int m_max; private: DECLARE_DYNAMIC_CLASS(wxSpinCtrl) }; #endif // wxUSE_SPINBTN/!wxUSE_SPINBTN #endif // _WX_MAC_SPINCTRL_H_