/////////////////////////////////////////////////////////////////////////////// // Name: wx/iconbndl.h // Purpose: wxIconBundle // Author: Mattia barbon // Modified by: // Created: 23.03.02 // RCS-ID: $Id: iconbndl.h 49563 2007-10-31 20:46:21Z VZ $ // Copyright: (c) Mattia Barbon // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_ICONBNDL_H_ #define _WX_ICONBNDL_H_ #include "wx/dynarray.h" // for wxSize #include "wx/gdicmn.h" class WXDLLIMPEXP_FWD_CORE wxIcon; class WXDLLIMPEXP_FWD_BASE wxString; WX_DECLARE_EXPORTED_OBJARRAY( wxIcon, wxIconArray ); // this class can't load bitmaps of type wxBITMAP_TYPE_ICO_RESOURCE, // if you need them, you have to load them manually and call // wxIconCollection::AddIcon class WXDLLEXPORT wxIconBundle { public: // default constructor wxIconBundle() : m_icons() {} // initializes the bundle with the icon(s) found in the file wxIconBundle( const wxString& file, long type ) : m_icons() { AddIcon( file, type ); } // initializes the bundle with a single icon wxIconBundle( const wxIcon& icon ) : m_icons() { AddIcon( icon ); } const wxIconBundle& operator =( const wxIconBundle& ic ); wxIconBundle( const wxIconBundle& ic ) : m_icons() { *this = ic; } ~wxIconBundle() { DeleteIcons(); } // adds all the icons contained in the file to the collection, // if the collection already contains icons with the same // width and height, they are replaced void AddIcon( const wxString& file, long type ); // adds the icon to the collection, if the collection already // contains an icon with the same width and height, it is // replaced void AddIcon( const wxIcon& icon ); // returns the icon with the given size; if no such icon exists, // returns the icon with size wxSYS_ICON_[XY]; if no such icon exists, // returns the first icon in the bundle const wxIcon& GetIcon( const wxSize& size ) const; // equivalent to GetIcon( wxSize( size, size ) ) const wxIcon& GetIcon( wxCoord size = wxDefaultCoord ) const { return GetIcon( wxSize( size, size ) ); } private: // delete all icons void DeleteIcons(); public: wxIconArray m_icons; }; #endif // _WX_ICONBNDL_H_