///////////////////////////////////////////////////////////////////////////// // Name: wx/gtk1/region.h // Purpose: // Author: Robert Roebling // Id: $Id: region.h 41429 2006-09-25 11:47:23Z VZ $ // Copyright: (c) 1998 Robert Roebling // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_GTK_REGION_H_ #define _WX_GTK_REGION_H_ #include "wx/list.h" // ---------------------------------------------------------------------------- // wxRegion // ---------------------------------------------------------------------------- class WXDLLIMPEXP_CORE wxRegion : public wxRegionBase { public: wxRegion() { } wxRegion( wxCoord x, wxCoord y, wxCoord w, wxCoord h ) { InitRect(x, y, w, h); } wxRegion( const wxPoint& topLeft, const wxPoint& bottomRight ) { InitRect(topLeft.x, topLeft.y, bottomRight.x - topLeft.x, bottomRight.y - topLeft.y); } wxRegion( const wxRect& rect ) { InitRect(rect.x, rect.y, rect.width, rect.height); } wxRegion( size_t n, const wxPoint *points, int fillStyle = wxODDEVEN_RULE ); wxRegion( const wxBitmap& bmp) { Union(bmp); } wxRegion( const wxBitmap& bmp, const wxColour& transColour, int tolerance = 0) { Union(bmp, transColour, tolerance); } virtual ~wxRegion(); // wxRegionBase methods virtual void Clear(); virtual bool IsEmpty() const; public: // Init with GdkRegion, set ref count to 2 so that // the C++ class will not destroy the region! wxRegion( GdkRegion *region ); GdkRegion *GetRegion() const; protected: // ref counting code virtual wxObjectRefData *CreateRefData() const; virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const; // wxRegionBase pure virtuals virtual bool DoIsEqual(const wxRegion& region) const; virtual bool DoGetBox(wxCoord& x, wxCoord& y, wxCoord& w, wxCoord& h) const; virtual wxRegionContain DoContainsPoint(wxCoord x, wxCoord y) const; virtual wxRegionContain DoContainsRect(const wxRect& rect) const; virtual bool DoOffset(wxCoord x, wxCoord y); virtual bool DoUnionWithRect(const wxRect& rect); virtual bool DoUnionWithRegion(const wxRegion& region); virtual bool DoIntersect(const wxRegion& region); virtual bool DoSubtract(const wxRegion& region); virtual bool DoXor(const wxRegion& region); // common part of ctors for a rectangle region void InitRect(wxCoord x, wxCoord y, wxCoord w, wxCoord h); private: DECLARE_DYNAMIC_CLASS(wxRegion) }; // ---------------------------------------------------------------------------- // wxRegionIterator: decomposes a region into rectangles // ---------------------------------------------------------------------------- class WXDLLIMPEXP_CORE wxRegionIterator: public wxObject { public: wxRegionIterator(); wxRegionIterator(const wxRegion& region); void Reset() { m_current = 0u; } void Reset(const wxRegion& region); bool HaveRects() const; operator bool () const { return HaveRects(); } wxRegionIterator& operator ++ (); wxRegionIterator operator ++ (int); wxCoord GetX() const; wxCoord GetY() const; wxCoord GetW() const; wxCoord GetWidth() const { return GetW(); } wxCoord GetH() const; wxCoord GetHeight() const { return GetH(); } wxRect GetRect() const; private: size_t m_current; wxRegion m_region; private: DECLARE_DYNAMIC_CLASS(wxRegionIterator) }; #endif // _WX_GTK_REGION_H_