///////////////////////////////////////////////////////////////////////////// // Name: wx/fontutil.h // Purpose: font-related helper functions // Author: Vadim Zeitlin // Modified by: // Created: 05.11.99 // RCS-ID: $Id: fontutil.h 49563 2007-10-31 20:46:21Z VZ $ // Copyright: (c) wxWidgets team // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // General note: this header is private to wxWidgets and is not supposed to be // included by user code. The functions declared here are implemented in // msw/fontutil.cpp for Windows, unix/fontutil.cpp for GTK/Motif &c. #ifndef _WX_FONTUTIL_H_ #define _WX_FONTUTIL_H_ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #include "wx/font.h" // for wxFont and wxFontEncoding #if defined(__WXMSW__) #include "wx/msw/wrapwin.h" #endif class WXDLLIMPEXP_FWD_BASE wxArrayString; struct WXDLLIMPEXP_FWD_CORE wxNativeEncodingInfo; #if defined(_WX_X_FONTLIKE) // the symbolic names for the XLFD fields (with examples for their value) // // NB: we suppose that the font always starts with the empty token (font name // registry field) as we never use nor generate it anyhow enum wxXLFDField { wxXLFD_FOUNDRY, // adobe wxXLFD_FAMILY, // courier, times, ... wxXLFD_WEIGHT, // black, bold, demibold, medium, regular, light wxXLFD_SLANT, // r/i/o (roman/italique/oblique) wxXLFD_SETWIDTH, // condensed, expanded, ... wxXLFD_ADDSTYLE, // whatever - usually nothing wxXLFD_PIXELSIZE, // size in pixels wxXLFD_POINTSIZE, // size in points wxXLFD_RESX, // 72, 75, 100, ... wxXLFD_RESY, wxXLFD_SPACING, // m/p/c (monospaced/proportional/character cell) wxXLFD_AVGWIDTH, // average width in 1/10 pixels wxXLFD_REGISTRY, // iso8859, rawin, koi8, ... wxXLFD_ENCODING, // 1, r, r, ... wxXLFD_MAX }; #endif // _WX_X_FONTLIKE // ---------------------------------------------------------------------------- // types // ---------------------------------------------------------------------------- // wxNativeFontInfo is platform-specific font representation: this struct // should be considered as opaque font description only used by the native // functions, the user code can only get the objects of this type from // somewhere and pass it somewhere else (possibly save them somewhere using // ToString() and restore them using FromString()) class WXDLLEXPORT wxNativeFontInfo { public: #if wxUSE_PANGO PangoFontDescription *description; #elif defined(_WX_X_FONTLIKE) // the members can't be accessed directly as we only parse the // xFontName on demand private: // the components of the XLFD wxString fontElements[wxXLFD_MAX]; // the full XLFD wxString xFontName; // true until SetXFontName() is called bool m_isDefault; // return true if we have already initialized fontElements inline bool HasElements() const; public: // init the elements from an XLFD, return true if ok bool FromXFontName(const wxString& xFontName); // return false if we were never initialized with a valid XLFD bool IsDefault() const { return m_isDefault; } // return the XLFD (using the fontElements if necessary) wxString GetXFontName() const; // get the given XFLD component wxString GetXFontComponent(wxXLFDField field) const; // change the font component void SetXFontComponent(wxXLFDField field, const wxString& value); // set the XFLD void SetXFontName(const wxString& xFontName); #elif defined(__WXMSW__) LOGFONT lf; #elif defined(__WXPM__) // OS/2 native structures that define a font FATTRS fa; FONTMETRICS fm; FACENAMEDESC fn; #else // other platforms // // This is a generic implementation that should work on all ports // without specific support by the port. // #define wxNO_NATIVE_FONTINFO int pointSize; wxFontFamily family; wxFontStyle style; wxFontWeight weight; bool underlined; wxString faceName; wxFontEncoding encoding; #endif // platforms // default ctor (default copy ctor is ok) wxNativeFontInfo() { Init(); } #if wxUSE_PANGO private: void Init(const wxNativeFontInfo& info); void Free(); public: wxNativeFontInfo(const wxNativeFontInfo& info) { Init(info); } ~wxNativeFontInfo() { Free(); } wxNativeFontInfo& operator=(const wxNativeFontInfo& info) { Free(); Init(info); return *this; } #endif // wxUSE_PANGO // reset to the default state void Init(); // init with the parameters of the given font void InitFromFont(const wxFont& font) { // translate all font parameters SetStyle((wxFontStyle)font.GetStyle()); SetWeight((wxFontWeight)font.GetWeight()); SetUnderlined(font.GetUnderlined()); #if defined(__WXMSW__) if ( font.IsUsingSizeInPixels() ) SetPixelSize(font.GetPixelSize()); else SetPointSize(font.GetPointSize()); #else SetPointSize(font.GetPointSize()); #endif // set the family/facename SetFamily((wxFontFamily)font.GetFamily()); const wxString& facename = font.GetFaceName(); if ( !facename.empty() ) { SetFaceName(facename); } // deal with encoding now (it may override the font family and facename // so do it after setting them) SetEncoding(font.GetEncoding()); } // accessors and modifiers for the font elements int GetPointSize() const; wxSize GetPixelSize() const; wxFontStyle GetStyle() const; wxFontWeight GetWeight() const; bool GetUnderlined() const; wxString GetFaceName() const; wxFontFamily GetFamily() const; wxFontEncoding GetEncoding() const; void SetPointSize(int pointsize); void SetPixelSize(const wxSize& pixelSize); void SetStyle(wxFontStyle style); void SetWeight(wxFontWeight weight); void SetUnderlined(bool underlined); bool SetFaceName(const wxString& facename); void SetFamily(wxFontFamily family); void SetEncoding(wxFontEncoding encoding); // sets the first facename in the given array which is found // to be valid. If no valid facename is given, sets the // first valid facename returned by wxFontEnumerator::GetFacenames(). // Does not return a bool since it cannot fail. void SetFaceName(const wxArrayString &facenames); // it is important to be able to serialize wxNativeFontInfo objects to be // able to store them (in config file, for example) bool FromString(const wxString& s); wxString ToString() const; // we also want to present the native font descriptions to the user in some // human-readable form (it is not platform independent neither, but can // hopefully be understood by the user) bool FromUserString(const wxString& s); wxString ToUserString() const; }; // ---------------------------------------------------------------------------- // font-related functions (common) // ---------------------------------------------------------------------------- // translate a wxFontEncoding into native encoding parameter (defined above), // returning true if an (exact) macth could be found, false otherwise (without // attempting any substitutions) extern bool wxGetNativeFontEncoding(wxFontEncoding encoding, wxNativeEncodingInfo *info); // test for the existence of the font described by this facename/encoding, // return true if such font(s) exist, false otherwise extern bool wxTestFontEncoding(const wxNativeEncodingInfo& info); // ---------------------------------------------------------------------------- // font-related functions (X and GTK) // ---------------------------------------------------------------------------- #ifdef _WX_X_FONTLIKE #include "wx/unix/fontutil.h" #endif // X || GDK #endif // _WX_FONTUTIL_H_