///////////////////////////////////////////////////////////////////////////// // Name: wx/cocoa/glcanvas.h // Purpose: wxGLCanvas class // Author: David Elliott // Modified by: // Created: 2004/09/29 // RCS-ID: $Id: glcanvas.h 42987 2006-11-03 19:22:38Z VZ $ // Copyright: (c) 2004 David Elliott // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_COCOA_GLCANVAS_H__ #define _WX_COCOA_GLCANVAS_H__ #include "wx/window.h" // #include "wx/cocoa/NSOpenGLView.h" // Include gl.h from the OpenGL framework #include class WXDLLIMPEXP_GL wxGLCanvas; DECLARE_WXCOCOA_OBJC_CLASS(NSOpenGLContext); //DECLARE_WXCOCOA_OBJC_CLASS(NSOpenGLView); // ======================================================================== // wxGLContext // ======================================================================== class WXDLLIMPEXP_GL wxGLContext: public wxObject { public: wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette = wxNullPalette); wxGLContext( bool isRGB, wxGLCanvas *win, const wxPalette& WXUNUSED(palette), const wxGLContext *other /* for sharing display lists */ ); virtual ~wxGLContext(); void SetCurrent(); void SetColour(const wxChar *colour); void SwapBuffers(); inline wxWindow* GetWindow() const { return m_window; } inline WX_NSOpenGLContext GetNSOpenGLContext() const { return m_cocoaNSOpenGLContext; } public: WX_NSOpenGLContext m_cocoaNSOpenGLContext; wxWindow* m_window; }; // ======================================================================== // wxGLCanvas // ======================================================================== class WXDLLIMPEXP_GL wxGLCanvas: public wxWindow// , protected wxCocoaNSOpenGLView { DECLARE_DYNAMIC_CLASS(wxGLCanvas) DECLARE_EVENT_TABLE() // WX_DECLARE_COCOA_OWNER(NSOpenGLView,NSView,NSView) // ------------------------------------------------------------------------ // initialization // ------------------------------------------------------------------------ public: wxGLCanvas() : m_glContext(NULL) { } wxGLCanvas(wxWindow *parent, wxWindowID winid = wxID_ANY, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxGLCanvasName, int *attribList = NULL, const wxPalette& palette = wxNullPalette); wxGLCanvas(wxWindow *parent, const wxGLContext *shared = NULL, wxWindowID winid = wxID_ANY, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxGLCanvasName, int *attribList = NULL, const wxPalette& palette = wxNullPalette); wxGLCanvas(wxWindow *parent, const wxGLCanvas *shared = NULL, wxWindowID winid = wxID_ANY, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxGLCanvasName, int *attribList = NULL, const wxPalette& palette = wxNullPalette); bool Create(wxWindow *parent, wxWindowID winid, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxGLCanvasName); virtual ~wxGLCanvas(); // ------------------------------------------------------------------------ // Cocoa callbacks // ------------------------------------------------------------------------ protected: // NSOpenGLView cannot be enabled/disabled virtual void CocoaSetEnabled(bool enable) { } // ------------------------------------------------------------------------ // Implementation // ------------------------------------------------------------------------ public: void SetCurrent(); void SwapBuffers(); void OnSize(wxSizeEvent& event) {} inline wxGLContext* GetContext() const { return m_glContext; } protected: wxGLContext *m_glContext; wxPalette m_palette; }; #endif //ndef _WX_COCOA_GLCANVAS_H__