///////////////////////////////////////////////////////////////////////////// // Name: wx/choice.h // Purpose: wxChoice class interface // Author: Vadim Zeitlin // Modified by: // Created: 26.07.99 // RCS-ID: $Id: choice.h 42727 2006-10-30 16:04:27Z VZ $ // Copyright: (c) wxWidgets team // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_CHOICE_H_BASE_ #define _WX_CHOICE_H_BASE_ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #include "wx/defs.h" #if wxUSE_CHOICE #include "wx/ctrlsub.h" // the base class // ---------------------------------------------------------------------------- // global data // ---------------------------------------------------------------------------- extern WXDLLEXPORT_DATA(const wxChar) wxChoiceNameStr[]; // ---------------------------------------------------------------------------- // wxChoice allows to select one of a non-modifiable list of strings // ---------------------------------------------------------------------------- class WXDLLEXPORT wxChoiceBase : public wxControlWithItems { public: wxChoiceBase() { } virtual ~wxChoiceBase(); // all generic methods are in wxControlWithItems // get the current selection: this can only be different from the normal // selection if the popup items list is currently opened and the user // selected some item in it but didn't close the list yet; otherwise (and // currently always on platforms other than MSW) this is the same as // GetSelection() virtual int GetCurrentSelection() const { return GetSelection(); } // set/get the number of columns in the control (as they're not supported on // most platforms, they do nothing by default) virtual void SetColumns(int WXUNUSED(n) = 1 ) { } virtual int GetColumns() const { return 1 ; } // emulate selecting the item event.GetInt() void Command(wxCommandEvent& event); private: DECLARE_NO_COPY_CLASS(wxChoiceBase) }; // ---------------------------------------------------------------------------- // include the platform-dependent class definition // ---------------------------------------------------------------------------- #if defined(__WXUNIVERSAL__) #include "wx/univ/choice.h" #elif defined(__SMARTPHONE__) && defined(__WXWINCE__) #include "wx/msw/wince/choicece.h" #elif defined(__WXMSW__) #include "wx/msw/choice.h" #elif defined(__WXMOTIF__) #include "wx/motif/choice.h" #elif defined(__WXGTK20__) #include "wx/gtk/choice.h" #elif defined(__WXGTK__) #include "wx/gtk1/choice.h" #elif defined(__WXMAC__) #include "wx/mac/choice.h" #elif defined(__WXCOCOA__) #include "wx/cocoa/choice.h" #elif defined(__WXPM__) #include "wx/os2/choice.h" #endif #endif // wxUSE_CHOICE #endif // _WX_CHOICE_H_BASE_