///////////////////////////////////////////////////////////////////////////// // Name: tree.cpp // Purpose: Minimal wxWidgets sample // Author: Julian Smart // Modified by: // Created: 04/01/98 // RCS-ID: $Id: tree.cpp 38101 2006-03-15 10:10:13Z ABX $ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // ============================================================================ // declarations // ============================================================================ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- // For compilers that support precompilation, includes "wx/wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif // for all others, include the necessary headers (this file is usually all you // need because it includes almost all "standard" wxWidgets headers) #ifndef WX_PRECOMP #include "wx/wx.h" #endif #if !defined(__WXMSW__) // || wxUSE_XPM_IN_MSW /* Closed folder */ static char * icon1_xpm[] = { /* width height ncolors chars_per_pixel */ "16 16 6 1", /* colors */ " s None c None", ". c #000000", "+ c #c0c0c0", "@ c #808080", "# c #ffff00", "$ c #ffffff", /* pixels */ " ", " @@@@@ ", " @#+#+#@ ", " @#+#+#+#@@@@@@ ", " @$$$$$$$$$$$$@.", " @$#+#+#+#+#+#@.", " @$+#+#+#+#+#+@.", " @$#+#+#+#+#+#@.", " @$+#+#+#+#+#+@.", " @$#+#+#+#+#+#@.", " @$+#+#+#+#+#+@.", " @$#+#+#+#+#+#@.", " @@@@@@@@@@@@@@.", " ..............", " ", " "}; /* File */ static char * icon2_xpm[] = { /* width height ncolors chars_per_pixel */ "16 16 3 1", /* colors */ " s None c None", ". c #000000", "+ c #ffffff", /* pixels */ " ", " ........ ", " .++++++.. ", " .+.+.++.+. ", " .++++++.... ", " .+.+.+++++. ", " .+++++++++. ", " .+.+.+.+.+. ", " .+++++++++. ", " .+.+.+.+.+. ", " .+++++++++. ", " .+.+.+.+.+. ", " .+++++++++. ", " ........... ", " ", " "}; #endif #include "wx/imaglist.h" #include "tree.h" // ---------------------------------------------------------------------------- // resources // ---------------------------------------------------------------------------- // the application icon #ifndef __WXMSW__ #include "mondrian.xpm" #endif // ---------------------------------------------------------------------------- // event tables and other macros for wxWidgets // ---------------------------------------------------------------------------- // the event tables connect the wxWidgets events with the functions (event // handlers) which process them. It can be also done at run-time, but for the // simple menu events like this the static method is much simpler. BEGIN_EVENT_TABLE(MyFrame, wxFrame) EVT_MENU(Minimal_Quit, MyFrame::OnQuit) EVT_MENU(Minimal_About, MyFrame::OnAbout) END_EVENT_TABLE() // Create a new application object: this macro will allow wxWidgets to create // the application object during program execution (it's better than using a // static object for many reasons) and also declares the accessor function // wxGetApp() which will return the reference of the right type (i.e. MyApp and // not wxApp) IMPLEMENT_APP(MyApp) // ============================================================================ // implementation // ============================================================================ // ---------------------------------------------------------------------------- // the application class // ---------------------------------------------------------------------------- // 'Main program' equivalent: the program execution "starts" here bool MyApp::OnInit() { // create the main application window MyFrame *frame = new MyFrame(wxT("Tree Testing"), wxPoint(50, 50), wxSize(450, 340)); // and show it (the frames, unlike simple controls, are not shown when // created initially) frame->Show(true); // success: wxApp::OnRun() will be called which will enter the main message // loop and the application will run. If we returned false here, the // application would exit immediately. return true; } // ---------------------------------------------------------------------------- // main frame // ---------------------------------------------------------------------------- // frame constructor MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size) : wxFrame((wxFrame *)NULL, idMAIN_FRAME, title, pos, size) { m_splitter = NULL; m_scrolledWindow = NULL; m_tree = NULL; m_valueWindow = NULL; #ifdef __WXMAC__ // we need this in order to allow the about menu relocation, since ABOUT is // not the default id of the about menu wxApp::s_macAboutMenuItemId = Minimal_About; #endif m_scrolledWindow = new wxSplitterScrolledWindow(this, idSCROLLED_WINDOW, wxDefaultPosition, wxSize(300, 400), wxNO_BORDER | wxCLIP_CHILDREN | wxVSCROLL); m_splitter = new wxThinSplitterWindow(m_scrolledWindow, idSPLITTER_WINDOW, wxDefaultPosition, wxDefaultSize, wxSP_3DBORDER | wxCLIP_CHILDREN /* | wxSP_LIVE_UPDATE */); m_splitter->SetSashSize(2); /* Note the wxTR_ROW_LINES style: draws horizontal lines between items */ m_tree = new TestTree(m_splitter , idTREE_CTRL, wxDefaultPosition, wxDefaultSize, wxTR_HAS_BUTTONS | wxTR_NO_LINES | wxNO_BORDER | wxTR_ROW_LINES ); m_valueWindow = new TestValueWindow(m_splitter, idVALUE_WINDOW, wxDefaultPosition, wxDefaultSize, wxNO_BORDER); m_splitter->SplitVertically(m_tree, m_valueWindow); //m_splitter->AdjustScrollbars(); m_splitter->SetSashPosition(200); m_scrolledWindow->SetTargetWindow(m_tree); m_scrolledWindow->EnableScrolling(false, false); // Let the two controls know about each other m_valueWindow->SetTreeCtrl(m_tree); m_tree->SetCompanionWindow(m_valueWindow); // set the frame icon SetIcon(wxICON(mondrian)); // create a menu bar wxMenu *menuFile = new wxMenu(wxEmptyString, wxMENU_TEAROFF); // the "About" item should be in the help menu wxMenu *helpMenu = new wxMenu; helpMenu->Append(Minimal_About, wxT("&About...\tCtrl-A"), wxT("Show about dialog")); menuFile->Append(Minimal_Quit, wxT("E&xit\tAlt-X"), wxT("Quit this program")); // now append the freshly created menu to the menu bar... wxMenuBar *menuBar = new wxMenuBar(); menuBar->Append(menuFile, wxT("&File")); menuBar->Append(helpMenu, wxT("&Help")); // ... and attach this menu bar to the frame SetMenuBar(menuBar); } // event handlers void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) { // true is to force the frame to close Close(true); } void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) { wxString msg; msg.Printf( wxT("This is the about dialog of splittree sample.\n") wxT("Welcome to %s"), wxVERSION_STRING); wxMessageBox(msg, wxT("About Tree Test"), wxOK | wxICON_INFORMATION, this); } /* * TesTree */ IMPLEMENT_CLASS(TestTree, wxRemotelyScrolledTreeCtrl) BEGIN_EVENT_TABLE(TestTree, wxRemotelyScrolledTreeCtrl) END_EVENT_TABLE() TestTree::TestTree(wxWindow* parent, wxWindowID id, const wxPoint& pt, const wxSize& sz, long style): wxRemotelyScrolledTreeCtrl(parent, id, pt, sz, style) { m_imageList = new wxImageList(16, 16, true); #if !defined(__WXMSW__) // || wxUSE_XPM_IN_MSW m_imageList->Add(wxIcon(icon1_xpm)); m_imageList->Add(wxIcon(icon2_xpm)); #elif defined(__WXMSW__) m_imageList->Add(wxIcon(wxT("wxICON_SMALL_CLOSED_FOLDER"), wxBITMAP_TYPE_ICO_RESOURCE)); m_imageList->Add(wxIcon(wxT("wxICON_SMALL_FILE"), wxBITMAP_TYPE_ICO_RESOURCE)); #else #error "Sorry, we don't have icons available for this platforms." #endif SetImageList(m_imageList); // Add some dummy items wxTreeItemId rootId = AddRoot(_("Root"), -1, -1); int i; for (i = 1; i <= 20; i++) { wxString label; label.Printf(wxT("Item %d"), i); wxTreeItemId id = AppendItem(rootId, label, 0); //SetItemImage( id, 1, wxTreeItemIcon_Expanded ); int j; for (j = 0; j < 10; j++) AppendItem(id, _("Child"), 1); } Expand(rootId); } TestTree::~TestTree() { SetImageList(NULL); delete m_imageList; } /* * TestValueWindow */ //IMPLEMENT_CLASS(TestValueWindow, wxWindow) BEGIN_EVENT_TABLE(TestValueWindow, wxTreeCompanionWindow) END_EVENT_TABLE() TestValueWindow::TestValueWindow(wxWindow* parent, wxWindowID id, const wxPoint& pos, const wxSize& sz, long style): wxTreeCompanionWindow(parent, id, pos, sz, style) { SetBackgroundColour(* wxWHITE); }