% % automatically generated by HelpGen from % /home/guilhem/PROJECTS/wxWindows/utils/wxMMedia2/lib/sndwin.h at 26/Feb/00 14:26:51 % \section{\class{wxSoundStreamWin}}\label{wxsoundstreamwin} \wxheading{Derived from} \helpref{wxSoundStream}{wxsoundstream} \wxheading{Data structures} {\small \begin{verbatim} typedef struct \_wxSoundInternal wxSoundInternal \end{verbatim}} {\small \begin{verbatim} typedef struct \_wxSoundInfoHeader wxSoundInfoHeader \end{verbatim}} \latexignore{\rtfignore{\wxheading{Members}}} \membersection{wxSoundStreamWin::wxSoundStreamWin}\label{wxsoundstreamwinwxsoundstreamwin} \func{}{wxSoundStreamWin}{\void} \membersection{wxSoundStreamWin::\destruct{wxSoundStreamWin}}\label{wxsoundstreamwindtor} \func{}{\destruct{wxSoundStreamWin}}{\void} \membersection{wxSoundStreamWin::Write}\label{wxsoundstreamwinwrite} \func{wxSoundStream\&}{Write}{\param{const void* }{buffer}, \param{wxUint32 }{len}} \membersection{wxSoundStreamWin::Read}\label{wxsoundstreamwinread} \func{wxSoundStream\&}{Read}{\param{void* }{buffer}, \param{wxUint32 }{len}} \membersection{wxSoundStreamWin::SetSoundFormat}\label{wxsoundstreamwinsetsoundformat} \func{bool}{SetSoundFormat}{\param{wxSoundFormatBase\& }{base}} \membersection{wxSoundStreamWin::StartProduction}\label{wxsoundstreamwinstartproduction} \func{bool}{StartProduction}{\param{int }{evt}} \membersection{wxSoundStreamWin::StopProduction}\label{wxsoundstreamwinstopproduction} \func{bool}{StopProduction}{\void} \membersection{wxSoundStreamWin::QueueFilled}\label{wxsoundstreamwinqueuefilled} \constfunc{bool}{QueueFilled}{\void} \membersection{wxSoundStreamWin::NotifyDoneBuffer}\label{wxsoundstreamwinnotifydonebuffer} \func{void}{NotifyDoneBuffer}{\param{wxUint32 }{dev\_handle}, \param{int }{flag}} Internal but defined as public \membersection{wxSoundStreamWin::GetBestSize}\label{wxsoundstreamwingetbestsize} \constfunc{wxUint32}{GetBestSize}{\void} \membersection{wxSoundStreamWin::CreateSndWindow}\label{wxsoundstreamwincreatesndwindow} \func{void}{CreateSndWindow}{\void} \membersection{wxSoundStreamWin::DestroySndWindow}\label{wxsoundstreamwindestroysndwindow} \func{void}{DestroySndWindow}{\void} \membersection{wxSoundStreamWin::OpenDevice}\label{wxsoundstreamwinopendevice} \func{bool}{OpenDevice}{\param{int }{mode}} \membersection{wxSoundStreamWin::CloseDevice}\label{wxsoundstreamwinclosedevice} \func{void}{CloseDevice}{\void} \membersection{wxSoundStreamWin::AllocHeader}\label{wxsoundstreamwinallocheader} \func{wxSoundInfoHeader*}{AllocHeader}{\param{int }{mode}} \membersection{wxSoundStreamWin::FreeHeader}\label{wxsoundstreamwinfreeheader} \func{void}{FreeHeader}{\param{wxSoundInfoHeader* }{header}, \param{int }{mode}} \membersection{wxSoundStreamWin::AllocHeaders}\label{wxsoundstreamwinallocheaders} \func{bool}{AllocHeaders}{\param{int }{mode}} \membersection{wxSoundStreamWin::FreeHeaders}\label{wxsoundstreamwinfreeheaders} \func{void}{FreeHeaders}{\param{int }{mode}} \membersection{wxSoundStreamWin::WaitFor}\label{wxsoundstreamwinwaitfor} \func{void}{WaitFor}{\param{wxSoundInfoHeader* }{info}} \membersection{wxSoundStreamWin::AddToQueue}\label{wxsoundstreamwinaddtoqueue} \func{bool}{AddToQueue}{\param{wxSoundInfoHeader* }{info}} \membersection{wxSoundStreamWin::ClearHeader}\label{wxsoundstreamwinclearheader} \func{void}{ClearHeader}{\param{wxSoundInfoHeader* }{info}} \membersection{wxSoundStreamWin::NextFragmentOutput}\label{wxsoundstreamwinnextfragmentoutput} \func{wxSoundInfoHeader*}{NextFragmentOutput}{\void} \membersection{wxSoundStreamWin::NextFragmentInput}\label{wxsoundstreamwinnextfragmentinput} \func{wxSoundInfoHeader*}{NextFragmentInput}{\void}