// // This file is part of the aMule Project. // // Copyright (c) 2005-2011 aMule Team ( admin@amule.org / http://www.amule.org ) // Copyright (c) 2002-2011 Merkur ( devs@emule-project.net / http://www.emule-project.net ) // // Any parts of this program derived from the xMule, lMule or eMule project, // or contributed by third-party developers are copyrighted by their // respective authors. // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA // #ifndef UPLOADBANDWIDTHTHROTTLER_H #define UPLOADBANDWIDTHTHROTTLER_H #include #include #include "Types.h" class ThrottledControlSocket; class ThrottledFileSocket; class UploadBandwidthThrottler : public wxThread { public: UploadBandwidthThrottler(); ~UploadBandwidthThrottler(); uint64 GetNumberOfSentBytesSinceLastCallAndReset(); uint64 GetNumberOfSentBytesOverheadSinceLastCallAndReset(); void AddToStandardList(uint32 index, ThrottledFileSocket* socket); bool RemoveFromStandardList(ThrottledFileSocket* socket); void QueueForSendingControlPacket(ThrottledControlSocket* socket, bool hasSent = false); void RemoveFromAllQueues(ThrottledControlSocket* socket); void RemoveFromAllQueues(ThrottledFileSocket* socket); void EndThread(); private: void DoRemoveFromAllQueues(ThrottledControlSocket* socket); bool RemoveFromStandardListNoLock(ThrottledFileSocket* socket); void* Entry(); bool m_doRun; wxMutex m_sendLocker; wxMutex m_tempQueueLocker; typedef std::deque SocketQueue; // a queue for all the sockets that want to have Send() called on them. SocketQueue m_ControlQueue_list; // a queue for all the sockets that want to have Send() called on them. SocketQueue m_ControlQueueFirst_list; // sockets that wants to enter m_ControlQueue_list SocketQueue m_TempControlQueue_list; // sockets that wants to enter m_ControlQueue_list and has been able to send before SocketQueue m_TempControlQueueFirst_list; typedef std::deque FileSocketQueue; // sockets that have upload slots. Ordered so the most prioritized socket is first FileSocketQueue m_StandardOrder_list; uint64 m_SentBytesSinceLastCall; uint64 m_SentBytesSinceLastCallOverhead; }; #endif // File_checked_for_headers