// // This file is part of the aMule Project. // // Copyright (c) 2003-2011 aMule Team ( admin@amule.org / http://www.amule.org ) // Copyright (c) 2002-2011 Merkur ( devs@emule-project.net / http://www.emule-project.net ) // // Any parts of this program derived from the xMule, lMule or eMule project, // or contributed by third-party developers are copyrighted by their // respective authors. // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA // // // Client to Server communication // #ifndef SERVERSOCKET_H #define SERVERSOCKET_H #include "EMSocket.h" // Needed for CEMSocket #include "ServerConnect.h" //------------------------------------------------------------------------------ // CServerSocket //------------------------------------------------------------------------------ class CServer; class CServerSocket : public CEMSocket { friend class CServerConnect; public: CServerSocket(CServerConnect* in_serverconnect, const CProxyData *ProxyData = NULL); virtual ~CServerSocket(); void ConnectToServer(CServer* server, bool bNoCrypt = false); sint8 GetConnectionState() const { return connectionstate; } uint32 GetLastTransmission() const { return m_dwLastTransmission; } wxString info; void OnClose(wxSocketError nErrorCode); void OnConnect(wxSocketError nErrorCode); void OnReceive(wxSocketError nErrorCode); void OnError(wxSocketError nErrorCode); bool PacketReceived(CPacket* packet); void SendPacket(CPacket* packet, bool delpacket = true, bool controlpacket = true, uint32 actualPayloadSize = 0); bool IsSolving() const { return m_IsSolving;}; void OnHostnameResolved(uint32 ip); CServer *GetServerConnected() const { return serverconnect->GetCurrentServer(); } uint32 GetServerIP() const; private: bool ProcessPacket(const byte* packet, uint32 size, int8 opcode); void SetConnectionState(sint8 newstate); CServerConnect* serverconnect; sint8 connectionstate; CServer* cur_server; bool m_bNoCrypt; bool headercomplete; int32 sizetoget; int32 sizereceived; char* rbuffer; bool m_bIsDeleting; // true: socket is already in deletion phase, don't destroy it in ::StopConnectionTry uint32 m_dwLastTransmission; bool m_IsSolving; }; #endif // SERVERSOCKET_H // File_checked_for_headers