/* * Copyright (C) 2004, 2005 Nikolas Zimmermann * Copyright (C) 2004, 2005, 2006 Rob Buis * Copyright (C) 2008 Apple Inc. All rights reserved. * Copyright (C) Research In Motion Limited 2011. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #if ENABLE(SVG) #include "SVGAnimateElement.h" #include "CSSParser.h" #include "CSSPropertyNames.h" #include "QualifiedName.h" #include "RenderObject.h" #include "SVGAnimatorFactory.h" #include "SVGNames.h" #include "SVGStyledElement.h" #include "StylePropertySet.h" namespace WebCore { SVGAnimateElement::SVGAnimateElement(const QualifiedName& tagName, Document* document) : SVGAnimationElement(tagName, document) , m_animatedPropertyType(AnimatedString) { ASSERT(hasTagName(SVGNames::animateTag) || hasTagName(SVGNames::setTag) || hasTagName(SVGNames::animateColorTag) || hasTagName(SVGNames::animateTransformTag)); } PassRefPtr SVGAnimateElement::create(const QualifiedName& tagName, Document* document) { return adoptRef(new SVGAnimateElement(tagName, document)); } SVGAnimateElement::~SVGAnimateElement() { } bool SVGAnimateElement::hasValidAttributeType() { SVGElement* targetElement = this->targetElement(); if (!targetElement) return false; return m_animatedPropertyType != AnimatedUnknown && !hasInvalidCSSAttributeType(); } AnimatedPropertyType SVGAnimateElement::determineAnimatedPropertyType(SVGElement* targetElement) const { ASSERT(targetElement); Vector propertyTypes; targetElement->animatedPropertyTypeForAttribute(attributeName(), propertyTypes); if (propertyTypes.isEmpty()) return AnimatedUnknown; ASSERT(propertyTypes.size() <= 2); AnimatedPropertyType type = propertyTypes[0]; if (hasTagName(SVGNames::animateColorTag) && type != AnimatedColor) return AnimatedUnknown; // Animations of transform lists are not allowed for or // http://www.w3.org/TR/SVG/animate.html#AnimationAttributesAndProperties if (type == AnimatedTransformList && !hasTagName(SVGNames::animateTransformTag)) return AnimatedUnknown; // Fortunately there's just one special case needed here: SVGMarkerElements orientAttr, which // corresponds to SVGAnimatedAngle orientAngle and SVGAnimatedEnumeration orientType. We have to // figure out whose value to change here. if (targetElement->hasTagName(SVGNames::markerTag) && type == AnimatedAngle) { ASSERT(propertyTypes.size() == 2); ASSERT(propertyTypes[0] == AnimatedAngle); ASSERT(propertyTypes[1] == AnimatedEnumeration); } else if (propertyTypes.size() == 2) ASSERT(propertyTypes[0] == propertyTypes[1]); return type; } void SVGAnimateElement::calculateAnimatedValue(float percentage, unsigned repeatCount, SVGSMILElement* resultElement) { ASSERT(resultElement); SVGElement* targetElement = this->targetElement(); if (!targetElement) return; ASSERT(m_animatedPropertyType == determineAnimatedPropertyType(targetElement)); ASSERT(percentage >= 0 && percentage <= 1); ASSERT(m_animatedPropertyType != AnimatedTransformList || hasTagName(SVGNames::animateTransformTag)); ASSERT(m_animatedPropertyType != AnimatedUnknown); ASSERT(m_animator); ASSERT(m_animator->type() == m_animatedPropertyType); ASSERT(m_fromType); ASSERT(m_fromType->type() == m_animatedPropertyType); ASSERT(m_toType); ASSERT(resultElement->hasTagName(SVGNames::animateTag) || resultElement->hasTagName(SVGNames::animateColorTag) || resultElement->hasTagName(SVGNames::animateTransformTag) || resultElement->hasTagName(SVGNames::setTag)); SVGAnimateElement* resultAnimationElement = static_cast(resultElement); ASSERT(resultAnimationElement->m_animatedType); ASSERT(resultAnimationElement->m_animatedPropertyType == m_animatedPropertyType); if (hasTagName(SVGNames::setTag)) percentage = 1; if (calcMode() == CalcModeDiscrete) percentage = percentage < 0.5 ? 0 : 1; // Target element might have changed. m_animator->setContextElement(targetElement); // Be sure to detach list wrappers before we modfiy their underlying value. If we'd do // if after calculateAnimatedValue() ran the cached pointers in the list propery tear // offs would point nowhere, and we couldn't create copies of those values anymore, // while detaching. This is covered by assertions, moving this down would fire them. if (!m_animatedProperties.isEmpty()) m_animator->animValWillChange(m_animatedProperties); // Values-animation accumulates using the last values entry corresponding to the end of duration time. SVGAnimatedType* toAtEndOfDurationType = m_toAtEndOfDurationType ? m_toAtEndOfDurationType.get() : m_toType.get(); m_animator->calculateAnimatedValue(percentage, repeatCount, m_fromType.get(), m_toType.get(), toAtEndOfDurationType, resultAnimationElement->m_animatedType.get()); } bool SVGAnimateElement::calculateToAtEndOfDurationValue(const String& toAtEndOfDurationString) { if (toAtEndOfDurationString.isEmpty()) return false; m_toAtEndOfDurationType = ensureAnimator()->constructFromString(toAtEndOfDurationString); return true; } bool SVGAnimateElement::calculateFromAndToValues(const String& fromString, const String& toString) { SVGElement* targetElement = this->targetElement(); if (!targetElement) return false; determinePropertyValueTypes(fromString, toString); ensureAnimator()->calculateFromAndToValues(m_fromType, m_toType, fromString, toString); ASSERT(m_animatedPropertyType == m_animator->type()); return true; } bool SVGAnimateElement::calculateFromAndByValues(const String& fromString, const String& byString) { SVGElement* targetElement = this->targetElement(); if (!targetElement) return false; if (animationMode() == ByAnimation && !isAdditive()) return false; ASSERT(!hasTagName(SVGNames::setTag)); determinePropertyValueTypes(fromString, byString); ensureAnimator()->calculateFromAndByValues(m_fromType, m_toType, fromString, byString); ASSERT(m_animatedPropertyType == m_animator->type()); return true; } #ifndef NDEBUG static inline bool propertyTypesAreConsistent(AnimatedPropertyType expectedPropertyType, const SVGElementAnimatedPropertyList& animatedTypes) { SVGElementAnimatedPropertyList::const_iterator end = animatedTypes.end(); for (SVGElementAnimatedPropertyList::const_iterator it = animatedTypes.begin(); it != end; ++it) { for (size_t i = 0; i < it->properties.size(); ++i) { if (expectedPropertyType != it->properties[i]->animatedPropertyType()) { // This is the only allowed inconsistency. SVGAnimatedAngleAnimator handles both SVGAnimatedAngle & SVGAnimatedEnumeration for markers orient attribute. if (expectedPropertyType == AnimatedAngle && it->properties[i]->animatedPropertyType() == AnimatedEnumeration) return true; return false; } } } return true; } #endif void SVGAnimateElement::resetAnimatedType() { SVGAnimatedTypeAnimator* animator = ensureAnimator(); ASSERT(m_animatedPropertyType == animator->type()); SVGElement* targetElement = this->targetElement(); const QualifiedName& attributeName = this->attributeName(); ShouldApplyAnimation shouldApply = shouldApplyAnimation(targetElement, attributeName); if (shouldApply == ApplyXMLAnimation) { // SVG DOM animVal animation code-path. m_animatedProperties = animator->findAnimatedPropertiesForAttributeName(targetElement, attributeName); ASSERT(!m_animatedProperties.isEmpty()); ASSERT(propertyTypesAreConsistent(m_animatedPropertyType, m_animatedProperties)); if (!m_animatedType) m_animatedType = animator->startAnimValAnimation(m_animatedProperties); else { animator->resetAnimValToBaseVal(m_animatedProperties, m_animatedType.get()); animator->animValDidChange(m_animatedProperties); } return; } // CSS properties animation code-path. ASSERT(m_animatedProperties.isEmpty()); String baseValue; if (shouldApply == ApplyCSSAnimation) { ASSERT(SVGAnimationElement::isTargetAttributeCSSProperty(targetElement, attributeName)); computeCSSPropertyValue(targetElement, cssPropertyID(attributeName.localName()), baseValue); } if (!m_animatedType) m_animatedType = animator->constructFromString(baseValue); else m_animatedType->setValueAsString(attributeName, baseValue); } static inline void applyCSSPropertyToTarget(SVGElement* targetElement, CSSPropertyID id, const String& value) { ASSERT(!targetElement->m_deletionHasBegun); MutableStylePropertySet* propertySet = targetElement->ensureAnimatedSMILStyleProperties(); if (!propertySet->setProperty(id, value, false, 0)) return; targetElement->setNeedsStyleRecalc(SyntheticStyleChange); } static inline void removeCSSPropertyFromTarget(SVGElement* targetElement, CSSPropertyID id) { ASSERT(!targetElement->m_deletionHasBegun); targetElement->ensureAnimatedSMILStyleProperties()->removeProperty(id); targetElement->setNeedsStyleRecalc(SyntheticStyleChange); } static inline void applyCSSPropertyToTargetAndInstances(SVGElement* targetElement, const QualifiedName& attributeName, const String& valueAsString) { ASSERT(targetElement); if (attributeName == anyQName() || !targetElement->inDocument() || !targetElement->parentNode()) return; CSSPropertyID id = cssPropertyID(attributeName.localName()); SVGElementInstance::InstanceUpdateBlocker blocker(targetElement); applyCSSPropertyToTarget(targetElement, id, valueAsString); // If the target element has instances, update them as well, w/o requiring the tree to be rebuilt. const HashSet& instances = targetElement->instancesForElement(); const HashSet::const_iterator end = instances.end(); for (HashSet::const_iterator it = instances.begin(); it != end; ++it) { if (SVGElement* shadowTreeElement = (*it)->shadowTreeElement()) applyCSSPropertyToTarget(shadowTreeElement, id, valueAsString); } } static inline void removeCSSPropertyFromTargetAndInstances(SVGElement* targetElement, const QualifiedName& attributeName) { ASSERT(targetElement); if (attributeName == anyQName() || !targetElement->inDocument() || !targetElement->parentNode()) return; CSSPropertyID id = cssPropertyID(attributeName.localName()); SVGElementInstance::InstanceUpdateBlocker blocker(targetElement); removeCSSPropertyFromTarget(targetElement, id); // If the target element has instances, update them as well, w/o requiring the tree to be rebuilt. const HashSet& instances = targetElement->instancesForElement(); const HashSet::const_iterator end = instances.end(); for (HashSet::const_iterator it = instances.begin(); it != end; ++it) { if (SVGElement* shadowTreeElement = (*it)->shadowTreeElement()) removeCSSPropertyFromTarget(shadowTreeElement, id); } } static inline void notifyTargetAboutAnimValChange(SVGElement* targetElement, const QualifiedName& attributeName) { ASSERT(!targetElement->m_deletionHasBegun); targetElement->svgAttributeChanged(attributeName); } static inline void notifyTargetAndInstancesAboutAnimValChange(SVGElement* targetElement, const QualifiedName& attributeName) { ASSERT(targetElement); if (attributeName == anyQName() || !targetElement->inDocument() || !targetElement->parentNode()) return; SVGElementInstance::InstanceUpdateBlocker blocker(targetElement); notifyTargetAboutAnimValChange(targetElement, attributeName); // If the target element has instances, update them as well, w/o requiring the tree to be rebuilt. const HashSet& instances = targetElement->instancesForElement(); const HashSet::const_iterator end = instances.end(); for (HashSet::const_iterator it = instances.begin(); it != end; ++it) { if (SVGElement* shadowTreeElement = (*it)->shadowTreeElement()) notifyTargetAboutAnimValChange(shadowTreeElement, attributeName); } } void SVGAnimateElement::clearAnimatedType(SVGElement* targetElement) { if (!m_animatedType) return; if (!targetElement) { m_animatedType.clear(); return; } if (m_animatedProperties.isEmpty()) { // CSS properties animation code-path. removeCSSPropertyFromTargetAndInstances(targetElement, attributeName()); m_animatedType.clear(); return; } // SVG DOM animVal animation code-path. if (m_animator) { m_animator->stopAnimValAnimation(m_animatedProperties); notifyTargetAndInstancesAboutAnimValChange(targetElement, attributeName()); } m_animatedProperties.clear(); m_animatedType.clear(); } void SVGAnimateElement::applyResultsToTarget() { ASSERT(m_animatedPropertyType != AnimatedTransformList || hasTagName(SVGNames::animateTransformTag)); ASSERT(m_animatedPropertyType != AnimatedUnknown); ASSERT(m_animator); // Early exit if our animated type got destructed by a previous endedActiveInterval(). if (!m_animatedType) return; if (m_animatedProperties.isEmpty()) { // CSS properties animation code-path. // Convert the result of the animation to a String and apply it as CSS property on the target & all instances. applyCSSPropertyToTargetAndInstances(targetElement(), attributeName(), m_animatedType->valueAsString()); return; } // SVG DOM animVal animation code-path. // At this point the SVG DOM values are already changed, unlike for CSS. // We only have to trigger update notifications here. m_animator->animValDidChange(m_animatedProperties); notifyTargetAndInstancesAboutAnimValChange(targetElement(), attributeName()); } bool SVGAnimateElement::isAdditive() const { if (animationMode() == ByAnimation || animationMode() == FromByAnimation) { // Spec: http://www.w3.org/TR/SVG/animate.html#AnimationAttributesAndProperties. switch (m_animatedPropertyType) { case AnimatedBoolean: case AnimatedEnumeration: case AnimatedPreserveAspectRatio: case AnimatedString: case AnimatedUnknown: return false; default: break; } } return SVGAnimationElement::isAdditive(); } float SVGAnimateElement::calculateDistance(const String& fromString, const String& toString) { // FIXME: A return value of float is not enough to support paced animations on lists. SVGElement* targetElement = this->targetElement(); if (!targetElement) return -1; return ensureAnimator()->calculateDistance(fromString, toString); } void SVGAnimateElement::setTargetElement(SVGElement* target) { SVGAnimationElement::setTargetElement(target); resetAnimatedPropertyType(); } void SVGAnimateElement::setAttributeName(const QualifiedName& attributeName) { SVGAnimationElement::setAttributeName(attributeName); resetAnimatedPropertyType(); } void SVGAnimateElement::resetAnimatedPropertyType() { ASSERT(!m_animatedType); m_fromType.clear(); m_toType.clear(); m_toAtEndOfDurationType.clear(); m_animator.clear(); m_animatedPropertyType = targetElement() ? determineAnimatedPropertyType(targetElement()) : AnimatedString; } SVGAnimatedTypeAnimator* SVGAnimateElement::ensureAnimator() { if (!m_animator) m_animator = SVGAnimatorFactory::create(this, targetElement(), m_animatedPropertyType); ASSERT(m_animatedPropertyType == m_animator->type()); return m_animator.get(); } } #endif // ENABLE(SVG)