/* * Copyright (C) 2010 Alex Milowski (alex@milowski.com). All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef RenderMathMLOperator_h #define RenderMathMLOperator_h #if ENABLE(MATHML) #include "RenderMathMLBlock.h" #include namespace WebCore { class RenderMathMLOperator : public RenderMathMLBlock { public: RenderMathMLOperator(Element*); RenderMathMLOperator(Element*, UChar operatorChar); virtual bool isRenderMathMLOperator() const { return true; } virtual bool isChildAllowed(RenderObject*, RenderStyle*) const; virtual void updateFromElement() OVERRIDE; virtual void computePreferredLogicalWidths() OVERRIDE; virtual void computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logicalTop, LogicalExtentComputedValues&) const OVERRIDE; virtual RenderMathMLOperator* unembellishedOperator() OVERRIDE { return this; } void stretchToHeight(int pixelHeight); int stretchHeight() const { return m_stretchHeight; } float expandedStretchHeight() const; virtual int firstLineBoxBaseline() const OVERRIDE; enum OperatorType { Default, Separator, Fence }; void setOperatorType(OperatorType type) { m_operatorType = type; } OperatorType operatorType() const { return m_operatorType; } void updateStyle(); void paint(PaintInfo&, const LayoutPoint&); struct StretchyCharacter { UChar character; UChar topGlyph; UChar extensionGlyph; UChar bottomGlyph; UChar middleGlyph; }; private: virtual const char* renderName() const { return isAnonymous() ? "RenderMathMLOperator (anonymous)" : "RenderMathMLOperator"; } virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle) OVERRIDE; virtual void paintChildren(PaintInfo& forSelf, const LayoutPoint&, PaintInfo& forChild, bool usePrintRect) OVERRIDE; bool shouldAllowStretching(UChar& characterForStretching); StretchyCharacter* findAcceptableStretchyCharacter(UChar); FloatRect glyphBoundsForCharacter(UChar); float glyphHeightForCharacter(UChar); float advanceForCharacter(UChar); enum CharacterPaintTrimming { TrimTop, TrimBottom, TrimTopAndBottom, }; LayoutRect paintCharacter(PaintInfo&, UChar, const LayoutPoint& origin, CharacterPaintTrimming); void fillWithExtensionGlyph(PaintInfo&, const LayoutPoint& from, const LayoutPoint& to); int m_stretchHeight; bool m_isStretched; UChar m_operator; OperatorType m_operatorType; StretchyCharacter* m_stretchyCharacter; }; inline RenderMathMLOperator* toRenderMathMLOperator(RenderMathMLBlock* block) { ASSERT_WITH_SECURITY_IMPLICATION(!block || block->isRenderMathMLOperator()); return static_cast(block); } inline const RenderMathMLOperator* toRenderMathMLOperator(const RenderMathMLBlock* block) { ASSERT_WITH_SECURITY_IMPLICATION(!block || block->isRenderMathMLOperator()); return static_cast(block); } // This will catch anyone doing an unnecessary cast. void toRenderMathMLOperator(const RenderMathMLOperator*); inline UChar convertHyphenMinusToMinusSign(UChar glyph) { // When rendered as a mathematical operator, minus glyph should be larger. if (glyph == hyphenMinus) return minusSign; return glyph; } } #endif // ENABLE(MATHML) #endif // RenderMathMLOperator_h