/* * Copyright (C) 2009, 2010 Apple Inc. All rights reserved. * Copyright (C) Research In Motion Limited 2010. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "RenderObjectChildList.h" #include "AXObjectCache.h" #include "RenderCounter.h" #include "RenderObject.h" #include "RenderStyle.h" #include "RenderView.h" namespace WebCore { void RenderObjectChildList::destroyLeftoverChildren() { while (firstChild()) { if (firstChild()->isListMarker() || (firstChild()->style()->styleType() == FIRST_LETTER && !firstChild()->isText())) firstChild()->remove(); // List markers are owned by their enclosing list and so don't get destroyed by this container. Similarly, first letters are destroyed by their remaining text fragment. else if (firstChild()->isRunIn() && firstChild()->node()) { firstChild()->node()->setRenderer(0); firstChild()->node()->setNeedsStyleRecalc(); firstChild()->destroy(); } else { // Destroy any anonymous children remaining in the render tree, as well as implicit (shadow) DOM elements like those used in the engine-based text fields. if (firstChild()->node()) firstChild()->node()->setRenderer(0); firstChild()->destroy(); } } } RenderObject* RenderObjectChildList::removeChildNode(RenderObject* owner, RenderObject* oldChild, bool notifyRenderer) { ASSERT(oldChild->parent() == owner); if (oldChild->isFloatingOrOutOfFlowPositioned()) toRenderBox(oldChild)->removeFloatingOrPositionedChildFromBlockLists(); // So that we'll get the appropriate dirty bit set (either that a normal flow child got yanked or // that a positioned child got yanked). We also repaint, so that the area exposed when the child // disappears gets repainted properly. if (!owner->documentBeingDestroyed() && notifyRenderer && oldChild->everHadLayout()) { oldChild->setNeedsLayoutAndPrefWidthsRecalc(); // We only repaint |oldChild| if we have a RenderLayer as its visual overflow may not be tracked by its parent. if (oldChild->isBody()) owner->view()->repaint(); else oldChild->repaint(); } // If we have a line box wrapper, delete it. if (oldChild->isBox()) toRenderBox(oldChild)->deleteLineBoxWrapper(); // If oldChild is the start or end of the selection, then clear the selection to // avoid problems of invalid pointers. // FIXME: The FrameSelection should be responsible for this when it // is notified of DOM mutations. if (!owner->documentBeingDestroyed() && oldChild->isSelectionBorder()) owner->view()->clearSelection(); if (!owner->documentBeingDestroyed() && notifyRenderer) oldChild->willBeRemovedFromTree(); // WARNING: There should be no code running between willBeRemovedFromTree and the actual removal below. // This is needed to avoid race conditions where willBeRemovedFromTree would dirty the tree's structure // and the code running here would force an untimely rebuilding, leaving |oldChild| dangling. if (oldChild->previousSibling()) oldChild->previousSibling()->setNextSibling(oldChild->nextSibling()); if (oldChild->nextSibling()) oldChild->nextSibling()->setPreviousSibling(oldChild->previousSibling()); if (firstChild() == oldChild) setFirstChild(oldChild->nextSibling()); if (lastChild() == oldChild) setLastChild(oldChild->previousSibling()); oldChild->setPreviousSibling(0); oldChild->setNextSibling(0); oldChild->setParent(0); // rendererRemovedFromTree walks the whole subtree. We can improve performance // by skipping this step when destroying the entire tree. if (!owner->documentBeingDestroyed()) RenderCounter::rendererRemovedFromTree(oldChild); if (AXObjectCache* cache = owner->document()->existingAXObjectCache()) cache->childrenChanged(owner); return oldChild; } void RenderObjectChildList::insertChildNode(RenderObject* owner, RenderObject* newChild, RenderObject* beforeChild, bool notifyRenderer) { ASSERT(!newChild->parent()); ASSERT(!owner->isBlockFlow() || (!newChild->isTableSection() && !newChild->isTableRow() && !newChild->isTableCell())); while (beforeChild && beforeChild->parent() && beforeChild->parent() != owner) beforeChild = beforeChild->parent(); // This should never happen, but if it does prevent render tree corruption // where child->parent() ends up being owner but child->nextSibling()->parent() // is not owner. if (beforeChild && beforeChild->parent() != owner) { ASSERT_NOT_REACHED(); return; } newChild->setParent(owner); if (firstChild() == beforeChild) setFirstChild(newChild); if (beforeChild) { RenderObject* previousSibling = beforeChild->previousSibling(); if (previousSibling) previousSibling->setNextSibling(newChild); newChild->setPreviousSibling(previousSibling); newChild->setNextSibling(beforeChild); beforeChild->setPreviousSibling(newChild); } else { if (lastChild()) lastChild()->setNextSibling(newChild); newChild->setPreviousSibling(lastChild()); setLastChild(newChild); } if (!owner->documentBeingDestroyed() && notifyRenderer) newChild->insertedIntoTree(); if (!owner->documentBeingDestroyed()) { RenderCounter::rendererSubtreeAttached(newChild); } newChild->setNeedsLayoutAndPrefWidthsRecalc(); if (!owner->normalChildNeedsLayout()) owner->setChildNeedsLayout(true); // We may supply the static position for an absolute positioned child. if (AXObjectCache* cache = owner->document()->axObjectCache()) cache->childrenChanged(owner); } } // namespace WebCore