/* * Copyright (C) 2011 Google Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ #include "config.h" #include "ScriptedAnimationController.h" #if ENABLE(REQUEST_ANIMATION_FRAME) #include "Document.h" #include "DocumentLoader.h" #include "FrameView.h" #include "InspectorInstrumentation.h" #include "RequestAnimationFrameCallback.h" #include "Settings.h" #if USE(REQUEST_ANIMATION_FRAME_TIMER) #include #include using namespace std; // Allow a little more than 60fps to make sure we can at least hit that frame rate. #define MinimumAnimationInterval 0.015 #define MinimumThrottledAnimationInterval 10 #endif namespace WebCore { ScriptedAnimationController::ScriptedAnimationController(Document* document, PlatformDisplayID displayID) : m_document(document) , m_nextCallbackId(0) , m_suspendCount(0) #if USE(REQUEST_ANIMATION_FRAME_TIMER) , m_animationTimer(this, &ScriptedAnimationController::animationTimerFired) , m_lastAnimationFrameTimeMonotonic(0) #if USE(REQUEST_ANIMATION_FRAME_DISPLAY_MONITOR) , m_isUsingTimer(false) , m_isThrottled(false) #endif #endif { windowScreenDidChange(displayID); } ScriptedAnimationController::~ScriptedAnimationController() { } void ScriptedAnimationController::suspend() { ++m_suspendCount; } void ScriptedAnimationController::resume() { // It would be nice to put an ASSERT(m_suspendCount > 0) here, but in WK1 resume() can be called // even when suspend hasn't (if a tab was created in the background). if (m_suspendCount > 0) --m_suspendCount; if (!m_suspendCount && m_callbacks.size()) scheduleAnimation(); } void ScriptedAnimationController::setThrottled(bool isThrottled) { #if USE(REQUEST_ANIMATION_FRAME_TIMER) && USE(REQUEST_ANIMATION_FRAME_DISPLAY_MONITOR) if (m_isThrottled == isThrottled) return; m_isThrottled = isThrottled; if (m_animationTimer.isActive()) { m_animationTimer.stop(); scheduleAnimation(); } #endif } ScriptedAnimationController::CallbackId ScriptedAnimationController::registerCallback(PassRefPtr callback) { ScriptedAnimationController::CallbackId id = ++m_nextCallbackId; callback->m_firedOrCancelled = false; callback->m_id = id; m_callbacks.append(callback); InspectorInstrumentation::didRequestAnimationFrame(m_document, id); if (!m_suspendCount) scheduleAnimation(); return id; } void ScriptedAnimationController::cancelCallback(CallbackId id) { for (size_t i = 0; i < m_callbacks.size(); ++i) { if (m_callbacks[i]->m_id == id) { m_callbacks[i]->m_firedOrCancelled = true; InspectorInstrumentation::didCancelAnimationFrame(m_document, id); m_callbacks.remove(i); return; } } } void ScriptedAnimationController::serviceScriptedAnimations(double monotonicTimeNow) { if (!m_callbacks.size() || m_suspendCount || (m_document->settings() && !m_document->settings()->requestAnimationFrameEnabled())) return; double highResNowMs = 1000.0 * m_document->loader()->timing()->monotonicTimeToZeroBasedDocumentTime(monotonicTimeNow); double legacyHighResNowMs = 1000.0 * m_document->loader()->timing()->monotonicTimeToPseudoWallTime(monotonicTimeNow); // First, generate a list of callbacks to consider. Callbacks registered from this point // on are considered only for the "next" frame, not this one. CallbackList callbacks(m_callbacks); // Invoking callbacks may detach elements from our document, which clears the document's // reference to us, so take a defensive reference. RefPtr protector(this); for (size_t i = 0; i < callbacks.size(); ++i) { RequestAnimationFrameCallback* callback = callbacks[i].get(); if (!callback->m_firedOrCancelled) { callback->m_firedOrCancelled = true; InspectorInstrumentationCookie cookie = InspectorInstrumentation::willFireAnimationFrame(m_document, callback->m_id); if (callback->m_useLegacyTimeBase) callback->handleEvent(legacyHighResNowMs); else callback->handleEvent(highResNowMs); InspectorInstrumentation::didFireAnimationFrame(cookie); } } // Remove any callbacks we fired from the list of pending callbacks. for (size_t i = 0; i < m_callbacks.size();) { if (m_callbacks[i]->m_firedOrCancelled) m_callbacks.remove(i); else ++i; } if (m_callbacks.size()) scheduleAnimation(); } void ScriptedAnimationController::windowScreenDidChange(PlatformDisplayID displayID) { if (m_document->settings() && !m_document->settings()->requestAnimationFrameEnabled()) return; #if USE(REQUEST_ANIMATION_FRAME_DISPLAY_MONITOR) DisplayRefreshMonitorManager::sharedManager()->windowScreenDidChange(displayID, this); #else UNUSED_PARAM(displayID); #endif } void ScriptedAnimationController::scheduleAnimation() { if (!m_document || (m_document->settings() && !m_document->settings()->requestAnimationFrameEnabled())) return; #if USE(REQUEST_ANIMATION_FRAME_TIMER) #if USE(REQUEST_ANIMATION_FRAME_DISPLAY_MONITOR) if (!m_isUsingTimer && !m_isThrottled) { if (DisplayRefreshMonitorManager::sharedManager()->scheduleAnimation(this)) return; m_isUsingTimer = true; } #endif if (m_animationTimer.isActive()) return; double animationInterval = MinimumAnimationInterval; #if USE(REQUEST_ANIMATION_FRAME_TIMER) && USE(REQUEST_ANIMATION_FRAME_DISPLAY_MONITOR) if (m_isThrottled) animationInterval = MinimumThrottledAnimationInterval; #endif double scheduleDelay = max(animationInterval - (monotonicallyIncreasingTime() - m_lastAnimationFrameTimeMonotonic), 0); m_animationTimer.startOneShot(scheduleDelay); #else if (FrameView* frameView = m_document->view()) frameView->scheduleAnimation(); #endif } #if USE(REQUEST_ANIMATION_FRAME_TIMER) void ScriptedAnimationController::animationTimerFired(Timer*) { m_lastAnimationFrameTimeMonotonic = monotonicallyIncreasingTime(); serviceScriptedAnimations(m_lastAnimationFrameTimeMonotonic); } #if USE(REQUEST_ANIMATION_FRAME_DISPLAY_MONITOR) void ScriptedAnimationController::displayRefreshFired(double monotonicTimeNow) { serviceScriptedAnimations(monotonicTimeNow); } #endif #endif } #endif