/* * Copyright (c) 2003-2006,2008-2010 Apple Inc. All Rights Reserved. * * @APPLE_LICENSE_HEADER_START@ * * This file contains Original Code and/or Modifications of Original Code * as defined in and that are subject to the Apple Public Source License * Version 2.0 (the 'License'). You may not use this file except in * compliance with the License. Please obtain a copy of the License at * http://www.opensource.apple.com/apsl/ and read it before using this * file. * * The Original Code and all software distributed under the License are * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. * Please see the License for the specific language governing rights and * limitations under the License. * * @APPLE_LICENSE_HEADER_END@ * * SecAsn1Coder.h: ANS1 encode/decode object, ANSI C version. */ #include "SecAsn1Coder.h" #include "plarenas.h" #include "prerror.h" #include "seccomon.h" #include "secasn1.h" #include /* * Default chunk size for new arena pool. * FIXME: analyze & measure different defaults here. I'm pretty sure * that only performance - not correct behavior - is affected by * an arena pool's chunk size. */ #define CHUNKSIZE_DEF 1024 /* * Caller's SecAsn1CoderRef points to one of these. */ typedef struct SecAsn1Coder { PLArenaPool *mPool; } SecAsn1Coder_t; /* * Create/destroy SecAsn1Coder object. */ OSStatus SecAsn1CoderCreate( SecAsn1CoderRef *coder) { if(coder == NULL) { return errSecParam; } SecAsn1CoderRef _coder = (SecAsn1CoderRef)malloc(sizeof(SecAsn1Coder_t)); _coder->mPool = PORT_NewArena(CHUNKSIZE_DEF); if(_coder->mPool == NULL) { free(_coder); return errSecAllocate; } *coder = _coder; return errSecSuccess; } OSStatus SecAsn1CoderRelease( SecAsn1CoderRef coder) { if(coder == NULL) { return errSecParam; } if(coder->mPool != NULL) { /* * Note: we're asking for a memory zero here, but * PORT_FreeArena doesn't do that (yet). */ PORT_FreeArena(coder->mPool, PR_TRUE); coder->mPool = NULL; } free(coder); return errSecSuccess; } /* * DER decode an untyped item per the specified template array. * The result is allocated in this SecAsn1Coder's memory pool and * is freed when this object is released. * * The dest pointer is a template-specific struct allocated by the caller * and must be zeroed by the caller. */ OSStatus SecAsn1Decode( SecAsn1CoderRef coder, const void *src, // DER-encoded source size_t len, const SecAsn1Template *templ, void *dest) { if((coder == NULL) || (src == NULL) || (templ == NULL) || (dest == NULL)) { return errSecParam; } SECStatus prtn = SEC_ASN1Decode(coder->mPool, dest, templ, (const char *)src, len); if(prtn) { return errSecDecode; } else { return errSecSuccess; } } /* * Convenience routine, decode from a SecAsn1Item. */ OSStatus SecAsn1DecodeData( SecAsn1CoderRef coder, const SecAsn1Item *src, const SecAsn1Template *templ, void *dest) { return SecAsn1Decode(coder, src->Data, src->Length, templ, dest); } /* * DER encode. The encoded data (in dest.Data) is allocated in this * SecAsn1Coder's memory pool and is freed when this object is released. * * The src pointer is a template-specific struct. */ OSStatus SecAsn1EncodeItem( SecAsn1CoderRef coder, const void *src, const SecAsn1Template *templ, SecAsn1Item *dest) { if((coder == NULL) || (src == NULL) || (templ == NULL) || (dest == NULL)) { return errSecParam; } dest->Data = NULL; dest->Length = 0; SecAsn1Item *rtnItem = SEC_ASN1EncodeItem(coder->mPool, dest, src, templ); if(rtnItem == NULL) { /* FIXME what to return here? */ return errSecParam; } else { return errSecSuccess; } } /* * Some alloc-related methods which come in handy when using * this object. All memory is allocated using this object's * memory pool. Caller never has to free it. Used for * temp allocs of memory which only needs a scope which is the * same as this object. * * These return a errSecAllocate in the highly unlikely event of * a malloc failure. */ void *SecAsn1Malloc( SecAsn1CoderRef coder, size_t len) { if(coder == NULL) { return NULL; } return PORT_ArenaAlloc(coder->mPool, len); } /* malloc item.Data, set item.Length */ OSStatus SecAsn1AllocItem( SecAsn1CoderRef coder, SecAsn1Item *item, size_t len) { if((coder == NULL) || (item == NULL)) { return errSecParam; } item->Data = (uint8_t *)PORT_ArenaAlloc(coder->mPool, len); if(item->Data == NULL) { return errSecAllocate; } item->Length = len; return errSecSuccess; } /* malloc and copy, various forms */ OSStatus SecAsn1AllocCopy( SecAsn1CoderRef coder, const void *src, size_t len, SecAsn1Item *dest) { if(src == NULL) { return errSecParam; } OSStatus ortn = SecAsn1AllocItem(coder, dest, len); if(ortn) { return ortn; } memmove(dest->Data, src, len); return errSecSuccess; } OSStatus SecAsn1AllocCopyItem( SecAsn1CoderRef coder, const SecAsn1Item *src, SecAsn1Item *dest) { return SecAsn1AllocCopy(coder, src->Data, src->Length, dest); } bool SecAsn1OidCompare(const SecAsn1Oid *oid1, const SecAsn1Oid *oid2) { if (!oid1 || !oid2) return oid1 == oid2; if (oid1->Length != oid2->Length) return false; return !memcmp(oid1->Data, oid2->Data, oid1->Length); }