/* * Copyright (C) 2011 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef LLIntExceptions_h #define LLIntExceptions_h #include #include #if ENABLE(LLINT) #include "MacroAssemblerCodeRef.h" namespace JSC { class ExecState; struct Instruction; namespace LLInt { // Throw the currently active exception in the context of the caller's call frame. void interpreterThrowInCaller(ExecState* callerFrame, ReturnAddressPtr); // Tells you where to jump to if you want to return-to-throw, after you've already // set up all information needed to throw the exception. Instruction* returnToThrowForThrownException(ExecState*); // Saves the current PC in the global data for safe-keeping, and gives you a PC // that you can tell the interpreter to go to, which when advanced between 1 // and 9 slots will give you an "instruction" that threads to the interpreter's // exception handler. Note that if you give it the PC for exception handling, // it's smart enough to just return that PC without doing anything else; this // lets you thread exception handling through common helper functions used by // other helpers. Instruction* returnToThrow(ExecState*, Instruction*); // Use this when you're throwing to a call thunk. void* callToThrow(ExecState*, Instruction*); } } // namespace JSC::LLInt #endif // ENABLE(LLINT) #endif // LLIntExceptions_h