/* * Copyright (C) 2011, 2012, 2013 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef SpeculatedType_h #define SpeculatedType_h #include "JSCJSValue.h" #include namespace JSC { class Structure; typedef uint32_t SpeculatedType; static const SpeculatedType SpecNone = 0x00000000; // We don't know anything yet. static const SpeculatedType SpecFinalObject = 0x00000001; // It's definitely a JSFinalObject. static const SpeculatedType SpecArray = 0x00000002; // It's definitely a JSArray. static const SpeculatedType SpecFunction = 0x00000008; // It's definitely a JSFunction or one of its subclasses. static const SpeculatedType SpecInt8Array = 0x00000010; // It's definitely an Int8Array or one of its subclasses. static const SpeculatedType SpecInt16Array = 0x00000020; // It's definitely an Int16Array or one of its subclasses. static const SpeculatedType SpecInt32Array = 0x00000040; // It's definitely an Int32Array or one of its subclasses. static const SpeculatedType SpecUint8Array = 0x00000080; // It's definitely an Uint8Array or one of its subclasses. static const SpeculatedType SpecUint8ClampedArray = 0x00000100; // It's definitely an Uint8ClampedArray or one of its subclasses. static const SpeculatedType SpecUint16Array = 0x00000200; // It's definitely an Uint16Array or one of its subclasses. static const SpeculatedType SpecUint32Array = 0x00000400; // It's definitely an Uint32Array or one of its subclasses. static const SpeculatedType SpecFloat32Array = 0x00000800; // It's definitely an Uint16Array or one of its subclasses. static const SpeculatedType SpecFloat64Array = 0x00001000; // It's definitely an Uint16Array or one of its subclasses. static const SpeculatedType SpecArguments = 0x00002000; // It's definitely an Arguments object. static const SpeculatedType SpecStringObject = 0x00004000; // It's definitely a StringObject. static const SpeculatedType SpecObjectOther = 0x00008000; // It's definitely an object but not JSFinalObject, JSArray, or JSFunction. static const SpeculatedType SpecObject = 0x0000ffff; // Bitmask used for testing for any kind of object prediction. static const SpeculatedType SpecString = 0x00010000; // It's definitely a JSString. static const SpeculatedType SpecCellOther = 0x00020000; // It's definitely a JSCell but not a subclass of JSObject and definitely not a JSString. static const SpeculatedType SpecCell = 0x0003ffff; // It's definitely a JSCell. static const SpeculatedType SpecInt32 = 0x00800000; // It's definitely an Int32. static const SpeculatedType SpecDoubleReal = 0x01000000; // It's definitely a non-NaN double. static const SpeculatedType SpecDoubleNaN = 0x02000000; // It's definitely a NaN. static const SpeculatedType SpecDouble = 0x03000000; // It's either a non-NaN or a NaN double. static const SpeculatedType SpecRealNumber = 0x01800000; // It's either an Int32 or a DoubleReal. static const SpeculatedType SpecNumber = 0x03800000; // It's either an Int32 or a Double. static const SpeculatedType SpecBoolean = 0x04000000; // It's definitely a Boolean. static const SpeculatedType SpecOther = 0x08000000; // It's definitely none of the above. static const SpeculatedType SpecTop = 0x0fffffff; // It can be any of the above. static const SpeculatedType SpecEmpty = 0x10000000; // It's definitely an empty value marker. static const SpeculatedType SpecEmptyOrTop = 0x1fffffff; // It can be any of the above. static const SpeculatedType FixedIndexedStorageMask = SpecInt8Array | SpecInt16Array | SpecInt32Array | SpecUint8Array | SpecUint8ClampedArray | SpecUint16Array | SpecUint32Array | SpecFloat32Array | SpecFloat64Array; typedef bool (*SpeculatedTypeChecker)(SpeculatedType); // Dummy prediction checker, only useful if someone insists on requiring a prediction checker. inline bool isAnySpeculation(SpeculatedType) { return true; } inline bool isCellSpeculation(SpeculatedType value) { return !!(value & SpecCell) && !(value & ~SpecCell); } inline bool isObjectSpeculation(SpeculatedType value) { return !!(value & SpecObject) && !(value & ~SpecObject); } inline bool isObjectOrOtherSpeculation(SpeculatedType value) { return !!(value & (SpecObject | SpecOther)) && !(value & ~(SpecObject | SpecOther)); } inline bool isFinalObjectSpeculation(SpeculatedType value) { return value == SpecFinalObject; } inline bool isFinalObjectOrOtherSpeculation(SpeculatedType value) { return !!(value & (SpecFinalObject | SpecOther)) && !(value & ~(SpecFinalObject | SpecOther)); } inline bool isFixedIndexedStorageObjectSpeculation(SpeculatedType value) { return !!value && (value & FixedIndexedStorageMask) == value; } inline bool isStringSpeculation(SpeculatedType value) { return value == SpecString; } inline bool isArraySpeculation(SpeculatedType value) { return value == SpecArray; } inline bool isFunctionSpeculation(SpeculatedType value) { return value == SpecFunction; } inline bool isInt8ArraySpeculation(SpeculatedType value) { return value == SpecInt8Array; } inline bool isInt16ArraySpeculation(SpeculatedType value) { return value == SpecInt16Array; } inline bool isInt32ArraySpeculation(SpeculatedType value) { return value == SpecInt32Array; } inline bool isUint8ArraySpeculation(SpeculatedType value) { return value == SpecUint8Array; } inline bool isUint8ClampedArraySpeculation(SpeculatedType value) { return value == SpecUint8ClampedArray; } inline bool isUint16ArraySpeculation(SpeculatedType value) { return value == SpecUint16Array; } inline bool isUint32ArraySpeculation(SpeculatedType value) { return value == SpecUint32Array; } inline bool isFloat32ArraySpeculation(SpeculatedType value) { return value == SpecFloat32Array; } inline bool isFloat64ArraySpeculation(SpeculatedType value) { return value == SpecFloat64Array; } inline bool isArgumentsSpeculation(SpeculatedType value) { return !!value && (value & SpecArguments) == value; } inline bool isActionableIntMutableArraySpeculation(SpeculatedType value) { return isInt8ArraySpeculation(value) || isInt16ArraySpeculation(value) || isInt32ArraySpeculation(value) || isUint8ArraySpeculation(value) || isUint8ClampedArraySpeculation(value) || isUint16ArraySpeculation(value) || isUint32ArraySpeculation(value); } inline bool isActionableFloatMutableArraySpeculation(SpeculatedType value) { return isFloat32ArraySpeculation(value) || isFloat64ArraySpeculation(value); } inline bool isActionableTypedMutableArraySpeculation(SpeculatedType value) { return isActionableIntMutableArraySpeculation(value) || isActionableFloatMutableArraySpeculation(value); } inline bool isActionableMutableArraySpeculation(SpeculatedType value) { return isArraySpeculation(value) || isArgumentsSpeculation(value) || isActionableTypedMutableArraySpeculation(value); } inline bool isActionableArraySpeculation(SpeculatedType value) { return isStringSpeculation(value) || isActionableMutableArraySpeculation(value); } inline bool isArrayOrOtherSpeculation(SpeculatedType value) { return !!(value & (SpecArray | SpecOther)) && !(value & ~(SpecArray | SpecOther)); } inline bool isStringObjectSpeculation(SpeculatedType value) { return value == SpecStringObject; } inline bool isStringOrStringObjectSpeculation(SpeculatedType value) { return !!value && !(value & ~(SpecString | SpecStringObject)); } inline bool isInt32Speculation(SpeculatedType value) { return value == SpecInt32; } inline bool isInt32SpeculationForArithmetic(SpeculatedType value) { return !(value & SpecDouble); } inline bool isInt32SpeculationExpectingDefined(SpeculatedType value) { return isInt32Speculation(value & ~SpecOther); } inline bool isDoubleRealSpeculation(SpeculatedType value) { return value == SpecDoubleReal; } inline bool isDoubleSpeculation(SpeculatedType value) { return !!value && (value & SpecDouble) == value; } inline bool isDoubleSpeculationForArithmetic(SpeculatedType value) { return !!(value & SpecDouble); } inline bool isRealNumberSpeculation(SpeculatedType value) { return !!(value & SpecRealNumber) && !(value & ~SpecRealNumber); } inline bool isNumberSpeculation(SpeculatedType value) { return !!(value & SpecNumber) && !(value & ~SpecNumber); } inline bool isNumberSpeculationExpectingDefined(SpeculatedType value) { return isNumberSpeculation(value & ~SpecOther); } inline bool isBooleanSpeculation(SpeculatedType value) { return value == SpecBoolean; } inline bool isOtherSpeculation(SpeculatedType value) { return value == SpecOther; } inline bool isOtherOrEmptySpeculation(SpeculatedType value) { return !value || value == SpecOther; } inline bool isEmptySpeculation(SpeculatedType value) { return value == SpecEmpty; } void dumpSpeculation(PrintStream&, SpeculatedType); void dumpSpeculationAbbreviated(PrintStream&, SpeculatedType); MAKE_PRINT_ADAPTOR(SpeculationDump, SpeculatedType, dumpSpeculation); MAKE_PRINT_ADAPTOR(AbbreviatedSpeculationDump, SpeculatedType, dumpSpeculationAbbreviated); // Merge two predictions. Note that currently this just does left | right. It may // seem tempting to do so directly, but you would be doing so at your own peril, // since the merging protocol SpeculatedType may change at any time (and has already // changed several times in its history). inline SpeculatedType mergeSpeculations(SpeculatedType left, SpeculatedType right) { return left | right; } template inline bool mergeSpeculation(T& left, SpeculatedType right) { SpeculatedType newSpeculation = static_cast(mergeSpeculations(static_cast(left), right)); bool result = newSpeculation != static_cast(left); left = newSpeculation; return result; } inline bool speculationChecked(SpeculatedType actual, SpeculatedType desired) { return (actual | desired) == desired; } SpeculatedType speculationFromClassInfo(const ClassInfo*); SpeculatedType speculationFromStructure(Structure*); SpeculatedType speculationFromCell(JSCell*); SpeculatedType speculationFromValue(JSValue); } // namespace JSC #endif // SpeculatedType_h