/* * Copyright (C) 2014 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #import "config.h" #import "WKSyntheticClickTapGestureRecognizer.h" #if PLATFORM(IOS) #import @implementation WKSyntheticClickTapGestureRecognizer { id _gestureRecognizedTarget; SEL _gestureRecognizedAction; id _resetTarget; SEL _resetAction; } - (void)setGestureRecognizedTarget:(id)target action:(SEL)action { _gestureRecognizedTarget = target; _gestureRecognizedAction = action; } - (void)setResetTarget:(id)target action:(SEL)action { _resetTarget = target; _resetAction = action; } - (void)setState:(UIGestureRecognizerState)state { if (state == UIGestureRecognizerStateEnded) [_gestureRecognizedTarget performSelector:_gestureRecognizedAction withObject:self]; [super setState:state]; } - (void)reset { [super reset]; [_resetTarget performSelector:_resetAction withObject:self]; } @end #endif