/* * Copyright (C) 2006 Samuel Weinig * Copyright (C) 2006 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ interface SVGPathElement : SVGGraphicsElement { readonly attribute SVGAnimatedNumber pathLength; unrestricted float getTotalLength(); SVGPoint getPointAtLength([Default=Undefined] optional unrestricted float distance); unsigned long getPathSegAtLength([Default=Undefined] optional unrestricted float distance); SVGPathSegClosePath createSVGPathSegClosePath(); SVGPathSegMovetoAbs createSVGPathSegMovetoAbs([Default=Undefined] optional unrestricted float x, [Default=Undefined] optional unrestricted float y); SVGPathSegMovetoRel createSVGPathSegMovetoRel([Default=Undefined] optional unrestricted float x, [Default=Undefined] optional unrestricted float y); SVGPathSegLinetoAbs createSVGPathSegLinetoAbs([Default=Undefined] optional unrestricted float x, [Default=Undefined] optional unrestricted float y); SVGPathSegLinetoRel createSVGPathSegLinetoRel([Default=Undefined] optional unrestricted float x, [Default=Undefined] optional unrestricted float y); SVGPathSegCurvetoCubicAbs createSVGPathSegCurvetoCubicAbs([Default=Undefined] optional unrestricted float x, [Default=Undefined] optional unrestricted float y, [Default=Undefined] optional unrestricted float x1, [Default=Undefined] optional unrestricted float y1, [Default=Undefined] optional unrestricted float x2, [Default=Undefined] optional unrestricted float y2); SVGPathSegCurvetoCubicRel createSVGPathSegCurvetoCubicRel([Default=Undefined] optional unrestricted float x, [Default=Undefined] optional unrestricted float y, [Default=Undefined] optional unrestricted float x1, [Default=Undefined] optional unrestricted float y1, [Default=Undefined] optional unrestricted float x2, [Default=Undefined] optional unrestricted float y2); SVGPathSegCurvetoQuadraticAbs createSVGPathSegCurvetoQuadraticAbs([Default=Undefined] optional unrestricted float x, [Default=Undefined] optional unrestricted float y, [Default=Undefined] optional unrestricted float x1, [Default=Undefined] optional unrestricted float y1); SVGPathSegCurvetoQuadraticRel createSVGPathSegCurvetoQuadraticRel([Default=Undefined] optional unrestricted float x, [Default=Undefined] optional unrestricted float y, [Default=Undefined] optional unrestricted float x1, [Default=Undefined] optional unrestricted float y1); SVGPathSegArcAbs createSVGPathSegArcAbs([Default=Undefined] optional unrestricted float x, [Default=Undefined] optional unrestricted float y, [Default=Undefined] optional unrestricted float r1, [Default=Undefined] optional unrestricted float r2, [Default=Undefined] optional unrestricted float angle, [Default=Undefined] optional boolean largeArcFlag, [Default=Undefined] optional boolean sweepFlag); SVGPathSegArcRel createSVGPathSegArcRel([Default=Undefined] optional unrestricted float x, [Default=Undefined] optional unrestricted float y, [Default=Undefined] optional unrestricted float r1, [Default=Undefined] optional unrestricted float r2, [Default=Undefined] optional unrestricted float angle, [Default=Undefined] optional boolean largeArcFlag, [Default=Undefined] optional boolean sweepFlag); SVGPathSegLinetoHorizontalAbs createSVGPathSegLinetoHorizontalAbs([Default=Undefined] optional unrestricted float x); SVGPathSegLinetoHorizontalRel createSVGPathSegLinetoHorizontalRel([Default=Undefined] optional unrestricted float x); SVGPathSegLinetoVerticalAbs createSVGPathSegLinetoVerticalAbs([Default=Undefined] optional unrestricted float y); SVGPathSegLinetoVerticalRel createSVGPathSegLinetoVerticalRel([Default=Undefined] optional unrestricted float y); SVGPathSegCurvetoCubicSmoothAbs createSVGPathSegCurvetoCubicSmoothAbs([Default=Undefined] optional unrestricted float x, [Default=Undefined] optional unrestricted float y, [Default=Undefined] optional unrestricted float x2, [Default=Undefined] optional unrestricted float y2); SVGPathSegCurvetoCubicSmoothRel createSVGPathSegCurvetoCubicSmoothRel([Default=Undefined] optional unrestricted float x, [Default=Undefined] optional unrestricted float y, [Default=Undefined] optional unrestricted float x2, [Default=Undefined] optional unrestricted float y2); SVGPathSegCurvetoQuadraticSmoothAbs createSVGPathSegCurvetoQuadraticSmoothAbs([Default=Undefined] optional unrestricted float x, [Default=Undefined] optional unrestricted float y); SVGPathSegCurvetoQuadraticSmoothRel createSVGPathSegCurvetoQuadraticSmoothRel([Default=Undefined] optional unrestricted float x, [Default=Undefined] optional unrestricted float y); readonly attribute SVGPathSegList pathSegList; readonly attribute SVGPathSegList normalizedPathSegList; readonly attribute SVGPathSegList animatedPathSegList; readonly attribute SVGPathSegList animatedNormalizedPathSegList; }; SVGPathElement implements SVGExternalResourcesRequired;