/* * Copyright (C) 2006 Nikolas Zimmermann * Copyright (C) 2008 Eric Seidel * Copyright (C) Research In Motion Limited 2010. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef RenderSVGResourceGradient_h #define RenderSVGResourceGradient_h #include "Gradient.h" #include "ImageBuffer.h" #include "RenderSVGResourceContainer.h" #include "SVGGradientElement.h" #include #include namespace WebCore { struct GradientData { WTF_MAKE_FAST_ALLOCATED; public: RefPtr gradient; AffineTransform userspaceTransform; }; class GraphicsContext; class RenderSVGResourceGradient : public RenderSVGResourceContainer { public: SVGGradientElement& gradientElement() const { return static_cast(RenderSVGResourceContainer::element()); } virtual void removeAllClientsFromCache(bool markForInvalidation = true) override final; virtual void removeClientFromCache(RenderElement&, bool markForInvalidation = true) override final; virtual bool applyResource(RenderElement&, const RenderStyle&, GraphicsContext*&, unsigned short resourceMode) override final; virtual void postApplyResource(RenderElement&, GraphicsContext*&, unsigned short resourceMode, const Path*, const RenderSVGShape*) override final; virtual FloatRect resourceBoundingBox(const RenderObject&) override final { return FloatRect(); } protected: RenderSVGResourceGradient(SVGGradientElement&, PassRef); void element() const = delete; void addStops(GradientData*, const Vector&) const; virtual SVGUnitTypes::SVGUnitType gradientUnits() const = 0; virtual void calculateGradientTransform(AffineTransform&) = 0; virtual bool collectGradientAttributes() = 0; virtual void buildGradient(GradientData*) const = 0; GradientSpreadMethod platformSpreadMethodFromSVGType(SVGSpreadMethodType) const; private: bool m_shouldCollectGradientAttributes : 1; HashMap> m_gradientMap; #if USE(CG) GraphicsContext* m_savedContext; std::unique_ptr m_imageBuffer; #endif }; } #endif